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Automatic changelog compile [ci skip]
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@@ -1,4 +0,0 @@
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author: "Absolucy"
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delete-after: True
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changes:
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- admin: "View Variables can now properly view alists, altho it cannot edit them."
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@@ -1,5 +0,0 @@
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author: "timothymtorres"
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delete-after: True
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changes:
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- rscadd: "To help cover budget expenses, NT has redesigned and installed new slot machines that are themed by department. Slot machines can also be linked to bank accounts via ID cards or department budget cards. NT takes a 40% cut of profit to payout major jackpots and bonus spins. Please gamble responsibly."
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- map: "Replaced all slot machines with slot machine random spawners. Added syndicate slot machines to Syndicate bases and nuke outposts."
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@@ -1,4 +0,0 @@
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author: "lelandkemble"
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delete-after: True
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changes:
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- bugfix: "HUDs are now visible when looking up a floor, as well as by AIS and camera consoles on lower floors."
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@@ -1,5 +0,0 @@
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author: "JohnFulpWillard"
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delete-after: True
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changes:
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- bugfix: "The Combat indicator will now properly move back to its original location when using F12."
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- bugfix: "Sleep icon now appears again & rest icon now respects \"Toggle Hotkeys button\" mode."
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- rscdel: "Zero-gravity drifting is no longer affected by inertia, ie it has been reverted to what it once was."
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@@ -1,4 +0,0 @@
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author: "Absolucy"
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delete-after: True
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changes:
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- bugfix: "Ascended Void heretics now properly play the deflect sound when deflecting projectiles."
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@@ -1,7 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- rscadd: "Walking in snow or sand leaves behind prints. You can examine the turf to see what left the prints, like with bloodprints."
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- rscadd: "Snowstorms or sandstorms clear away any footprints left behind in the snow or sand."
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- rscadd: "Some equipment or effects, like skis or snowshoes, prevent you from leaving prints in the snow."
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- rscadd: "You can fill in snowprints with snow."
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@@ -1,5 +0,0 @@
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author: "ArcaneMusic"
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delete-after: True
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changes:
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- qol: "The pneumatic cannon's examine will now show the contents of the cannon loaded."
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- bugfix: "You may now place a pneumatic cannon (and the clown's pie cannon!) onto tables."
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@@ -1,4 +0,0 @@
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author: "lelandkemble"
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delete-after: True
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changes:
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- bugfix: "Three cult abilities no longer runtime"
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@@ -1,4 +0,0 @@
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author: "lelandkemble"
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delete-after: True
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changes:
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- bugfix: "Wheelys dont turn you when you kick them out"
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@@ -9,16 +9,50 @@
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- bugfix: You can no longer put everything other than a fish gene into a fish gene
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gun
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2026-04-03:
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Absolucy:
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- bugfix: Ascended Void heretics now properly play the deflect sound when deflecting
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projectiles.
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- admin: View Variables can now properly view alists, altho it cannot edit them.
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ArcaneMusic:
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- qol: The pneumatic cannon's examine will now show the contents of the cannon loaded.
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- bugfix: You may now place a pneumatic cannon (and the clown's pie cannon!) onto
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tables.
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Hatterhat:
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- balance: Upgraded hydroponics trays now have reduced power draw with improved
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parts, in the wake of complaints from both engineering and botanical staff regarding
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exponentially increased short circuit frequency (and associated energy waste)
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in affected tray basins.
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JohnFulpWillard:
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- bugfix: The Combat indicator will now properly move back to its original location
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when using F12.
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- bugfix: Sleep icon now appears again & rest icon now respects "Toggle Hotkeys
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button" mode.
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Melbert:
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- bugfix: Fixes wizard, cult, nukies, revs, and malf being unable to be selected
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for roundstart antag (yes, you read that right)
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- rscadd: Walking in snow or sand leaves behind prints. You can examine the turf
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to see what left the prints, like with bloodprints.
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- rscadd: Snowstorms or sandstorms clear away any footprints left behind in the
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snow or sand.
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- rscadd: Some equipment or effects, like skis or snowshoes, prevent you from leaving
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prints in the snow.
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- rscadd: You can fill in snowprints with snow.
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- rscdel: Zero-gravity drifting is no longer affected by inertia, ie it has been
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reverted to what it once was.
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SmArtKar:
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- qol: Non-aliens with an implanted plasma vessel now see their plasma level in
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their HUD instead of just the stat panel
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- refactor: Refactored the entirety of HUD management code, report if anything breaks!
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- bugfix: FOV blockers no longer harddel
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lelandkemble:
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- bugfix: Wheelys dont turn you when you kick them out
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- bugfix: Three cult abilities no longer runtime
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- bugfix: HUDs are now visible when looking up a floor, as well as by AIS and camera
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consoles on lower floors.
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timothymtorres:
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- rscadd: To help cover budget expenses, NT has redesigned and installed new slot
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machines that are themed by department. Slot machines can also be linked to
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bank accounts via ID cards or department budget cards. NT takes a 40% cut of
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profit to payout major jackpots and bonus spins. Please gamble responsibly.
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- map: Replaced all slot machines with slot machine random spawners. Added syndicate
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slot machines to Syndicate bases and nuke outposts.
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