Nick c66502bdac Some metastation map tweaks and plumbing tweaks (#92606)
## About The Pull Request

Dorms bathroom is expanded by two tiles, so that the plumbing isn't in a
wall anymore
<img width="704" height="490" alt="image"
src="https://github.com/user-attachments/assets/3805eb6b-50c8-4697-9840-0c0fe63e5949"
/>

Adds a small plumbing system to xenobiology.
<img width="1067" height="381" alt="image"
src="https://github.com/user-attachments/assets/218fe783-026c-4afe-ba96-d043b084ecef"
/>

Fixes and expands service plumbing system
<img width="983" height="1046" alt="image"
src="https://github.com/user-attachments/assets/20d5552d-669b-4368-a82a-99d7bb9e963f"
/>

Expands medbay plumbing system
<img width="1022" height="678" alt="image"
src="https://github.com/user-attachments/assets/3f178b93-f4bb-43b4-ad30-4c3124ea824a"
/>

Adds a small plumbing system to arrivals, and a secret wall to the
abandoned theatre room
<img width="403" height="521" alt="image"
src="https://github.com/user-attachments/assets/70f79912-f22a-4188-9db7-e92d95edbf9e"
/>

Adds a small plumbing system to permabrig
<img width="591" height="742" alt="image"
src="https://github.com/user-attachments/assets/a2b7a858-8d26-446a-bd50-bcac254b398f"
/>


## Why It's Good For The Game

While sinks generate infinite water (slowy), we have a plumbing system
in place so having more kitchen/shower appliances that use water
connected to the system would not only fill them faster but would make
more sense aswell

## Changelog

🆑 Ezel
fix: fixes kitchen plumbing not being connected to any water source
map: Adds and expands plumbing systems around metastation
map: Increased the dorms bathroom a little bit
/🆑
2025-09-04 00:30:44 +00:00
2025-06-01 12:47:54 -07:00
2025-07-11 08:27:59 +02:00
2025-07-30 22:58:23 -06:00
2025-08-31 20:40:35 -07:00

/tg/station codebase

Build Status Percentage of issues still open Average time to resolve an issue Coverage

resentment technical debt forinfinityandbyond

Website Link
Website https://tgstation13.org
Code https://github.com/tgstation/tgstation
Server Config https://github.com/tgstation-operations/server-config
Wiki https://tgstation13.org/wiki/Main_Page
Codedocs https://codedocs.tgstation13.org/
/tg/station Discord https://tgstation13.org/phpBB/viewforum.php?f=60
Coderbus Discord https://discord.gg/Vh8TJp9

This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

All github inquiries (such as moderation actions) may be handled via the /tg/station discord #coding-general. Simply ping the @Maintainer role, following the guide on asking questions located in the channel description, with your issue!

DOWNLOADING

Downloading

Running a server

Maps and Away Missions

Compilation

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Getting started

For contribution guidelines refer to the Guides for Contributors.

For getting started (dev env, compilation) see the HackMD document here.

For overall design documentation see HackMD.

For lore, see Common Core.

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

Languages
DM 91.6%
TypeScript 5.5%
JavaScript 1.9%
Python 0.5%
SCSS 0.2%