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@@ -153,6 +153,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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color = "#102000" // rgb: 16, 32, 0
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nutriment_factor = 1 * REAGENTS_METABOLISM
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boozepwr = 80
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quality = DRINK_GOOD
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overdose_threshold = 60
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addiction_threshold = 30
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taste_description = "jitters and death"
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@@ -249,6 +250,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Made for a woman, strong enough for a man."
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color = "#666340" // rgb: 102, 99, 64
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boozepwr = 10
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quality = DRINK_FANTASTIC
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taste_description = "dryness"
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glass_icon_state = "threemileislandglass"
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glass_name = "Three Mile Island Ice Tea"
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@@ -323,6 +325,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "An alcoholic beverage from Space China, made by infusing lizard tails in ethanol."
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color = "#7E4043" // rgb: 126, 64, 67
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boozepwr = 45
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quality = DRINK_FANTASTIC
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taste_description = "scaley sweetness"
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/datum/reagent/consumable/ethanol/grappa
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@@ -394,6 +397,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "100 proof cinnamon schnapps, made for alcoholic teen girls on spring break."
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color = "#FFFF91" // rgb: 255, 255, 145
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boozepwr = 25
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quality = DRINK_VERYGOOD
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taste_description = "burning cinnamon"
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glass_icon_state = "goldschlagerglass"
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glass_name = "glass of goldschlager"
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@@ -406,6 +410,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Tequila with silver in it, a favorite of alcoholic women in the club scene."
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color = "#585840" // rgb: 88, 88, 64
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boozepwr = 60
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quality = DRINK_VERYGOOD
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taste_description = "metallic and expensive"
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glass_icon_state = "patronglass"
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glass_name = "glass of patron"
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@@ -418,6 +423,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "An all time classic, mild cocktail."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 25
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quality = DRINK_NICE
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taste_description = "mild and tart"
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glass_icon_state = "gintonicglass"
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glass_name = "Gin and Tonic"
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@@ -429,6 +435,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Rum, mixed with cola."
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taste_description = "cola"
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boozepwr = 40
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quality = DRINK_NICE
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color = "#3E1B00"
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glass_icon_state = "whiskeycolaglass"
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glass_name = "Rum and Coke"
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@@ -440,6 +447,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Viva la Revolucion! Viva Cuba Libre!"
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color = "#3E1B00" // rgb: 62, 27, 0
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boozepwr = 50
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quality = DRINK_GOOD
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taste_description = "a refreshing marriage of citrus and rum"
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glass_icon_state = "cubalibreglass"
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glass_name = "Cuba Libre"
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@@ -460,17 +468,20 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Whiskey, mixed with cola. Surprisingly refreshing."
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color = "#3E1B00" // rgb: 62, 27, 0
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boozepwr = 70
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quality = DRINK_NICE
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taste_description = "cola"
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glass_icon_state = "whiskeycolaglass"
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glass_name = "whiskey cola"
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glass_desc = "An innocent-looking mixture of cola and Whiskey. Delicious."
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/datum/reagent/consumable/ethanol/martini
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name = "Classic Martini"
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id = "martini"
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description = "Vermouth with Gin. Not quite how 007 enjoyed it, but still delicious."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 60
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quality = DRINK_NICE
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taste_description = "dry class"
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glass_icon_state = "martiniglass"
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glass_name = "Classic Martini"
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@@ -482,6 +493,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Vodka with Gin. Not quite how 007 enjoyed it, but still delicious."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 65
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quality = DRINK_NICE
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taste_description = "shaken, not stirred"
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glass_icon_state = "martiniglass"
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glass_name = "Vodka martini"
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@@ -493,6 +505,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "That's just, like, your opinion, man..."
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color = "#A68340" // rgb: 166, 131, 64
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boozepwr = 50
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quality = DRINK_GOOD
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taste_description = "bitter cream"
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glass_icon_state = "whiterussianglass"
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glass_name = "White Russian"
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@@ -504,6 +517,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious."
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color = "#A68310" // rgb: 166, 131, 16
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boozepwr = 55
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quality = DRINK_NICE
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taste_description = "oranges"
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glass_icon_state = "screwdriverglass"
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glass_name = "Screwdriver"
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@@ -531,6 +545,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "A strange yet pleasurable mixture made of vodka, tomato and lime juice. Or at least you THINK the red stuff is tomato juice."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 55
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quality = DRINK_GOOD
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taste_description = "tomatoes with a hint of lime"
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glass_icon_state = "bloodymaryglass"
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glass_name = "Bloody Mary"
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@@ -547,6 +562,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "It's just as effective as Dutch-Courage!"
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 80
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quality = DRINK_NICE
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taste_description = "alcoholic bravery"
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glass_icon_state = "bravebullglass"
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glass_name = "Brave Bull"
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@@ -570,6 +586,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Tequila, Grenadine, and Orange Juice."
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color = "#FFE48C" // rgb: 255, 228, 140
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boozepwr = 45
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quality = DRINK_GOOD
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taste_description = "oranges with a hint of pomegranate"
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glass_icon_state = "tequilasunriseglass"
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glass_name = "tequila Sunrise"
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@@ -598,6 +615,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "This thing is ON FIRE! CALL THE DAMN SHUTTLE!"
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 25
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quality = DRINK_VERYGOOD
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taste_description = "spicy toxins"
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glass_icon_state = "toxinsspecialglass"
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glass_name = "Toxins Special"
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@@ -614,6 +632,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Drink this and prepare for the LAW."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 90 //THE FIST OF THE LAW IS STRONG AND HARD
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quality = DRINK_GOOD
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metabolization_rate = 0.8
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taste_description = "JUSTICE"
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glass_icon_state = "beepskysmashglass"
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@@ -633,6 +652,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Whiskey-imbued cream, what else would you expect from the Irish?"
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 70
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quality = DRINK_NICE
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taste_description = "creamy alcohol"
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glass_icon_state = "irishcreamglass"
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glass_name = "Irish Cream"
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@@ -644,6 +664,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Beer and Ale, brought together in a delicious mix. Intended for true men only."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 100 //For the manly only
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quality = DRINK_NICE
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taste_description = "hair on your chest and your chin"
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glass_icon_state = "manlydorfglass"
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glass_name = "The Manly Dorf"
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@@ -670,6 +691,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 35
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quality = DRINK_VERYGOOD
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taste_description = "a mixture of cola and alcohol"
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glass_icon_state = "longislandicedteaglass"
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glass_name = "Long Island Iced Tea"
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@@ -693,6 +715,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Coffee, Irish Cream, and cognac. You will get bombed."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 85
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quality = DRINK_GOOD
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taste_description = "angry and irish"
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glass_icon_state = "b52glass"
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glass_name = "B-52"
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@@ -708,6 +731,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Coffee, and alcohol. More fun than a Mimosa to drink in the morning."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 35
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quality = DRINK_NICE
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taste_description = "giving up on the day"
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glass_icon_state = "irishcoffeeglass"
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glass_name = "Irish Coffee"
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@@ -719,6 +743,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "On the rocks with salt on the rim. Arriba~!"
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color = "#8CFF8C" // rgb: 140, 255, 140
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boozepwr = 35
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quality = DRINK_NICE
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taste_description = "dry and salty"
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glass_icon_state = "margaritaglass"
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glass_name = "Margarita"
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@@ -730,6 +755,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "For the lactose-intolerant. Still as classy as a White Russian."
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color = "#360000" // rgb: 54, 0, 0
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boozepwr = 70
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quality = DRINK_NICE
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taste_description = "bitterness"
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glass_icon_state = "blackrussianglass"
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glass_name = "Black Russian"
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@@ -742,6 +768,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "The Detective's undercover drink of choice. He never could stomach gin..."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 30
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quality = DRINK_NICE
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taste_description = "mild dryness"
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glass_icon_state = "manhattanglass"
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glass_name = "Manhattan"
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@@ -754,6 +781,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "A scientist's drink of choice, for pondering ways to blow up the station."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 45
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quality = DRINK_VERYGOOD
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taste_description = "death, the destroyer of worlds"
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glass_icon_state = "proj_manhattanglass"
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glass_name = "Manhattan Project"
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@@ -770,6 +798,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "For the more refined griffon."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 70
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quality = DRINK_NICE
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taste_description = "soda"
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glass_icon_state = "whiskeysodaglass2"
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glass_name = "whiskey soda"
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@@ -781,6 +810,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "The ultimate refreshment. Not what it sounds like."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 35
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quality = DRINK_NICE
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taste_description = "Jack Frost's piss"
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glass_icon_state = "antifreeze"
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glass_name = "Anti-freeze"
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@@ -796,6 +826,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Barefoot and pregnant."
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 45
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quality = DRINK_VERYGOOD
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taste_description = "creamy berries"
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glass_icon_state = "b&p"
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glass_name = "Barefoot"
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@@ -815,6 +846,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "A cold refreshment."
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color = "#FFFFFF" // rgb: 255, 255, 255
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boozepwr = 35
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quality = DRINK_NICE
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taste_description = "refreshing cold"
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glass_icon_state = "snowwhite"
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glass_name = "Snow White"
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@@ -826,6 +858,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "AHHHH!!!!"
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color = "#820000" // rgb: 130, 0, 0
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boozepwr = 75
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quality = DRINK_VERYGOOD
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taste_description = "sweet tasting iron"
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glass_icon_state = "demonsblood"
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glass_name = "Demons Blood"
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@@ -837,6 +870,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Creepy time!"
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color = "#A68310" // rgb: 166, 131, 16
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boozepwr = 70
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quality = DRINK_VERYGOOD
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taste_description = "bitter iron"
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glass_icon_state = "devilskiss"
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glass_name = "Devils Kiss"
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@@ -848,6 +882,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "For when a gin and tonic isn't Russian enough."
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color = "#0064C8" // rgb: 0, 100, 200
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boozepwr = 70
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quality = DRINK_NICE
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taste_description = "tart bitterness"
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|
|
glass_icon_state = "vodkatonicglass"
|
|
|
|
|
glass_name = "vodka and tonic"
|
|
|
|
@@ -860,6 +895,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
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|
|
description = "Refreshingly lemony, deliciously dry."
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
boozepwr = 45
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "dry, tart lemons"
|
|
|
|
|
glass_icon_state = "ginfizzglass"
|
|
|
|
|
glass_name = "gin fizz"
|
|
|
|
@@ -872,6 +908,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Tropical cocktail."
|
|
|
|
|
color = "#FF7F3B" // rgb: 255, 127, 59
|
|
|
|
|
boozepwr = 35
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "lime and orange"
|
|
|
|
|
glass_icon_state = "bahama_mama"
|
|
|
|
|
glass_name = "Bahama Mama"
|
|
|
|
@@ -883,6 +920,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "A blue-space beverage!"
|
|
|
|
|
color = "#2E6671" // rgb: 46, 102, 113
|
|
|
|
|
boozepwr = 35
|
|
|
|
|
quality = DRINK_VERYGOOD
|
|
|
|
|
taste_description = "concentrated matter"
|
|
|
|
|
glass_icon_state = "singulo"
|
|
|
|
|
glass_name = "Singulo"
|
|
|
|
@@ -894,6 +932,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "A spicy Vodka! Might be a little hot for the little guys!"
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
boozepwr = 70
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "hot and spice"
|
|
|
|
|
glass_icon_state = "sbitenglass"
|
|
|
|
|
glass_name = "Sbiten"
|
|
|
|
@@ -909,6 +948,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "The true Viking drink! Even though it has a strange red color."
|
|
|
|
|
color = "#C73C00" // rgb: 199, 60, 0
|
|
|
|
|
boozepwr = 51 //Red drinks are stronger
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "sweet and salty alcohol"
|
|
|
|
|
glass_icon_state = "red_meadglass"
|
|
|
|
|
glass_name = "Red Mead"
|
|
|
|
@@ -921,6 +961,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
nutriment_factor = 1 * REAGENTS_METABOLISM
|
|
|
|
|
boozepwr = 50
|
|
|
|
|
quality = DRINK_NICE
|
|
|
|
|
taste_description = "sweet, sweet alcohol"
|
|
|
|
|
glass_icon_state = "meadglass"
|
|
|
|
|
glass_name = "Mead"
|
|
|
|
@@ -959,6 +1000,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "So very, very, very good."
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
boozepwr = 35
|
|
|
|
|
quality = DRINK_VERYGOOD
|
|
|
|
|
taste_description = "sweet 'n creamy"
|
|
|
|
|
glass_icon_state = "aloe"
|
|
|
|
|
glass_name = "Aloe"
|
|
|
|
@@ -970,6 +1012,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "A nice, strangely named drink."
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
boozepwr = 40
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "lemons"
|
|
|
|
|
glass_icon_state = "andalusia"
|
|
|
|
|
glass_name = "Andalusia"
|
|
|
|
@@ -981,6 +1024,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "A drink made from your allies. Not as sweet as those made from your enemies."
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
boozepwr = 45
|
|
|
|
|
quality = DRINK_NICE
|
|
|
|
|
taste_description = "bitter yet free"
|
|
|
|
|
glass_icon_state = "alliescocktail"
|
|
|
|
|
glass_name = "Allies cocktail"
|
|
|
|
@@ -992,6 +1036,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "A drink for the daring, can be deadly if incorrectly prepared!"
|
|
|
|
|
color = "#365000" // rgb: 54, 80, 0
|
|
|
|
|
boozepwr = 80
|
|
|
|
|
quality = DRINK_VERYGOOD
|
|
|
|
|
taste_description = "stomach acid"
|
|
|
|
|
glass_icon_state = "acidspitglass"
|
|
|
|
|
glass_name = "Acid Spit"
|
|
|
|
@@ -1003,6 +1048,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Official drink of the Nanotrasen Gun-Club!"
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
boozepwr = 35
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "dark and metallic"
|
|
|
|
|
glass_icon_state = "amasecglass"
|
|
|
|
|
glass_name = "Amasec"
|
|
|
|
@@ -1014,6 +1060,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "You take a tiny sip and feel a burning sensation..."
|
|
|
|
|
color = "#2E6671" // rgb: 46, 102, 113
|
|
|
|
|
boozepwr = 95
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "your brain coming out your nose"
|
|
|
|
|
glass_icon_state = "changelingsting"
|
|
|
|
|
glass_name = "Changeling Sting"
|
|
|
|
@@ -1033,6 +1080,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Mmm, tastes like chocolate cake..."
|
|
|
|
|
color = "#2E6671" // rgb: 46, 102, 113
|
|
|
|
|
boozepwr = 25
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "delicious anger"
|
|
|
|
|
glass_icon_state = "irishcarbomb"
|
|
|
|
|
glass_name = "Irish Car Bomb"
|
|
|
|
@@ -1044,6 +1092,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Tastes like terrorism!"
|
|
|
|
|
color = "#2E6671" // rgb: 46, 102, 113
|
|
|
|
|
boozepwr = 90
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "purified antagonism"
|
|
|
|
|
glass_icon_state = "syndicatebomb"
|
|
|
|
|
glass_name = "Syndicate Bomb"
|
|
|
|
@@ -1060,6 +1109,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "The surprise is, it's green!"
|
|
|
|
|
color = "#2E6671" // rgb: 46, 102, 113
|
|
|
|
|
boozepwr = 35
|
|
|
|
|
quality = DRINK_VERYGOOD
|
|
|
|
|
taste_description = "tartness and bananas"
|
|
|
|
|
glass_icon_state = "erikasurprise"
|
|
|
|
|
glass_name = "Erika Surprise"
|
|
|
|
@@ -1072,6 +1122,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
nutriment_factor = 1 * REAGENTS_METABOLISM
|
|
|
|
|
color = "#2E6671" // rgb: 46, 102, 113
|
|
|
|
|
boozepwr = 65
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "a beach"
|
|
|
|
|
glass_icon_state = "driestmartiniglass"
|
|
|
|
|
glass_name = "Driest Martini"
|
|
|
|
@@ -1084,6 +1135,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
nutriment_factor = 1 * REAGENTS_METABOLISM
|
|
|
|
|
color = "#FFFF91" // rgb: 255, 255, 140
|
|
|
|
|
boozepwr = 60
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "a bad joke"
|
|
|
|
|
glass_icon_state = "bananahonkglass"
|
|
|
|
|
glass_name = "Banana Honk"
|
|
|
|
@@ -1102,6 +1154,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
nutriment_factor = 1 * REAGENTS_METABOLISM
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
boozepwr = 59 //Proof that clowns are better than mimes right here
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "a pencil eraser"
|
|
|
|
|
glass_icon_state = "silencerglass"
|
|
|
|
|
glass_name = "Silencer"
|
|
|
|
@@ -1119,6 +1172,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "A weird mix of whiskey and blumpkin juice."
|
|
|
|
|
color = "#1EA0FF" // rgb: 102, 67, 0
|
|
|
|
|
boozepwr = 50
|
|
|
|
|
quality = DRINK_VERYGOOD
|
|
|
|
|
taste_description = "molasses and a mouthful of pool water"
|
|
|
|
|
glass_icon_state = "drunkenblumpkin"
|
|
|
|
|
glass_name = "Drunken Blumpkin"
|
|
|
|
@@ -1130,6 +1184,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Lemon juice/whiskey/sugar mixture. Moderate alcohol content."
|
|
|
|
|
color = rgb(255, 201, 49)
|
|
|
|
|
boozepwr = 35
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "sour lemons"
|
|
|
|
|
glass_icon_state = "whiskey_sour"
|
|
|
|
|
glass_name = "whiskey sour"
|
|
|
|
@@ -1155,6 +1210,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Whiskey sour/iron/uranium mixture resulting in a highly magnetic slurry. Mild alcohol content." //Requires no alcohol to make but has alcohol anyway because ~magic~
|
|
|
|
|
color = rgb(255, 91, 15)
|
|
|
|
|
boozepwr = 10
|
|
|
|
|
quality = DRINK_VERYGOOD
|
|
|
|
|
metabolization_rate = 0.1 * REAGENTS_METABOLISM
|
|
|
|
|
taste_description = "charged metal" // the same as teslium, honk honk.
|
|
|
|
|
glass_icon_state = "fetching_fizz"
|
|
|
|
@@ -1174,6 +1230,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content."
|
|
|
|
|
color = rgb(140, 0, 0)
|
|
|
|
|
boozepwr = 90
|
|
|
|
|
quality = DRINK_VERYGOOD
|
|
|
|
|
metabolization_rate = 0.4 * REAGENTS_METABOLISM
|
|
|
|
|
taste_description = "bravado in the face of disaster"
|
|
|
|
|
glass_icon_state = "hearty_punch"
|
|
|
|
@@ -1209,6 +1266,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Nuclear proliferation never tasted so good."
|
|
|
|
|
color = "#666300" // rgb: 102, 99, 0
|
|
|
|
|
boozepwr = 0 //custom drunk effect
|
|
|
|
|
quality = DRINK_FANTASTIC
|
|
|
|
|
taste_description = "da bomb"
|
|
|
|
|
glass_icon_state = "atomicbombglass"
|
|
|
|
|
glass_name = "Atomic Bomb"
|
|
|
|
@@ -1238,6 +1296,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Whoah, this stuff looks volatile!"
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
boozepwr = 0 //custom drunk effect
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "your brains smashed out by a lemon wrapped around a gold brick"
|
|
|
|
|
glass_icon_state = "gargleblasterglass"
|
|
|
|
|
glass_name = "Pan-Galactic Gargle Blaster"
|
|
|
|
@@ -1266,6 +1325,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "A strong neurotoxin that puts the subject into a death-like state."
|
|
|
|
|
color = "#2E2E61" // rgb: 46, 46, 97
|
|
|
|
|
boozepwr = 0 //custom drunk effect
|
|
|
|
|
quality = DRINK_VERYGOOD
|
|
|
|
|
taste_description = "a numbing sensation"
|
|
|
|
|
glass_icon_state = "neurotoxinglass"
|
|
|
|
|
glass_name = "Neurotoxin"
|
|
|
|
@@ -1296,6 +1356,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
color = "#664300" // rgb: 102, 67, 0
|
|
|
|
|
nutriment_factor = 0
|
|
|
|
|
boozepwr = 0 //custom drunk effect
|
|
|
|
|
quality = DRINK_FANTASTIC
|
|
|
|
|
metabolization_rate = 0.2 * REAGENTS_METABOLISM
|
|
|
|
|
taste_description = "giving peace a chance"
|
|
|
|
|
glass_icon_state = "hippiesdelightglass"
|
|
|
|
@@ -1341,6 +1402,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
color = "#fcfdc6" // rgb: 252, 253, 198
|
|
|
|
|
nutriment_factor = 2 * REAGENTS_METABOLISM
|
|
|
|
|
boozepwr = 1
|
|
|
|
|
quality = DRINK_VERYGOOD
|
|
|
|
|
taste_description = "custard and alcohol"
|
|
|
|
|
glass_icon_state = "glass_yellow"
|
|
|
|
|
glass_name = "eggnog"
|
|
|
|
@@ -1353,6 +1415,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Side effects include self-mutilation and hoarding plasteel."
|
|
|
|
|
color = RUNE_COLOR_DARKRED
|
|
|
|
|
boozepwr = 10
|
|
|
|
|
quality = DRINK_FANTASTIC
|
|
|
|
|
taste_description = "bloody"
|
|
|
|
|
glass_icon_state = "narsour"
|
|
|
|
|
glass_name = "Nar'Sour"
|
|
|
|
@@ -1402,6 +1465,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Kicks just as hard as licking the powercell on a baton, but tastier."
|
|
|
|
|
color = "#cc0000"
|
|
|
|
|
boozepwr = 35
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "an invigorating bitter freshness which suffuses your being; no enemy of the station will go unrobusted this day"
|
|
|
|
|
glass_icon_state = "quadruple_sec"
|
|
|
|
|
glass_name = "Quadruple Sec"
|
|
|
|
@@ -1420,6 +1484,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE."
|
|
|
|
|
color = "#ff3300"
|
|
|
|
|
boozepwr = 80
|
|
|
|
|
quality = DRINK_FANTASTIC
|
|
|
|
|
taste_description = "THE LAW"
|
|
|
|
|
glass_icon_state = "quintuple_sec"
|
|
|
|
|
glass_name = "Quintuple Sec"
|
|
|
|
@@ -1441,6 +1506,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "A fresh and sweet dessert shooter. Difficult to look manly while drinking this."
|
|
|
|
|
color = "00ff00"
|
|
|
|
|
boozepwr = 25
|
|
|
|
|
quality = DRINK_GOOD
|
|
|
|
|
taste_description = "chocolate and mint dancing around your mouth"
|
|
|
|
|
glass_icon_state = "grasshopper"
|
|
|
|
|
glass_name = "Grasshopper"
|
|
|
|
@@ -1452,6 +1518,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "A snappy way to end the day."
|
|
|
|
|
color = "ccff99"
|
|
|
|
|
boozepwr = 25
|
|
|
|
|
quality = DRINK_NICE
|
|
|
|
|
taste_description = "a slap on the face in the best possible way"
|
|
|
|
|
glass_icon_state = "stinger"
|
|
|
|
|
glass_name = "Stinger"
|
|
|
|
@@ -1463,6 +1530,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors."
|
|
|
|
|
color = "#00FFFF"
|
|
|
|
|
boozepwr = 30
|
|
|
|
|
quality = DRINK_FANTASTIC
|
|
|
|
|
taste_description = "hot herbal brew with a hint of fruit"
|
|
|
|
|
metabolization_rate = 2 * REAGENTS_METABOLISM //0.8u per tick
|
|
|
|
|
glass_icon_state = "bastion_bourbon"
|
|
|
|
@@ -1518,6 +1586,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
|
|
|
|
description = "Bubbly, classy, and undoubtedly strong - a Glitch City classic."
|
|
|
|
|
color = "#FFEAC4"
|
|
|
|
|
boozepwr = 90 //classy hooch, essentially, but lower pwr to make up for slightly easier access
|
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quality = DRINK_GOOD
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taste_description = "ethylic alcohol with a hint of sugar"
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glass_icon_state = "fringe_weaver"
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glass_name = "Fringe Weaver"
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@@ -1529,6 +1598,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Sweet, light, and fruity - as girly as it gets."
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color = "#FF226C"
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boozepwr = 10
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quality = DRINK_GOOD
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taste_description = "your arteries clogging with sugar"
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nutriment_factor = 2 * REAGENTS_METABOLISM
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glass_icon_state = "sugar_rush"
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@@ -1546,6 +1616,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Sour, bitter, and smashingly sobering."
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color = "#5BD231"
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boozepwr = -10 //sobers you up - ideally, one would drink to get hit with brute damage now to avoid alcohol problems later
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quality = DRINK_VERYGOOD
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taste_description = "a bitter SPIKE with a sour aftertaste"
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glass_icon_state = "crevice_spike"
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glass_name = "Crevice Spike"
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@@ -1572,6 +1643,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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color = "#45ca7a"
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taste_description = "mint and chocolate"
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boozepwr = 25
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quality = DRINK_GOOD
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glass_icon_state = "peppermint_patty"
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glass_name = "Peppermint Patty"
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glass_desc = "A boozy minty hot cocoa that warms your belly on a cold night."
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@@ -1586,6 +1658,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Named after a Greek hero, this mix is said to embolden a user's shield as if they were in a phalanx."
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color = "#F5E9D3"
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boozepwr = 80
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quality = DRINK_GOOD
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taste_description = "bitter, creamy cacao"
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glass_icon_state = "alexander"
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glass_name = "Alexander"
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@@ -1618,6 +1691,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "The one ride you'll gladly give up the wheel for."
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color = "#FFC55B"
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boozepwr = 80
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quality = DRINK_GOOD
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taste_description = "delicious freedom"
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glass_icon_state = "sidecar"
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glass_name = "Sidecar"
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@@ -1629,6 +1703,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "A provocatively named classic. Funny enough, doctors recommend drinking it before taking a nap."
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color = "#F4C35A"
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boozepwr = 80
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quality = DRINK_GOOD
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taste_description = "seduction"
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glass_icon_state = "between_the_sheets"
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glass_name = "Between the Sheets"
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@@ -1653,6 +1728,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "Divinely windy."
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color = "#EEF191"
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boozepwr = 60
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quality = DRINK_GOOD
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taste_description = "divine windiness"
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glass_icon_state = "kamikaze"
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glass_name = "Kamikaze"
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@@ -1664,6 +1740,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "A drink that looks as refreshing as it tastes."
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color = "#DFFAD9"
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boozepwr = 30
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quality = DRINK_GOOD
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taste_description = "refreshing mint"
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glass_icon_state = "mojito"
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glass_name = "Mojito"
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@@ -1692,6 +1769,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "A very popular and bittersweet digestif, ideal after a heavy meal. Best served on a sawed-off cola bottle as per tradition."
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color = "#390600" // rgb: 57, 6, 0
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boozepwr = 25
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quality = DRINK_NICE
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taste_description = "sweet relief"
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glass_icon_state = "godlyblend"
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glass_name = "glass of fernet cola"
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@@ -1711,6 +1789,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "What if the Manhattan coctail ACTUALLY used a bitter herb liquour? Helps you sobers up." //also causes a bit of stamina damage to symbolize the afterdrink lazyness
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color = "#CA933F" // rgb: 202, 147, 63
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boozepwr = -10
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quality = DRINK_NICE
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taste_description = "a sweet sobering mix"
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glass_icon_state = "fanciulli"
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glass_name = "glass of fanciulli"
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@@ -1734,6 +1813,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "A refreshing mixture of bitter Fernet with mint creme liquour."
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color = "#4B5746" // rgb: 75, 87, 70
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boozepwr = 35
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quality = DRINK_GOOD
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taste_description = "a bitter freshness"
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glass_icon_state= "minted_fernet"
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glass_name = "glass of branca menta"
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@@ -1756,6 +1836,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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description = "A wine made from grown plants."
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color = "#FFFFFF"
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boozepwr = 35
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quality = DRINK_GOOD
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taste_description = "bad coding"
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can_synth = FALSE
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var/list/names = list("null fruit" = 1) //Names of the fruits used. Associative list where name is key, value is the percentage of that fruit.
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