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Disables ruin seeding on runtimestation_minimal when ran inside the CI workflow (#96926)
## About The Pull Request Per title ## Why It's Good For The Game All the other maps are running ruin seeding, so nothing should be getting missed. We put all of our CI on runtimestation_minimal, so we can save even more time by disabling something that's already duplicated between every other map. ## Changelog Not player facing
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@@ -75,6 +75,11 @@
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* @param ruin_type The type of ruins that are spawning (ZTRAIT_SPACE_RUINS, ZTRAIT_ICE_RUINS, ZTRAIT_LAVA_RUINS, etc.)
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*/
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/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = list(/area/space), list/potentialRuins, clear_below = FALSE, mineral_budget = 15, mineral_budget_update, ruins_type = ZTRAIT_STATION)
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#if defined(CIBUILDING) && !defined(OPENDREAM)
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if(SSmapping.current_map.is_unit_test_map && PERFORM_ALL_TESTS(maptest_log_mapping) )
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return log_mapping("Skipping ruin seeding due to running on unit test map in workflow enviorment.")
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#endif
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if(!z_levels || !z_levels.len)
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WARNING("No Z levels provided - Not generating ruins")
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return
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