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Removes useless commented-out what-if code from the 1970s
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@@ -36,8 +36,6 @@
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if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
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GLOB._preloader.load(src)
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//. = ..() //uncomment if you are dumb enough to add a /datum/New() proc
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var/do_initialize = SSatoms.initialized
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if(do_initialize > INITIALIZATION_INSSATOMS)
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args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
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@@ -55,14 +55,6 @@ Borg Hypospray
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//update_icon()
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return 1
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// Purely for testing purposes I swear~ //don't lie to me
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/*
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/obj/item/reagent_containers/borghypo/verb/add_cyanide()
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set src in world
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add_reagent("cyanide")
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*/
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// Use this to add more chemicals for the borghypo to produce.
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/obj/item/reagent_containers/borghypo/proc/add_reagent(reagent)
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reagent_ids |= reagent
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@@ -124,19 +124,6 @@
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build_path = /obj/item/grenade/chem_grenade/pyro
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category = list("Weapons")
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/* // Currently commented out, because it has no worthwhile useage yet.
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/datum/design/cryo_grenade
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name = "Cryo Grenade"
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desc = "An advanced grenade that rapidly cools its contents upon detonation."
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id = "cryo_Grenade"
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req_tech = list("combat" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
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build_path = /obj/item/grenade/chem_grenade/cryo
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category = list("Weapons")
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*/
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/datum/design/adv_grenade
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name = "Advanced Release Grenade"
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desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
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