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Fixes holodeck animals bleeding.
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@@ -76,7 +76,7 @@
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mob = new mobtype(loc)
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// these vars are not really standardized but all would theoretically create stuff on death
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for(var/v in list("butcher_results","corpse","weapon1","weapon2") & mob.vars)
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for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
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mob.vars[v] = null
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return mob
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