(Non-modular) Removes the majority of Interdyne's snipers. (#449)

## About The Pull Request

This removes the majority of Interdyne's sniper rifles. Only the Deck
Officer will spawn with one.

## Why It's Good For The Game

These snipers can literally two-shot ERT. The only way to deal with
Interdyne, outside of bwoinking them, is to send a code red ERT. This
will perhaps let me consider accepting Interdyne opfors. They are
literally untouchable with the amount of snipers they're flooded with.
It's either they lose access to the surrounding lavaland like on TG, or
they lose access to most of their snipers. Miners are still weak to
ballistics. The outside turrets shred still. Everyone still has Markov
pistols. You can make combat mechs if things get too heated.

## Testing

![image](https://github.com/Bubberstation/Bubberstation/assets/95130227/fccb5b91-691d-4601-9372-ba9a17f3a494)

![image](https://github.com/Bubberstation/Bubberstation/assets/95130227/56139e48-5c23-4630-9f4c-4a0a0ec67bc3)

## Changelog

🆑 StrangeWeirdKitten
balance: Removes all but one sniper from Interdyne
/🆑
This commit is contained in:
StrangeWeirdKitten
2023-08-12 21:13:48 -04:00
committed by GitHub
parent 90c8523266
commit c81042599b
2 changed files with 2 additions and 1 deletions
@@ -318,7 +318,7 @@
ears = /obj/item/radio/headset/syndicate/alt
shoes = /obj/item/clothing/shoes/combat
r_pocket = /obj/item/gun/ballistic/automatic/pistol
r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle
// r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle //Bubberstation Edit
implants = list(/obj/item/implant/weapons_auth)
id_trim = /datum/id_trim/syndicom/skyrat/interdyne //SKYRAT EDIT