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Reverting accidental changes.
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@@ -30,7 +30,6 @@
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var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
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magichead.canremove = 0 //curses!
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magichead.unacidable = 1 //our gift will be with them forever
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magichead.flags_inv = null //so you can still see their face
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magichead.voicechange = 1 //NEEEEIIGHH
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target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
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@@ -18,11 +18,10 @@
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if(contract.used)
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user << "The contract has been used, you can't get your points back now."
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else
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user.drop_item()
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user << "You feed the contract back into the spellbook, refunding your points."
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src.max_uses++
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src.uses++
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del(O)
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del (O)
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