Separates regenerative core and wounded alerts (#66794)

This has been bothering me for ages, it doesn't make sense for wounded and regenerative core status effects to have the same icon and in the original PR author said that he didnt put regen core into the icon instead of the skull because he didnt want wounded status effects to have the regen core as its icon, so here you go. Wounded effects still keep their skull while regen cores have proper sprites.
This commit is contained in:
SmArtKar
2022-05-09 19:24:32 +03:00
committed by GitHub
parent 3f094d417d
commit c24f94f15a
4 changed files with 3 additions and 3 deletions
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@@ -3,7 +3,7 @@
/atom/movable/screen/alert/status_effect/determined
name = "Determined"
desc = "The serious wounds you've sustained have put your body into fight-or-flight mode! Now's the time to look for an exit!"
icon_state = "regenerative_core"
icon_state = "wounded"
/datum/status_effect/determined
id = "determined"
@@ -4,7 +4,7 @@
/atom/movable/screen/alert/status_effect/unholy_determination
name = "Unholy Determination"
desc = "You appear in a unfamiliar room. The darkness begins to close in. Panic begins to set in. There is no time. Fight on, or die!"
icon_state = "regenerative_core"
icon_state = "wounded"
/// The buff given to people within the shadow realm to assist them in surviving.
/datum/status_effect/unholy_determination
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@@ -696,8 +696,8 @@
#include "code\datums\components\codeword_hearing.dm"
#include "code\datums\components\combustible_flooder.dm"
#include "code\datums\components\connect_containers.dm"
#include "code\datums\components\connect_mob_behalf.dm"
#include "code\datums\components\connect_loc_behalf.dm"
#include "code\datums\components\connect_mob_behalf.dm"
#include "code\datums\components\connect_range.dm"
#include "code\datums\components\construction.dm"
#include "code\datums\components\conveyor_movement.dm"