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Xray gun nerf is just the 15 tiles range.
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@@ -33,13 +33,6 @@
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range = 15
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forcedodge = 1
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/obj/item/projectile/beam/xray/on_hit(var/atom/target)
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. = ..()
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var/absorption = 1 + 2 * target.explosion_block
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damage = max(damage - absorption,5) //hitting something reduces the damage.
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irradiate = max(irradiate - 2*absorption,10)
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/obj/item/projectile/beam/disabler
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name = "disabler beam"
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icon_state = "omnilaser"
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@@ -3,4 +3,4 @@ author: phil235
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delete-after: True
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changes:
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- rscdel: "Nerfed the xray gun. Its range is now 15 tiles. Its damage is reduced when it pass through solid things (mobs, airlocks, walls) but can never go below 33% of its original damage."
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- rscdel: "Nerfed the xray gun. Its range is now 15 tiles."
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