actually makes it so you can arm guncase evidence disposal bombs (#94015)

## About The Pull Request
About what it says on the tin. I don't know how long it's been broken
for but now you can finally use this as the funny explosive it was
always meant to be.

## Why It's Good For The Game

haha guncase go boom

## Changelog

🆑
fix: Makarov gun/ammo cases (the ones with the evil red S and the
evidence disposal bomb) no longer require you to be stunned to arm the
evidence disposal bomb.
/🆑

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
This commit is contained in:
Hatterhat
2025-11-19 21:47:52 +01:00
committed by GitHub
co-authored by Hatterhat
parent 91ac99af5b
commit c695c13b77
@@ -122,7 +122,7 @@
var/i_dont_even_think_once_about_blowing_stuff_up = tgui_alert(user, "Would you like to activate the evidence disposal bomb now?", "BYE BYE", list("Yes","No"))
if(i_dont_even_think_once_about_blowing_stuff_up != "Yes" || currently_exploding || QDELETED(user) || QDELETED(src) || user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING))
if(i_dont_even_think_once_about_blowing_stuff_up != "Yes" || currently_exploding || QDELETED(user) || QDELETED(src) || !user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING))
return
explosion_timer = addtimer(CALLBACK(src, PROC_REF(think_fast_chucklenuts)), 5 SECONDS, (TIMER_UNIQUE|TIMER_OVERRIDE))