mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 17:14:47 +01:00
Componentizes menucrafting (#44221)
Fixes menucrafting opening a new window when finishing construction
This commit is contained in:
@@ -148,6 +148,7 @@
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#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
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#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
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#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
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#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
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//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
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#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
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@@ -44,10 +44,6 @@
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zone_select.update_icon(mymob)
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static_inventory += zone_select
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using = new /obj/screen/craft
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using.icon = ui_style
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static_inventory += using
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using = new /obj/screen/area_creator
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using.icon = ui_style
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static_inventory += using
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@@ -91,12 +91,6 @@
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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using = new /obj/screen/craft
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using.icon = ui_style
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if(!widescreen_layout)
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using.screen_loc = UI_BOXCRAFT
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static_inventory += using
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using = new/obj/screen/language_menu
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using.icon = ui_style
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if(!widescreen_layout)
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@@ -66,12 +66,6 @@
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icon_state = "craft"
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screen_loc = ui_crafting
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/obj/screen/craft/Click()
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var/mob/living/M = usr
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if(isobserver(usr))
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return
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M.OpenCraftingMenu()
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/obj/screen/area_creator
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name = "create new area"
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icon = 'icons/mob/screen_midnight.dmi'
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@@ -1,4 +1,17 @@
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/datum/personal_crafting
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/datum/component/personal_crafting/Initialize()
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if(!ismob(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, .proc/create_mob_button)
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/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
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var/datum/hud/H = user.hud_used
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var/obj/screen/craft/C = new()
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C.icon = H.ui_style
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H.static_inventory += C
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CL.screen += C
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RegisterSignal(C, COMSIG_CLICK, .proc/component_ui_interact)
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/datum/component/personal_crafting
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var/busy
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var/viewing_category = 1 //typical powergamer starting on the Weapons tab
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var/viewing_subcategory = 1
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@@ -51,7 +64,7 @@
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/datum/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
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/datum/component/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
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contents = contents["other"]
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main_loop:
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for(var/A in R.reqs)
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@@ -74,7 +87,7 @@
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return 0
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return 1
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/datum/personal_crafting/proc/get_environment(mob/user)
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/datum/component/personal_crafting/proc/get_environment(mob/user)
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. = list()
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for(var/obj/item/I in user.held_items)
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. += I
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@@ -90,7 +103,7 @@
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continue
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. += AM
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/datum/personal_crafting/proc/get_surroundings(mob/user)
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/datum/component/personal_crafting/proc/get_surroundings(mob/user)
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. = list()
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.["tool_behaviour"] = list()
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.["other"] = list()
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@@ -111,7 +124,7 @@
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.["other"][A.type] += A.volume
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.["other"][I.type] += 1
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/datum/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
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/datum/component/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
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if(!R.tools.len)
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return TRUE
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var/list/possible_tools = list()
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@@ -142,7 +155,7 @@
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return FALSE
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return TRUE
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/datum/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
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/datum/component/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
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var/list/contents = get_surroundings(user)
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var/send_feedback = 1
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if(check_contents(R, contents))
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@@ -188,7 +201,7 @@
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del_reqs return the list of parts resulting object will receive as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already
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*/
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/datum/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
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/datum/component/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
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var/list/surroundings
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var/list/Deletion = list()
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. = list()
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@@ -286,15 +299,18 @@
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Deletion.Cut(Deletion.len)
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qdel(DL)
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/datum/component/personal_crafting/proc/component_ui_interact(obj/screen/crafting/image, location, control, params, user)
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if(user == parent)
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ui_interact(user)
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/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
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/datum/component/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "personal_crafting", "Crafting Menu", 700, 800, master_ui, state)
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ui.open()
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/datum/personal_crafting/ui_data(mob/user)
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/datum/component/personal_crafting/ui_data(mob/user)
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var/list/data = list()
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var/list/subs = list()
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var/cur_subcategory = CAT_NONE
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@@ -317,7 +333,7 @@
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var/list/cant_craft = list()
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for(var/rec in GLOB.crafting_recipes)
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var/datum/crafting_recipe/R = rec
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if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
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continue
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@@ -332,21 +348,20 @@
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return data
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/datum/personal_crafting/ui_act(action, params)
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/datum/component/personal_crafting/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("make")
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var/datum/crafting_recipe/TR = locate(params["recipe"]) in GLOB.crafting_recipes
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busy = TRUE
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ui_interact(usr) //explicit call to show the busy display
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ui_interact(usr)
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var/fail_msg = construct_item(usr, TR)
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if(!fail_msg)
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to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
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else
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to_chat(usr, "<span class='warning'>Construction failed[fail_msg]</span>")
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busy = FALSE
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ui_interact(usr)
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if("forwardCat") //Meow
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viewing_category = next_cat(FALSE)
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. = TRUE
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@@ -366,21 +381,20 @@
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display_compact = !display_compact
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. = TRUE
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//Next works nicely with modular arithmetic
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/datum/personal_crafting/proc/next_cat(readonly = TRUE)
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/datum/component/personal_crafting/proc/next_cat(readonly = TRUE)
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if (!readonly)
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viewing_subcategory = 1
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. = viewing_category % categories.len + 1
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/datum/personal_crafting/proc/next_subcat()
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/datum/component/personal_crafting/proc/next_subcat()
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if(islist(subcategories[viewing_category]))
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var/list/subs = subcategories[viewing_category]
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. = viewing_subcategory % subs.len + 1
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//Previous can go fuck itself
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/datum/personal_crafting/proc/prev_cat(readonly = TRUE)
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/datum/component/personal_crafting/proc/prev_cat(readonly = TRUE)
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if (!readonly)
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viewing_subcategory = 1
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if(viewing_category == categories.len)
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@@ -390,7 +404,7 @@
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if(. <= 0)
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. = categories.len
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/datum/personal_crafting/proc/prev_subcat()
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/datum/component/personal_crafting/proc/prev_subcat()
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if(islist(subcategories[viewing_category]))
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var/list/subs = subcategories[viewing_category]
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if(viewing_subcategory == subs.len)
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@@ -403,7 +417,7 @@
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. = null
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/datum/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
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/datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
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var/list/data = list()
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data["name"] = R.name
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data["ref"] = "[REF(R)]"
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@@ -441,4 +455,4 @@
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/datum/mind/proc/teach_crafting_recipe(R)
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if(!learned_recipes)
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learned_recipes = list()
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learned_recipes |= R
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learned_recipes |= R
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@@ -23,11 +23,10 @@
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create_internal_organs() //most of it is done in set_species now, this is only for parent call
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physiology = new()
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handcrafting = new()
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. = ..()
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
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AddComponent(/datum/component/personal_crafting)
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/mob/living/carbon/human/proc/setup_human_dna()
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//initialize dna. for spawned humans; overwritten by other code
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@@ -45,9 +44,6 @@
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return ..()
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/mob/living/carbon/human/OpenCraftingMenu()
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handcrafting.ui_interact(src)
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/mob/living/carbon/human/prepare_data_huds()
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//Update med hud images...
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..()
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@@ -47,7 +47,6 @@
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var/name_override //For temporary visible name changes
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var/datum/personal_crafting/handcrafting
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var/datum/physiology/physiology
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var/list/datum/bioware = list()
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@@ -80,7 +80,6 @@
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var/dextrous = FALSE //If the creature has, and can use, hands
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var/dextrous_hud_type = /datum/hud/dextrous
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var/datum/personal_crafting/handcrafting
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var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players)
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var/can_have_ai = TRUE //once we have become sentient, we can never go back
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@@ -97,7 +96,6 @@
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/mob/living/simple_animal/Initialize()
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. = ..()
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GLOB.simple_animals[AIStatus] += src
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handcrafting = new()
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if(gender == PLURAL)
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gender = pick(MALE,FEMALE)
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if(!real_name)
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@@ -105,6 +103,8 @@
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if(!loc)
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stack_trace("Simple animal being instantiated in nullspace")
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update_simplemob_varspeed()
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if(dextrous)
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AddComponent(/datum/component/personal_crafting)
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/mob/living/simple_animal/Destroy()
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GLOB.simple_animals[AIStatus] -= src
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@@ -429,9 +429,9 @@
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mobility_flags = MOBILITY_FLAGS_DEFAULT
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else
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mobility_flags = NONE
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if(!(mobility_flags & MOBILITY_MOVE))
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if(!(mobility_flags & MOBILITY_MOVE))
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walk(src, 0) //stop mid walk
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update_transform()
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update_action_buttons_icon()
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@@ -473,10 +473,6 @@
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/mob/living/simple_animal/get_idcard(hand_first)
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return access_card
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/mob/living/simple_animal/OpenCraftingMenu()
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if(dextrous)
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handcrafting.ui_interact(src)
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/mob/living/simple_animal/can_hold_items()
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return dextrous
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@@ -55,6 +55,7 @@
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auto_deadmin_on_login()
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log_message("Client [key_name(src)] has taken ownership of mob [src]([src.type])", LOG_OWNERSHIP)
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SEND_SIGNAL(src, COMSIG_MOB_CLIENT_LOGIN, client)
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/mob/proc/auto_deadmin_on_login() //return true if they're not an admin at the end.
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if(!client?.holder)
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+4
-4
@@ -393,6 +393,10 @@
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#include "code\datums\components\waddling.dm"
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#include "code\datums\components\wearertargeting.dm"
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#include "code\datums\components\wet_floor.dm"
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#include "code\datums\components\crafting\crafting.dm"
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#include "code\datums\components\crafting\guncrafting.dm"
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#include "code\datums\components\crafting\recipes.dm"
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#include "code\datums\components\crafting\tailoring.dm"
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#include "code\datums\components\decals\blood.dm"
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#include "code\datums\components\fantasy\_fantasy.dm"
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#include "code\datums\components\fantasy\affix.dm"
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@@ -1602,10 +1606,6 @@
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#include "code\modules\clothing\under\jobs\Plasmaman\engineering.dm"
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#include "code\modules\clothing\under\jobs\Plasmaman\medsci.dm"
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#include "code\modules\clothing\under\jobs\Plasmaman\security.dm"
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#include "code\modules\crafting\craft.dm"
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#include "code\modules\crafting\guncrafting.dm"
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#include "code\modules\crafting\recipes.dm"
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#include "code\modules\crafting\tailoring.dm"
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#include "code\modules\detectivework\detective_work.dm"
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#include "code\modules\detectivework\evidence.dm"
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#include "code\modules\detectivework\footprints_and_rag.dm"
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