Merge pull request #10143 from AnturK/ditto

Adds Morph - non-ling shapeshifter
This commit is contained in:
Swag McYolosteinen
2015-07-13 18:00:21 +02:00
5 changed files with 253 additions and 1 deletions
@@ -189,7 +189,7 @@
/mob/living/simple_animal/hostile/adjustBruteLoss(var/damage)
..(damage)
if(!stat && search_objects < 3)//Not unconscious, and we don't ignore mobs
if(!client && !stat && search_objects < 3)//Not unconscious, and we don't ignore mobs
if(search_objects)//Turn off item searching and ignore whatever item we were looking at, we're more concerned with fight or flight
search_objects = 0
target = null
@@ -0,0 +1,214 @@
#define MORPH_COOLDOWN 50
/mob/living/simple_animal/hostile/morph
name = "Morph"
real_name = "Morph"
desc = "some amorphous blob"
speak_emote = list("gurgles")
emote_hear = list("gurgles")
icon = 'icons/mob/animal.dmi'
icon_state = "morph"
icon_living = "morph"
icon_dead = "morph_dead"
speed = 2
a_intent = "harm"
stop_automated_movement = 1
status_flags = CANPUSH
pass_flags = PASSTABLE
ventcrawler = 2
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxHealth = 150
health = 150
environment_smash = 1
melee_damage_lower = 30
melee_damage_upper = 30
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
idle_vision_range = 1 // Only attack when target is close
wander = 0
var/morphed = 0
var/atom/movable/form = null
var/morph_time = 0
/mob/living/simple_animal/hostile/morph/examine(mob/user)
if(morphed)
form.examine(user) // Refactor examine to return desc so it's static? Not sure if worth it
if(get_dist(user,src)<=3)
user << "<span class='notice'>Looks odd!</span>"
else
..()
return
/mob/living/simple_animal/hostile/morph/proc/allowed(var/atom/movable/A) // make it into property/proc ? not sure if worth it
if(istype(A,/obj/screen))
return 0
if(istype(A,/obj/singularity))
return 0
return 1
/mob/living/simple_animal/hostile/morph/ShiftClickOn(var/atom/movable/A)
if(morph_time <= world.time)
if(A == src)
restore()
return
if(istype(A) && allowed(A))
assume(A)
else
..()
/mob/living/simple_animal/hostile/morph/proc/assume(var/atom/movable/target)
morphed = 1
form = target
//anim(loc,src,'icons/mob/mob.dmi',,"morph",,src.dir) No effect better than shit effect
//Todo : update to .appearance once 508 hits
if(ishuman(target))
var/mob/living/carbon/human/H = target
overlays = H.get_overlays_copy(list(L_HAND_LAYER,R_HAND_LAYER))
else
overlays = target.overlays.Copy()
name = target.name
icon = target.icon
icon_state = target.icon_state
overlays = target.overlays
//Morphed is weaker
melee_damage_lower = 5
melee_damage_upper = 5
speed = 0
morph_time = world.time + MORPH_COOLDOWN
return
/mob/living/simple_animal/hostile/morph/proc/restore()
if(!morphed)
return
morphed = 0
form = null
//anim(loc,src,'icons/mob/mob.dmi',,"morph",,src.dir)
name = initial(name)
icon = initial(icon)
icon_state = initial(icon_state)
overlays.Cut()
//Baseline stats
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
speed = initial(speed)
morph_time = world.time + MORPH_COOLDOWN
return
/mob/living/simple_animal/hostile/morph/death()
if(morphed)
visible_message("<span class='danger'>The [src] dissolves!</span>")
restore()
//Dump eaten stuff
for(var/obj/O in src)
O.loc = loc
for(var/mob/M in src)
M.loc = loc
..(0)
return
/mob/living/simple_animal/hostile/morph/Aggro() // automated only
..()
restore()
/mob/living/simple_animal/hostile/morph/LoseAggro()
vision_range = idle_vision_range
/mob/living/simple_animal/hostile/morph/AIShouldSleep()
. = ..()
if(.)
var/list/things = list()
for(var/atom/movable/A in view(src))
if(allowed(A))
things += A
var/atom/movable/T = pick(things)
assume(T)
/mob/living/simple_animal/hostile/morph/can_track(mob/living/user)
if(morphed)
return 0
return ..()
/mob/living/simple_animal/hostile/morph/AttackingTarget()
if(isliving(target)) // Eat Corpses to regen health
var/mob/living/L = target
if(L.stat == DEAD)
if(do_after(src, 30, target = L))
visible_message("<span class='warning'>[src] swallows the [target] whole!</span>")
L.loc = src
adjustBruteLoss(-50)
return
if(istype(target,/obj/item)) // Eat items just to be annoying
var/obj/item/I = target
if(!I.anchored)
if(do_after(src,20, target = I))
visible_message("<span class='warning'>[src] swallows the [target] whole!</span>")
I.loc = src
return
target.attack_animal(src)
//Spawn Event
/datum/round_event_control/morph
name = "Spawn Morph"
typepath = /datum/round_event/morph
weight = 0 //Admin only
max_occurrences = 1
/datum/round_event/morph
var/key_of_morph
/datum/round_event/morph/proc/get_morph(var/end_if_fail = 0)
key_of_morph = null
if(!key_of_morph)
var/list/candidates = get_candidates(BE_ALIEN)
if(!candidates.len)
if(end_if_fail)
return 0
return find_morph()
var/client/C = pick(candidates)
key_of_morph = C.key
if(!key_of_morph)
if(end_if_fail)
return 0
return find_morph()
var/datum/mind/player_mind = new /datum/mind(key_of_morph)
player_mind.active = 1
if(!xeno_spawn)
return find_morph()
var/mob/living/simple_animal/hostile/morph/S = new /mob/living/simple_animal/hostile/morph(pick(xeno_spawn))
player_mind.transfer_to(S)
player_mind.assigned_role = "Morph"
player_mind.special_role = "Morph"
ticker.mode.traitors |= player_mind
S << "<B>You are a Morph, a shapeshifting alien creature.</B><br>You can assume the shape of anything in sight by Shift-Clicking it.<br> You can only transform every 5 seconds.<br> To return to your basic form Shift-Click on yourself."
message_admins("[key_of_morph] has been made into Morph by an event.")
log_game("[key_of_morph] was spawned as a Morph by an event.")
return 1
/datum/round_event/morph/start()
get_morph()
/datum/round_event/morph/proc/find_morph()
message_admins("Attempted to spawn a Morph but there was no players available. Will try again momentarily.")
spawn(50)
if(get_morph(1))
message_admins("Situation has been resolved, [key_of_morph] has been spawned as a Morph.")
log_game("[key_of_morph] was spawned as a Morph by an event.")
return 0
message_admins("Unfortunately, no candidates were available for becoming a Morph. Shutting down.")
return kill()
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@@ -0,0 +1,37 @@
################################
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#
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#
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# When it is, any changes listed below will disappear.
#
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# bugfix
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#################################
# Your name.
author: AnturK
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "New species of mimic was spotted in the wilderness of space. Watch out!"
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@@ -1253,6 +1253,7 @@
#include "code\modules\mob\living\simple_animal\hostile\retaliate\bat.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\clown.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm"
#include "code\modules\mob\living\simple_animal\morph\morph.dm"
#include "code\modules\mob\living\simple_animal\revenant\revenant.dm"
#include "code\modules\mob\living\simple_animal\revenant\revenant_abilities.dm"
#include "code\modules\mob\living\simple_animal\revenant\revenant_spawn_event.dm"