Merge pull request #21031 from phil235/fix_spaceruin_map_shit

Area fixes
This commit is contained in:
oranges
2016-10-18 09:28:35 +13:00
committed by GitHub
38 changed files with 2121 additions and 2001 deletions
+94 -94
View File
@@ -13,7 +13,7 @@
d2 = 4
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ac" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
@@ -24,7 +24,7 @@
pixel_y = 0
},
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ad" = (
/obj/machinery/shieldwallgen{
active = 2;
@@ -41,7 +41,7 @@
icon_state = "2-8"
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ae" = (
/obj/machinery/shieldwallgen{
active = 2;
@@ -59,7 +59,7 @@
d2 = 2
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"af" = (
/obj/machinery/shieldwallgen{
active = 2;
@@ -71,22 +71,22 @@
icon_state = "0-8"
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ag" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ah" = (
/turf/closed/mineral,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ai" = (
/turf/open/floor/plating/asteroid,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aj" = (
/obj/structure/flora/rock,
/turf/open/floor/plating/asteroid,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ak" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
@@ -97,11 +97,11 @@
pixel_y = 0
},
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"al" = (
/obj/structure/flora/ausbushes/genericbush,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"am" = (
/mob/living/simple_animal/hostile/poison/bees,
/mob/living/simple_animal/hostile/poison/bees,
@@ -110,50 +110,50 @@
/mob/living/simple_animal/hostile/poison/bees,
/mob/living/simple_animal/hostile/poison/bees,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"an" = (
/mob/living/simple_animal/hostile/poison/bees,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ao" = (
/obj/structure/flora/ausbushes/lavendergrass,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ap" = (
/mob/living/simple_animal/hostile/asteroid/goldgrub{
will_burrow = 0
},
/turf/open/floor/plating/asteroid,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aq" = (
/obj/structure/flora/ausbushes/grassybush,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ar" = (
/obj/structure/flora/rock/pile,
/turf/open/floor/plating/asteroid,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"as" = (
/mob/living/simple_animal/hostile/asteroid/basilisk,
/turf/open/floor/plating/asteroid,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"at" = (
/turf/closed/wall/r_wall,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"au" = (
/obj/structure/flora/ausbushes/leafybush,
/mob/living/simple_animal/hostile/poison/bees,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"av" = (
/obj/structure/flora/ausbushes/brflowers,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aw" = (
/obj/structure/flora/rock,
/obj/machinery/light,
/turf/open/floor/plating/asteroid,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ax" = (
/obj/structure/table/reinforced,
/obj/item/weapon/clipboard,
@@ -166,10 +166,10 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ay" = (
/turf/open/floor/plasteel/darkgreen,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"az" = (
/obj/structure/table/reinforced,
/obj/item/weapon/storage/box/syringes{
@@ -184,20 +184,20 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aA" = (
/obj/structure/flora/ausbushes/ywflowers,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aB" = (
/obj/machinery/light,
/mob/living/simple_animal/hostile/poison/bees,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aC" = (
/obj/structure/flora/ausbushes/ppflowers,
/turf/open/floor/grass,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aD" = (
/obj/structure/cable{
d1 = 4;
@@ -212,7 +212,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aE" = (
/obj/machinery/shieldwallgen{
active = 2;
@@ -241,7 +241,7 @@
tag = ""
},
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aF" = (
/obj/structure/cable{
d1 = 4;
@@ -250,7 +250,7 @@
pixel_y = 0
},
/turf/closed/wall/r_wall,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aG" = (
/obj/structure/table/reinforced,
/obj/structure/cable{
@@ -263,7 +263,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aH" = (
/obj/structure/cable{
d1 = 4;
@@ -272,7 +272,7 @@
pixel_y = 0
},
/turf/open/floor/plasteel/darkgreen,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aI" = (
/obj/structure/table/reinforced,
/obj/machinery/computer/med_data/laptop,
@@ -285,7 +285,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aJ" = (
/obj/machinery/shieldwallgen{
active = 2;
@@ -309,7 +309,7 @@
icon_state = "0-8"
},
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aK" = (
/obj/structure/window/reinforced{
dir = 4
@@ -320,7 +320,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aM" = (
/obj/structure/cable{
d1 = 1;
@@ -329,20 +329,20 @@
pixel_y = 0
},
/turf/closed/wall/r_wall,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aN" = (
/obj/structure/table/reinforced,
/obj/item/weapon/folder,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aO" = (
/obj/structure/chair/office/light{
dir = 8
},
/turf/open/floor/plasteel/darkgreen,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aP" = (
/obj/structure/table/reinforced,
/obj/item/weapon/reagent_containers/glass/bottle/liver_enhance_virion,
@@ -350,7 +350,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aQ" = (
/obj/structure/window/reinforced{
dir = 8
@@ -364,7 +364,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aS" = (
/obj/machinery/power/apc{
dir = 8;
@@ -386,7 +386,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aT" = (
/obj/structure/cable{
d1 = 2;
@@ -405,7 +405,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aU" = (
/obj/structure/rack,
/obj/item/weapon/crowbar,
@@ -416,20 +416,20 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aV" = (
/obj/machinery/smartfridge/chemistry,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aW" = (
/obj/structure/table/reinforced,
/obj/item/weapon/gun/syringe,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aX" = (
/obj/structure/table/reinforced,
/obj/item/weapon/grenade/chem_grenade/antiweed{
@@ -449,7 +449,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aY" = (
/obj/structure/table/reinforced,
/obj/item/weapon/gun/energy/temperature{
@@ -458,7 +458,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"aZ" = (
/obj/structure/table/reinforced,
/obj/item/weapon/cultivator,
@@ -466,7 +466,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"ba" = (
/obj/machinery/light/small{
dir = 8
@@ -474,13 +474,13 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bb" = (
/obj/machinery/door/airlock/hatch{
name = "Bio-Research Station"
},
/turf/open/floor/plasteel/darkgreen,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bc" = (
/obj/structure/cable{
d1 = 1;
@@ -489,7 +489,7 @@
pixel_y = 0
},
/turf/open/floor/plasteel/darkgreen,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bd" = (
/obj/machinery/power/terminal,
/obj/structure/cable{
@@ -499,13 +499,13 @@
pixel_y = 0
},
/turf/open/floor/plasteel/darkgreen,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"be" = (
/obj/structure/reagent_dispensers/fueltank,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bf" = (
/obj/machinery/power/smes/magical{
desc = "A high-capacity superconducting magnetic energy storage (SMES) unit.";
@@ -521,21 +521,21 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bg" = (
/obj/structure/reagent_dispensers/watertank,
/obj/machinery/light,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bh" = (
/obj/machinery/disposal/bin,
/obj/structure/disposalpipe/trunk,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bi" = (
/obj/structure/table/reinforced,
/obj/item/weapon/reagent_containers/hypospray/medipen/stimpack,
@@ -543,7 +543,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bj" = (
/obj/structure/table/reinforced,
/obj/item/weapon/surgicaldrill,
@@ -557,33 +557,33 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bk" = (
/obj/structure/table/optable,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bl" = (
/obj/machinery/computer/operating,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bm" = (
/obj/structure/closet/wardrobe/science_white,
/obj/structure/disposalpipe/segment,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bn" = (
/obj/structure/table/reinforced,
/obj/item/weapon/reagent_containers/food/snacks/carrotfries,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bo" = (
/obj/machinery/shieldwallgen{
active = 2;
@@ -609,7 +609,7 @@
icon_state = "1-4"
},
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bp" = (
/obj/structure/bed,
/obj/item/weapon/bedsheet/green,
@@ -617,7 +617,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bq" = (
/obj/item/stack/cable_coil/cut,
/obj/item/stack/tile/plasteel{
@@ -626,7 +626,7 @@
},
/obj/item/weapon/wirecutters,
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"br" = (
/obj/structure/table/reinforced,
/obj/machinery/microwave,
@@ -639,7 +639,7 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bs" = (
/obj/structure/cable{
d1 = 4;
@@ -658,7 +658,7 @@
},
/obj/machinery/shieldwallgen,
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bt" = (
/obj/structure/cable{
d2 = 8;
@@ -666,32 +666,32 @@
},
/obj/machinery/shieldwallgen,
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bu" = (
/obj/structure/flora/ausbushes/sunnybush,
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bv" = (
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bw" = (
/obj/machinery/light{
dir = 1
},
/mob/living/simple_animal/hostile/carp,
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bx" = (
/obj/structure/flora/ausbushes/palebush,
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"by" = (
/obj/structure/disposalpipe/segment{
dir = 4;
icon_state = "pipe-c"
},
/turf/closed/wall/r_wall,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bz" = (
/obj/machinery/space_heater,
/obj/structure/disposalpipe/segment{
@@ -705,58 +705,58 @@
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bA" = (
/obj/structure/table/reinforced,
/obj/machinery/juicer,
/turf/open/floor/plasteel{
icon_state = "dark"
},
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bB" = (
/obj/structure/alien/weeds,
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bC" = (
/obj/structure/alien/weeds/node,
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bD" = (
/obj/item/clothing/mask/facehugger{
icon_state = "facehugger_dead";
stat = 2
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bE" = (
/obj/structure/flora/ausbushes/sparsegrass,
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bF" = (
/obj/structure/disposalpipe/segment,
/turf/closed/wall/r_wall,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bG" = (
/obj/machinery/door/airlock/external,
/turf/open/floor/plasteel/darkgreen,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bH" = (
/obj/structure/alien/resin/wall,
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bI" = (
/obj/structure/flora/ausbushes/reedbush,
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bJ" = (
/mob/living/simple_animal/crab{
faction = list("carp")
},
/turf/open/floor/plating,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bK" = (
/obj/structure/disposalpipe/segment,
/turf/open/floor/plating/airless,
@@ -766,13 +766,13 @@
dir = 8
},
/turf/open/floor/plasteel/darkgreen,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bM" = (
/obj/machinery/light/small{
dir = 4
},
/turf/open/floor/plasteel/darkgreen,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bN" = (
/obj/structure/grille{
density = 0;
@@ -782,11 +782,11 @@
icon_state = "small"
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bO" = (
/obj/item/weapon/shard,
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bP" = (
/obj/structure/lattice,
/turf/open/space,
@@ -805,7 +805,7 @@
},
/obj/structure/cable,
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bR" = (
/obj/structure/disposalpipe/trunk{
dir = 1
@@ -822,21 +822,21 @@
/obj/structure/cable,
/obj/machinery/shieldwallgen,
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bT" = (
/obj/structure/grille,
/obj/item/weapon/shard{
icon_state = "medium"
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bU" = (
/obj/structure/grille{
density = 0;
icon_state = "brokengrille"
},
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
"bV" = (
/obj/machinery/shieldwallgen,
/turf/open/space,
@@ -847,7 +847,7 @@
/area/space)
"bX" = (
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
/area/ruin/abandonedzoo)
(1,1,1) = {"
aa
+240 -240
View File
@@ -1,249 +1,249 @@
"aa" = (/turf/open/space,/area/space)
"ab" = (/turf/closed/wall,/area/ruin/unpowered{name = "Derelict Cargo Bay"})
"ac" = (/obj/machinery/door/poddoor{id = "bigderelictshipdock"},/turf/open/floor/plating/airless,/area/ruin/unpowered{name = "Derelict Cargo Bay"})
"ab" = (/turf/closed/wall,/area/ruin/derelictoutpost/cargobay)
"ac" = (/obj/machinery/door/poddoor{id = "bigderelictshipdock"},/turf/open/floor/plating/airless,/area/ruin/derelictoutpost/cargobay)
"ad" = (/turf/open/floor/plating/asteroid/airless,/area/ruin/unpowered/no_grav)
"ae" = (/turf/open/floor/plating,/area/ruin/unpowered{name = "Derelict Cargo Bay"})
"af" = (/obj/structure/sign/vacuum{pixel_y = 32},/obj/effect/decal/cleanable/cobweb,/turf/open/floor/plasteel,/area/ruin/unpowered{name = "Derelict Cargo Bay"})
"ag" = (/obj/machinery/door/poddoor{id = "bigderelictshipdock"},/turf/open/floor/plating,/area/ruin/unpowered{name = "Derelict Cargo Bay"})
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"cY" = (/obj/structure/grille/broken,/obj/structure/alien/weeds{color = "#4BAE56"; desc = "A thick gelatinous surface covers the floor. Someone get the golashes."; name = "gelatinous floor"},/turf/open/floor/plating,/area/ruin/derelictoutpost)
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"da" = (/obj/structure/alien/weeds{color = "#4BAE56"; desc = "A thick gelatinous surface covers the floor. Someone get the golashes."; name = "gelatinous floor"},/obj/structure/glowshroom/single,/obj/machinery/door/firedoor,/turf/open/floor/plasteel,/area/ruin/derelictoutpost/cargobay)
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"eu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/open/floor/plasteel,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"ev" = (/obj/structure/alien/weeds{color = "#4BAE56"; desc = "A thick gelatinous surface covers the floor. Someone get the golashes."; name = "gelatinous floor"},/obj/structure/alien/gelpod,/turf/open/floor/plating/asteroid,/area/ruin/unpowered{name = "Derelict Outpost"})
"ew" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (WEST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 8},/obj/machinery/door/firedoor,/turf/open/floor/plasteel,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"ex" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (WEST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 8},/turf/open/floor/plasteel,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"ey" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (WEST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 8},/turf/open/floor/plasteel/delivery,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"ez" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (NORTHEAST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 5},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/open/floor/plasteel,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eA" = (/obj/structure/closet/crate,/obj/item/stack/sheet/metal/fifty,/obj/item/stack/sheet/metal/fifty,/turf/open/floor/plasteel/delivery,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eB" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/item/device/paicard,/obj/machinery/light,/turf/open/floor/plasteel/delivery,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eC" = (/obj/structure/closet/crate,/obj/item/device/pda/clear,/turf/open/floor/plasteel/delivery,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eD" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/open/floor/plasteel,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eE" = (/obj/structure/closet/crate/internals,/obj/item/weapon/tank/internals/emergency_oxygen/engi,/obj/item/weapon/tank/internals/emergency_oxygen/engi,/obj/item/weapon/storage/firstaid/toxin,/turf/open/floor/plasteel/delivery,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eF" = (/obj/structure/closet/crate,/turf/open/floor/plasteel/delivery,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eG" = (/obj/machinery/light,/turf/open/floor/plasteel,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eH" = (/obj/structure/closet/crate/engineering,/obj/item/device/multitool,/turf/open/floor/plasteel/delivery,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eI" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (SOUTHWEST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 10},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/open/floor/plasteel,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eJ" = (/obj/structure/door_assembly/door_assembly_mai{density = 0; desc = "A pried-open airlock. Scratch marks mark the sidings of the door."; name = "pried-open airlock"},/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (EAST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/open/floor/plating,/area/ruin/unpowered{name = "Derelict Cargo Storage"})
"eK" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (SOUTHEAST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 6},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/open/floor/plating,/area/ruin/unpowered{name = "Derelict Outpost"})
"eL" = (/obj/machinery/door/airlock/maintenance,/turf/open/floor/plating,/area/ruin/unpowered{name = "Derelict Cargo Bay"})
"eo" = (/obj/structure/closet/crate/internals,/obj/item/weapon/storage/toolbox/emergency,/obj/item/clothing/mask/breath,/turf/open/floor/plasteel/delivery,/area/ruin/derelictoutpost/cargostorage)
"ep" = (/obj/structure/closet/crate/engineering/electrical,/obj/item/weapon/storage/toolbox/electrical,/obj/item/stack/cable_coil,/turf/open/floor/plasteel/delivery,/area/ruin/derelictoutpost/cargostorage)
"eq" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/item/weapon/crowbar,/turf/open/floor/plasteel,/area/ruin/derelictoutpost/cargostorage)
"er" = (/obj/structure/closet/crate/medical,/obj/item/weapon/storage/firstaid/regular,/turf/open/floor/plasteel/delivery,/area/ruin/derelictoutpost/cargostorage)
"es" = (/obj/structure/closet/crate/engineering,/obj/item/weapon/storage/toolbox/mechanical,/turf/open/floor/plasteel,/area/ruin/derelictoutpost/cargostorage)
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"eu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/open/floor/plasteel,/area/ruin/derelictoutpost/cargostorage)
"ev" = (/obj/structure/alien/weeds{color = "#4BAE56"; desc = "A thick gelatinous surface covers the floor. Someone get the golashes."; name = "gelatinous floor"},/obj/structure/alien/gelpod,/turf/open/floor/plating/asteroid,/area/ruin/derelictoutpost)
"ew" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (WEST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 8},/obj/machinery/door/firedoor,/turf/open/floor/plasteel,/area/ruin/derelictoutpost/cargostorage)
"ex" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (WEST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 8},/turf/open/floor/plasteel,/area/ruin/derelictoutpost/cargostorage)
"ey" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (WEST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 8},/turf/open/floor/plasteel/delivery,/area/ruin/derelictoutpost/cargostorage)
"ez" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (NORTHEAST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 5},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/open/floor/plasteel,/area/ruin/derelictoutpost/cargostorage)
"eA" = (/obj/structure/closet/crate,/obj/item/stack/sheet/metal/fifty,/obj/item/stack/sheet/metal/fifty,/turf/open/floor/plasteel/delivery,/area/ruin/derelictoutpost/cargostorage)
"eB" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/item/device/paicard,/obj/machinery/light,/turf/open/floor/plasteel/delivery,/area/ruin/derelictoutpost/cargostorage)
"eC" = (/obj/structure/closet/crate,/obj/item/device/pda/clear,/turf/open/floor/plasteel/delivery,/area/ruin/derelictoutpost/cargostorage)
"eD" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/open/floor/plasteel,/area/ruin/derelictoutpost/cargostorage)
"eE" = (/obj/structure/closet/crate/internals,/obj/item/weapon/tank/internals/emergency_oxygen/engi,/obj/item/weapon/tank/internals/emergency_oxygen/engi,/obj/item/weapon/storage/firstaid/toxin,/turf/open/floor/plasteel/delivery,/area/ruin/derelictoutpost/cargostorage)
"eF" = (/obj/structure/closet/crate,/turf/open/floor/plasteel/delivery,/area/ruin/derelictoutpost/cargostorage)
"eG" = (/obj/machinery/light,/turf/open/floor/plasteel,/area/ruin/derelictoutpost/cargostorage)
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"eJ" = (/obj/structure/door_assembly/door_assembly_mai{density = 0; desc = "A pried-open airlock. Scratch marks mark the sidings of the door."; name = "pried-open airlock"},/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (EAST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/open/floor/plating,/area/ruin/derelictoutpost/cargostorage)
"eK" = (/obj/effect/decal/cleanable/blood/old{tag = "icon-trails_1 (SOUTHEAST)"; name = "dried blood trail"; icon_state = "trails_1"; dir = 6},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/open/floor/plating,/area/ruin/derelictoutpost)
"eL" = (/obj/machinery/door/airlock/maintenance,/turf/open/floor/plating,/area/ruin/derelictoutpost/cargobay)
(1,1,1) = {"
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+113 -113
View File
@@ -1,118 +1,118 @@
"aa" = (/turf/open/space,/area/space)
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"ac" = (/turf/closed/wall/mineral/iron,/area/ruin/unpowered)
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"af" = (/obj/structure/closet/cardboard,/obj/item/stack/sheet/cardboard,/obj/item/stack/cable_coil,/obj/item/stack/sheet/mineral/wood,/obj/item/stack/sheet/mineral/wood,/obj/item/stack/packageWrap,/turf/open/floor/plasteel/floorgrime,/area/ruin/unpowered)
"ag" = (/obj/structure/closet/cardboard,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/box/drinkingglasses,/obj/item/weapon/storage/box/zipties,/obj/item/weapon/switchblade,/turf/open/floor/plasteel/floorgrime,/area/ruin/unpowered)
"ah" = (/obj/structure/closet/cardboard,/obj/item/stack/sheet/metal{amount = 50;pixel_x = 2;pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50;pixel_x = 2;pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50;pixel_x = 2;pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50;pixel_x = 2;pixel_y = 2},/obj/item/stack/rods{amount = 50},/obj/item/stack/rods{amount = 50},/obj/item/stack/rods{amount = 50},/obj/item/stack/rods{amount = 50},/turf/open/floor/plasteel/floorgrime,/area/ruin/unpowered)
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"aj" = (/obj/structure/closet/cardboard,/obj/machinery/light{icon_state = "tube1";dir = 8},/obj/item/device/flashlight/flare,/obj/item/device/flashlight/flare,/obj/item/device/flashlight/flare,/obj/item/device/flashlight/flare,/obj/item/device/flashlight/flare,/obj/item/device/flashlight/flare,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/weapon/shovel,/turf/open/floor/plasteel/floorgrime,/area/ruin/unpowered)
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+47 -47
View File
@@ -1,52 +1,52 @@
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"i" = (/turf/open/floor/plasteel/airless/darkwarning{dir = 8},/area/ruin/gasthelizard)
"j" = (/obj/structure/window/reinforced{dir = 4;pixel_x = 0},/obj/machinery/atmospherics/components/unary/outlet_injector,/turf/open/floor/plasteel/airless/darkwarning{dir = 4},/area/ruin/gasthelizard)
"k" = (/obj/structure/window/reinforced{dir = 8},/turf/open/floor/plasteel/airless/darkwarning{dir = 8},/area/ruin/gasthelizard)
"l" = (/obj/machinery/atmospherics/components/unary/outlet_injector,/turf/open/floor/plasteel/airless/darkwarning{dir = 4},/area/ruin/gasthelizard)
"m" = (/obj/structure/closet/crate/freezer,/obj/item/stack/sheet/animalhide/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"n" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/machinery/light{dir = 1},/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"o" = (/obj/structure/closet/crate/freezer,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/clothing/under/rank/prisoner,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"p" = (/obj/structure/window/reinforced{dir = 1;layer = 2.9},/turf/open/floor/plasteel{dir = 1;icon_state = "blue"},/area/ruin/gasthelizard)
"q" = (/obj/machinery/door/window/brigdoor/northleft,/obj/machinery/atmospherics/components/binary/pump{dir = 1},/turf/open/floor/plasteel{dir = 1;icon_state = "blue"},/area/ruin/gasthelizard)
"r" = (/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"s" = (/obj/machinery/atmospherics/components/unary/portables_connector/visible{dir = 4},/obj/machinery/portable_atmospherics/canister/nitrous_oxide,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"t" = (/obj/machinery/atmospherics/pipe/manifold/general/visible{dir = 1},/obj/machinery/power/apc{cell_type = 2500;dir = 1;name = "Worn-out APC";pixel_x = 1;pixel_y = 26},/obj/machinery/light{dir = 1},/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"u" = (/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 4},/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"v" = (/obj/machinery/atmospherics/pipe/manifold/general/visible,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"w" = (/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 9},/obj/machinery/light{dir = 4;icon_state = "tube1"},/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"x" = (/obj/structure/kitchenspike,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"y" = (/obj/structure/table/reinforced,/obj/item/weapon/kitchen/knife/butcher,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/reagent_containers/spray/pepper,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"z" = (/obj/machinery/atmospherics/components/unary/portables_connector/visible{dir = 4},/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"A" = (/obj/machinery/atmospherics/pipe/manifold/general/visible{dir = 4;initialize_directions = 11},/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"B" = (/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"C" = (/obj/machinery/gibber,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"D" = (/obj/structure/table/reinforced,/obj/item/clothing/suit/straight_jacket,/obj/item/weapon/reagent_containers/syringe/lethal,/obj/item/weapon/reagent_containers/syringe/lethal/choral,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"E" = (/obj/machinery/atmospherics/components/unary/portables_connector/visible{dir = 4},/obj/machinery/portable_atmospherics/canister/toxins,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"F" = (/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 9},/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"G" = (/obj/structure/chair/office/dark,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"H" = (/obj/machinery/door/airlock/security,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"I" = (/obj/item/weapon/reagent_containers/glass/bottle/morphine{pixel_x = -4;pixel_y = 1},/obj/item/weapon/reagent_containers/glass/bottle/chloralhydrate{name = "chloral hydrate bottle"},/obj/item/weapon/reagent_containers/glass/bottle/toxin{pixel_x = 6;pixel_y = 8},/obj/item/weapon/reagent_containers/glass/bottle/morphine{pixel_x = 5;pixel_y = 1},/obj/item/weapon/reagent_containers/glass/bottle/facid{name = "fluorosulfuric acid bottle";pixel_x = -3;pixel_y = 6},/obj/structure/table/reinforced,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"J" = (/obj/structure/rack,/obj/item/weapon/storage/toolbox/drone,/obj/item/weapon/melee/baton/cattleprod,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"K" = (/obj/structure/table,/obj/item/weapon/pen/red,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"L" = (/obj/structure/table,/obj/item/weapon/paper_bin,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"M" = (/obj/structure/table,/obj/item/weapon/storage/box/prisoner,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"N" = (/obj/structure/window/reinforced{dir = 4;pixel_x = 0},/obj/machinery/light,/obj/structure/table,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"O" = (/obj/machinery/portable_atmospherics/scrubber,/turf/open/floor/plasteel{icon_state = "bot";dir = 1},/area/ruin/gasthelizard)
"P" = (/obj/structure/table/reinforced,/obj/item/weapon/surgicaldrill,/obj/item/weapon/hemostat,/obj/item/weapon/scalpel,/obj/item/weapon/surgical_drapes,/obj/item/weapon/retractor,/obj/item/weapon/cautery,/obj/item/weapon/circular_saw,/obj/machinery/light,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"Q" = (/obj/structure/table/optable,/obj/effect/decal/cleanable/blood/old,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"R" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/glass/bottle/mutagen,/obj/item/weapon/reagent_containers/glass/bottle/mutagen,/obj/item/weapon/razor,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/gasthelizard)
"S" = (/obj/machinery/suit_storage_unit/security,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"T" = (/obj/machinery/light,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"U" = (/obj/structure/closet/emcloset,/turf/open/floor/plasteel,/area/ruin/gasthelizard)
"V" = (/obj/machinery/door/airlock/external,/turf/open/floor/plating,/area/ruin/gasthelizard)
"W" = (/turf/open/floor/plating,/area/ruin/gasthelizard)
(1,1,1) = {"
aaaababababbaaaaaaa
+45 -45
View File
@@ -4,30 +4,30 @@
/area/space)
"b" = (
/turf/closed/wall/mineral/titanium/overspace,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"c" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
/turf/open/floor/plating,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"d" = (
/turf/closed/wall/shuttle{
icon_state = "swall_s10";
dir = 2
},
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"e" = (
/turf/closed/wall/mineral/titanium,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"f" = (
/obj/structure/closet/crate/secure/loot,
/obj/effect/decal/cleanable/cobweb,
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"g" = (
/obj/structure/closet/crate/secure/loot,
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"h" = (
/obj/structure/table,
/obj/machinery/button/door{
@@ -35,122 +35,122 @@
name = "Mecha Cargo Ship Doors"
},
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"i" = (
/obj/structure/table,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"j" = (
/obj/machinery/computer/shuttle,
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"k" = (
/obj/effect/decal/cleanable/vomit/old,
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"l" = (
/obj/effect/decal/remains/human,
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"m" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"n" = (
/obj/structure/chair/office/dark{
dir = 1
},
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"o" = (
/turf/closed/wall/shuttle{
icon_state = "swall13";
dir = 2
},
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"p" = (
/obj/machinery/door/airlock/hatch{
name = "Cockpit";
req_access_txt = "101"
},
/turf/open/floor/mineral/titanium,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"q" = (
/turf/closed/wall/shuttle{
icon_state = "swall12";
dir = 2
},
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"r" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/cobweb,
/turf/open/floor/mineral/titanium,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"s" = (
/turf/open/floor/mineral/titanium,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"t" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/mineral/titanium,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"u" = (
/obj/effect/decal/cleanable/cobweb/cobweb2,
/turf/open/floor/mineral/titanium,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"v" = (
/obj/structure/mecha_wreckage/phazon,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"w" = (
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"x" = (
/obj/structure/mecha_wreckage/ripley/firefighter,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"y" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"z" = (
/obj/structure/mecha_wreckage/ripley,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"A" = (
/obj/mecha/working/ripley,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"B" = (
/obj/effect/decal/cleanable/oil,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"C" = (
/obj/effect/decal/cleanable/robot_debris/up,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"D" = (
/obj/machinery/door/poddoor{
id = "mechaship1";
name = "Cargo Bay Door"
},
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"E" = (
/obj/effect/decal/cleanable/robot_debris,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"F" = (
/obj/structure/mecha_wreckage/durand,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"G" = (
/obj/item/stack/tile/plasteel,
/turf/open/floor/plating/airless,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"H" = (
/turf/open/floor/plating/airless,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"I" = (
/obj/structure/lattice,
/turf/open/space,
@@ -158,31 +158,31 @@
"J" = (
/obj/machinery/computer/mecha,
/turf/open/floor/mineral/titanium/blue,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"K" = (
/obj/effect/decal/cleanable/robot_debris/gib,
/turf/open/floor/plating/airless,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"L" = (
/obj/effect/decal/cleanable/robot_debris,
/obj/item/stack/tile/plasteel,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"M" = (
/turf/open/floor/plating/airless{
broken = 1;
icon_state = "platingdmg1"
},
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"N" = (
/turf/open/floor/plating/airless{
icon_state = "platingdmg2"
},
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"O" = (
/obj/structure/mecha_wreckage/odysseus,
/turf/open/floor/mineral/titanium/yellow,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"P" = (
/obj/item/stack/sheet/metal,
/turf/open/space,
@@ -190,7 +190,7 @@
"Q" = (
/obj/structure/mecha_wreckage/gygax,
/turf/open/floor/mineral/titanium,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"R" = (
/turf/open/floor/plating/airless{
icon_state = "platingdmg3"
@@ -199,19 +199,19 @@
"S" = (
/obj/item/stack/rods,
/turf/open/floor/plating/airless,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"T" = (
/turf/closed/wall/shuttle{
icon_state = "swall14";
dir = 2
},
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"U" = (
/turf/closed/wall/shuttle{
icon_state = "swall_s9";
dir = 2
},
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"V" = (
/obj/item/stack/rods,
/turf/open/space,
@@ -221,11 +221,11 @@
icon_state = "swall15";
dir = 2
},
/area/ruin/powered)
/area/ruin/powered/mechtransport)
"X" = (
/obj/structure/shuttle/engine/propulsion,
/turf/open/space,
/area/ruin/powered)
/area/ruin/powered/mechtransport)
(1,1,1) = {"
a
+13 -13
View File
@@ -1,17 +1,17 @@
"a" = (/turf/open/space,/area/space)
"b" = (/obj/structure/lattice,/turf/open/space,/area/ruin/unpowered/no_grav)
"c" = (/turf/open/floor/plating/airless,/area/ruin/unpowered/no_grav)
"d" = (/turf/closed/wall/r_wall,/area/ruin/unpowered/no_grav)
"e" = (/turf/open/floor/plasteel/airless,/area/ruin/unpowered/no_grav)
"f" = (/turf/open/floor/plasteel/airless{icon_state = "damaged2"},/area/ruin/unpowered/no_grav)
"g" = (/obj/structure/light_construct/small{dir = 1},/turf/open/floor/plasteel/airless{icon_state = "damaged3"},/area/ruin/unpowered/no_grav)
"h" = (/obj/machinery/computer/teleporter,/turf/open/floor/plasteel/airless,/area/ruin/unpowered/no_grav)
"i" = (/obj/machinery/teleport/station,/turf/open/floor/plasteel/airless,/area/ruin/unpowered/no_grav)
"j" = (/obj/machinery/teleport/hub,/turf/open/floor/plasteel/airless,/area/ruin/unpowered/no_grav)
"k" = (/obj/structure/light_construct/small{dir = 4},/turf/open/floor/plating/airless,/area/ruin/unpowered/no_grav)
"l" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell{charge = 100;maxcharge = 15000},/turf/open/floor/plasteel/airless,/area/ruin/unpowered/no_grav)
"m" = (/turf/open/floor/plasteel/airless{icon_state = "damaged4"},/area/ruin/unpowered/no_grav)
"n" = (/obj/machinery/power/apc{dir = 0;name = "Worn-out APC";pixel_y = -24},/turf/open/floor/plasteel/airless,/area/ruin/unpowered/no_grav)
"b" = (/obj/structure/lattice,/turf/open/space,/area/ruin/oldteleporter)
"c" = (/turf/open/floor/plating/airless,/area/ruin/oldteleporter)
"d" = (/turf/closed/wall/r_wall,/area/ruin/oldteleporter)
"e" = (/turf/open/floor/plasteel/airless,/area/ruin/oldteleporter)
"f" = (/turf/open/floor/plasteel/airless{icon_state = "damaged2"},/area/ruin/oldteleporter)
"g" = (/obj/structure/light_construct/small{dir = 1},/turf/open/floor/plasteel/airless{icon_state = "damaged3"},/area/ruin/oldteleporter)
"h" = (/obj/machinery/computer/teleporter,/turf/open/floor/plasteel/airless,/area/ruin/oldteleporter)
"i" = (/obj/machinery/teleport/station,/turf/open/floor/plasteel/airless,/area/ruin/oldteleporter)
"j" = (/obj/machinery/teleport/hub,/turf/open/floor/plasteel/airless,/area/ruin/oldteleporter)
"k" = (/obj/structure/light_construct/small{dir = 4},/turf/open/floor/plating/airless,/area/ruin/oldteleporter)
"l" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell{charge = 100;maxcharge = 15000},/turf/open/floor/plasteel/airless,/area/ruin/oldteleporter)
"m" = (/turf/open/floor/plasteel/airless{icon_state = "damaged4"},/area/ruin/oldteleporter)
"n" = (/obj/machinery/power/apc{dir = 0;name = "Worn-out APC";pixel_y = -24},/turf/open/floor/plasteel/airless,/area/ruin/oldteleporter)
(1,1,1) = {"
aaaaaaaaaababbbbbaaba
+111 -111
View File
@@ -1,121 +1,121 @@
"aa" = (/turf/open/space,/area/space)
"ab" = (/turf/closed/mineral,/area/ruin/unpowered/no_grav)
"ac" = (/turf/open/floor/plating/asteroid/airless,/area/ruin/unpowered/no_grav)
"ad" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/open/floor/plating,/area/ruin/unpowered)
"ae" = (/turf/closed/wall,/area/ruin/unpowered)
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"bp" = (/obj/machinery/teleport/station,/turf/open/floor/plasteel/bar,/area/ruin/powered/spacebar/bar)
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"bA" = (/obj/machinery/vending/cigarette,/turf/open/floor/plasteel/bar,/area/ruin/powered/spacebar/bar)
"bB" = (/obj/machinery/vending/coffee,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/open/floor/plasteel/bar,/area/ruin/powered/spacebar/bar)
"bC" = (/obj/machinery/vending/snack,/obj/machinery/light,/turf/open/floor/plasteel/bar,/area/ruin/powered/spacebar/bar)
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"bE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/closed/wall,/area/ruin/powered/spacebar/bar)
"bF" = (/obj/machinery/door/airlock{name = "Unisex Bathroom"},/turf/open/floor/plasteel/freezer,/area/ruin/powered/spacebar/bar)
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"bH" = (/obj/structure/urinal{pixel_x = -32},/obj/machinery/atmospherics/components/unary/vent_pump{dir = 8; on = 1},/turf/open/floor/plasteel/freezer,/area/ruin/powered/spacebar/bar)
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"cc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/open/floor/plating/asteroid,/area/ruin/powered/spacebar)
"cd" = (/obj/machinery/atmospherics/components/binary/valve/open,/turf/open/floor/plating/asteroid,/area/ruin/powered/spacebar)
"ce" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 4},/turf/open/floor/plating/asteroid,/area/ruin/powered/spacebar)
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"cm" = (/obj/machinery/atmospherics/components/unary/outlet_injector/on{dir = 1},/turf/open/floor/plating/asteroid/airless,/area/ruin/unpowered/no_grav)
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(1,1,1) = {"
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@@ -1,51 +1,51 @@
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"T" = (/obj/structure/rack,/obj/item/weapon/storage/belt/military,/obj/machinery/light,/turf/open/floor/plasteel{icon_state = "vault";dir = 8},/area/ruin/unpowered)
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"J" = (/obj/structure/rack,/obj/item/weapon/crowbar/red,/obj/item/weapon/paper/crumpled,/turf/open/floor/plasteel{icon_state = "vault";dir = 8},/area/ruin/turretedoutpost)
"K" = (/obj/structure/chair/office/dark,/turf/open/floor/plasteel,/area/ruin/turretedoutpost)
"L" = (/obj/structure/chair/comfy/beige{dir = 4},/turf/open/floor/plasteel,/area/ruin/turretedoutpost)
"M" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/open/floor/plasteel,/area/ruin/turretedoutpost)
"N" = (/obj/structure/rack,/obj/item/weapon/grenade/chem_grenade/teargas,/turf/open/floor/plasteel{icon_state = "dark"},/area/ruin/turretedoutpost)
"O" = (/obj/structure/table/reinforced,/obj/item/weapon/paper/crumpled,/turf/open/floor/plasteel{dir = 4;icon_state = "darkredfull"},/area/ruin/turretedoutpost)
"P" = (/obj/structure/table/reinforced,/obj/machinery/light,/obj/item/device/camera_bug,/turf/open/floor/plasteel,/area/ruin/turretedoutpost)
"Q" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/turf/open/floor/plasteel,/area/ruin/turretedoutpost)
"R" = (/obj/structure/table/reinforced,/obj/item/weapon/pen/blue,/turf/open/floor/plasteel,/area/ruin/turretedoutpost)
"S" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka{pixel_x = -4;pixel_y = 4},/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/badminka{pixel_x = 3},/turf/open/floor/plasteel,/area/ruin/turretedoutpost)
"T" = (/obj/structure/rack,/obj/item/weapon/storage/belt/military,/obj/machinery/light,/turf/open/floor/plasteel{icon_state = "vault";dir = 8},/area/ruin/turretedoutpost)
"U" = (/obj/structure/rack,/obj/item/clothing/head/helmet/riot,/turf/open/floor/plasteel{icon_state = "vault";dir = 8},/area/ruin/turretedoutpost)
"V" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/snacks/breadslice/meat,/obj/machinery/light{icon_state = "tube1";dir = 8},/turf/open/floor/plasteel,/area/ruin/turretedoutpost)
(1,1,1) = {"
aaaaaaaaaaaaaaaaaabbab
+1
View File
@@ -6,6 +6,7 @@ var/global/list/shuttle_caller_list = list() //list of all communication cons
var/global/list/machines = list() //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
var/global/list/syndicate_shuttle_boards = list() //important to keep track of for managing nukeops war declarations.
var/global/list/navbeacons = list() //list of all bot nagivation beacons, used for patrolling.
var/global/list/teleportbeacons = list() //list of all tracking beacons used by teleporters
var/global/list/deliverybeacons = list() //list of all MULEbot delivery beacons.
var/global/list/deliverybeacontags = list() //list of all tags associated with delivery beacons.
var/global/list/nuke_list = list()
-708
View File
@@ -14,71 +14,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
*/
/area
level = null
name = "Space"
icon = 'icons/turf/areas.dmi'
icon_state = "unknown"
layer = AREA_LAYER
mouse_opacity = 0
invisibility = INVISIBILITY_LIGHTING
var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
var/valid_territory = 1 // If it's a valid territory for gangs to claim
var/blob_allowed = 1 // Does it count for blobs score? By default, all areas count.
var/eject = null
var/fire = null
var/atmos = 1
var/atmosalm = 0
var/poweralm = 1
var/party = null
var/lightswitch = 1
var/requires_power = 1
var/always_unpowered = 0 // This gets overriden to 1 for space in area/New().
var/outdoors = 0 //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
var/power_equip = 1
var/power_light = 1
var/power_environ = 1
var/music = null
var/used_equip = 0
var/used_light = 0
var/used_environ = 0
var/static_equip
var/static_light = 0
var/static_environ
var/has_gravity = 0
var/noteleport = 0 //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter)
var/safe = 0 //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
var/no_air = null
var/area/master // master area used for power calcluations
var/list/related // the other areas of the same type as this
// var/list/lights // list of all lights on this area
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
var/list/teleportlocs = list()
/proc/process_teleport_locs()
for(var/V in sortedAreas)
var/area/AR = V
if(istype(AR, /area/shuttle) || istype(AR, /area/wizard_station) || AR.noteleport)
continue
if(teleportlocs[AR.name])
continue
var/turf/picked = safepick(get_area_turfs(AR.type))
if (picked && (picked.z == ZLEVEL_STATION))
teleportlocs[AR.name] = AR
sortTim(teleportlocs, /proc/cmp_text_dsc)
/*-----------------------------------------------------------------------------*/
/area/engine/
@@ -115,63 +50,6 @@ var/list/teleportlocs = list()
icon_state = "space_near"
lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT
//These are shuttle areas; all subtypes are only used as teleportation markers, they have no actual function beyond that.
/area/shuttle
name = "Shuttle"
requires_power = 0
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
has_gravity = 1
valid_territory = 0
icon_state = "shuttle"
/area/shuttle/arrival
name = "Arrival Shuttle"
/area/shuttle/pod_1
name = "Escape Pod One"
/area/shuttle/pod_2
name = "Escape Pod Two"
/area/shuttle/pod_3
name = "Escape Pod Three"
/area/shuttle/pod_4
name = "Escape Pod Four"
/area/shuttle/mining
name = "Mining Shuttle"
blob_allowed = FALSE
/area/shuttle/labor
name = "Labor Camp Shuttle"
blob_allowed = FALSE
/area/shuttle/supply
name = "Supply Shuttle"
blob_allowed = FALSE
/area/shuttle/escape
name = "Emergency Shuttle"
/area/shuttle/transport
name = "Transport Shuttle"
blob_allowed = FALSE
/area/shuttle/syndicate
name = "Syndicate Infiltrator"
blob_allowed = FALSE
/area/shuttle/assault_pod
name = "Steel Rain"
blob_allowed = FALSE
/area/shuttle/abandoned
name = "Abandoned Ship"
blob_allowed = FALSE
/area/start
name = "start area"
icon_state = "start"
@@ -180,52 +58,6 @@ var/list/teleportlocs = list()
lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED
has_gravity = 1
// CENTCOM
/area/centcom
name = "Centcom"
icon_state = "centcom"
requires_power = 0
has_gravity = 1
noteleport = 1
blob_allowed = 0 //Should go without saying, no blobs should take over centcom as a win condition.
flags = NONE
/area/centcom/control
name = "Centcom Docks"
/area/centcom/evac
name = "Centcom Recovery Ship"
/area/centcom/supply
name = "Centcom Supply Shuttle Dock"
/area/centcom/ferry
name = "Centcom Transport Shuttle Dock"
/area/centcom/prison
name = "Admin Prison"
/area/centcom/holding
name = "Holding Facility"
//SYNDICATES
/area/syndicate_mothership
name = "Syndicate Mothership"
icon_state = "syndie-ship"
requires_power = 0
has_gravity = 1
noteleport = 1
blob_allowed = 0 //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
/area/syndicate_mothership/control
name = "Syndicate Control Room"
icon_state = "syndie-control"
/area/syndicate_mothership/elite_squad
name = "Syndicate Elite Squad"
icon_state = "syndie-elite"
//EXTRA
@@ -261,138 +93,6 @@ var/list/teleportlocs = list()
icon_state = "telesci"
requires_power = 0
/area/tdome
name = "Thunderdome"
icon_state = "yellow"
requires_power = 0
has_gravity = 1
/area/tdome/arena
name = "Thunderdome Arena"
icon_state = "thunder"
/area/tdome/arena_source
name = "Thunderdome Arena Template"
icon_state = "thunder"
/area/tdome/tdome1
name = "Thunderdome (Team 1)"
icon_state = "green"
/area/tdome/tdome2
name = "Thunderdome (Team 2)"
icon_state = "green"
/area/tdome/tdomeadmin
name = "Thunderdome (Admin.)"
icon_state = "purple"
/area/tdome/tdomeobserve
name = "Thunderdome (Observer.)"
icon_state = "purple"
//ENEMY
/area/wizard_station
name = "Wizard's Den"
icon_state = "yellow"
requires_power = 0
has_gravity = 1
noteleport = 1
//Abductors
/area/abductor_ship
name = "Abductor Ship"
icon_state = "yellow"
requires_power = 0
noteleport = 1
has_gravity = 1
//PRISON
/area/prison
name = "Prison Station"
icon_state = "brig"
/area/prison/arrival_airlock
name = "Prison Station Airlock"
icon_state = "green"
requires_power = 0
/area/prison/control
name = "Prison Security Checkpoint"
icon_state = "security"
/area/prison/crew_quarters
name = "Prison Security Quarters"
icon_state = "security"
/area/prison/rec_room
name = "Prison Rec Room"
icon_state = "green"
/area/prison/closet
name = "Prison Supply Closet"
icon_state = "dk_yellow"
/area/prison/hallway/fore
name = "Prison Fore Hallway"
icon_state = "yellow"
/area/prison/hallway/aft
name = "Prison Aft Hallway"
icon_state = "yellow"
/area/prison/hallway/port
name = "Prison Port Hallway"
icon_state = "yellow"
/area/prison/hallway/starboard
name = "Prison Starboard Hallway"
icon_state = "yellow"
/area/prison/morgue
name = "Prison Morgue"
icon_state = "morgue"
ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
/area/prison/medical_research
name = "Prison Genetic Research"
icon_state = "medresearch"
/area/prison/medical
name = "Prison Medbay"
icon_state = "medbay"
/area/prison/solar
name = "Prison Solar Array"
icon_state = "storage"
requires_power = 0
/area/prison/podbay
name = "Prison Podbay"
icon_state = "dk_yellow"
/area/prison/solar_control
name = "Prison Solar Array Control"
icon_state = "dk_yellow"
/area/prison/solitary
name = "Solitary Confinement"
icon_state = "brig"
/area/prison/cell_block/A
name = "Prison Cell Block A"
icon_state = "brig"
/area/prison/cell_block/B
name = "Prison Cell Block B"
icon_state = "brig"
/area/prison/cell_block/C
name = "Prison Cell Block C"
icon_state = "brig"
//STATION13
@@ -750,12 +450,6 @@ var/list/teleportlocs = list()
icon_state = "teleporter"
music = "signal"
/area/AIsattele
name = "Abandoned Teleporter"
icon_state = "teleporter"
music = "signal"
ambientsounds = list('sound/ambience/ambimalf.ogg')
//MedBay
/area/medical/medbay
@@ -871,22 +565,6 @@ var/list/teleportlocs = list()
name = "Transfer Centre"
icon_state = "armory"
/*
/area/security/transfer/New()
..()
spawn(10) //let objects set up first
for(var/turf/turfToGrayscale in src)
if(turfToGrayscale.icon)
var/icon/newIcon = icon(turfToGrayscale.icon)
newIcon.GrayScale()
turfToGrayscale.icon = newIcon
for(var/obj/objectToGrayscale in turfToGrayscale) //1 level deep, means tables, apcs, locker, etc, but not locker contents
if(objectToGrayscale.icon)
var/icon/newIcon = icon(objectToGrayscale.icon)
newIcon.GrayScale()
objectToGrayscale.icon = newIcon
*/
/area/security/nuke_storage
name = "Vault"
@@ -1059,119 +737,6 @@ var/list/teleportlocs = list()
name = "Test Room"
icon_state = "storage"
//DJSTATION
/area/djstation
name = "Ruskie DJ Station"
icon_state = "DJ"
has_gravity = 1
blob_allowed = 0 //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
/area/djstation/solars
name = "DJ Station Solars"
icon_state = "DJ"
has_gravity = 1
//DERELICT
/area/derelict
name = "Derelict Station"
icon_state = "storage"
blob_allowed = 0 //Nope, no winning on the derelict as a blob. Gotta eat the station.
/area/derelict/hallway/primary
name = "Derelict Primary Hallway"
icon_state = "hallP"
/area/derelict/hallway/secondary
name = "Derelict Secondary Hallway"
icon_state = "hallS"
/area/derelict/arrival
name = "Derelict Arrival Centre"
icon_state = "yellow"
/area/derelict/storage/equipment
name = "Derelict Equipment Storage"
/area/derelict/storage/storage_access
name = "Derelict Storage Access"
/area/derelict/storage/engine_storage
name = "Derelict Engine Storage"
icon_state = "green"
/area/derelict/bridge
name = "Derelict Control Room"
icon_state = "bridge"
/area/derelict/secret
name = "Derelict Secret Room"
icon_state = "library"
/area/derelict/bridge/access
name = "Derelict Control Room Access"
icon_state = "auxstorage"
/area/derelict/bridge/ai_upload
name = "Derelict Computer Core"
icon_state = "ai"
/area/derelict/solar_control
name = "Derelict Solar Control"
icon_state = "engine"
/area/derelict/se_solar
name = "South East Solars"
icon_state = "engine"
/area/derelict/crew_quarters
name = "Derelict Crew Quarters"
icon_state = "fitness"
/area/derelict/medical
name = "Derelict Medbay"
icon_state = "medbay"
/area/derelict/medical/morgue
name = "Derelict Morgue"
icon_state = "morgue"
/area/derelict/medical/chapel
name = "Derelict Chapel"
icon_state = "chapel"
/area/derelict/teleporter
name = "Derelict Teleporter"
icon_state = "teleporter"
/area/derelict/eva
name = "Derelict EVA Storage"
icon_state = "eva"
/area/derelict/ship
name = "Abandoned Ship"
icon_state = "yellow"
/area/solar/derelict_starboard
name = "Derelict Starboard Solar Array"
icon_state = "panelsS"
/area/solar/derelict_aft
name = "Derelict Aft Solar Array"
icon_state = "yellow"
/area/derelict/singularity_engine
name = "Derelict Singularity Engine"
icon_state = "engine"
/area/derelict/gravity_generator
name = "Derelict Gravity Generator Room"
icon_state = "red"
/area/derelict/atmospherics
name = "Derelict Atmospherics"
icon_state = "red"
//Construction
@@ -1290,32 +855,6 @@ var/list/teleportlocs = list()
//Misc
/area/wreck/ai
name = "AI Chamber"
icon_state = "ai"
/area/wreck/main
name = "Wreck"
icon_state = "storage"
/area/wreck/engineering
name = "Power Room"
icon_state = "engine"
/area/wreck/bridge
name = "Bridge"
icon_state = "bridge"
/area/generic
name = "Unknown"
icon_state = "storage"
// Telecommunications Satellite
/area/tcommsat
@@ -1362,253 +901,6 @@ var/list/teleportlocs = list()
icon_state = "tcomsatlounge"
// Hell
/area/hell
name = "Hell Lobby"
//icon = "ICON FILENAME"
//icon_state = "NAME OF ICON"
requires_power = 0
music = "music/music.ogg"
/area/hell/trial1
name = "Hell Trial1"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
/area/hell/trial1
name = "Hell Trial2"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
/area/hell/trial1
name = "Hell Trial3"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
// Away Missions
/area/awaymission
name = "Strange Location"
icon_state = "away"
has_gravity = 1
/area/awaymission/example
name = "Strange Station"
icon_state = "away"
/area/awaymission/desert
name = "Mars"
icon_state = "away"
/area/awaymission/listeningpost
name = "Listening Post"
icon_state = "away"
requires_power = 0
/area/awaymission/beach
name = "Beach"
icon_state = "away"
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED
requires_power = 0
has_gravity = 1
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
/area/awaymission/errorroom
name = "Super Secret Room"
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED
has_gravity = 1
/area/spacecontent
name = "space"
/area/spacecontent/a1
icon_state = "spacecontent1"
/area/spacecontent/a2
icon_state = "spacecontent2"
/area/spacecontent/a3
icon_state = "spacecontent3"
/area/spacecontent/a4
icon_state = "spacecontent4"
/area/spacecontent/a5
icon_state = "spacecontent5"
/area/spacecontent/a6
icon_state = "spacecontent6"
/area/spacecontent/a7
icon_state = "spacecontent7"
/area/spacecontent/a8
icon_state = "spacecontent8"
/area/spacecontent/a9
icon_state = "spacecontent9"
/area/spacecontent/a10
icon_state = "spacecontent10"
/area/spacecontent/a11
icon_state = "spacecontent11"
/area/spacecontent/a11
icon_state = "spacecontent12"
/area/spacecontent/a12
icon_state = "spacecontent13"
/area/spacecontent/a13
icon_state = "spacecontent14"
/area/spacecontent/a14
icon_state = "spacecontent14"
/area/spacecontent/a15
icon_state = "spacecontent15"
/area/spacecontent/a16
icon_state = "spacecontent16"
/area/spacecontent/a17
icon_state = "spacecontent17"
/area/spacecontent/a18
icon_state = "spacecontent18"
/area/spacecontent/a19
icon_state = "spacecontent19"
/area/spacecontent/a20
icon_state = "spacecontent20"
/area/spacecontent/a21
icon_state = "spacecontent21"
/area/spacecontent/a22
icon_state = "spacecontent22"
/area/spacecontent/a23
icon_state = "spacecontent23"
/area/spacecontent/a24
icon_state = "spacecontent24"
/area/spacecontent/a25
icon_state = "spacecontent25"
/area/spacecontent/a26
icon_state = "spacecontent26"
/area/spacecontent/a27
icon_state = "spacecontent27"
/area/spacecontent/a28
icon_state = "spacecontent28"
/area/spacecontent/a29
icon_state = "spacecontent29"
/area/spacecontent/a30
icon_state = "spacecontent30"
/area/awaycontent
name = "space"
/area/awaycontent/a1
icon_state = "awaycontent1"
/area/awaycontent/a2
icon_state = "awaycontent2"
/area/awaycontent/a3
icon_state = "awaycontent3"
/area/awaycontent/a4
icon_state = "awaycontent4"
/area/awaycontent/a5
icon_state = "awaycontent5"
/area/awaycontent/a6
icon_state = "awaycontent6"
/area/awaycontent/a7
icon_state = "awaycontent7"
/area/awaycontent/a8
icon_state = "awaycontent8"
/area/awaycontent/a9
icon_state = "awaycontent9"
/area/awaycontent/a10
icon_state = "awaycontent10"
/area/awaycontent/a11
icon_state = "awaycontent11"
/area/awaycontent/a11
icon_state = "awaycontent12"
/area/awaycontent/a12
icon_state = "awaycontent13"
/area/awaycontent/a13
icon_state = "awaycontent14"
/area/awaycontent/a14
icon_state = "awaycontent14"
/area/awaycontent/a15
icon_state = "awaycontent15"
/area/awaycontent/a16
icon_state = "awaycontent16"
/area/awaycontent/a17
icon_state = "awaycontent17"
/area/awaycontent/a18
icon_state = "awaycontent18"
/area/awaycontent/a19
icon_state = "awaycontent19"
/area/awaycontent/a20
icon_state = "awaycontent20"
/area/awaycontent/a21
icon_state = "awaycontent21"
/area/awaycontent/a22
icon_state = "awaycontent22"
/area/awaycontent/a23
icon_state = "awaycontent23"
/area/awaycontent/a24
icon_state = "awaycontent24"
/area/awaycontent/a25
icon_state = "awaycontent25"
/area/awaycontent/a26
icon_state = "awaycontent26"
/area/awaycontent/a27
icon_state = "awaycontent27"
/area/awaycontent/a28
icon_state = "awaycontent28"
/area/awaycontent/a29
icon_state = "awaycontent29"
/area/awaycontent/a30
icon_state = "awaycontent30"
/////////////////////////////////////////////////////////////////////
/*
+80 -11
View File
@@ -1,5 +1,84 @@
// Areas.dm
/area
level = null
name = "Space"
icon = 'icons/turf/areas.dmi'
icon_state = "unknown"
layer = AREA_LAYER
mouse_opacity = 0
invisibility = INVISIBILITY_LIGHTING
var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
var/valid_territory = 1 // If it's a valid territory for gangs to claim
var/blob_allowed = 1 // Does it count for blobs score? By default, all areas count.
var/eject = null
var/fire = null
var/atmos = 1
var/atmosalm = 0
var/poweralm = 1
var/party = null
var/lightswitch = 1
var/requires_power = 1
var/always_unpowered = 0 // This gets overriden to 1 for space in area/New().
var/outdoors = 0 //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
var/power_equip = 1
var/power_light = 1
var/power_environ = 1
var/music = null
var/used_equip = 0
var/used_light = 0
var/used_environ = 0
var/static_equip
var/static_light = 0
var/static_environ
var/has_gravity = 0
var/noteleport = 0 //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter)
var/safe = 0 //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
var/no_air = null
var/area/master // master area used for power calcluations
var/list/related // the other areas of the same type as this
var/global/global_uid = 0
var/uid
var/list/ambientsounds = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
flags = CAN_BE_DIRTY
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
var/list/teleportlocs = list()
/proc/process_teleport_locs()
for(var/V in sortedAreas)
var/area/AR = V
if(istype(AR, /area/shuttle) || AR.noteleport)
continue
if(teleportlocs[AR.name])
continue
var/turf/picked = safepick(get_area_turfs(AR.type))
if (picked && (picked.z == ZLEVEL_STATION))
teleportlocs[AR.name] = AR
sortTim(teleportlocs, /proc/cmp_text_dsc)
// ===
// Added to fix mech fabs 05/2013 ~Sayu
// This is necessary due to lighting subareas. If you were to go in assuming that things in
// the same logical /area have the parent /area object... well, you would be mistaken. If you
@@ -13,17 +92,7 @@
return contents
// ===
/area
var/global/global_uid = 0
var/uid
var/list/ambientsounds = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
flags = CAN_BE_DIRTY
/area/New()
icon_state = ""
+457
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@@ -0,0 +1,457 @@
// Away Missions
/area/awaymission
name = "Strange Location"
icon_state = "away"
has_gravity = 1
/area/awaymission/example
name = "Strange Station"
icon_state = "away"
/area/awaymission/desert
name = "Mars"
icon_state = "away"
/area/awaymission/listeningpost
name = "Listening Post"
icon_state = "away"
requires_power = 0
/area/awaymission/beach
name = "Beach"
icon_state = "away"
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED
requires_power = 0
has_gravity = 1
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
/area/awaymission/errorroom
name = "Super Secret Room"
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED
has_gravity = 1
//Research Base Areas//--
/area/awaymission/research
name = "Research Outpost"
icon_state = "away"
luminosity = 0
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/research/interior
name = "Research Inside"
requires_power = 1
icon_state = "away2"
/area/awaymission/research/interior/cryo
name = "Research Cryostasis Room"
icon_state = "medbay"
/area/awaymission/research/interior/clonestorage
name = "Research Clone Storage"
icon_state = "cloning"
/area/awaymission/research/interior/genetics
name = "Research Genetics Research"
icon_state = "genetics"
/area/awaymission/research/interior/engineering
name = "Research Engineering"
icon_state = "engine"
/area/awaymission/research/interior/security
name = "Research Security"
icon_state = "security"
/area/awaymission/research/interior/secure
name = "Research Secure Vault"
/area/awaymission/research/interior/maint
name = "Research Maintenance"
icon_state = "maintcentral"
/area/awaymission/research/interior/dorm
name = "Research Dorms"
icon_state = "Sleep"
/area/awaymission/research/interior/escapepods
name = "Research Escape Wing"
icon_state = "exit"
/area/awaymission/research/interior/gateway
name = "Research Gateway"
icon_state = "start"
/area/awaymission/research/interior/bathroom
name = "Research Bathrooms"
icon_state = "restrooms"
/area/awaymission/research/interior/medbay
name = "Research Medbay"
icon_state = "medbay"
/area/awaymission/research/exterior
name = "Research Exterior"
icon_state = "unknown"
//Challenge Areas
/area/awaymission/challenge/start
name = "Where Am I?"
icon_state = "away"
/area/awaymission/challenge/main
name = "Danger Room"
icon_state = "away1"
requires_power = 0
/area/awaymission/challenge/end
name = "Administration"
icon_state = "away2"
requires_power = 0
//centcomAway areas
/area/awaymission/centcomAway
name = "XCC-P5831"
icon_state = "away"
requires_power = 0
/area/awaymission/centcomAway/general
name = "XCC-P5831"
music = "music/ambigen3.ogg"
/area/awaymission/centcomAway/maint
name = "XCC-P5831 Maintenance"
icon_state = "away1"
music = "music/ambisin1.ogg"
/area/awaymission/centcomAway/thunderdome
name = "XCC-P5831 Thunderdome"
icon_state = "away2"
music = "music/ambisin2.ogg"
/area/awaymission/centcomAway/cafe
name = "XCC-P5831 Kitchen Arena"
icon_state = "away3"
music = "music/ambisin3.ogg"
/area/awaymission/centcomAway/courtroom
name = "XCC-P5831 Courtroom"
icon_state = "away4"
music = "music/ambisin4.ogg"
/area/awaymission/centcomAway/hangar
name = "XCC-P5831 Hangars"
icon_state = "away4"
music = "music/ambigen5.ogg"
/*Cabin areas*/
/area/awaymission/snowforest
name = "Snow Forest"
icon_state = "away"
requires_power = 0
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/cabin
name = "Cabin"
icon_state = "away2"
requires_power = 1
luminosity = 0
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/snowforest/lumbermill
name = "Lumbermill"
icon_state = "away3"
//Packer Ship Areas
/area/awaymission/BMPship
name = "BMP Asteroids"
icon_state = "away"
luminosity = 0
/area/awaymission/BMPship/Aft
name = "Aft Block"
icon_state = "away1"
requires_power = 1
/area/awaymission/BMPship/Midship
name = "Midship Block"
icon_state = "away2"
requires_power = 1
/area/awaymission/BMPship/Fore
name = "Fore Block"
icon_state = "away3"
requires_power = 1
//Academy Areas
/area/awaymission/academy
name = "Academy Asteroids"
icon_state = "away"
/area/awaymission/academy/headmaster
name = "Academy Fore Block"
icon_state = "away1"
/area/awaymission/academy/classrooms
name = "Academy Classroom Block"
icon_state = "away2"
/area/awaymission/academy/academyaft
name = "Academy Ship Aft Block"
icon_state = "away3"
/area/awaymission/academy/academygate
name = "Academy Gateway"
icon_state = "away4"
/area/awaymission/academy/academycellar
name = "Academy Cellar"
icon_state = "away4"
/area/awaymission/academy/academyengine
name = "Academy Engine"
icon_state = "away4"
//Wild West Areas
/area/awaymission/wwmines
name = "Wild West Mines"
icon_state = "away1"
luminosity = 1
requires_power = 0
/area/awaymission/wwgov
name = "Wild West Mansion"
icon_state = "away2"
luminosity = 1
requires_power = 0
/area/awaymission/wwrefine
name = "Wild West Refinery"
icon_state = "away3"
luminosity = 1
requires_power = 0
/area/awaymission/wwvault
name = "Wild West Vault"
icon_state = "away3"
luminosity = 0
/area/awaymission/wwvaultdoors
name = "Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
icon_state = "away2"
requires_power = 0
luminosity = 0
/*
* Areas
*/
//Gateroom gets its own APC specifically for the gate
/area/awaymission/gateroom
//Library, medbay, storage room
/area/awaymission/southblock
//Arrivals, security, hydroponics, shuttles (since they dont move, they dont need specific areas)
/area/awaymission/arrivalblock
//Crew quarters, cafeteria, chapel
/area/awaymission/midblock
//engineering, bridge (not really north but it doesnt really need its own APC)
/area/awaymission/northblock
//That massive research room
/area/awaymission/research
//Syndicate shuttle
/area/awaymission/syndishuttle
//Spacebattle Areas
/area/awaymission/spacebattle
name = "Space Battle"
icon_state = "away"
requires_power = 0
/area/awaymission/spacebattle/cruiser
name = "Nanotrasen Cruiser"
/area/awaymission/spacebattle/syndicate1
name = "Syndicate Assault Ship 1"
/area/awaymission/spacebattle/syndicate2
name = "Syndicate Assault Ship 2"
/area/awaymission/spacebattle/syndicate3
name = "Syndicate Assault Ship 3"
/area/awaymission/spacebattle/syndicate4
name = "Syndicate War Sphere 1"
/area/awaymission/spacebattle/syndicate5
name = "Syndicate War Sphere 2"
/area/awaymission/spacebattle/syndicate6
name = "Syndicate War Sphere 3"
/area/awaymission/spacebattle/syndicate7
name = "Syndicate Fighter"
/area/awaymission/spacebattle/secret
name = "Hidden Chamber"
//Snow Valley Areas//--
/area/awaymission/snowdin
name = "Snowdin Tundra Plains"
icon_state = "away"
requires_power = 0
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/snowdin/post
name = "Snowdin Outpost"
requires_power = 1
/area/awaymission/snowdin/igloo
name = "Snowdin Igloos"
icon_state = "away2"
/area/awaymission/snowdin/cave
name = "Snowdin Caves"
icon_state = "away2"
luminosity = 0
/area/awaymission/snowdin/base
name = "Snowdin Main Base"
icon_state = "away3"
requires_power = 1
/area/awaymission/snowdin/dungeon1
name = "Snowdin Depths"
icon_state = "away2"
luminosity = 0
/area/awaymission/snowdin/sekret
name = "Snowdin Operations"
icon_state = "away3"
requires_power = 1
/area/awaycontent
name = "space"
/area/awaycontent/a1
icon_state = "awaycontent1"
/area/awaycontent/a2
icon_state = "awaycontent2"
/area/awaycontent/a3
icon_state = "awaycontent3"
/area/awaycontent/a4
icon_state = "awaycontent4"
/area/awaycontent/a5
icon_state = "awaycontent5"
/area/awaycontent/a6
icon_state = "awaycontent6"
/area/awaycontent/a7
icon_state = "awaycontent7"
/area/awaycontent/a8
icon_state = "awaycontent8"
/area/awaycontent/a9
icon_state = "awaycontent9"
/area/awaycontent/a10
icon_state = "awaycontent10"
/area/awaycontent/a11
icon_state = "awaycontent11"
/area/awaycontent/a11
icon_state = "awaycontent12"
/area/awaycontent/a12
icon_state = "awaycontent13"
/area/awaycontent/a13
icon_state = "awaycontent14"
/area/awaycontent/a14
icon_state = "awaycontent14"
/area/awaycontent/a15
icon_state = "awaycontent15"
/area/awaycontent/a16
icon_state = "awaycontent16"
/area/awaycontent/a17
icon_state = "awaycontent17"
/area/awaycontent/a18
icon_state = "awaycontent18"
/area/awaycontent/a19
icon_state = "awaycontent19"
/area/awaycontent/a20
icon_state = "awaycontent20"
/area/awaycontent/a21
icon_state = "awaycontent21"
/area/awaycontent/a22
icon_state = "awaycontent22"
/area/awaycontent/a23
icon_state = "awaycontent23"
/area/awaycontent/a24
icon_state = "awaycontent24"
/area/awaycontent/a25
icon_state = "awaycontent25"
/area/awaycontent/a26
icon_state = "awaycontent26"
/area/awaycontent/a27
icon_state = "awaycontent27"
/area/awaycontent/a28
icon_state = "awaycontent28"
/area/awaycontent/a29
icon_state = "awaycontent29"
/area/awaycontent/a30
icon_state = "awaycontent30"
+134
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@@ -0,0 +1,134 @@
// CENTCOM
/area/centcom
name = "Centcom"
icon_state = "centcom"
requires_power = 0
has_gravity = 1
noteleport = 1
blob_allowed = 0 //Should go without saying, no blobs should take over centcom as a win condition.
flags = NONE
/area/centcom/control
name = "Centcom Docks"
/area/centcom/evac
name = "Centcom Recovery Ship"
/area/centcom/supply
name = "Centcom Supply Shuttle Dock"
/area/centcom/ferry
name = "Centcom Transport Shuttle Dock"
/area/centcom/prison
name = "Admin Prison"
/area/centcom/holding
name = "Holding Facility"
//THUNDERDOME
/area/tdome
name = "Thunderdome"
icon_state = "yellow"
requires_power = 0
has_gravity = 1
/area/tdome/arena
name = "Thunderdome Arena"
icon_state = "thunder"
/area/tdome/arena_source
name = "Thunderdome Arena Template"
icon_state = "thunder"
/area/tdome/tdome1
name = "Thunderdome (Team 1)"
icon_state = "green"
/area/tdome/tdome2
name = "Thunderdome (Team 2)"
icon_state = "green"
/area/tdome/tdomeadmin
name = "Thunderdome (Admin.)"
icon_state = "purple"
/area/tdome/tdomeobserve
name = "Thunderdome (Observer.)"
icon_state = "purple"
//ENEMY
//Wizard
/area/wizard_station
name = "Wizard's Den"
icon_state = "yellow"
requires_power = 0
has_gravity = 1
noteleport = 1
//Abductors
/area/abductor_ship
name = "Abductor Ship"
icon_state = "yellow"
requires_power = 0
noteleport = 1
has_gravity = 1
//Syndicates
/area/syndicate_mothership
name = "Syndicate Mothership"
icon_state = "syndie-ship"
requires_power = 0
has_gravity = 1
noteleport = 1
blob_allowed = 0 //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
/area/syndicate_mothership/control
name = "Syndicate Control Room"
icon_state = "syndie-control"
/area/syndicate_mothership/elite_squad
name = "Syndicate Elite Squad"
icon_state = "syndie-elite"
//CAPTURE THE FLAG
/area/ctf
name = "Capture the Flag"
icon_state = "yellow"
requires_power = 0
has_gravity = 1
/area/ctf/control_room
name = "Control Room A"
/area/ctf/control_room2
name = "Control Room B"
/area/ctf/central
name = "Central"
/area/ctf/main_hall
name = "Main Hall A"
/area/ctf/main_hall2
name = "Main Hall B"
/area/ctf/corridor
name = "Corridor A"
/area/ctf/corridor2
name = "Corridor B"
/area/ctf/flag_room
name = "Flag Room A"
/area/ctf/flag_room2
name = "Flag Room B"
+124
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@@ -0,0 +1,124 @@
//DERELICT
/area/derelict
name = "Derelict Station"
icon_state = "storage"
blob_allowed = 0 //Nope, no winning on the derelict as a blob. Gotta eat the station.
/area/derelict/hallway/primary
name = "Derelict Primary Hallway"
icon_state = "hallP"
/area/derelict/hallway/secondary
name = "Derelict Secondary Hallway"
icon_state = "hallS"
/area/derelict/arrival
name = "Derelict Arrival Centre"
icon_state = "yellow"
/area/derelict/storage/equipment
name = "Derelict Equipment Storage"
/area/derelict/storage/storage_access
name = "Derelict Storage Access"
/area/derelict/storage/engine_storage
name = "Derelict Engine Storage"
icon_state = "green"
/area/derelict/bridge
name = "Derelict Control Room"
icon_state = "bridge"
/area/derelict/secret
name = "Derelict Secret Room"
icon_state = "library"
/area/derelict/bridge/access
name = "Derelict Control Room Access"
icon_state = "auxstorage"
/area/derelict/bridge/ai_upload
name = "Derelict Computer Core"
icon_state = "ai"
/area/derelict/solar_control
name = "Derelict Solar Control"
icon_state = "engine"
/area/derelict/se_solar
name = "South East Solars"
icon_state = "engine"
/area/derelict/crew_quarters
name = "Derelict Crew Quarters"
icon_state = "fitness"
/area/derelict/medical
name = "Derelict Medbay"
icon_state = "medbay"
/area/derelict/medical/morgue
name = "Derelict Morgue"
icon_state = "morgue"
/area/derelict/medical/chapel
name = "Derelict Chapel"
icon_state = "chapel"
/area/derelict/teleporter
name = "Derelict Teleporter"
icon_state = "teleporter"
/area/derelict/eva
name = "Derelict EVA Storage"
icon_state = "eva"
/area/derelict/ship
name = "Abandoned Ship"
icon_state = "yellow"
/area/solar/derelict_starboard
name = "Derelict Starboard Solar Array"
icon_state = "panelsS"
/area/solar/derelict_aft
name = "Derelict Aft Solar Array"
icon_state = "yellow"
/area/derelict/singularity_engine
name = "Derelict Singularity Engine"
icon_state = "engine"
/area/derelict/gravity_generator
name = "Derelict Gravity Generator Room"
icon_state = "red"
/area/derelict/atmospherics
name = "Derelict Atmospherics"
icon_state = "red"
//DJSTATION
/area/djstation
name = "Ruskie DJ Station"
icon_state = "DJ"
has_gravity = 1
blob_allowed = 0 //Nope, no winning on the DJ station as a blob. Gotta eat the main station.
/area/djstation/solars
name = "DJ Station Solars"
icon_state = "DJ"
has_gravity = 1
//ABANDONED TELEPORTER
/area/AIsattele
name = "Abandoned Teleporter"
icon_state = "teleporter"
music = "signal"
ambientsounds = list('sound/ambience/ambimalf.ogg')
@@ -1,103 +1,103 @@
/area/holodeck
name = "Holodeck"
icon_state = "Holodeck"
luminosity = 1
lighting_use_dynamic = 0
flags = 0
var/obj/machinery/computer/holodeck/linked
var/restricted = 0 // if true, program goes on emag list
/*
Power tracking: Use the holodeck computer's power grid
Asserts are to avoid the inevitable infinite loops
*/
/area/holodeck/powered(var/chan)
if(!master.requires_power)
return 1
if(master.always_unpowered)
return 0
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.powered(chan)
/area/holodeck/usage(var/chan)
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.usage(chan)
/area/holodeck/addStaticPower(value, powerchannel)
if(!linked)
return
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.addStaticPower(value,powerchannel)
/area/holodeck/use_power(var/amount, var/chan)
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.use_power(amount,chan)
/*
This is the standard holodeck. It is intended to allow you to
blow off steam by doing stupid things like laying down, throwing
spheres at holes, or bludgeoning people.
*/
/area/holodeck/rec_center
name = "\improper Recreational Holodeck"
/area/holodeck/rec_center/offline
name = "Holodeck - Offline"
/area/holodeck/rec_center/court
name = "Holodeck - Empty Court"
/area/holodeck/rec_center/dodgeball
name = "Holodeck - Dodgeball Court"
/area/holodeck/rec_center/basketball
name = "Holodeck - Basketball Court"
/area/holodeck/rec_center/thunderdome
name = "Holodeck - Thunderdome Court"
/area/holodeck/rec_center/beach
name = "Holodeck - Beach"
/area/holodeck/rec_center/lounge
name = "Holodeck - Lounge"
/area/holodeck/rec_center/medical
name = "Holodeck - Emergency Medical"
/area/holodeck/rec_center/pet_lounge
name = "Holodeck - Pet Playground"
/area/holodeck/rec_center/winterwonderland
name = "Holodeck - Winter Wonderland"
// Bad programs
/area/holodeck/rec_center/burn
name = "Holodeck - Atmospheric Burn Test"
restricted = 1
/area/holodeck/rec_center/wildlife
name = "Holodeck - Wildlife Simulation"
restricted = 1
/area/holodeck/rec_center/bunker
name = "Holodeck - Holdout Bunker"
restricted = 1
/area/holodeck/rec_center/anthophila
name = "Holodeck - Anthophila"
/area/holodeck
name = "Holodeck"
icon_state = "Holodeck"
luminosity = 1
lighting_use_dynamic = 0
flags = 0
var/obj/machinery/computer/holodeck/linked
var/restricted = 0 // if true, program goes on emag list
/*
Power tracking: Use the holodeck computer's power grid
Asserts are to avoid the inevitable infinite loops
*/
/area/holodeck/powered(var/chan)
if(!master.requires_power)
return 1
if(master.always_unpowered)
return 0
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.powered(chan)
/area/holodeck/usage(var/chan)
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.usage(chan)
/area/holodeck/addStaticPower(value, powerchannel)
if(!linked)
return
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.addStaticPower(value,powerchannel)
/area/holodeck/use_power(var/amount, var/chan)
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.use_power(amount,chan)
/*
This is the standard holodeck. It is intended to allow you to
blow off steam by doing stupid things like laying down, throwing
spheres at holes, or bludgeoning people.
*/
/area/holodeck/rec_center
name = "\improper Recreational Holodeck"
/area/holodeck/rec_center/offline
name = "Holodeck - Offline"
/area/holodeck/rec_center/court
name = "Holodeck - Empty Court"
/area/holodeck/rec_center/dodgeball
name = "Holodeck - Dodgeball Court"
/area/holodeck/rec_center/basketball
name = "Holodeck - Basketball Court"
/area/holodeck/rec_center/thunderdome
name = "Holodeck - Thunderdome Court"
/area/holodeck/rec_center/beach
name = "Holodeck - Beach"
/area/holodeck/rec_center/lounge
name = "Holodeck - Lounge"
/area/holodeck/rec_center/medical
name = "Holodeck - Emergency Medical"
/area/holodeck/rec_center/pet_lounge
name = "Holodeck - Pet Playground"
/area/holodeck/rec_center/winterwonderland
name = "Holodeck - Winter Wonderland"
// Bad programs
/area/holodeck/rec_center/burn
name = "Holodeck - Atmospheric Burn Test"
restricted = 1
/area/holodeck/rec_center/wildlife
name = "Holodeck - Wildlife Simulation"
restricted = 1
/area/holodeck/rec_center/bunker
name = "Holodeck - Holdout Bunker"
restricted = 1
/area/holodeck/rec_center/anthophila
name = "Holodeck - Anthophila"
restricted = 1
@@ -1,79 +1,120 @@
/**********************Mine areas**************************/
/area/mine
icon_state = "mining"
has_gravity = 1
/area/mine/explored
name = "Mine"
icon_state = "explored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
outdoors = 1
ambientsounds = list('sound/ambience/ambimine.ogg')
flags = NONE
/area/mine/unexplored
name = "Mine"
icon_state = "unexplored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
outdoors = 1
ambientsounds = list('sound/ambience/ambimine.ogg')
flags = NONE
/area/mine/lobby
name = "Mining Station"
/area/mine/storage
name = "Mining Station Storage"
/area/mine/production
name = "Mining Station Starboard Wing"
icon_state = "mining_production"
/area/mine/abandoned
name = "Abandoned Mining Station"
/area/mine/living_quarters
name = "Mining Station Port Wing"
icon_state = "mining_living"
/area/mine/eva
name = "Mining Station EVA"
icon_state = "mining_eva"
/area/mine/maintenance
name = "Mining Station Communications"
/area/mine/cafeteria
name = "Mining station Cafeteria"
/area/mine/hydroponics
name = "Mining station Hydroponics"
/area/mine/sleeper
name = "Mining station Emergency Sleeper"
/area/mine/north_outpost
name = "North Mining Outpost"
/area/mine/west_outpost
name = "West Mining Outpost"
/area/mine/laborcamp
name = "Labor Camp"
/area/mine/laborcamp/security
name = "Labor Camp Security"
icon_state = "security"
/**********************Mine areas**************************/
/area/mine
icon_state = "mining"
has_gravity = 1
/area/mine/explored
name = "Mine"
icon_state = "explored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
outdoors = 1
ambientsounds = list('sound/ambience/ambimine.ogg')
flags = NONE
/area/mine/unexplored
name = "Mine"
icon_state = "unexplored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
outdoors = 1
ambientsounds = list('sound/ambience/ambimine.ogg')
flags = NONE
/area/mine/lobby
name = "Mining Station"
/area/mine/storage
name = "Mining Station Storage"
/area/mine/production
name = "Mining Station Starboard Wing"
icon_state = "mining_production"
/area/mine/abandoned
name = "Abandoned Mining Station"
/area/mine/living_quarters
name = "Mining Station Port Wing"
icon_state = "mining_living"
/area/mine/eva
name = "Mining Station EVA"
icon_state = "mining_eva"
/area/mine/maintenance
name = "Mining Station Communications"
/area/mine/cafeteria
name = "Mining station Cafeteria"
/area/mine/hydroponics
name = "Mining station Hydroponics"
/area/mine/sleeper
name = "Mining station Emergency Sleeper"
/area/mine/north_outpost
name = "North Mining Outpost"
/area/mine/west_outpost
name = "West Mining Outpost"
/area/mine/laborcamp
name = "Labor Camp"
/area/mine/laborcamp/security
name = "Labor Camp Security"
icon_state = "security"
/**********************Lavaland Areas**************************/
/area/lavaland
icon_state = "mining"
has_gravity = 1
/area/lavaland/surface
name = "Lavaland"
icon_state = "explored"
music = null
always_unpowered = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
requires_power = 1
ambientsounds = list('sound/ambience/ambilava.ogg')
/area/lavaland/underground
name = "Lavaland Caves"
icon_state = "unexplored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
ambientsounds = list('sound/ambience/ambilava.ogg')
/area/lavaland/surface/outdoors
name = "Lavaland Wastes"
outdoors = 1
/area/lavaland/surface/outdoors/explored
name = "Lavaland Labor Camp"
+130
View File
@@ -0,0 +1,130 @@
// Hell
/area/hell
name = "Hell Lobby"
//icon = "ICON FILENAME"
//icon_state = "NAME OF ICON"
requires_power = 0
music = "music/music.ogg"
/area/hell/trial1
name = "Hell Trial1"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
/area/hell/trial1
name = "Hell Trial2"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
/area/hell/trial1
name = "Hell Trial3"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
//Misc
/area/wreck/ai
name = "AI Chamber"
icon_state = "ai"
/area/wreck/main
name = "Wreck"
icon_state = "storage"
/area/wreck/engineering
name = "Power Room"
icon_state = "engine"
/area/wreck/bridge
name = "Bridge"
icon_state = "bridge"
/area/generic
name = "Unknown"
icon_state = "storage"
//PRISON
/area/prison
name = "Prison Station"
icon_state = "brig"
/area/prison/arrival_airlock
name = "Prison Station Airlock"
icon_state = "green"
requires_power = 0
/area/prison/control
name = "Prison Security Checkpoint"
icon_state = "security"
/area/prison/crew_quarters
name = "Prison Security Quarters"
icon_state = "security"
/area/prison/rec_room
name = "Prison Rec Room"
icon_state = "green"
/area/prison/closet
name = "Prison Supply Closet"
icon_state = "dk_yellow"
/area/prison/hallway/fore
name = "Prison Fore Hallway"
icon_state = "yellow"
/area/prison/hallway/aft
name = "Prison Aft Hallway"
icon_state = "yellow"
/area/prison/hallway/port
name = "Prison Port Hallway"
icon_state = "yellow"
/area/prison/hallway/starboard
name = "Prison Starboard Hallway"
icon_state = "yellow"
/area/prison/morgue
name = "Prison Morgue"
icon_state = "morgue"
ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
/area/prison/medical_research
name = "Prison Genetic Research"
icon_state = "medresearch"
/area/prison/medical
name = "Prison Medbay"
icon_state = "medbay"
/area/prison/solar
name = "Prison Solar Array"
icon_state = "storage"
requires_power = 0
/area/prison/podbay
name = "Prison Podbay"
icon_state = "dk_yellow"
/area/prison/solar_control
name = "Prison Solar Array Control"
icon_state = "dk_yellow"
/area/prison/solitary
name = "Solitary Confinement"
icon_state = "brig"
/area/prison/cell_block/A
name = "Prison Cell Block A"
icon_state = "brig"
/area/prison/cell_block/B
name = "Prison Cell Block B"
icon_state = "brig"
/area/prison/cell_block/C
name = "Prison Cell Block C"
icon_state = "brig"
@@ -31,12 +31,14 @@
/area/ruin/powered/golem_ship
name = "Free Golem Ship"
// Ruins of "onehalf" ship
/area/ruin/onehalf/hallway
name = "Hallway"
icon_state = "hallC"
/area/ruin/onehalf/drone_bay
name = "Mining Drone Bay"
icon_state = "engine"
@@ -49,6 +51,8 @@
name = "Bridge"
icon_state = "bridge"
/area/ruin/powered/dinner_for_two
name = "Dinner for Two"
@@ -59,6 +63,9 @@
name = "Aesthetic"
ambientsounds = list('sound/ambience/ambivapor1.ogg')
//Ruin of Hotel
/area/ruin/hotel
name = "Hotel"
@@ -99,6 +106,8 @@
name = "Hotel Staff Room"
icon_state = "crew_quarters"
/area/ruin/fakespace
icon_state = "space"
requires_power = 1
@@ -111,4 +120,80 @@
valid_territory = 0
outdoors = 1
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg',)
blob_allowed = 0
blob_allowed = 0
//Ruin of Derelict Oupost
/area/ruin/derelictoutpost
name = "Derelict Outpost"
icon_state = "green"
/area/ruin/derelictoutpost/cargostorage
name = "Derelict Outpost Cargo Storage"
icon_state = "storage"
/area/ruin/derelictoutpost/cargobay
name = "Derelict Outpost Cargo Bay"
icon_state = "quartstorage"
/area/ruin/derelictoutpost/powerstorage
name = "Derelict Outpost Power Storage"
icon_state = "engine_smes"
/area/ruin/derelictoutpost/dockedship
name = "Derelict Outpost Docked Ship"
icon_state = "red"
//Ruin of Space Bar
/area/ruin/powered/spacebar
name = "Space Bar"
icon_state = "yellow"
/area/ruin/powered/spacebar/bar
icon_state = "bar"
//Ruin of turretedoutpost
/area/ruin/turretedoutpost
name = "Turreted Outpost"
icon_state = "red"
//Ruin of old teleporter
/area/ruin/oldteleporter
name = "Old teleporter"
icon_state = "teleporter"
has_gravity = 0
//Ruin of mech transport
/area/ruin/powered/mechtransport
name = "Mech Transport"
icon_state = "green"
//Ruin of gas the lizard
/area/ruin/gasthelizard
name = "Gas the lizard"
//Ruin of Deep Storage
/area/ruin/deepstorage
name = "Deep Storage"
icon_state = "storage"
//Ruin of Abandoned Zoo
/area/ruin/abandonedzoo
name = "Abandoned Zoo"
icon_state = "green"
+57
View File
@@ -0,0 +1,57 @@
//These are shuttle areas; all subtypes are only used as teleportation markers, they have no actual function beyond that.
/area/shuttle
name = "Shuttle"
requires_power = 0
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
has_gravity = 1
valid_territory = 0
icon_state = "shuttle"
/area/shuttle/arrival
name = "Arrival Shuttle"
/area/shuttle/pod_1
name = "Escape Pod One"
/area/shuttle/pod_2
name = "Escape Pod Two"
/area/shuttle/pod_3
name = "Escape Pod Three"
/area/shuttle/pod_4
name = "Escape Pod Four"
/area/shuttle/mining
name = "Mining Shuttle"
blob_allowed = FALSE
/area/shuttle/labor
name = "Labor Camp Shuttle"
blob_allowed = FALSE
/area/shuttle/supply
name = "Supply Shuttle"
blob_allowed = FALSE
/area/shuttle/escape
name = "Emergency Shuttle"
/area/shuttle/transport
name = "Transport Shuttle"
blob_allowed = FALSE
/area/shuttle/syndicate
name = "Syndicate Infiltrator"
blob_allowed = FALSE
/area/shuttle/assault_pod
name = "Steel Rain"
blob_allowed = FALSE
/area/shuttle/abandoned
name = "Abandoned Ship"
blob_allowed = FALSE
+97
View File
@@ -0,0 +1,97 @@
/area/spacecontent
name = "space"
/area/spacecontent/a1
icon_state = "spacecontent1"
/area/spacecontent/a2
icon_state = "spacecontent2"
/area/spacecontent/a3
icon_state = "spacecontent3"
/area/spacecontent/a4
icon_state = "spacecontent4"
/area/spacecontent/a5
icon_state = "spacecontent5"
/area/spacecontent/a6
icon_state = "spacecontent6"
/area/spacecontent/a7
icon_state = "spacecontent7"
/area/spacecontent/a8
icon_state = "spacecontent8"
/area/spacecontent/a9
icon_state = "spacecontent9"
/area/spacecontent/a10
icon_state = "spacecontent10"
/area/spacecontent/a11
icon_state = "spacecontent11"
/area/spacecontent/a11
icon_state = "spacecontent12"
/area/spacecontent/a12
icon_state = "spacecontent13"
/area/spacecontent/a13
icon_state = "spacecontent14"
/area/spacecontent/a14
icon_state = "spacecontent14"
/area/spacecontent/a15
icon_state = "spacecontent15"
/area/spacecontent/a16
icon_state = "spacecontent16"
/area/spacecontent/a17
icon_state = "spacecontent17"
/area/spacecontent/a18
icon_state = "spacecontent18"
/area/spacecontent/a19
icon_state = "spacecontent19"
/area/spacecontent/a20
icon_state = "spacecontent20"
/area/spacecontent/a21
icon_state = "spacecontent21"
/area/spacecontent/a22
icon_state = "spacecontent22"
/area/spacecontent/a23
icon_state = "spacecontent23"
/area/spacecontent/a24
icon_state = "spacecontent24"
/area/spacecontent/a25
icon_state = "spacecontent25"
/area/spacecontent/a26
icon_state = "spacecontent26"
/area/spacecontent/a27
icon_state = "spacecontent27"
/area/spacecontent/a28
icon_state = "spacecontent28"
/area/spacecontent/a29
icon_state = "spacecontent29"
/area/spacecontent/a30
icon_state = "spacecontent30"
+1 -1
View File
@@ -166,7 +166,7 @@
var/list/L = list()
var/list/areaindex = list()
for(var/obj/item/device/radio/beacon/R in world)
for(var/obj/item/device/radio/beacon/R in teleportbeacons)
var/turf/T = get_turf(R)
if (!T)
continue
@@ -7,6 +7,14 @@
origin_tech = "bluespace=1"
dog_fashion = null
/obj/item/device/radio/beacon/New()
..()
teleportbeacons += src
/obj/item/device/radio/beacon/Destroy()
teleportbeacons.Remove(src)
return ..()
/obj/item/device/radio/beacon/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans)
return
@@ -60,7 +60,7 @@ Frequency:
if (sr)
src.temp += "<B>Located Beacons:</B><BR>"
for(var/obj/item/device/radio/beacon/W in world)
for(var/obj/item/device/radio/beacon/W in teleportbeacons)
if (W.frequency == src.frequency)
var/turf/tr = get_turf(W)
if (tr.z == sr.z && tr)
@@ -167,7 +167,7 @@ Frequency:
if(turfs.len)
L["None (Dangerous)"] = pick(turfs)
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
if (user.get_active_held_item() != src || user.incapacitated())
if (!t1 || user.get_active_held_item() != src || user.incapacitated())
return
if(active_portals >= 3)
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
@@ -554,41 +554,6 @@
new /obj/structure/barricade/security/ctf(get_turf(src))
qdel(src)
//Areas
/area/ctf
name = "Capture the Flag"
icon_state = "yellow"
requires_power = 0
has_gravity = 1
/area/ctf/control_room
name = "Control Room A"
/area/ctf/control_room2
name = "Control Room B"
/area/ctf/central
name = "Central"
/area/ctf/main_hall
name = "Main Hall A"
/area/ctf/main_hall2
name = "Main Hall B"
/area/ctf/corridor
name = "Corridor A"
/area/ctf/corridor2
name = "Corridor B"
/area/ctf/flag_room
name = "Flag Room A"
/area/ctf/flag_room2
name = "Flag Room B"
//Control Point
@@ -1,32 +1,3 @@
//Academy Areas
/area/awaymission/academy
name = "Academy Asteroids"
icon_state = "away"
/area/awaymission/academy/headmaster
name = "Academy Fore Block"
icon_state = "away1"
/area/awaymission/academy/classrooms
name = "Academy Classroom Block"
icon_state = "away2"
/area/awaymission/academy/academyaft
name = "Academy Ship Aft Block"
icon_state = "away3"
/area/awaymission/academy/academygate
name = "Academy Gateway"
icon_state = "away4"
/area/awaymission/academy/academycellar
name = "Academy Cellar"
icon_state = "away4"
/area/awaymission/academy/academyengine
name = "Academy Engine"
icon_state = "away4"
//Academy Items
@@ -1,21 +1,3 @@
/*Cabin areas*/
/area/awaymission/snowforest
name = "Snow Forest"
icon_state = "away"
requires_power = 0
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/cabin
name = "Cabin"
icon_state = "away2"
requires_power = 1
luminosity = 0
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/snowforest/lumbermill
name = "Lumbermill"
icon_state = "away3"
/obj/structure/firepit
name = "firepit"
@@ -1,22 +0,0 @@
//Packer Ship Areas
/area/awaymission/BMPship
name = "BMP Asteroids"
icon_state = "away"
luminosity = 0
/area/awaymission/BMPship/Aft
name = "Aft Block"
icon_state = "away1"
requires_power = 1
/area/awaymission/BMPship/Midship
name = "Midship Block"
icon_state = "away2"
requires_power = 1
/area/awaymission/BMPship/Fore
name = "Fore Block"
icon_state = "away3"
requires_power = 1
@@ -1,38 +1,4 @@
//centcomAway areas
/area/awaymission/centcomAway
name = "XCC-P5831"
icon_state = "away"
requires_power = 0
/area/awaymission/centcomAway/general
name = "XCC-P5831"
music = "music/ambigen3.ogg"
/area/awaymission/centcomAway/maint
name = "XCC-P5831 Maintenance"
icon_state = "away1"
music = "music/ambisin1.ogg"
/area/awaymission/centcomAway/thunderdome
name = "XCC-P5831 Thunderdome"
icon_state = "away2"
music = "music/ambisin2.ogg"
/area/awaymission/centcomAway/cafe
name = "XCC-P5831 Kitchen Arena"
icon_state = "away3"
music = "music/ambisin3.ogg"
/area/awaymission/centcomAway/courtroom
name = "XCC-P5831 Courtroom"
icon_state = "away4"
music = "music/ambisin4.ogg"
/area/awaymission/centcomAway/hangar
name = "XCC-P5831 Hangars"
icon_state = "away4"
music = "music/ambigen5.ogg"
//centcomAway items
@@ -1,19 +1,3 @@
//Challenge Areas
/area/awaymission/challenge/start
name = "Where Am I?"
icon_state = "away"
/area/awaymission/challenge/main
name = "Danger Room"
icon_state = "away1"
requires_power = 0
/area/awaymission/challenge/end
name = "Administration"
icon_state = "away2"
requires_power = 0
/obj/machinery/power/emitter/energycannon
name = "Energy Cannon"
@@ -1,64 +0,0 @@
//Research Base Areas//--
/area/awaymission/research
name = "Research Outpost"
icon_state = "away"
luminosity = 0
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/research/interior
name = "Research Inside"
requires_power = 1
icon_state = "away2"
/area/awaymission/research/interior/cryo
name = "Research Cryostasis Room"
icon_state = "medbay"
/area/awaymission/research/interior/clonestorage
name = "Research Clone Storage"
icon_state = "cloning"
/area/awaymission/research/interior/genetics
name = "Research Genetics Research"
icon_state = "genetics"
/area/awaymission/research/interior/engineering
name = "Research Engineering"
icon_state = "engine"
/area/awaymission/research/interior/security
name = "Research Security"
icon_state = "security"
/area/awaymission/research/interior/secure
name = "Research Secure Vault"
/area/awaymission/research/interior/maint
name = "Research Maintenance"
icon_state = "maintcentral"
/area/awaymission/research/interior/dorm
name = "Research Dorms"
icon_state = "Sleep"
/area/awaymission/research/interior/escapepods
name = "Research Escape Wing"
icon_state = "exit"
/area/awaymission/research/interior/gateway
name = "Research Gateway"
icon_state = "start"
/area/awaymission/research/interior/bathroom
name = "Research Bathrooms"
icon_state = "restrooms"
/area/awaymission/research/interior/medbay
name = "Research Medbay"
icon_state = "medbay"
/area/awaymission/research/exterior
name = "Research Exterior"
icon_state = "unknown"
@@ -1,39 +1,3 @@
//Snow Valley Areas//--
/area/awaymission/snowdin
name = "Snowdin Tundra Plains"
icon_state = "away"
requires_power = 0
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/snowdin/post
name = "Snowdin Outpost"
requires_power = 1
/area/awaymission/snowdin/igloo
name = "Snowdin Igloos"
icon_state = "away2"
/area/awaymission/snowdin/cave
name = "Snowdin Caves"
icon_state = "away2"
luminosity = 0
/area/awaymission/snowdin/base
name = "Snowdin Main Base"
icon_state = "away3"
requires_power = 1
/area/awaymission/snowdin/dungeon1
name = "Snowdin Depths"
icon_state = "away2"
luminosity = 0
/area/awaymission/snowdin/sekret
name = "Snowdin Operations"
icon_state = "away3"
requires_power = 1
//notes for lore or treasure hints wow//--
@@ -1,33 +0,0 @@
//Spacebattle Areas
/area/awaymission/spacebattle
name = "Space Battle"
icon_state = "away"
requires_power = 0
/area/awaymission/spacebattle/cruiser
name = "Nanotrasen Cruiser"
/area/awaymission/spacebattle/syndicate1
name = "Syndicate Assault Ship 1"
/area/awaymission/spacebattle/syndicate2
name = "Syndicate Assault Ship 2"
/area/awaymission/spacebattle/syndicate3
name = "Syndicate Assault Ship 3"
/area/awaymission/spacebattle/syndicate4
name = "Syndicate War Sphere 1"
/area/awaymission/spacebattle/syndicate5
name = "Syndicate War Sphere 2"
/area/awaymission/spacebattle/syndicate6
name = "Syndicate War Sphere 3"
/area/awaymission/spacebattle/syndicate7
name = "Syndicate Fighter"
/area/awaymission/spacebattle/secret
name = "Hidden Chamber"
@@ -7,7 +7,6 @@
* for anyone who wants to make their own stuff.
*
* Contains:
* Areas
* Landmarks
* Guns
* Safe code hints
@@ -15,29 +14,6 @@
* Modified Nar-Sie
*/
/*
* Areas
*/
//Gateroom gets its own APC specifically for the gate
/area/awaymission/gateroom
//Library, medbay, storage room
/area/awaymission/southblock
//Arrivals, security, hydroponics, shuttles (since they dont move, they dont need specific areas)
/area/awaymission/arrivalblock
//Crew quarters, cafeteria, chapel
/area/awaymission/midblock
//engineering, bridge (not really north but it doesnt really need its own APC)
/area/awaymission/northblock
//That massive research room
/area/awaymission/research
//Syndicate shuttle
/area/awaymission/syndishuttle
/*
@@ -4,36 +4,6 @@
* Meat Grinder
*/
//Wild West Areas
/area/awaymission/wwmines
name = "Wild West Mines"
icon_state = "away1"
luminosity = 1
requires_power = 0
/area/awaymission/wwgov
name = "Wild West Mansion"
icon_state = "away2"
luminosity = 1
requires_power = 0
/area/awaymission/wwrefine
name = "Wild West Refinery"
icon_state = "away3"
luminosity = 1
requires_power = 0
/area/awaymission/wwvault
name = "Wild West Vault"
icon_state = "away3"
luminosity = 0
/area/awaymission/wwvaultdoors
name = "Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
icon_state = "away2"
requires_power = 0
luminosity = 0
/*
* Wish Granter
+1 -1
View File
@@ -27,7 +27,7 @@
// Calculate new position (searches through beacons in world)
var/obj/item/device/radio/beacon/chosen
var/list/possible = list()
for(var/obj/item/device/radio/beacon/W in world)
for(var/obj/item/device/radio/beacon/W in teleportbeacons)
possible += W
if(possible.len > 0)
+2 -2
View File
@@ -81,7 +81,7 @@
var/list/destinations = list()
if(isgolem(user))
for(var/obj/item/device/radio/beacon/B in world)
for(var/obj/item/device/radio/beacon/B in teleportbeacons)
var/turf/T = get_turf(B)
if(istype(T.loc, /area/ruin/powered/golem_ship))
destinations += B
@@ -90,7 +90,7 @@
if(destinations.len)
return destinations
for(var/obj/item/device/radio/beacon/B in world)
for(var/obj/item/device/radio/beacon/B in teleportbeacons)
var/turf/T = get_turf(B)
if(T.z == ZLEVEL_STATION)
destinations += B
@@ -1,37 +0,0 @@
/**********************Lavaland Areas**************************/
/area/lavaland
icon_state = "mining"
has_gravity = 1
/area/lavaland/surface
name = "Lavaland"
icon_state = "explored"
music = null
always_unpowered = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
requires_power = 1
ambientsounds = list('sound/ambience/ambilava.ogg')
/area/lavaland/underground
name = "Lavaland Caves"
icon_state = "unexplored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
ambientsounds = list('sound/ambience/ambilava.ogg')
/area/lavaland/surface/outdoors
name = "Lavaland Wastes"
outdoors = 1
/area/lavaland/surface/outdoors/explored
name = "Lavaland Labor Camp"
+9 -6
View File
@@ -287,6 +287,15 @@
#include "code\game\area\ai_monitored.dm"
#include "code\game\area\areas.dm"
#include "code\game\area\Space_Station_13_areas.dm"
#include "code\game\area\areas\away_content.dm"
#include "code\game\area\areas\centcom.dm"
#include "code\game\area\areas\derelict.dm"
#include "code\game\area\areas\holodeck.dm"
#include "code\game\area\areas\mining.dm"
#include "code\game\area\areas\misc.dm"
#include "code\game\area\areas\ruins.dm"
#include "code\game\area\areas\shuttles.dm"
#include "code\game\area\areas\space_content.dm"
#include "code\game\gamemodes\antag_hud.dm"
#include "code\game\gamemodes\antag_spawner.dm"
#include "code\game\gamemodes\events.dm"
@@ -984,11 +993,9 @@
#include "code\modules\awaymissions\maploader\swapmaps.dm"
#include "code\modules\awaymissions\maploader\writer.dm"
#include "code\modules\awaymissions\mission_code\Academy.dm"
#include "code\modules\awaymissions\mission_code\blackmarketpackers.dm"
#include "code\modules\awaymissions\mission_code\Cabin.dm"
#include "code\modules\awaymissions\mission_code\centcomAway.dm"
#include "code\modules\awaymissions\mission_code\challenge.dm"
#include "code\modules\awaymissions\mission_code\researchbase.dm"
#include "code\modules\awaymissions\mission_code\snowdin.dm"
#include "code\modules\awaymissions\mission_code\spacebattle.dm"
#include "code\modules\awaymissions\mission_code\stationCollision.dm"
@@ -1198,7 +1205,6 @@
#include "code\modules\holiday\easter.dm"
#include "code\modules\holiday\holidays.dm"
#include "code\modules\holodeck\area_copy.dm"
#include "code\modules\holodeck\areas.dm"
#include "code\modules\holodeck\computer.dm"
#include "code\modules\holodeck\computer_funcs.dm"
#include "code\modules\holodeck\holo_effect.dm"
@@ -1278,7 +1284,6 @@
#include "code\modules\mining\machine_stacking.dm"
#include "code\modules\mining\machine_unloading.dm"
#include "code\modules\mining\machine_vending.dm"
#include "code\modules\mining\mine_areas.dm"
#include "code\modules\mining\mine_items.dm"
#include "code\modules\mining\minebot.dm"
#include "code\modules\mining\mint.dm"
@@ -1289,7 +1294,6 @@
#include "code\modules\mining\laborcamp\laborshuttle.dm"
#include "code\modules\mining\laborcamp\laborstacker.dm"
#include "code\modules\mining\lavaland\ash_flora.dm"
#include "code\modules\mining\lavaland\lavaland_areas.dm"
#include "code\modules\mining\lavaland\necropolis_chests.dm"
#include "code\modules\mining\lavaland\ruins\gym.dm"
#include "code\modules\mob\death.dm"
@@ -1793,7 +1797,6 @@
#include "code\modules\research\xenobiology\xenobio_camera.dm"
#include "code\modules\research\xenobiology\xenobiology.dm"
#include "code\modules\ruins\lavaland_ruin_code.dm"
#include "code\modules\ruins\ruin_areas.dm"
#include "code\modules\ruins\objects_and_mobs\ash_walker_den.dm"
#include "code\modules\ruins\objects_and_mobs\necropolis_gate.dm"
#include "code\modules\ruins\objects_and_mobs\ruin_mapping_aids.dm"