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Remove sleep() from hydroponics.dm (#57344)
remove sleep() from a couple of hydroponic procs, use addtimer and callbacks instead, closes #56435
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@@ -434,10 +434,8 @@
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harvest = FALSE
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weedlevel = 0 // Reset
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sleep(5) // Wait a while
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update_appearance()
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visible_message("<span class='warning'>[oldPlantName] suddenly mutates into [myseed.plantname]!</span>")
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TRAY_NAME_UPDATE
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var/message = "<span class='warning'>[oldPlantName] suddenly mutates into [myseed.plantname]!</span>"
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addtimer(CALLBACK(src, .proc/after_mutation, message), 0.5 SECONDS)
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/obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent instead. Mind you, this pretty much destroys the old plant
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if( weedlevel > 5 )
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@@ -454,13 +452,17 @@
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harvest = FALSE
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weedlevel = 0 // Reset
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sleep(5) // Wait a while
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update_appearance()
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visible_message("<span class='warning'>The mutated weeds in [src] spawn some [myseed.plantname]!</span>")
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TRAY_NAME_UPDATE
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var/message = "<span class='warning'>The mutated weeds in [src] spawn some [myseed.plantname]!</span>"
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addtimer(CALLBACK(src, .proc/after_mutation, message), 0.5 SECONDS)
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else
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to_chat(usr, "<span class='warning'>The few weeds in [src] seem to react, but only for a moment...</span>")
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/**
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* Called after plant mutation, update the appearance of the tray content and send a visible_message()
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*/
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/obj/machinery/hydroponics/proc/after_mutation(message)
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update_appearance()
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visible_message(message)
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TRAY_NAME_UPDATE
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/**
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* Plant Death Proc.
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* Cleans up various stats for the plant upon death, including pests, harvestability, and plant health.
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