Rename "Delimber" anomaly to "Bioscrambler" anomaly. (#67886)

Renames all occurrences of "delimber", "delimber_anomaly", "delimbering", etc. to "bioscrambler", "bioscrambler_anomaly", and "bioscrambling", etc.
This commit is contained in:
skylord-a52
2022-06-24 02:11:57 -04:00
committed by GitHub
parent 093e58aa47
commit c371232e2d
15 changed files with 58 additions and 58 deletions
+7 -7
View File
@@ -428,10 +428,10 @@
if(EXPLODE_LIGHT)
SSexplosions.lowturf += T
/obj/effect/anomaly/delimber
name = "delimber anomaly"
icon_state = "delimber_anomaly"
aSignal = /obj/item/assembly/signaler/anomaly/delimber
/obj/effect/anomaly/bioscrambler
name = "bioscrambler anomaly"
icon_state = "bioscrambler_anomaly"
aSignal = /obj/item/assembly/signaler/anomaly/bioscrambler
immortal = TRUE
/// Cooldown for every anomaly pulse
COOLDOWN_DECLARE(pulse_cooldown)
@@ -448,7 +448,7 @@
var/static/list/l_legs
var/static/list/r_legs
/obj/effect/anomaly/delimber/Initialize(mapload, new_lifespan, drops_core)
/obj/effect/anomaly/bioscrambler/Initialize(mapload, new_lifespan, drops_core)
. = ..()
if(!chests)
chests = typesof(/obj/item/bodypart/chest)
@@ -463,7 +463,7 @@
if(!r_legs)
r_legs = typesof(/obj/item/bodypart/r_leg)
/obj/effect/anomaly/delimber/anomalyEffect(delta_time)
/obj/effect/anomaly/bioscrambler/anomalyEffect(delta_time)
. = ..()
if(!COOLDOWN_FINISHED(src, pulse_cooldown))
@@ -473,7 +473,7 @@
swap_parts(range)
/obj/effect/anomaly/delimber/proc/swap_parts(swap_range)
/obj/effect/anomaly/bioscrambler/proc/swap_parts(swap_range)
for(var/mob/living/carbon/nearby in range(swap_range, src))
if(nearby.run_armor_check(attack_flag = BIO, absorb_text = "Your armor protects you from [src]!") >= 100)
continue //We are protected