Buffs CLF3

>maxcap CLF3 foam
>thunderdome
>total of 2 burned tiles and a single plating was made

yeah no

this is CLF3

🆑
rscadd: CLF3 now melts, burns, and destroys floors a lot more often, as it should be.
rscadd: CLF3 now makes 3x3 fireballs on tiles it touches now, instead of a single fireball.
/🆑
This commit is contained in:
Iamgoofball
2016-03-21 23:51:01 -07:00
parent 35e62a7feb
commit c22fa4b907
@@ -52,19 +52,20 @@
/datum/reagent/clf3/reaction_turf(turf/simulated/T, reac_volume)
if(istype(T, /turf/simulated/floor/plating))
var/turf/simulated/floor/plating/F = T
if(prob(1 + F.burnt + 5*F.broken)) //broken or burnt plating is more susceptible to being destroyed
if(prob(10 + F.burnt + 5*F.broken)) //broken or burnt plating is more susceptible to being destroyed
F.ChangeTurf(F.baseturf)
if(istype(T, /turf/simulated/floor/))
var/turf/simulated/floor/F = T
if(prob(reac_volume/10))
if(prob(reac_volume))
F.make_plating()
else if(prob(reac_volume))
F.burn_tile()
if(istype(F, /turf/simulated/floor/))
PoolOrNew(/obj/effect/hotspot, F)
for(var/turf/turf in range(1,F))
PoolOrNew(/obj/effect/hotspot, F)
if(istype(T, /turf/simulated/wall/))
var/turf/simulated/wall/W = T
if(prob(reac_volume/10))
if(prob(reac_volume))
W.ChangeTurf(/turf/simulated/floor/plating)
/datum/reagent/clf3/reaction_mob(mob/living/M, method=TOUCH, reac_volume)