Fixes shaft miner and assistant outfit subtypes using incorrect pda_slot (#96140)

## About The Pull Request

Might want to unit test for this but I'm not sure exactly how to do so
without potentially running into edge cases with weirder outfits

## Changelog
🆑
fix: Pre-equipped shaft miners and handyman assistants now start with
imprinted PDAs like the rest of the job outfits.
/🆑
This commit is contained in:
SmArtKar
2026-05-19 08:48:52 +02:00
committed by GitHub
parent 3f523d6d94
commit c8a5a3d321
2 changed files with 2 additions and 0 deletions
@@ -168,6 +168,7 @@
head = /obj/item/clothing/head/utility/hardhat
uniform = /obj/item/clothing/under/color/yellow
l_pocket = /obj/item/modular_computer/pda/assistant
pda_slot = ITEM_SLOT_LPOCKET
outfit_weight = 6
@@ -96,6 +96,7 @@
l_pocket = /obj/item/modular_computer/pda/shaftminer
r_pocket = /obj/item/extinguisher/mini
belt = /obj/item/storage/belt/mining/healing
pda_slot = ITEM_SLOT_LPOCKET
/datum/outfit/job/miner/equipped/combat/post_equip(mob/living/carbon/human/miner, visuals_only = FALSE)
. = ..()