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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-16 18:45:22 +01:00
Rename "Delimber" anomaly to "Bioscrambler" anomaly. (#67886)
Renames all occurrences of "delimber", "delimber_anomaly", "delimbering", etc. to "bioscrambler", "bioscrambler_anomaly", and "bioscrambling", etc.
This commit is contained in:
@@ -5,7 +5,7 @@
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#define MAX_CORES_VORTEX 8
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#define MAX_CORES_PYRO 8
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#define MAX_CORES_HALLUCINATION 8
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#define MAX_CORES_DELIMBER 8
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#define MAX_CORES_BIOSCRAMBLER 8
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///Defines for the different types of explosion a flux anomaly can have
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#define FLUX_NO_EXPLOSION 0
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@@ -98,7 +98,7 @@
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#define GRAVITATIONAL_ANOMALY "gravitational_anomaly"
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#define FLUX_ANOMALY "flux_anomaly"
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#define PYRO_ANOMALY "pyro_anomaly"
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#define DELIMBER_ANOMALY "delimber_anomaly"
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#define BIOSCRAMBLER_ANOMALY "bioscrambler_anomaly"
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#define HALLUCINATION_ANOMALY "hallucination_anomaly"
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#define VORTEX_ANOMALY "vortex_anomaly"
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@@ -63,7 +63,7 @@ SUBSYSTEM_DEF(research)
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/obj/item/assembly/signaler/anomaly/vortex = MAX_CORES_VORTEX,
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/obj/item/assembly/signaler/anomaly/flux = MAX_CORES_FLUX,
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/obj/item/assembly/signaler/anomaly/hallucination = MAX_CORES_HALLUCINATION,
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/obj/item/assembly/signaler/anomaly/delimber = MAX_CORES_DELIMBER,
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/obj/item/assembly/signaler/anomaly/bioscrambler = MAX_CORES_BIOSCRAMBLER,
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)
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/// Lookup list for ordnance briefers.
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@@ -428,10 +428,10 @@
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if(EXPLODE_LIGHT)
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SSexplosions.lowturf += T
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/obj/effect/anomaly/delimber
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name = "delimber anomaly"
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icon_state = "delimber_anomaly"
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aSignal = /obj/item/assembly/signaler/anomaly/delimber
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/obj/effect/anomaly/bioscrambler
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name = "bioscrambler anomaly"
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icon_state = "bioscrambler_anomaly"
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aSignal = /obj/item/assembly/signaler/anomaly/bioscrambler
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immortal = TRUE
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/// Cooldown for every anomaly pulse
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COOLDOWN_DECLARE(pulse_cooldown)
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@@ -448,7 +448,7 @@
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var/static/list/l_legs
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var/static/list/r_legs
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/obj/effect/anomaly/delimber/Initialize(mapload, new_lifespan, drops_core)
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/obj/effect/anomaly/bioscrambler/Initialize(mapload, new_lifespan, drops_core)
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. = ..()
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if(!chests)
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chests = typesof(/obj/item/bodypart/chest)
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@@ -463,7 +463,7 @@
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if(!r_legs)
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r_legs = typesof(/obj/item/bodypart/r_leg)
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/obj/effect/anomaly/delimber/anomalyEffect(delta_time)
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/obj/effect/anomaly/bioscrambler/anomalyEffect(delta_time)
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. = ..()
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if(!COOLDOWN_FINISHED(src, pulse_cooldown))
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@@ -473,7 +473,7 @@
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swap_parts(range)
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/obj/effect/anomaly/delimber/proc/swap_parts(swap_range)
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/obj/effect/anomaly/bioscrambler/proc/swap_parts(swap_range)
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for(var/mob/living/carbon/nearby in range(swap_range, src))
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if(nearby.run_armor_check(attack_flag = BIO, absorb_text = "Your armor protects you from [src]!") >= 100)
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continue //We are protected
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@@ -132,7 +132,7 @@
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description = "We're making a better version of space drugs, send us a core to help us replicate its effects."
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wanted_types = list(/obj/item/assembly/signaler/anomaly/hallucination = TRUE)
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/datum/bounty/item/science/ref_anomaly/delimber
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name = "Refined Delimber Core"
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description = "Our janitor lizard lost all their limbs, send us a delimber core to replace them."
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wanted_types = list(/obj/item/assembly/signaler/anomaly/delimber = TRUE)
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/datum/bounty/item/science/ref_anomaly/bioscrambler
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name = "Refined Bioscrambler Core"
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description = "Our janitor lizard lost all their limbs, send us a bioscrambler core to replace them."
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wanted_types = list(/obj/item/assembly/signaler/anomaly/bioscrambler = TRUE)
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@@ -1408,14 +1408,14 @@
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crate_name = "raw pyro anomaly"
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crate_type = /obj/structure/closet/crate/secure/science
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/datum/supply_pack/science/raw_delimber_anomaly
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name = "Raw Delimber Anomaly"
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desc = "The raw core of a delimber anomaly, ready to be implosion-compressed into a powerful artifact."
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/datum/supply_pack/science/raw_bioscrambler_anomaly
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name = "Raw Bioscrambler Anomaly"
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desc = "The raw core of a bioscrambler anomaly, ready to be implosion-compressed into a powerful artifact."
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cost = CARGO_CRATE_VALUE * 10
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access = ACCESS_ORDNANCE
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access_view = ACCESS_ORDNANCE
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contains = list(/obj/item/raw_anomaly_core/delimber)
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crate_name = "raw delimber anomaly"
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contains = list(/obj/item/raw_anomaly_core/bioscrambler)
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crate_name = "raw bioscrambler anomaly"
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crate_type = /obj/structure/closet/crate/secure/science
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@@ -11,7 +11,7 @@
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/obj/effect/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse,
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/obj/effect/anomaly/flux = /obj/item/clothing/suit/armor/reactive/tesla,
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/obj/effect/anomaly/bluespace = /obj/item/clothing/suit/armor/reactive/teleport,
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/obj/effect/anomaly/delimber = /obj/item/clothing/suit/armor/reactive/delimbering,
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/obj/effect/anomaly/bioscrambler = /obj/item/clothing/suit/armor/reactive/bioscrambling,
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/obj/effect/anomaly/hallucination = /obj/item/clothing/suit/armor/reactive/hallucinating,
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)
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@@ -375,10 +375,10 @@
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near.hallucination += 25 * dist
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near.hallucination = clamp(near.hallucination, 0, 150)
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//Delimbering
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//Bioscrambling
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/obj/item/clothing/suit/armor/reactive/delimbering
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name = "reactive delimbering armor"
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/obj/item/clothing/suit/armor/reactive/bioscrambling
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name = "reactive bioscrambling armor"
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desc = "An experimental suit of armor with sensitive detectors hooked up to a biohazard release valve. It scrambles the bodies of those around."
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cooldown_message = span_danger("The connection is currently out of sync... Recalibrating.")
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emp_message = span_warning("You feel the armor squirm.")
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@@ -393,7 +393,7 @@
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var/static/list/l_legs
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var/static/list/r_legs
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/obj/item/clothing/suit/armor/reactive/delimbering/Initialize(mapload)
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/obj/item/clothing/suit/armor/reactive/bioscrambling/Initialize(mapload)
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. = ..()
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if(!chests)
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chests = typesof(/obj/item/bodypart/chest)
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@@ -408,23 +408,23 @@
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if(!r_legs)
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r_legs = typesof(/obj/item/bodypart/r_leg)
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/obj/item/clothing/suit/armor/reactive/delimbering/cooldown_activation(mob/living/carbon/human/owner)
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/obj/item/clothing/suit/armor/reactive/bioscrambling/cooldown_activation(mob/living/carbon/human/owner)
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
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sparks.set_up(1, 1, src)
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sparks.start()
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..()
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/obj/item/clothing/suit/armor/reactive/delimbering/reactive_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/clothing/suit/armor/reactive/bioscrambling/reactive_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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owner.visible_message(span_danger("[src] blocks [attack_text], biohazard body scramble released!"))
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delimber_pulse(owner, FALSE)
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bioscrambler_pulse(owner, FALSE)
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return TRUE
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/obj/item/clothing/suit/armor/reactive/delimbering/emp_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/clothing/suit/armor/reactive/bioscrambling/emp_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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owner.visible_message(span_danger("[src] blocks [attack_text], but pulls a massive charge of biohazard material into [owner] from the surrounding environment!"))
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delimber_pulse(owner, TRUE)
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bioscrambler_pulse(owner, TRUE)
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return TRUE
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/obj/item/clothing/suit/armor/reactive/delimbering/proc/delimber_pulse(mob/living/carbon/human/owner, can_hit_owner = FALSE)
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/obj/item/clothing/suit/armor/reactive/bioscrambling/proc/bioscrambler_pulse(mob/living/carbon/human/owner, can_hit_owner = FALSE)
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for(var/mob/living/carbon/nearby in range(range, get_turf(src)))
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if(!can_hit_owner && nearby == owner)
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continue
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@@ -0,0 +1,15 @@
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/datum/round_event_control/anomaly/anomaly_bioscrambler
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name = "Anomaly: Bioscrambler"
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typepath = /datum/round_event/anomaly/anomaly_bioscrambler
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min_players = 10
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max_occurrences = 5
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weight = 20
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/datum/round_event/anomaly/anomaly_bioscrambler
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startWhen = 10
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announceWhen = 3
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anomaly_path = /obj/effect/anomaly/bioscrambler
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/datum/round_event/anomaly/anomaly_bioscrambler/announce(fake)
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priority_announce("Localized limb swapping agent. Expected location: [impact_area.name]. Wear biosuits to counter the effects. Calculated half-life of %9£$T$%F3 years", "Anomaly Alert")
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@@ -1,15 +0,0 @@
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/datum/round_event_control/anomaly/anomaly_delimber
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name = "Anomaly: Delimber"
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typepath = /datum/round_event/anomaly/anomaly_delimber
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min_players = 10
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max_occurrences = 5
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weight = 20
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/datum/round_event/anomaly/anomaly_delimber
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startWhen = 10
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announceWhen = 3
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anomaly_path = /obj/effect/anomaly/delimber
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/datum/round_event/anomaly/anomaly_delimber/announce(fake)
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priority_announce("Localized limb swapping agent. Expected location: [impact_area.name]. Wear biosuits to counter the effects. Calculated half-life of %9£$T$%F3 years", "Anomaly Alert")
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@@ -555,8 +555,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
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new /obj/effect/anomaly/hallucination(local_turf, has_changed_lifespan ? rand(150, 250) : null, FALSE)
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if(VORTEX_ANOMALY)
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new /obj/effect/anomaly/bhole(local_turf, 20, FALSE)
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if(DELIMBER_ANOMALY)
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new /obj/effect/anomaly/delimber(local_turf, null, FALSE)
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if(BIOSCRAMBLER_ANOMALY)
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new /obj/effect/anomaly/bioscrambler(local_turf, null, FALSE)
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/obj/machinery/proc/supermatter_zap(atom/zapstart = src, range = 5, zap_str = 4000, zap_flags = ZAP_SUPERMATTER_FLAGS, list/targets_hit = list(), zap_cutoff = 1500, power_level = 0, zap_icon = DEFAULT_ZAP_ICON_STATE, color = null)
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if(QDELETED(zapstart))
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@@ -62,11 +62,11 @@
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icon_state = "vortex_core"
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anomaly_type = /obj/effect/anomaly/bhole
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/obj/item/assembly/signaler/anomaly/delimber
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name = "\improper delimber anomaly core"
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desc = "The neutralized core of a delimber anomaly. It's squirming, as if moving. It'd probably be valuable for research."
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icon_state = "delimber_core"
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anomaly_type = /obj/effect/anomaly/delimber
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/obj/item/assembly/signaler/anomaly/bioscrambler
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name = "\improper bioscrambler anomaly core"
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desc = "The neutralized core of a bioscrambler anomaly. It's squirming, as if moving. It'd probably be valuable for research."
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icon_state = "bioscrambler_core"
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anomaly_type = /obj/effect/anomaly/bioscrambler
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/obj/item/assembly/signaler/anomaly/hallucination
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name = "\improper hallucination anomaly core"
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@@ -56,11 +56,11 @@
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desc = "You should not see this!"
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icon_state = "rawcore_bluespace"
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/obj/item/raw_anomaly_core/delimber
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name = "raw delimber core"
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desc = "The raw core of a delimber anomaly, it squirms."
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anomaly_type = /obj/item/assembly/signaler/anomaly/delimber
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icon_state = "rawcore_delimber"
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/obj/item/raw_anomaly_core/bioscrambler
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name = "raw bioscrambler core"
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desc = "The raw core of a bioscrambler anomaly, it squirms."
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anomaly_type = /obj/item/assembly/signaler/anomaly/bioscrambler
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icon_state = "rawcore_bioscrambler"
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/obj/item/raw_anomaly_core/random/Initialize(mapload)
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. = ..()
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+1
-1
@@ -2769,8 +2769,8 @@
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#include "code\modules\events\abductor.dm"
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#include "code\modules\events\alien_infestation.dm"
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#include "code\modules\events\anomaly.dm"
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#include "code\modules\events\anomaly_bioscrambler.dm"
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#include "code\modules\events\anomaly_bluespace.dm"
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#include "code\modules\events\anomaly_delimber.dm"
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#include "code\modules\events\anomaly_flux.dm"
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#include "code\modules\events\anomaly_grav.dm"
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#include "code\modules\events\anomaly_hallucination.dm"
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