Rename "Delimber" anomaly to "Bioscrambler" anomaly. (#67886)

Renames all occurrences of "delimber", "delimber_anomaly", "delimbering", etc. to "bioscrambler", "bioscrambler_anomaly", and "bioscrambling", etc.
This commit is contained in:
skylord-a52
2022-06-23 23:11:57 -07:00
committed by GitHub
parent 093e58aa47
commit c371232e2d
15 changed files with 58 additions and 58 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
#define MAX_CORES_VORTEX 8
#define MAX_CORES_PYRO 8
#define MAX_CORES_HALLUCINATION 8
#define MAX_CORES_DELIMBER 8
#define MAX_CORES_BIOSCRAMBLER 8
///Defines for the different types of explosion a flux anomaly can have
#define FLUX_NO_EXPLOSION 0
+1 -1
View File
@@ -98,7 +98,7 @@
#define GRAVITATIONAL_ANOMALY "gravitational_anomaly"
#define FLUX_ANOMALY "flux_anomaly"
#define PYRO_ANOMALY "pyro_anomaly"
#define DELIMBER_ANOMALY "delimber_anomaly"
#define BIOSCRAMBLER_ANOMALY "bioscrambler_anomaly"
#define HALLUCINATION_ANOMALY "hallucination_anomaly"
#define VORTEX_ANOMALY "vortex_anomaly"
+1 -1
View File
@@ -63,7 +63,7 @@ SUBSYSTEM_DEF(research)
/obj/item/assembly/signaler/anomaly/vortex = MAX_CORES_VORTEX,
/obj/item/assembly/signaler/anomaly/flux = MAX_CORES_FLUX,
/obj/item/assembly/signaler/anomaly/hallucination = MAX_CORES_HALLUCINATION,
/obj/item/assembly/signaler/anomaly/delimber = MAX_CORES_DELIMBER,
/obj/item/assembly/signaler/anomaly/bioscrambler = MAX_CORES_BIOSCRAMBLER,
)
/// Lookup list for ordnance briefers.
+7 -7
View File
@@ -428,10 +428,10 @@
if(EXPLODE_LIGHT)
SSexplosions.lowturf += T
/obj/effect/anomaly/delimber
name = "delimber anomaly"
icon_state = "delimber_anomaly"
aSignal = /obj/item/assembly/signaler/anomaly/delimber
/obj/effect/anomaly/bioscrambler
name = "bioscrambler anomaly"
icon_state = "bioscrambler_anomaly"
aSignal = /obj/item/assembly/signaler/anomaly/bioscrambler
immortal = TRUE
/// Cooldown for every anomaly pulse
COOLDOWN_DECLARE(pulse_cooldown)
@@ -448,7 +448,7 @@
var/static/list/l_legs
var/static/list/r_legs
/obj/effect/anomaly/delimber/Initialize(mapload, new_lifespan, drops_core)
/obj/effect/anomaly/bioscrambler/Initialize(mapload, new_lifespan, drops_core)
. = ..()
if(!chests)
chests = typesof(/obj/item/bodypart/chest)
@@ -463,7 +463,7 @@
if(!r_legs)
r_legs = typesof(/obj/item/bodypart/r_leg)
/obj/effect/anomaly/delimber/anomalyEffect(delta_time)
/obj/effect/anomaly/bioscrambler/anomalyEffect(delta_time)
. = ..()
if(!COOLDOWN_FINISHED(src, pulse_cooldown))
@@ -473,7 +473,7 @@
swap_parts(range)
/obj/effect/anomaly/delimber/proc/swap_parts(swap_range)
/obj/effect/anomaly/bioscrambler/proc/swap_parts(swap_range)
for(var/mob/living/carbon/nearby in range(swap_range, src))
if(nearby.run_armor_check(attack_flag = BIO, absorb_text = "Your armor protects you from [src]!") >= 100)
continue //We are protected
+4 -4
View File
@@ -132,7 +132,7 @@
description = "We're making a better version of space drugs, send us a core to help us replicate its effects."
wanted_types = list(/obj/item/assembly/signaler/anomaly/hallucination = TRUE)
/datum/bounty/item/science/ref_anomaly/delimber
name = "Refined Delimber Core"
description = "Our janitor lizard lost all their limbs, send us a delimber core to replace them."
wanted_types = list(/obj/item/assembly/signaler/anomaly/delimber = TRUE)
/datum/bounty/item/science/ref_anomaly/bioscrambler
name = "Refined Bioscrambler Core"
description = "Our janitor lizard lost all their limbs, send us a bioscrambler core to replace them."
wanted_types = list(/obj/item/assembly/signaler/anomaly/bioscrambler = TRUE)
+5 -5
View File
@@ -1408,14 +1408,14 @@
crate_name = "raw pyro anomaly"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/raw_delimber_anomaly
name = "Raw Delimber Anomaly"
desc = "The raw core of a delimber anomaly, ready to be implosion-compressed into a powerful artifact."
/datum/supply_pack/science/raw_bioscrambler_anomaly
name = "Raw Bioscrambler Anomaly"
desc = "The raw core of a bioscrambler anomaly, ready to be implosion-compressed into a powerful artifact."
cost = CARGO_CRATE_VALUE * 10
access = ACCESS_ORDNANCE
access_view = ACCESS_ORDNANCE
contains = list(/obj/item/raw_anomaly_core/delimber)
crate_name = "raw delimber anomaly"
contains = list(/obj/item/raw_anomaly_core/bioscrambler)
crate_name = "raw bioscrambler anomaly"
crate_type = /obj/structure/closet/crate/secure/science
+11 -11
View File
@@ -11,7 +11,7 @@
/obj/effect/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse,
/obj/effect/anomaly/flux = /obj/item/clothing/suit/armor/reactive/tesla,
/obj/effect/anomaly/bluespace = /obj/item/clothing/suit/armor/reactive/teleport,
/obj/effect/anomaly/delimber = /obj/item/clothing/suit/armor/reactive/delimbering,
/obj/effect/anomaly/bioscrambler = /obj/item/clothing/suit/armor/reactive/bioscrambling,
/obj/effect/anomaly/hallucination = /obj/item/clothing/suit/armor/reactive/hallucinating,
)
@@ -375,10 +375,10 @@
near.hallucination += 25 * dist
near.hallucination = clamp(near.hallucination, 0, 150)
//Delimbering
//Bioscrambling
/obj/item/clothing/suit/armor/reactive/delimbering
name = "reactive delimbering armor"
/obj/item/clothing/suit/armor/reactive/bioscrambling
name = "reactive bioscrambling armor"
desc = "An experimental suit of armor with sensitive detectors hooked up to a biohazard release valve. It scrambles the bodies of those around."
cooldown_message = span_danger("The connection is currently out of sync... Recalibrating.")
emp_message = span_warning("You feel the armor squirm.")
@@ -393,7 +393,7 @@
var/static/list/l_legs
var/static/list/r_legs
/obj/item/clothing/suit/armor/reactive/delimbering/Initialize(mapload)
/obj/item/clothing/suit/armor/reactive/bioscrambling/Initialize(mapload)
. = ..()
if(!chests)
chests = typesof(/obj/item/bodypart/chest)
@@ -408,23 +408,23 @@
if(!r_legs)
r_legs = typesof(/obj/item/bodypart/r_leg)
/obj/item/clothing/suit/armor/reactive/delimbering/cooldown_activation(mob/living/carbon/human/owner)
/obj/item/clothing/suit/armor/reactive/bioscrambling/cooldown_activation(mob/living/carbon/human/owner)
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
..()
/obj/item/clothing/suit/armor/reactive/delimbering/reactive_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/clothing/suit/armor/reactive/bioscrambling/reactive_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
owner.visible_message(span_danger("[src] blocks [attack_text], biohazard body scramble released!"))
delimber_pulse(owner, FALSE)
bioscrambler_pulse(owner, FALSE)
return TRUE
/obj/item/clothing/suit/armor/reactive/delimbering/emp_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/clothing/suit/armor/reactive/bioscrambling/emp_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
owner.visible_message(span_danger("[src] blocks [attack_text], but pulls a massive charge of biohazard material into [owner] from the surrounding environment!"))
delimber_pulse(owner, TRUE)
bioscrambler_pulse(owner, TRUE)
return TRUE
/obj/item/clothing/suit/armor/reactive/delimbering/proc/delimber_pulse(mob/living/carbon/human/owner, can_hit_owner = FALSE)
/obj/item/clothing/suit/armor/reactive/bioscrambling/proc/bioscrambler_pulse(mob/living/carbon/human/owner, can_hit_owner = FALSE)
for(var/mob/living/carbon/nearby in range(range, get_turf(src)))
if(!can_hit_owner && nearby == owner)
continue
@@ -0,0 +1,15 @@
/datum/round_event_control/anomaly/anomaly_bioscrambler
name = "Anomaly: Bioscrambler"
typepath = /datum/round_event/anomaly/anomaly_bioscrambler
min_players = 10
max_occurrences = 5
weight = 20
/datum/round_event/anomaly/anomaly_bioscrambler
startWhen = 10
announceWhen = 3
anomaly_path = /obj/effect/anomaly/bioscrambler
/datum/round_event/anomaly/anomaly_bioscrambler/announce(fake)
priority_announce("Localized limb swapping agent. Expected location: [impact_area.name]. Wear biosuits to counter the effects. Calculated half-life of %9£$T$%F3 years", "Anomaly Alert")
-15
View File
@@ -1,15 +0,0 @@
/datum/round_event_control/anomaly/anomaly_delimber
name = "Anomaly: Delimber"
typepath = /datum/round_event/anomaly/anomaly_delimber
min_players = 10
max_occurrences = 5
weight = 20
/datum/round_event/anomaly/anomaly_delimber
startWhen = 10
announceWhen = 3
anomaly_path = /obj/effect/anomaly/delimber
/datum/round_event/anomaly/anomaly_delimber/announce(fake)
priority_announce("Localized limb swapping agent. Expected location: [impact_area.name]. Wear biosuits to counter the effects. Calculated half-life of %9£$T$%F3 years", "Anomaly Alert")
@@ -555,8 +555,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
new /obj/effect/anomaly/hallucination(local_turf, has_changed_lifespan ? rand(150, 250) : null, FALSE)
if(VORTEX_ANOMALY)
new /obj/effect/anomaly/bhole(local_turf, 20, FALSE)
if(DELIMBER_ANOMALY)
new /obj/effect/anomaly/delimber(local_turf, null, FALSE)
if(BIOSCRAMBLER_ANOMALY)
new /obj/effect/anomaly/bioscrambler(local_turf, null, FALSE)
/obj/machinery/proc/supermatter_zap(atom/zapstart = src, range = 5, zap_str = 4000, zap_flags = ZAP_SUPERMATTER_FLAGS, list/targets_hit = list(), zap_cutoff = 1500, power_level = 0, zap_icon = DEFAULT_ZAP_ICON_STATE, color = null)
if(QDELETED(zapstart))
@@ -62,11 +62,11 @@
icon_state = "vortex_core"
anomaly_type = /obj/effect/anomaly/bhole
/obj/item/assembly/signaler/anomaly/delimber
name = "\improper delimber anomaly core"
desc = "The neutralized core of a delimber anomaly. It's squirming, as if moving. It'd probably be valuable for research."
icon_state = "delimber_core"
anomaly_type = /obj/effect/anomaly/delimber
/obj/item/assembly/signaler/anomaly/bioscrambler
name = "\improper bioscrambler anomaly core"
desc = "The neutralized core of a bioscrambler anomaly. It's squirming, as if moving. It'd probably be valuable for research."
icon_state = "bioscrambler_core"
anomaly_type = /obj/effect/anomaly/bioscrambler
/obj/item/assembly/signaler/anomaly/hallucination
name = "\improper hallucination anomaly core"
+5 -5
View File
@@ -56,11 +56,11 @@
desc = "You should not see this!"
icon_state = "rawcore_bluespace"
/obj/item/raw_anomaly_core/delimber
name = "raw delimber core"
desc = "The raw core of a delimber anomaly, it squirms."
anomaly_type = /obj/item/assembly/signaler/anomaly/delimber
icon_state = "rawcore_delimber"
/obj/item/raw_anomaly_core/bioscrambler
name = "raw bioscrambler core"
desc = "The raw core of a bioscrambler anomaly, it squirms."
anomaly_type = /obj/item/assembly/signaler/anomaly/bioscrambler
icon_state = "rawcore_bioscrambler"
/obj/item/raw_anomaly_core/random/Initialize(mapload)
. = ..()
Binary file not shown.

Before

Width:  |  Height:  |  Size: 901 KiB

After

Width:  |  Height:  |  Size: 813 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

After

Width:  |  Height:  |  Size: 24 KiB

+1 -1
View File
@@ -2769,8 +2769,8 @@
#include "code\modules\events\abductor.dm"
#include "code\modules\events\alien_infestation.dm"
#include "code\modules\events\anomaly.dm"
#include "code\modules\events\anomaly_bioscrambler.dm"
#include "code\modules\events\anomaly_bluespace.dm"
#include "code\modules\events\anomaly_delimber.dm"
#include "code\modules\events\anomaly_flux.dm"
#include "code\modules\events\anomaly_grav.dm"
#include "code\modules\events\anomaly_hallucination.dm"