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actually makes it so you can arm guncase evidence disposal bombs (#94015)
## About The Pull Request About what it says on the tin. I don't know how long it's been broken for but now you can finally use this as the funny explosive it was always meant to be. ## Why It's Good For The Game haha guncase go boom ## Changelog 🆑 fix: Makarov gun/ammo cases (the ones with the evil red S and the evidence disposal bomb) no longer require you to be stunned to arm the evidence disposal bomb. /🆑 Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
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@@ -122,7 +122,7 @@
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var/i_dont_even_think_once_about_blowing_stuff_up = tgui_alert(user, "Would you like to activate the evidence disposal bomb now?", "BYE BYE", list("Yes","No"))
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if(i_dont_even_think_once_about_blowing_stuff_up != "Yes" || currently_exploding || QDELETED(user) || QDELETED(src) || user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING))
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if(i_dont_even_think_once_about_blowing_stuff_up != "Yes" || currently_exploding || QDELETED(user) || QDELETED(src) || !user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING))
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return
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explosion_timer = addtimer(CALLBACK(src, PROC_REF(think_fast_chucklenuts)), 5 SECONDS, (TIMER_UNIQUE|TIMER_OVERRIDE))
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