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Buffs CLF3
>maxcap CLF3 foam >thunderdome >total of 2 burned tiles and a single plating was made yeah no this is CLF3 🆑 rscadd: CLF3 now melts, burns, and destroys floors a lot more often, as it should be. rscadd: CLF3 now makes 3x3 fireballs on tiles it touches now, instead of a single fireball. /🆑
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@@ -52,19 +52,20 @@
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/datum/reagent/clf3/reaction_turf(turf/simulated/T, reac_volume)
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if(istype(T, /turf/simulated/floor/plating))
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var/turf/simulated/floor/plating/F = T
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if(prob(1 + F.burnt + 5*F.broken)) //broken or burnt plating is more susceptible to being destroyed
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if(prob(10 + F.burnt + 5*F.broken)) //broken or burnt plating is more susceptible to being destroyed
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F.ChangeTurf(F.baseturf)
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if(istype(T, /turf/simulated/floor/))
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var/turf/simulated/floor/F = T
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if(prob(reac_volume/10))
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if(prob(reac_volume))
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F.make_plating()
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else if(prob(reac_volume))
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F.burn_tile()
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if(istype(F, /turf/simulated/floor/))
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PoolOrNew(/obj/effect/hotspot, F)
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for(var/turf/turf in range(1,F))
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PoolOrNew(/obj/effect/hotspot, F)
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if(istype(T, /turf/simulated/wall/))
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var/turf/simulated/wall/W = T
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if(prob(reac_volume/10))
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if(prob(reac_volume))
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W.ChangeTurf(/turf/simulated/floor/plating)
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/datum/reagent/clf3/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
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