Allows wirecutters to cut through spider webs (#5796)

## About The Pull Request
It takes 1.5 seconds for the web to be cut with wirecutters.
## Why It's Good For The Game
If you've ever been on a station with the duct spider trait, or just
gotten unlucky and had a duct spider vent clog you'll know very quickly
how unfun it is to clean up spider webs. Especially when using a welding
tool costs 1u of fuel per web. Making it less painful to clean up webs
from unchecked duct spiders will make dealing with them a lot better.
## Proof Of Testing
See below.
<details>
<summary>Screenshots/Videos</summary>


https://github.com/user-attachments/assets/27289337-4a83-4333-a63f-956c73789080

</details>

## Changelog
🆑
balance: You can now cut through spider webs using wirecutters.
/🆑
This commit is contained in:
Alexis
2026-06-16 04:06:41 +02:00
committed by GitHub
parent 7e6d1ea9b4
commit c5fe0d97da
2 changed files with 7 additions and 0 deletions
@@ -0,0 +1,6 @@
/obj/structure/spider/stickyweb/wirecutter_act(mob/living/user, obj/item/tool)
. = ..()
if(tool.use_tool(src, user, 1.5 SECONDS, volume = 50))
if(QDELETED(src))
return
qdel(src)
+1
View File
@@ -9278,6 +9278,7 @@
#include "modular_zubbers\code\game\objects\effects\landmarks.dm"
#include "modular_zubbers\code\game\objects\effects\overlays.dm"
#include "modular_zubbers\code\game\objects\effects\shark_infested_waters.dm"
#include "modular_zubbers\code\game\objects\effects\spiderwebs.dm"
#include "modular_zubbers\code\game\objects\effects\decals\blood.dm"
#include "modular_zubbers\code\game\objects\effects\decals\cleanable.dm"
#include "modular_zubbers\code\game\objects\effects\decals\turfdecal\tilecoloring.dm"