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Fixes being able to move certain spawnpoints (#25135)
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@@ -15,10 +15,18 @@
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var/item_chair = /obj/item/chair // if null it can't be picked up
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layer = OBJ_LAYER
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/obj/structure/chair/Initialize()
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..()
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if(!anchored) //why would you put these on the shuttle?
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addtimer(CALLBACK(src, .proc/RemoveFromLatejoin), 0)
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/obj/structure/chair/Destroy()
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latejoin -= src //These may be here due to the arrivals shuttle
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RemoveFromLatejoin()
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return ..()
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/obj/structure/chair/proc/RemoveFromLatejoin()
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latejoin -= src //These may be here due to the arrivals shuttle
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/obj/structure/chair/deconstruct()
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// If we have materials, and don't have the NOCONSTRUCT flag
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if(buildstacktype && (!(flags & NODECONSTRUCT)))
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