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Fixes shaft miner and assistant outfit subtypes using incorrect pda_slot (#96140)
## About The Pull Request Might want to unit test for this but I'm not sure exactly how to do so without potentially running into edge cases with weirder outfits ## Changelog 🆑 fix: Pre-equipped shaft miners and handyman assistants now start with imprinted PDAs like the rest of the job outfits. /🆑
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@@ -168,6 +168,7 @@
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head = /obj/item/clothing/head/utility/hardhat
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uniform = /obj/item/clothing/under/color/yellow
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l_pocket = /obj/item/modular_computer/pda/assistant
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pda_slot = ITEM_SLOT_LPOCKET
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outfit_weight = 6
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@@ -96,6 +96,7 @@
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l_pocket = /obj/item/modular_computer/pda/shaftminer
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r_pocket = /obj/item/extinguisher/mini
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belt = /obj/item/storage/belt/mining/healing
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pda_slot = ITEM_SLOT_LPOCKET
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/datum/outfit/job/miner/equipped/combat/post_equip(mob/living/carbon/human/miner, visuals_only = FALSE)
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. = ..()
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