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Some metastation map tweaks and plumbing tweaks (#92606)
## About The Pull Request Dorms bathroom is expanded by two tiles, so that the plumbing isn't in a wall anymore <img width="704" height="490" alt="image" src="https://github.com/user-attachments/assets/3805eb6b-50c8-4697-9840-0c0fe63e5949" /> Adds a small plumbing system to xenobiology. <img width="1067" height="381" alt="image" src="https://github.com/user-attachments/assets/218fe783-026c-4afe-ba96-d043b084ecef" /> Fixes and expands service plumbing system <img width="983" height="1046" alt="image" src="https://github.com/user-attachments/assets/20d5552d-669b-4368-a82a-99d7bb9e963f" /> Expands medbay plumbing system <img width="1022" height="678" alt="image" src="https://github.com/user-attachments/assets/3f178b93-f4bb-43b4-ad30-4c3124ea824a" /> Adds a small plumbing system to arrivals, and a secret wall to the abandoned theatre room <img width="403" height="521" alt="image" src="https://github.com/user-attachments/assets/70f79912-f22a-4188-9db7-e92d95edbf9e" /> Adds a small plumbing system to permabrig <img width="591" height="742" alt="image" src="https://github.com/user-attachments/assets/a2b7a858-8d26-446a-bd50-bcac254b398f" /> ## Why It's Good For The Game While sinks generate infinite water (slowy), we have a plumbing system in place so having more kitchen/shower appliances that use water connected to the system would not only fill them faster but would make more sense aswell ## Changelog 🆑 Ezel fix: fixes kitchen plumbing not being connected to any water source map: Adds and expands plumbing systems around metastation map: Increased the dorms bathroom a little bit /🆑
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