mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 21:18:37 +01:00
@@ -13,9 +13,9 @@
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/obj/item/reagent_containers/pill/nanite_slurry
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name = "nanite slurry pill"
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desc = "Used to repair robotic bodyparts."
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desc = "Used to to induce an overdose for synthetic organ repair."
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icon_state = "pill18"
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list_reagents = list(/datum/reagent/medicine/nanite_slurry = 15) // 20 is OD
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list_reagents = list(/datum/reagent/medicine/nanite_slurry = 30) // 10 is OD
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rename_with_volume = TRUE
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/obj/item/reagent_containers/pill/system_cleaner
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@@ -17,11 +17,11 @@
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new /obj/item/reagent_containers/pill/liquid_solder/braintumor(src)
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/obj/item/storage/pill_bottle/nanite_slurry
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name = "bottle of nanite slurry pills"
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desc = "Contains pills used to treat robotic bodyparts."
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name = "bottle of concentrated nanite slurry pills"
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desc = "Contains nanite slurry pills used for <b>critical system repair</b> to induce an overdose in a synthetic to repair organs."
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/obj/item/storage/pill_bottle/nanite_slurry/PopulateContents()
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for(var/i in 1 to 7)
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/pill/nanite_slurry(src)
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/obj/item/storage/pill_bottle/system_cleaner
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@@ -51,15 +51,15 @@
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/datum/reagent/medicine/nanite_slurry
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name = "Nanite Slurry"
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description = "A localized swarm of nanomachines specialized in repairing mechanical parts. Due to the nanites needing to interface with the host's systems to repair them, a surplus of them will cause them to overheat, or for the swarm to forcefully eject out of the mouth of organics for safety."
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description = "A localized swarm of nanomachines specialized in repairing mechanical parts. Concentrated amounts in a synthetic host will rapidly repair organ damage, damaging their exterior and overheating them. Otherwise they will safely purge from an organic host"
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reagent_state = LIQUID
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color = "#cccccc"
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overdose_threshold = 20
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overdose_threshold = 10
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metabolization_rate = 1.25 * REAGENTS_METABOLISM
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process_flags = REAGENT_SYNTHETIC | REAGENT_ORGANIC
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chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
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/// How much brute and burn individually is healed per tick
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var/healing = 1
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var/healing = 2
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/// How much body temperature is increased by per overdose cycle on robotic bodyparts.
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var/temperature_change = 50
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@@ -69,9 +69,17 @@
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affected_mob.heal_bodypart_damage(heal_amount, heal_amount, required_bodytype = BODYTYPE_ROBOTIC)
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return ..()
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/datum/reagent/medicine/nanite_slurry/overdose_process(mob/living/carbon/affected_mob, seconds_per_tick, times_fired)
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/datum/reagent/medicine/nanite_slurry/overdose_start(mob/living/affected_mob)
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if(affected_mob.mob_biotypes & MOB_ROBOTIC)
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affected_mob.adjust_bodytemperature(temperature_change * REM * seconds_per_tick)
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to_chat(affected_mob, span_danger("Your interior systems are overheating as they're being repaired!"))
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else
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to_chat(affected_mob, span_danger("Your stomach lurches as concentrations of nanites begin disposing of themselves."))
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/datum/reagent/medicine/nanite_slurry/overdose_process(mob/living/carbon/affected_mob, seconds_per_tick, times_fired) // Mostly to treat a synthetic being EMP'd
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if(affected_mob.mob_biotypes & MOB_ROBOTIC)
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affected_mob.adjust_bodytemperature(temperature_change * REM * seconds_per_tick) // Overheats
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affected_mob.adjustOrganLoss(pick(ORGAN_SLOT_EYES,ORGAN_SLOT_EARS,ORGAN_SLOT_HEART,ORGAN_SLOT_LUNGS,ORGAN_SLOT_STOMACH,ORGAN_SLOT_LIVER),(-5 * REM * seconds_per_tick) * 1.5) // 30 units do ~ 70 brute and 20 burn and heal 240 organ damage (mostly used after being EMP'd)
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affected_mob.take_bodypart_damage(brute = (healing * REM * seconds_per_tick) * 1.5) // Damages at half healing rate
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return ..()
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affected_mob.reagents.remove_reagent(type, NANITE_SLURRY_ORGANIC_PURGE_RATE) //gets removed from organics very fast
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if(prob(NANITE_SLURRY_ORGANIC_VOMIT_CHANCE))
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