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Malfunctioning AIs whos brain is removed from the core and rehomed in another core will retain their law 0. (#73047)
## About The Pull Request Currently if you are able to deconstruct a malfunctioning AI, such as through methods that gib AIs, rehoming the AI in a new core results in it losing its law 0, but it retains its antagonist datum and combat upgrades. This is due to the law 0 only being generated when the AIs gains the antag datum, I've made it so that when a brain with the malfunctioning AI datum is inserted into an AI core it will re-produce its law 0. ## Why It's Good For The Game "Exploit"(?) that could be used to de-malf AIs patched and should cause less confusion for malf AI players since they wont end up in a situation where they have no law 0 but have all other malf AI components. ## Changelog 🆑 fix: Removing a malf AIs brain and inserting it into a new core no-longer clears its zeroth law /🆑
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@@ -352,6 +352,10 @@
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ai_mob = new /mob/living/silicon/ai(loc, laws, the_brainmob)
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laws = null //we're giving the new AI this datum, so let's not delete it when we qdel(src) 5 lines from now
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var/datum/antagonist/malf_ai/malf_datum = IS_MALF_AI(ai_mob)
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if(malf_datum)
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malf_datum.add_law_zero()
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if(core_mmi.force_replace_ai_name)
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ai_mob.fully_replace_character_name(ai_mob.name, core_mmi.replacement_ai_name())
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if(core_mmi.braintype == "Android")
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