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(Non-modular) Removes the majority of Interdyne's snipers. (#449)
## About The Pull Request This removes the majority of Interdyne's sniper rifles. Only the Deck Officer will spawn with one. ## Why It's Good For The Game These snipers can literally two-shot ERT. The only way to deal with Interdyne, outside of bwoinking them, is to send a code red ERT. This will perhaps let me consider accepting Interdyne opfors. They are literally untouchable with the amount of snipers they're flooded with. It's either they lose access to the surrounding lavaland like on TG, or they lose access to most of their snipers. Miners are still weak to ballistics. The outside turrets shred still. Everyone still has Markov pistols. You can make combat mechs if things get too heated. ## Testing   ## Changelog 🆑 StrangeWeirdKitten balance: Removes all but one sniper from Interdyne /🆑
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@@ -318,7 +318,7 @@
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ears = /obj/item/radio/headset/syndicate/alt
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shoes = /obj/item/clothing/shoes/combat
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r_pocket = /obj/item/gun/ballistic/automatic/pistol
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r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle
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// r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle //Bubberstation Edit
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implants = list(/obj/item/implant/weapons_auth)
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id_trim = /datum/id_trim/syndicom/skyrat/interdyne //SKYRAT EDIT
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