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[MIRROR] Refactors plane masters a bit and introduces plane master controllers (#3228)
* Refactors plane masters a bit and introduces plane master controllers (#56717) * plane master controllers * small adjustments * bro its a comment CHILL OUT * powerful * Refactors plane masters a bit and introduces plane master controllers Co-authored-by: Qustinnus <Floydje123@hotmail.com>
This commit is contained in:
@@ -155,3 +155,6 @@
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#define SPLASHSCREEN_LAYER 54
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#define SPLASHSCREEN_PLANE 54
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#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
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///Plane master controller keys
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#define PLANE_MASTERS_GAME "plane_masters_game"
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@@ -51,6 +51,9 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
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var/list/inv_slots[SLOTS_AMT] // /atom/movable/screen/inventory objects, ordered by their slot ID.
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var/list/hand_slots // /atom/movable/screen/inventory/hand objects, assoc list of "[held_index]" = object
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var/list/atom/movable/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object
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///Assoc list of controller groups, associated with key string group name with value of the plane master controller ref
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var/list/atom/movable/plane_master_controller/plane_master_controllers = list()
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var/atom/movable/screen/movable/action_button/hide_toggle/hide_actions_toggle
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var/action_buttons_hidden = FALSE
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@@ -82,6 +85,10 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
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plane_masters["[instance.plane]"] = instance
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instance.backdrop(mymob)
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for(var/mytype in subtypesof(/atom/movable/plane_master_controller))
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var/atom/movable/plane_master_controller/controller_instance = new mytype(src)
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plane_master_controllers[controller_instance.name] = controller_instance
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owner.overlay_fullscreen("see_through_darkness", /atom/movable/screen/fullscreen/see_through_darkness)
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/datum/hud/Destroy()
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@@ -115,6 +122,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
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combo_display = null
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QDEL_LIST_ASSOC_VAL(plane_masters)
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QDEL_LIST_ASSOC_VAL(plane_master_controllers)
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QDEL_LIST(screenoverlays)
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mymob = null
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@@ -37,10 +37,6 @@
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/floor/backdrop(mob/mymob)
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clear_filters()
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if(istype(mymob) && mymob.eye_blurry)
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add_filter("eye_blur", 1, gauss_blur_filter(clamp(mymob.eye_blurry * 0.1, 0.6, 3)))
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///Contains most things in the game world
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/atom/movable/screen/plane_master/game_world
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@@ -50,12 +46,8 @@
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/game_world/backdrop(mob/mymob)
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clear_filters()
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if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
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add_filter("AO", 1, drop_shadow_filter(x = 0, y = -2, size = 4, color = "#04080FAA"))
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if(istype(mymob) && mymob.eye_blurry)
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add_filter("eye_blur", 1, gauss_blur_filter(clamp(mymob.eye_blurry * 0.1, 0.6, 3)))
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///Contains all lighting objects
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/atom/movable/screen/plane_master/lighting
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79
code/_onclick/hud/plane_master_controller.dm
Normal file
79
code/_onclick/hud/plane_master_controller.dm
Normal file
@@ -0,0 +1,79 @@
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///Atom that manages and controls multiple planes. It's an atom so we can hook into add_filter etc. Multiple controllers can control one plane.
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/atom/movable/plane_master_controller
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///List of planes in this controllers control. Initially this is a normal list, but becomes an assoc list of plane numbers as strings | plane instance
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var/list/controlled_planes = list()
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///hud that owns this controller
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var/datum/hud/owner_hud
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///Ensures that all the planes are correctly in the controlled_planes list.
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/atom/movable/plane_master_controller/New(hud)
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. = ..()
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owner_hud = hud
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var/assoc_controlled_planes = list()
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for(var/i in controlled_planes)
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var/atom/movable/screen/plane_master/instance = owner_hud.plane_masters["[i]"]
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assoc_controlled_planes["[i]"] = instance
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controlled_planes = assoc_controlled_planes
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///Full override so we can just use filterrific
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/atom/movable/plane_master_controller/add_filter(name, priority, list/params)
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. = ..()
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for(var/i in controlled_planes)
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var/atom/movable/screen/plane_master/pm_iterator = controlled_planes[i]
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pm_iterator.add_filter(name, priority, params)
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///Full override so we can just use filterrific
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/atom/movable/plane_master_controller/remove_filter(name_or_names)
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. = ..()
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for(var/i in controlled_planes)
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var/atom/movable/screen/plane_master/pm_iterator = controlled_planes[i]
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pm_iterator.remove_filter(name_or_names)
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/atom/movable/plane_master_controller/update_filters()
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. = ..()
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for(var/i in controlled_planes)
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var/atom/movable/screen/plane_master/pm_iterator = controlled_planes[i]
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pm_iterator.update_filters()
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///Gets all filters for this controllers plane masters
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/atom/movable/plane_master_controller/proc/get_filters(name)
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. = list()
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for(var/i in controlled_planes)
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var/atom/movable/screen/plane_master/pm_iterator = controlled_planes[i]
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. += pm_iterator.get_filter(name)
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///Transitions all filters owned by this plane master controller
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/atom/movable/plane_master_controller/transition_filter(name, time, list/new_params, easing, loop)
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. = ..()
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for(var/i in controlled_planes)
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var/atom/movable/screen/plane_master/pm_iterator = controlled_planes[i]
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pm_iterator.transition_filter(name, time, new_params, easing, loop)
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///Full override so we can just use filterrific
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/atom/movable/plane_master_controller/add_atom_colour(coloration, colour_priority)
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. = ..()
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for(var/i in controlled_planes)
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var/atom/movable/screen/plane_master/pm_iterator = controlled_planes[i]
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pm_iterator.add_atom_colour(coloration, colour_priority)
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///Removes an instance of colour_type from the atom's atom_colours list
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/atom/movable/plane_master_controller/remove_atom_colour(colour_priority, coloration)
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. = ..()
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for(var/i in controlled_planes)
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var/atom/movable/screen/plane_master/pm_iterator = controlled_planes[i]
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pm_iterator.remove_atom_colour(colour_priority, coloration)
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///Resets the atom's color to null, and then sets it to the highest priority colour available
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/atom/movable/plane_master_controller/update_atom_colour()
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for(var/i in controlled_planes)
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var/atom/movable/screen/plane_master/pm_iterator = controlled_planes[i]
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pm_iterator.update_atom_colour()
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/atom/movable/plane_master_controller/game
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name = PLANE_MASTERS_GAME
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controlled_planes = list(FLOOR_PLANE, GAME_PLANE, LIGHTING_PLANE, EMISSIVE_PLANE, EMISSIVE_UNBLOCKABLE_PLANE)
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@@ -94,10 +94,11 @@
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/mob/proc/update_eye_blur()
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if(!client)
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return
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var/atom/movable/screen/plane_master/floor/OT = locate(/atom/movable/screen/plane_master/floor) in client.screen
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var/atom/movable/screen/plane_master/game_world/GW = locate(/atom/movable/screen/plane_master/game_world) in client.screen
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GW.backdrop(src)
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OT.backdrop(src)
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var/atom/movable/plane_master_controller/game_plane_master_controller = hud_used.plane_master_controllers[PLANE_MASTERS_GAME]
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if(eye_blurry)
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game_plane_master_controller.add_filter("eye_blur", 1, gauss_blur_filter(clamp(eye_blurry * 0.1, 0.6, 3)))
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else
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game_plane_master_controller.remove_filter("eye_blur")
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///Adjust the drugginess of a mob
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/mob/proc/adjust_drugginess(amount)
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@@ -808,18 +808,19 @@
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/datum/reagent/toxin/rotatium/on_mob_life(mob/living/carbon/M)
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if(M.hud_used)
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if(current_cycle >= 20 && current_cycle%20 == 0)
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var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
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var/atom/movable/plane_master_controller/pm_controller = M.hud_used.plane_master_controllers[PLANE_MASTERS_GAME]
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var/rotation = min(round(current_cycle/20), 89) // By this point the player is probably puking and quitting anyway
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for(var/whole_screen in screens)
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animate(whole_screen, transform = matrix(rotation, MATRIX_ROTATE), time = 5, easing = QUAD_EASING, loop = -1)
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for(var/key in pm_controller.controlled_planes)
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animate(pm_controller.controlled_planes[key], transform = matrix(rotation, MATRIX_ROTATE), time = 5, easing = QUAD_EASING, loop = -1)
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animate(transform = matrix(-rotation, MATRIX_ROTATE), time = 5, easing = QUAD_EASING)
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return ..()
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/datum/reagent/toxin/rotatium/on_mob_end_metabolize(mob/living/M)
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if(M?.hud_used)
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var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
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for(var/whole_screen in screens)
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animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
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var/atom/movable/plane_master_controller/pm_controller = M.hud_used.plane_master_controllers[PLANE_MASTERS_GAME]
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for(var/key in pm_controller.controlled_planes)
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animate(pm_controller.controlled_planes[key], transform = matrix(), time = 5, easing = QUAD_EASING)
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..()
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/datum/reagent/toxin/anacea
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@@ -277,6 +277,7 @@
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#include "code\_onclick\hud\parallax.dm"
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#include "code\_onclick\hud\picture_in_picture.dm"
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#include "code\_onclick\hud\plane_master.dm"
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#include "code\_onclick\hud\plane_master_controller.dm"
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#include "code\_onclick\hud\radial.dm"
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#include "code\_onclick\hud\radial_persistent.dm"
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#include "code\_onclick\hud\revenanthud.dm"
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