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Merge pull request #8552 from Jordie0608/togetwiththetimesyouwillfirsthaveotfindthem
Removes old player panel
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@@ -20,7 +20,6 @@ var/list/admin_verbs_default = list(
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/client/proc/stop_sounds
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)
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var/list/admin_verbs_admin = list(
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/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
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/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
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/client/proc/invisimin, /*allows our mob to go invisible/visible*/
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// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
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@@ -325,17 +324,8 @@ var/list/admin_verbs_hideable = list(
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mob.invisibility = INVISIBILITY_OBSERVER
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mob << "<span class='adminnotice'><b>Invisimin on. You are now as invisible as a ghost.</b></span>"
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/client/proc/player_panel()
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set name = "Player Panel"
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set category = "Admin"
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if(holder)
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holder.player_panel_old()
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feedback_add_details("admin_verb","PP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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/client/proc/player_panel_new()
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set name = "Player Panel New"
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set name = "Player Panel"
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set category = "Admin"
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if(holder)
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holder.player_panel_new()
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@@ -304,66 +304,6 @@
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usr << browse(dat, "window=players;size=600x480")
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//The old one
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/datum/admins/proc/player_panel_old()
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if(!check_rights())
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return
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var/dat = "<html><head><title>Player Menu</title></head>"
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dat += "<body><table border=1 cellspacing=5><B><tr><th>Name</th><th>Real Name</th><th>Assigned Job</th><th>Key</th><th>Options</th><th>PM</th><th>Traitor?</th></tr></B>"
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//add <th>IP:</th> to this if wanting to add back in IP checking
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//add <td>(IP: [M.lastKnownIP])</td> if you want to know their ip to the lists below
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var/list/mobs = sortmobs()
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for(var/mob/M in mobs)
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if(!M.ckey) continue
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dat += "<tr><td>[M.name]</td>"
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if(isAI(M))
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dat += "<td>AI</td>"
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else if(isrobot(M))
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dat += "<td>Cyborg</td>"
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else if(ishuman(M))
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dat += "<td>[M.real_name]</td>"
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else if(istype(M, /mob/living/silicon/pai))
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dat += "<td>pAI</td>"
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else if(istype(M, /mob/new_player))
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dat += "<td>New Player</td>"
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else if(isobserver(M))
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dat += "<td>Ghost</td>"
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else if(ismonkey(M))
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dat += "<td>Monkey</td>"
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else if(isalien(M))
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dat += "<td>Alien</td>"
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else
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dat += "<td>Unknown</td>"
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.mind && H.mind.assigned_role)
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dat += "<td>[H.mind.assigned_role]</td>"
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else
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dat += "<td>NA</td>"
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dat += {"<td>[(M.client ? "[M.client]" : "No client")]</td>
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<td align=center><A HREF='?_src_=holder;adminplayeropts=\ref[M]'>X</A></td>
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<td align=center><A href='?priv_msg=[M.ckey]'>PM</A></td>
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"}
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switch(is_special_character(M))
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if(0)
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dat += {"<td align=center><A HREF='?_src_=holder;traitor=\ref[M]'>Traitor?</A></td>"}
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if(1)
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dat += {"<td align=center><A HREF='?_src_=holder;traitor=\ref[M]'><font color=red>Traitor?</font></A></td>"}
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if(2)
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dat += {"<td align=center><A HREF='?_src_=holder;traitor=\ref[M]'><font color=red><b>Traitor?</b></font></A></td>"}
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dat += "</table></body></html>"
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usr << browse(dat, "window=players;size=640x480")
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/datum/admins/proc/check_antagonists()
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if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
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var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
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