more icons for stuff, nightvision for aliens with hud icon button and toggle verb

This commit is contained in:
Hornygranny
2014-08-27 15:16:28 -07:00
parent 2602aeebc8
commit ca77a4e31d
14 changed files with 52 additions and 36 deletions
+1
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@@ -80,6 +80,7 @@
#define ui_alien_toxin "EAST-1:28,CENTER+5:25"
#define ui_alien_fire "EAST-1:28,CENTER+4:25"
#define ui_alien_oxygen "EAST-1:28,CENTER+3:25"
#define ui_alien_nightvision "EAST-1:28,CENTER+2:25"
//Middle right (status indicators)
#define ui_nutrition "EAST-1:28,CENTER-3:11"
+7 -1
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@@ -142,6 +142,12 @@
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_alien_health
nightvisionicon = new /obj/screen()
nightvisionicon.icon ='icons/mob/screen_alien.dmi'
nightvisionicon.icon_state = "nightvision1"
nightvisionicon.name = "nightvision"
nightvisionicon.screen_loc = ui_alien_nightvision
alien_plasma_display = new /obj/screen()
alien_plasma_display.icon = 'icons/mob/screen_gen.dmi'
alien_plasma_display.icon_state = "power_display2"
@@ -168,6 +174,6 @@
mymob.client.screen = null
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, alien_plasma_display, mymob.pullin, mymob.blind, mymob.flash) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, nightvisionicon, alien_plasma_display, mymob.pullin, mymob.blind, mymob.flash) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += adding + other
+7 -1
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@@ -48,6 +48,12 @@
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_alien_health
nightvisionicon = new /obj/screen()
nightvisionicon.icon ='icons/mob/screen_alien.dmi'
nightvisionicon.icon_state = "nightvision1"
nightvisionicon.name = "nightvision"
nightvisionicon.screen_loc = ui_alien_nightvision
mymob.pullin = new /obj/screen()
mymob.pullin.icon = 'icons/mob/screen_alien.dmi'
mymob.pullin.icon_state = "pull0"
@@ -74,5 +80,5 @@
mymob.client.screen = null
mymob.client.screen += list( mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += list( mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, nightvisionicon, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += adding + other
+1
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@@ -100,6 +100,7 @@ var/datum/global_hud/global_hud = new()
var/obj/screen/blobpwrdisplay
var/obj/screen/blobhealthdisplay
var/obj/screen/alien_plasma_display
var/obj/screen/nightvisionicon
var/obj/screen/r_hand_hud_object
var/obj/screen/l_hand_hud_object
var/obj/screen/action_intent
+4 -1
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@@ -366,7 +366,10 @@
else if(isrobot(usr))
var/mob/living/silicon/robot/R = usr
R.aicamera.viewpictures()
if("nightvision")
if(isalien(usr))
var/mob/living/carbon/alien/humanoid/A = usr
A.nightvisiontoggle()
else
return 0
return 1
@@ -249,25 +249,3 @@
for(var/i = 1, i <= oreAmount, i++)
new/obj/item/stack/sheet/mineral/wood(get_turf(src))
qdel(src)
/obj/structure/mineral_door/resin
mineralType = "resin"
hardness = 1
close_delay = 100
openSound = 'sound/effects/attackblob.ogg'
closeSound = 'sound/effects/attackblob.ogg'
/obj/structure/mineral_door/resin/TryToSwitchState(atom/user)
if(isalien(user))
return ..()
/obj/structure/mineral_door/resin/Dismantle(devastated = 0)
qdel(src)
/obj/structure/mineral_door/resin/CheckHardness()
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
..()
/obj/structure/mineral_door/resin/BlockSuperconductivity()
if(opacity)
return 1
@@ -12,7 +12,6 @@
"<span class='notice'>[user.name] pulls [buckled_mob.name] free from the sticky nest!</span>",\
"[user.name] pulls you free from the gelatinous resin.",\
"You hear squelching...")
buckled_mob.pixel_y = 0
unbuckle()
/obj/structure/stool/bed/nest/unbuckle_myself(mob/user as mob)
@@ -22,7 +21,6 @@
"You hear squelching...")
spawn(600)
if(user && buckled_mob && user.buckled == src)
buckled_mob.pixel_y = 0
unbuckle()
/obj/structure/stool/bed/nest/buckle_mob(mob/M as mob, mob/user as mob)
@@ -47,11 +45,15 @@
M.loc = src.loc
M.dir = src.dir
M.update_canmove()
M.pixel_y = 6
src.buckled_mob = M
src.add_fingerprint(user)
src.overlays += image('icons/mob/alien.dmi', "nestoverlay", layer=6)
return
/obj/structure/stool/bed/nest/unbuckle()
overlays.Cut()
..()
/obj/structure/stool/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob)
var/aforce = W.force
health = max(0, health - aforce)
@@ -33,7 +33,6 @@
var/heat_protection = 0.5
/mob/living/carbon/alien/New()
verbs += /mob/living/proc/mob_sleep
verbs += /mob/living/proc/lay_down
@@ -142,10 +142,10 @@ Doesn't work on other aliens/AI.*/
set desc = "Secrete tough malleable resin."
set category = "Alien"
if(powerc(75))
if(powerc(55))
var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin wall","resin membrane","resin nest") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist
if(!choice || !powerc(75)) return
adjustToxLoss(-75)
if(!choice || !powerc(55)) return
adjustToxLoss(-55)
src << "<span class='userdanger'>You shape a [choice].</span>"
for(var/mob/O in viewers(src, null))
O.show_message(text("<span class='userdanger'>[src] vomits up a thick purple substance and begins to shape it!</span>"), 1)
@@ -170,4 +170,19 @@ Doesn't work on other aliens/AI.*/
A.loc = loc
//Paralyse(10)
src.visible_message("<span class='alertealien'>[src] hurls out the contents of their stomach!</span>")
return
return
/mob/living/carbon/alien/humanoid/verb/nightvisiontoggle()
set name = "Toggle Night Vision"
set category = "Alien"
if(nightvision == 0)
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
nightvision = 1
hud_used.nightvisionicon.icon_state = "nightvision1"
else if(nightvision == 1)
see_in_dark = 4
see_invisible = 45
nightvision = 0
hud_used.nightvisionicon.icon_state = "nightvision0"
@@ -5,6 +5,7 @@
var/obj/item/l_store = null
var/caste = ""
update_icon = 1
var/nightvision = 1
//This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/New()
@@ -389,8 +389,12 @@
sight |= SEE_MOBS
sight &= ~SEE_TURFS
sight &= ~SEE_OBJS
see_in_dark = 4
see_invisible = SEE_INVISIBLE_LEVEL_TWO
if(nightvision)
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
else if(!nightvision)
see_in_dark = 4
see_invisible = 45
if(see_override)
see_invisible = see_override
@@ -22,7 +22,7 @@
break
real_name = src.name
verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin,/mob/living/carbon/alien/humanoid/proc/resin)
verbs.Add(/mob/living/carbon/alien/humanoid/proc/corrosive_acid,/mob/living/carbon/alien/humanoid/proc/neurotoxin,/mob/living/carbon/alien/humanoid/proc/resin,/mob/living/carbon/alien/humanoid/verb/nightvisiontoggle)
..()
/mob/living/carbon/alien/humanoid/queen/handle_regular_hud_updates()
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