Lung cleanup ft. minor suffocation tweak (#96659)

## About The Pull Request

### Notable changes

Before: When taking suffocation damage, 3 oxyloss damage is dealt, or
0.66 damage if below 0 health (soft crit threshold). If below 0 hp, and
you have `NOCRITDAMAGE`, gets nullified.
After: When taking suffocation damage, 3 oxyloss damage is dealt,
reduced if you had a partially successful breath (i.e. 75% of a breath =
0.25x damage) or are in soft crit or hard crit (0.22x less damage). If
in crit, and you have `NOCRITDAMAGE`, gets nullified.

Before: You skip 1 in every 4 breaths when your health is below 0 (soft
crit threshold), and skip every breath when your health is below -30
(hard crit threshold)
After: You skip 1 in every 4 breaths when in soft crit, and skip every
breath when in hard crit

Before: You don't heal from successful breaths when below 0 health (soft
crit threshold)
After: You don't heal from successful breaths when in soft or hard crit

### Other changes

- Removed `gasp` from losebreath processing, ie removed chance to gasp
twice in one tick when choking.
- Deletes `respiration_type`s
- Deletes `crit_stabilizing_reagent`
- Deletes species `breathid`, replaces it with `get_breath_type` that
checks the species' lungs

## Why It's Good For The Game

- There was a strange inconsistency where being in crit would
drastically reduce the amount of suffocation damage you were dealt, but
only if you were not breathing. If you were somehow breathing, you took
the full damage. I thought this was a little obtuse, so I wanted to
change it to be consistent: Being in crit is just a multiplier.

- Making them check for `stat` instead of `health` means they affect
people with `NO_SOFTCRIT` or `NO_HARDCRIT` nicer.

- See above.

- Really just to be cleaner, handle gasping in one place.

- I'm not sure why we have `respiration_type`. The only time they're
(practically) referred to is in reagent handling, but there are no
reagents that set it anything but `ALL`. All it does is make our oxyloss
handling made more complicated and harder to read for no purpose. So I
decided to axe it - I think anything special handing that should arise
should just have some bespoke checks instead.

- Nothing set this value to anything else. And guess what, if you
changed it, epinephrine still worked because it applies `NO_CRITDAMAGE`.

- Species de-hardcoding. Makes it easier to add new breath types. 


## Changelog

🆑 Melbert
balance: Suffocation damage is slightly more consistent now: You take 3
oxyloss per suffocation tick, reduced for partially successful breaths
and or if you are in crit. Alternatively, if you are in crit and you
have epinephrine/atropine in your system, it gets nullified entirely.
code: Cleaned up lungs a bit, particularly relating to abnormal lungs
like plasmamen or fish, report any oddities with them.
del: You no longer have a chance to gasp twice in one suffocation tick.
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
This commit is contained in:
MrMelbert
2026-07-02 01:59:27 +00:00
committed by GitHub
co-authored by Ghom san7890
parent 94ecd1d5a6
commit cb87e54d93
24 changed files with 119 additions and 178 deletions
+4 -2
View File
@@ -263,8 +263,10 @@
///Heartbeat is gone... He's dead Jim :(
#define BEAT_NONE 0
#define HUMAN_MAX_OXYLOSS 3
#define HUMAN_CRIT_MAX_OXYLOSS (SSMOBS_DT/3)
/// Damage dealt every life tick on suffocation
#define SUFFOCATION_OXYLOSS 3
/// Modifier to damage dealt every life tick on suffocation when the suffocator is in crit
#define SUFFOCATION_OXYLOSS_CRIT_MODIFIER 0.22
/// Combined brute and burn damage states on a human's head after which they become disfigured
#define HUMAN_DISFIGURATION_HEAD_DAMAGE_STATES 3
-12
View File
@@ -367,12 +367,6 @@ DEFINE_BITFIELD(mob_flags, list(
"MOB_HAS_SCREENTIPS_NAME_OVERRIDE" = MOB_HAS_SCREENTIPS_NAME_OVERRIDE,
))
DEFINE_BITFIELD(mob_respiration_type, list(
"RESPIRATION_OXYGEN" = RESPIRATION_OXYGEN,
"RESPIRATION_N2" = RESPIRATION_N2,
"RESPIRATION_PLASMA" = RESPIRATION_PLASMA,
))
DEFINE_BITFIELD(mobility_flags, list(
"MOVE" = MOBILITY_MOVE,
"STAND" = MOBILITY_STAND,
@@ -630,12 +624,6 @@ DEFINE_BITFIELD(organ_flags, list(
"ORGAN_UNUSABLE" = ORGAN_UNUSABLE,
))
DEFINE_BITFIELD(respiration_type, list(
"RESPIRATION_OXYGEN" = RESPIRATION_OXYGEN,
"RESPIRATION_N2" = RESPIRATION_N2,
"RESPIRATION_PLASMA" = RESPIRATION_PLASMA,
))
DEFINE_BITFIELD(liked_foodtypes, list(
"MEAT" = MEAT,
"VEGETABLES" = VEGETABLES,
@@ -324,7 +324,6 @@
/obj/item/organ/lungs/fish/Initialize(mapload)
. = ..()
add_gas_reaction(/datum/gas/water_vapor, always = PROC_REF(breathe_water))
respiration_type |= RESPIRATION_OXYGEN //after all, we get oxygen from water
AddElement(/datum/element/organ_set_bonus, /datum/status_effect/organ_set_bonus/fish)
if(has_gills)
gills = new()
@@ -39,8 +39,8 @@
else if(damage_coeff[BURN])
. = adjust_health(amount * damage_coeff[BURN] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/basic/adjust_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype, required_respiration_type)
if(!can_adjust_oxy_loss(amount, forced, required_biotype, required_respiration_type))
/mob/living/basic/adjust_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype)
if(!can_adjust_oxy_loss(amount, forced, required_biotype))
return 0
if(forced)
. = adjust_health(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
@@ -533,7 +533,7 @@
if(hit_clothes)
hit_clothes.take_damage(damage_amount, damage_type, damage_flag, 0)
/mob/living/carbon/adjust_oxy_loss(amount, updating_health = TRUE, forced, required_biotype, required_respiration_type)
/mob/living/carbon/adjust_oxy_loss(amount, updating_health = TRUE, forced, required_biotype)
if(!forced && HAS_TRAIT(src, TRAIT_NOBREATH))
amount = min(amount, 0) //Prevents oxy damage but not healing
@@ -545,7 +545,7 @@
if(!limb)
return
/mob/living/carbon/set_oxy_loss(amount, updating_health = TRUE, forced, required_biotype, required_respiration_type)
/mob/living/carbon/set_oxy_loss(amount, updating_health = TRUE, forced, required_biotype)
. = ..()
check_passout()
@@ -135,14 +135,9 @@ GLOBAL_LIST_EMPTY(features_by_species)
var/list/inherent_traits = list()
/// List of biotypes the mob belongs to. Used by diseases.
var/inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID
/// The type of respiration the mob is capable of doing. Used by adjust_oxy_loss.
var/inherent_respiration_type = RESPIRATION_OXYGEN
///List of factions the mob gain upon gaining this species.
var/list/inherent_factions
///What gas does this species breathe? Used by suffocation screen alerts, most of actual gas breathing is handled by mutantlungs. See [life.dm][code/modules/mob/living/carbon/human/life.dm]
var/breathid = GAS_O2
///What anim to use for gibbing
var/gib_anim = "gibbed-h"
@@ -377,7 +372,6 @@ GLOBAL_LIST_EMPTY(features_by_species)
// Drop the items the new species can't wear
human_who_gained_species.mob_biotypes = inherent_biotypes
human_who_gained_species.mob_respiration_type = inherent_respiration_type
human_who_gained_species.butcher_results = knife_butcher_results?.Copy()
//update body zones to match what they are supposed to have
@@ -1914,12 +1908,13 @@ GLOBAL_LIST_EMPTY(features_by_species)
var/list/to_add = list()
if (breathid != GAS_O2)
var/breath_id = get_breath_type()
if (breath_id && breath_id != GAS_O2)
to_add += list(list(
SPECIES_PERK_TYPE = SPECIES_NEGATIVE_PERK,
SPECIES_PERK_ICON = "wind",
SPECIES_PERK_NAME = "[capitalize(breathid)] Breathing",
SPECIES_PERK_DESC = "[plural_form] must breathe [breathid] to survive. You receive a tank when you arrive.",
SPECIES_PERK_NAME = "[capitalize(breath_id)] Breathing",
SPECIES_PERK_DESC = "[plural_form] must breathe [breath_id] to survive. You receive a tank when you arrive.",
))
return to_add
@@ -2070,3 +2065,22 @@ GLOBAL_LIST_EMPTY(features_by_species)
return HUMAN_HEIGHT_TALLEST
return null
/**
* Returns what type of gas this species breathes
*/
/datum/species/proc/get_breath_type()
if(isnull(mutantlungs))
return null
if(mutantlungs::safe_plasma_min > 0)
return GAS_PLASMA
if(mutantlungs::safe_oxygen_min > 0)
return GAS_O2
if(mutantlungs::safe_nitro_min > 0)
return GAS_N2
stack_trace("Unsupported breath type for species with [mutantlungs]")
return null
+11 -9
View File
@@ -81,17 +81,16 @@
if(human_lungs)
return human_lungs.check_breath(breath, src)
if(health >= crit_threshold)
adjust_oxy_loss(HUMAN_MAX_OXYLOSS + 1)
else if(!HAS_TRAIT(src, TRAIT_NOCRITDAMAGE))
adjust_oxy_loss(HUMAN_CRIT_MAX_OXYLOSS)
var/oxy_damage = SUFFOCATION_OXYLOSS + 1
if(stat == SOFT_CRIT || stat == HARD_CRIT)
oxy_damage *= (HAS_TRAIT(src, TRAIT_NOCRITDAMAGE) ? 0 : SUFFOCATION_OXYLOSS_CRIT_MODIFIER)
if(oxy_damage > 0)
apply_damage(oxy_damage, OXY)
failed_last_breath = TRUE
var/datum/species/human_species = dna.species
switch(human_species.breathid)
if(GAS_O2)
switch(dna?.species?.get_breath_type())
if(GAS_O2, null) // null means use oxyloss alert by default
throw_alert(ALERT_NOT_ENOUGH_OXYGEN, /atom/movable/screen/alert/not_enough_oxy)
if(GAS_PLASMA)
throw_alert(ALERT_NOT_ENOUGH_PLASMA, /atom/movable/screen/alert/not_enough_plas)
@@ -99,6 +98,9 @@
throw_alert(ALERT_NOT_ENOUGH_CO2, /atom/movable/screen/alert/not_enough_co2)
if(GAS_N2)
throw_alert(ALERT_NOT_ENOUGH_NITRO, /atom/movable/screen/alert/not_enough_nitro)
else
stack_trace("Unsupported breath type for species [dna.species.name] in check_breath()")
return FALSE
/// Environment handlers for species
@@ -17,7 +17,6 @@
)
inherent_biotypes = MOB_HUMANOID|MOB_MINERAL|MOB_SKELETAL
inherent_respiration_type = RESPIRATION_PLASMA
mutantlungs = /obj/item/organ/lungs/plasmaman
smoker_lungs = /obj/item/organ/lungs/plasmaman/plasmaman_smoker
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
@@ -27,7 +26,6 @@
mutantheart = null
heatmod = 1.5
payday_modifier = 1.0
breathid = GAS_PLASMA
changesource_flags = MIRROR_BADMIN | WABBAJACK | MIRROR_PRIDE | MIRROR_MAGIC | ERT_SPAWN
species_cookie = /obj/item/reagent_containers/condiment/milk
outfit_important_for_life = /datum/outfit/plasmaman
+3 -4
View File
@@ -83,20 +83,19 @@
if(lungs?.organ_flags & ORGAN_FAILING)
losebreath++
else if(!get_organ_slot(ORGAN_SLOT_BREATHING_TUBE))
if(health <= HEALTH_THRESHOLD_FULLCRIT || pulledby?.grab_state >= GRAB_KILL)
if(stat == HARD_CRIT || pulledby?.grab_state >= GRAB_KILL)
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= crit_threshold)
else if(stat == SOFT_CRIT)
losebreath += 0.25 //You're having trouble breathing in soft crit, so you'll miss a breath one in four times
//Suffocate
if(losebreath >= 1) //You've missed a breath, take oxy damage
losebreath--
if(prob(10))
emote("gasp")
if(isobj(loc))
var/obj/loc_as_obj = loc
loc_as_obj.handle_internal_lifeform(src,0)
else
//Breathe from internal
breath = get_breath_from_internal(BREATH_VOLUME)
+8 -25
View File
@@ -303,24 +303,15 @@
/mob/living/proc/get_oxy_loss()
return oxyloss
/mob/living/proc/can_adjust_oxy_loss(amount, forced, required_biotype, required_respiration_type)
if(!forced)
if(HAS_TRAIT(src, TRAIT_GODMODE))
return FALSE
if (required_respiration_type)
var/obj/item/organ/lungs/affected_lungs = get_organ_slot(ORGAN_SLOT_LUNGS)
if(isnull(affected_lungs))
if(!(mob_respiration_type & required_respiration_type)) // if the mob has no lungs, use mob_respiration_type
return FALSE
else
if(!(affected_lungs.respiration_type & required_respiration_type)) // otherwise use the lungs' respiration_type
return FALSE
/mob/living/proc/can_adjust_oxy_loss(amount, forced, required_biotype)
if(!forced && HAS_TRAIT(src, TRAIT_GODMODE))
return FALSE
if(SEND_SIGNAL(src, COMSIG_LIVING_ADJUST_OXY_DAMAGE, OXY, amount, forced) & COMPONENT_IGNORE_CHANGE)
return FALSE
return TRUE
/mob/living/proc/adjust_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype = ALL, required_respiration_type = ALL)
if(!can_adjust_oxy_loss(amount, forced, required_biotype, required_respiration_type))
/mob/living/proc/adjust_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype = ALL)
if(!can_adjust_oxy_loss(amount, forced, required_biotype))
return 0
. = oxyloss
oxyloss = clamp((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
@@ -330,18 +321,10 @@
if(updating_health)
updatehealth()
/mob/living/proc/set_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype = ALL, required_respiration_type = ALL)
if(!forced)
if(HAS_TRAIT(src, TRAIT_GODMODE))
return FALSE
/mob/living/proc/set_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype = ALL)
if(!forced && HAS_TRAIT(src, TRAIT_GODMODE))
return FALSE
var/obj/item/organ/lungs/affected_lungs = get_organ_slot(ORGAN_SLOT_LUNGS)
if(isnull(affected_lungs))
if(!(mob_respiration_type & required_respiration_type))
return FALSE
else
if(!(affected_lungs.respiration_type & required_respiration_type))
return FALSE
. = oxyloss
oxyloss = amount
. -= oxyloss
@@ -111,8 +111,6 @@
var/mob_size = MOB_SIZE_HUMAN
/// List of biotypes the mob belongs to. Used by diseases and reagents mainly.
var/mob_biotypes = MOB_ORGANIC
/// The type of respiration the mob is capable of doing. Used by adjust_oxy_loss.
var/mob_respiration_type = RESPIRATION_OXYGEN
///more or less efficiency to metabolize helpful/harmful reagents and regulate body temperature..
var/metabolism_efficiency = 1
///does the mob have distinct limbs?(arms,legs, chest,head)
@@ -22,7 +22,7 @@
/mob/living/silicon/set_organ_loss(slot, amount)
return FALSE
/mob/living/silicon/adjust_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype, required_respiration_type) //immune to oxygen damage
/mob/living/silicon/adjust_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype) //immune to oxygen damage
if(isAI(src)) //ais are snowflakes and use oxyloss for being in AI cards and having no battery
return ..()
@@ -41,8 +41,8 @@
else if(damage_coeff[BURN])
. = adjustHealth(amount * damage_coeff[BURN] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/simple_animal/adjust_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype, required_respiration_type)
if(!can_adjust_oxy_loss(amount, forced, required_biotype, required_respiration_type))
/mob/living/simple_animal/adjust_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype)
if(!can_adjust_oxy_loss(amount, forced, required_biotype))
return 0
if(forced)
. = adjustHealth(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
+1 -1
View File
@@ -198,7 +198,7 @@
prompt_fail = tgui_alert(user, prompt, buttons = list("Yes", "No"), timeout = 10 SECONDS) != "Yes"
var/species_pref = user.client.prefs.read_preference(/datum/preference/choiced/species) || /datum/species/human
if(!prompt_fail && user.started_as_observer && allow_custom_character && (GLOB.species_prototypes[species_pref].inherent_respiration_type & RESPIRATION_OXYGEN))
if(!prompt_fail && user.started_as_observer && allow_custom_character && (GLOB.species_prototypes[species_pref].get_breath_type() == GAS_O2))
var/static_prompt = "Because you haven't taken a role so far, you may spawn in as \
[((allow_custom_character & GHOSTROLE_TAKE_PREFS_SPECIES) || species_pref == /datum/species/human) ? "" : "a human version of"] \
your customized character with a random name. Would you like to?"
@@ -75,9 +75,6 @@
/// The affected biotype, if the reagent damages/heals toxin damage of an affected mob.
/// See "Mob bio-types flags" in /code/_DEFINES/mobs.dm
var/affected_biotype = MOB_ORGANIC
/// The affected respiration type, if the reagent damages/heals oxygen damage of an affected mob.
/// See "Mob bio-types flags" in /code/_DEFINES/mobs.dm
var/affected_respiration_type = ALL
/// A list of traits to apply while the reagent is being metabolized.
var/list/metabolized_traits
/// A list of traits to apply while the reagent is in a mob.
@@ -137,13 +137,12 @@
taste_description = "bitter"
chemical_flags = REAGENT_NO_RANDOM_RECIPE
affected_biotype = MOB_ORGANIC | MOB_MINERAL | MOB_PLANT // "toxic to all living beings"
affected_respiration_type = ALL
/datum/reagent/zauker/on_mob_life(mob/living/breather, seconds_per_tick, metabolization_ratio)
. = ..()
var/need_mob_update
need_mob_update = breather.adjust_brute_loss(6 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += breather.adjust_oxy_loss(1 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += breather.adjust_oxy_loss(1 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += breather.adjust_fire_loss(2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += breather.adjust_tox_loss(2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
@@ -35,10 +35,10 @@
switch(affected_mob.stat)
if(CONSCIOUS) //bad
thou_shall_heal = max(death_is_coming/20, 3)
need_mob_update += affected_mob.adjust_oxy_loss(2 * metabolization_ratio * seconds_per_tick, TRUE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(2 * metabolization_ratio * seconds_per_tick, TRUE, required_biotype = affected_biotype)
if(SOFT_CRIT) //meh convert
thou_shall_heal = round(death_is_coming/13,0.1)
need_mob_update += affected_mob.adjust_oxy_loss(1 * metabolization_ratio * seconds_per_tick, TRUE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(1 * metabolization_ratio * seconds_per_tick, TRUE, required_biotype = affected_biotype)
good_kind_of_healing = TRUE
else //no convert
thou_shall_heal = round(death_is_coming/10, 0.1)
@@ -272,7 +272,7 @@
if(!overdosed)
oxycalc = min(oxycalc, affected_mob.get_oxy_loss() + 0.5) //if NOT overdosing, we lower our toxdamage to only the damage we actually healed with a minimum of 0.1*current_cycle. IE if we only heal 10 oxygen damage but we COULD have healed 20, we will only take toxdamage for the 10. We would take the toxdamage for the extra 10 if we were overdosing.
var/need_mob_update
need_mob_update = affected_mob.adjust_oxy_loss(-2 * oxycalc * normalise_creation_purity() * metabolization_ratio * seconds_per_tick , FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update = affected_mob.adjust_oxy_loss(-2 * oxycalc * normalise_creation_purity() * metabolization_ratio * seconds_per_tick , FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_tox_loss(2 * oxycalc * metabolization_ratio * seconds_per_tick / CONVERMOL_RATIO, updating_health = FALSE, required_biotype = affected_biotype)
if(SPT_PROB((current_cycle-1) / 2, seconds_per_tick) && affected_mob.losebreath)
affected_mob.losebreath--
@@ -302,7 +302,7 @@
/datum/reagent/medicine/c2/tirimol/on_mob_life(mob/living/carbon/affected_mob, seconds_per_tick, metabolization_ratio)
. = ..()
var/need_mob_update
need_mob_update = affected_mob.adjust_oxy_loss(-4.5 * metabolization_ratio * seconds_per_tick * normalise_creation_purity(), updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update = affected_mob.adjust_oxy_loss(-4.5 * metabolization_ratio * seconds_per_tick * normalise_creation_purity(), updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_stamina_loss(2 * metabolization_ratio * seconds_per_tick, updating_stamina = FALSE, required_biotype = affected_biotype)
if(drowsycd && COOLDOWN_FINISHED(src, drowsycd))
affected_mob.adjust_drowsiness(20 SECONDS)
@@ -615,7 +615,7 @@
need_mob_update += affected_mob.adjust_tox_loss(-2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(-2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(-2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_oxy_loss(-6 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(-6 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
affected_mob.losebreath = 0
@@ -591,7 +591,7 @@
need_mob_update = cubano.adjust_brute_loss(-1 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += cubano.adjust_fire_loss(-1 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += cubano.adjust_tox_loss(-1 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += cubano.adjust_oxy_loss(-5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += cubano.adjust_oxy_loss(-5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -1445,7 +1445,7 @@
var/need_mob_update
need_mob_update = drinker.adjust_brute_loss(-3.75 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += drinker.adjust_fire_loss(-3.75 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += drinker.adjust_oxy_loss(-5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += drinker.adjust_oxy_loss(-5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += drinker.adjust_tox_loss(-3.75 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -1757,7 +1757,7 @@
need_mob_update = drinker.adjust_brute_loss(-heal_amt, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += drinker.adjust_fire_loss(-heal_amt, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += drinker.adjust_tox_loss(-heal_amt, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += drinker.adjust_oxy_loss(-heal_amt, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += drinker.adjust_oxy_loss(-heal_amt, updating_health = FALSE, required_biotype = affected_biotype)
// heal stamina loss on first metabolization, but only to a max of 20
need_mob_update += drinker.adjust_stamina_loss(max(-heal_amt * 5, -20), updating_stamina = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
@@ -1773,7 +1773,7 @@
need_mob_update = drinker.adjust_brute_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += drinker.adjust_fire_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += drinker.adjust_tox_loss(-0.125 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += drinker.adjust_oxy_loss(-0.75 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += drinker.adjust_oxy_loss(-0.75 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += drinker.adjust_stamina_loss(-1.25 * metabolization_ratio * seconds_per_tick, updating_stamina = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -2207,7 +2207,7 @@
if(drinker?.mind?.has_antag_datum(/datum/antagonist/wizard))
var/need_mob_update
need_mob_update = drinker.heal_bodypart_damage(1 * metabolization_ratio * seconds_per_tick, 1 * metabolization_ratio * seconds_per_tick, updating_health = FALSE)
need_mob_update += drinker.adjust_oxy_loss(-1 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += drinker.adjust_oxy_loss(-1 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += drinker.adjust_tox_loss(-1 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += drinker.adjust_stamina_loss(-5 * metabolization_ratio * seconds_per_tick, updating_stamina = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
@@ -11,7 +11,7 @@
/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/affected_mob, seconds_per_tick, metabolization_ratio)
. = ..()
if(affected_mob.get_oxy_loss() && SPT_PROB(16, seconds_per_tick))
if(affected_mob.adjust_oxy_loss(-0.5 * metabolization_ratio, FALSE, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type))
if(affected_mob.adjust_oxy_loss(-0.5 * metabolization_ratio, FALSE, updating_health = FALSE, required_biotype = affected_biotype))
return UPDATE_MOB_HEALTH
/datum/reagent/consumable/tomatojuice
@@ -824,7 +824,7 @@
need_mob_update = affected_mob.adjust_brute_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_tox_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_oxy_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
if(affected_mob.nutrition && (affected_mob.nutrition - 2 > 0))
var/obj/item/organ/liver/liver = affected_mob.get_organ_slot(ORGAN_SLOT_LIVER)
if(!(HAS_TRAIT(liver, TRAIT_MEDICAL_METABOLISM)))
@@ -1220,7 +1220,7 @@
/datum/reagent/consumable/mushroom_tea/on_mob_life(mob/living/carbon/affected_mob, seconds_per_tick, metabolization_ratio)
. = ..()
if(islizard(affected_mob))
if(affected_mob.adjust_oxy_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type))
if(affected_mob.adjust_oxy_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype))
return UPDATE_MOB_HEALTH
//Moth Stuff
@@ -114,7 +114,7 @@
. = ..()
var/need_mob_update
need_mob_update = affected_mob.adjust_tox_loss(0.4 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_oxy_loss(4.4 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(4.4 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -302,7 +302,7 @@
need_mob_update += affected_mob.adjust_tox_loss(0.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
if(SPT_PROB(30, seconds_per_tick))
affected_mob.losebreath++
need_mob_update += affected_mob.adjust_oxy_loss(1, FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(1, FALSE, required_biotype = affected_biotype)
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -32,7 +32,6 @@
addiction_types = list(/datum/addiction/medicine = 400)
ph = 11
affected_biotype = MOB_ORGANIC | MOB_MINERAL | MOB_PLANT // no healing ghosts
affected_respiration_type = ALL
//Random healing of the 4 main groups
/datum/reagent/impurity/healing/medicine_failure/on_mob_life(mob/living/carbon/affected_mob, seconds_per_tick, metabolization_ratio)
@@ -47,7 +46,7 @@
if("tox")
need_mob_update = affected_mob.adjust_tox_loss(-0.2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
if("oxy")
need_mob_update = affected_mob.adjust_oxy_loss(-0.2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update = affected_mob.adjust_oxy_loss(-0.2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -160,7 +160,7 @@
if(HAS_TRAIT(affected_mob, TRAIT_KNOCKEDOUT)) //Significantly more effective when unconscious
power *= 2
var/need_mob_update
need_mob_update = affected_mob.adjust_oxy_loss(-1.5 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update = affected_mob.adjust_oxy_loss(-1.5 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(-0.5 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(-0.5 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_tox_loss(-0.5 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, forced = TRUE, required_biotype = affected_biotype) //heals TOXINLOVERs
@@ -203,7 +203,7 @@
power *= 2
var/need_mob_update
need_mob_update = affected_mob.adjust_oxy_loss(-1 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update = affected_mob.adjust_oxy_loss(-1 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(-0.5 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(-0.75 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_tox_loss(-0.5 * power * metabolization_ratio * seconds_per_tick, updating_health = FALSE, forced = TRUE, required_biotype = affected_biotype)
@@ -424,7 +424,7 @@
var/heal = -2 * healing * metabolization_ratio * seconds_per_tick
var/need_mob_update
need_mob_update = affected_mob.adjust_tox_loss(heal, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(heal, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(heal, updating_health = FALSE, required_bodytype = affected_bodytype)
if(need_mob_update)
@@ -435,7 +435,7 @@
var/hurt = 3 * metabolization_ratio * seconds_per_tick
var/need_mob_update
need_mob_update = affected_mob.adjust_tox_loss(hurt, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_oxy_loss(hurt, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(hurt, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(hurt, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(hurt, updating_health = FALSE, required_bodytype = affected_bodytype)
if(need_mob_update)
@@ -587,13 +587,8 @@
/datum/reagent/medicine/salbutamol/on_mob_life(mob/living/carbon/affected_mob, seconds_per_tick, metabolization_ratio)
. = ..()
var/need_mob_update
need_mob_update = affected_mob.adjust_oxy_loss(-6 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
if(affected_mob.losebreath >= 4)
var/obj/item/organ/lungs/affected_lungs = affected_mob.get_organ_slot(ORGAN_SLOT_LUNGS)
var/our_respiration_type = affected_lungs ? affected_lungs.respiration_type : affected_mob.mob_respiration_type // use lungs' respiration type or mob_respiration_type if no lungs
if(our_respiration_type & affected_respiration_type)
affected_mob.losebreath -= 4 * metabolization_ratio * seconds_per_tick
need_mob_update = TRUE
need_mob_update = affected_mob.adjust_oxy_loss(-6 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
affected_mob.losebreath = max(0, affected_mob.losebreath - (4 * metabolization_ratio * seconds_per_tick))
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -997,13 +992,10 @@
need_mob_update = affected_mob.adjust_tox_loss(-4 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(-4 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(-4 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_oxy_loss(-10 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(-10 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
. = UPDATE_MOB_HEALTH
var/obj/item/organ/lungs/affected_lungs = affected_mob.get_organ_slot(ORGAN_SLOT_LUNGS)
var/our_respiration_type = affected_lungs ? affected_lungs.respiration_type : affected_mob.mob_respiration_type
if(our_respiration_type & affected_respiration_type)
affected_mob.losebreath = 0
affected_mob.losebreath = 0
if(SPT_PROB(10, seconds_per_tick))
affected_mob.set_dizzy_if_lower(10 SECONDS)
affected_mob.set_jitter_if_lower(10 SECONDS)
@@ -1040,16 +1032,8 @@
need_mob_update = affected_mob.adjust_tox_loss(heal, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(heal, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(heal, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
if(affected_mob.losebreath >= 4)
var/obj/item/organ/lungs/affected_lungs = affected_mob.get_organ_slot(ORGAN_SLOT_LUNGS)
var/our_respiration_type = affected_lungs ? affected_lungs.respiration_type : affected_mob.mob_respiration_type
if(our_respiration_type & affected_respiration_type)
affected_mob.losebreath -= 4 * metabolization_ratio * seconds_per_tick
need_mob_update = TRUE
if(affected_mob.losebreath < 0)
affected_mob.losebreath = 0
need_mob_update = TRUE
need_mob_update += affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype)
affected_mob.losebreath = max(0, affected_mob.losebreath - (4 * metabolization_ratio * seconds_per_tick))
need_mob_update += affected_mob.adjust_stamina_loss(-4 * metabolization_ratio * seconds_per_tick, updating_stamina = FALSE)
if(SPT_PROB(10, seconds_per_tick))
affected_mob.AdjustAllImmobility(-20)
@@ -1070,11 +1054,7 @@
var/need_mob_update
need_mob_update = affected_mob.adjust_stamina_loss(5 * metabolization_ratio, updating_stamina = FALSE)
need_mob_update += affected_mob.adjust_tox_loss(2 * metabolization_ratio, updating_health = FALSE, required_biotype = affected_biotype)
var/obj/item/organ/lungs/affected_lungs = affected_mob.get_organ_slot(ORGAN_SLOT_LUNGS)
var/our_respiration_type = affected_lungs ? affected_lungs.respiration_type : affected_mob.mob_respiration_type
if(our_respiration_type & affected_respiration_type)
affected_mob.losebreath++
need_mob_update = TRUE
affected_mob.losebreath++
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -1386,7 +1366,7 @@
var/need_mob_update
if(affected_mob.health < 50 && affected_mob.health > 0)
var/heal = -1 * metabolization_ratio * seconds_per_tick
need_mob_update += affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_tox_loss(heal, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(heal, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(heal, updating_health = FALSE, required_bodytype = affected_bodytype)
@@ -1442,7 +1422,6 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
randomized_spawns = REAGENT_SPAWN_ALL_RANDOM_SPAWNS
affected_biotype = MOB_ORGANIC | MOB_MINERAL | MOB_PLANT // no healing ghosts
affected_respiration_type = ALL
/datum/reagent/medicine/regen_jelly/expose_mob(mob/living/exposed_mob, reac_volume)
. = ..()
@@ -1459,7 +1438,7 @@
var/need_mob_update
need_mob_update = affected_mob.adjust_brute_loss(heal, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(heal, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_tox_loss(heal, updating_health = FALSE, forced = TRUE, required_biotype = affected_biotype) //heals TOXINLOVERs
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -1507,14 +1486,14 @@
if(current_cycle < 25) //10u has to be processed before u get into THE FUN ZONE
need_mob_update = affected_mob.adjust_brute_loss(-0.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(-0.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_oxy_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_tox_loss(-0.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_stamina_loss(-1 * metabolization_ratio * seconds_per_tick, updating_stamina = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_organ_loss(ORGAN_SLOT_BRAIN, 0.5 * metabolization_ratio * seconds_per_tick, 150, affected_organ_flags) //This does, after all, come from ambrosia, and the most powerful ambrosia in existence, at that!
else
need_mob_update = affected_mob.adjust_brute_loss(-2.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype) //slow to start, but very quick healing once it gets going
need_mob_update += affected_mob.adjust_fire_loss(-2.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_oxy_loss(-1.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(-1.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_tox_loss(-1.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_stamina_loss(-4 * metabolization_ratio * seconds_per_tick, updating_stamina = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_organ_loss(ORGAN_SLOT_BRAIN, 1 * metabolization_ratio * seconds_per_tick, 150, affected_organ_flags)
@@ -1730,7 +1709,7 @@
affected_mob.losebreath++
need_mob_update = TRUE
if(41 to 80)
need_mob_update = affected_mob.adjust_oxy_loss(2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update = affected_mob.adjust_oxy_loss(2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_stamina_loss(2 * metabolization_ratio * seconds_per_tick, updating_stamina = FALSE, required_biotype = affected_biotype)
affected_mob.adjust_jitter_up_to(40 SECONDS * metabolization_ratio * seconds_per_tick, 40 SECONDS)
affected_mob.adjust_stutter_up_to(40 SECONDS * metabolization_ratio * seconds_per_tick, 40 SECONDS)
@@ -1744,12 +1723,12 @@
affected_mob.Paralyze(20) // you should be in a bad spot at this point unless epipen has been used
if(81)
to_chat(affected_mob, span_userdanger("You feel too exhausted to continue!")) // at this point you will eventually die unless you get charcoal
need_mob_update = affected_mob.adjust_oxy_loss(2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update = affected_mob.adjust_oxy_loss(2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_stamina_loss(2 * metabolization_ratio * seconds_per_tick, updating_stamina = FALSE, required_biotype = affected_biotype)
if(82 to INFINITY)
REMOVE_TRAIT(affected_mob, TRAIT_SLEEPIMMUNE, type)
affected_mob.Sleeping(200 SECONDS * metabolization_ratio * seconds_per_tick)
need_mob_update += affected_mob.adjust_oxy_loss(30 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(30 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_stamina_loss(30 * metabolization_ratio * seconds_per_tick, updating_stamina = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -1918,12 +1897,12 @@
if(SPT_PROB(7.5, seconds_per_tick))
affected_mob.losebreath += rand(2, 4)
affected_mob.adjust_oxy_loss(METABOLIZE_FREE_CONSTANT(1) * rand(1, 3) * metabolization_ratio, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
affected_mob.adjust_oxy_loss(METABOLIZE_FREE_CONSTANT(1) * rand(1, 3) * metabolization_ratio, updating_health = FALSE, required_biotype = affected_biotype)
if(prob(30))
to_chat(affected_mob, span_danger("You can feel your blood clotting up in your veins!"))
else if(prob(10))
to_chat(affected_mob, span_userdanger("You feel like your blood has stopped moving!"))
affected_mob.adjust_oxy_loss(METABOLIZE_FREE_CONSTANT(0.5) * rand(3, 4) * metabolization_ratio, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
affected_mob.adjust_oxy_loss(METABOLIZE_FREE_CONSTANT(0.5) * rand(3, 4) * metabolization_ratio, updating_health = FALSE, required_biotype = affected_biotype)
if(prob(50))
var/obj/item/organ/lungs/our_lungs = affected_mob.get_organ_slot(ORGAN_SLOT_LUNGS)
@@ -233,7 +233,7 @@
/datum/reagent/toxin/lexorin/on_mob_life(mob/living/carbon/affected_mob, seconds_per_tick, metabolization_ratio)
. = ..()
if(!HAS_TRAIT(affected_mob, TRAIT_NOBREATH))
affected_mob.adjust_oxy_loss(2.5 * normalise_creation_purity() * metabolization_ratio * seconds_per_tick, FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
affected_mob.adjust_oxy_loss(2.5 * normalise_creation_purity() * metabolization_ratio * seconds_per_tick, FALSE, required_biotype = affected_biotype)
affected_mob.losebreath += 1 * normalise_creation_purity() * metabolization_ratio * seconds_per_tick
. = UPDATE_MOB_HEALTH
if(SPT_PROB(10, seconds_per_tick))
@@ -371,7 +371,7 @@
/datum/reagent/toxin/zombiepowder/proc/zombify(mob/living/holder_mob)
PRIVATE_PROC(TRUE)
holder_mob.adjust_oxy_loss(0.25, FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
holder_mob.adjust_oxy_loss(0.25, FALSE, required_biotype = affected_biotype)
if((data?["method"] & (INGEST|INHALE)) && holder_mob.stat != DEAD)
holder_mob.apply_status_effect(/datum/status_effect/reagent_effect/fakedeath, type)
@@ -416,7 +416,7 @@
/datum/reagent/toxin/ghoulpowder/on_mob_life(mob/living/carbon/affected_mob, seconds_per_tick, metabolization_ratio)
. = ..()
if(affected_mob.adjust_oxy_loss(0.5 * metabolization_ratio * seconds_per_tick, FALSE, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type))
if(affected_mob.adjust_oxy_loss(0.5 * metabolization_ratio * seconds_per_tick, FALSE, updating_health = FALSE, required_biotype = affected_biotype))
return UPDATE_MOB_HEALTH
/datum/reagent/toxin/mindbreaker
@@ -806,7 +806,7 @@
. = ..()
var/heal = 4 * metabolization_ratio * seconds_per_tick
var/need_mob_update
need_mob_update = affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update = affected_mob.adjust_oxy_loss(heal, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(heal, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_tox_loss(heal, updating_health = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
@@ -988,7 +988,7 @@
affected_mob.Paralyze(60)
if(2)
affected_mob.losebreath += 10
affected_mob.adjust_oxy_loss(2 * rand(5,25) * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
affected_mob.adjust_oxy_loss(2 * rand(5,25) * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update = TRUE
if(3)
if(!affected_mob.undergoing_cardiac_arrest() && affected_mob.can_heartattack())
@@ -997,7 +997,7 @@
affected_mob.visible_message(span_userdanger("[affected_mob] clutches at [affected_mob.p_their()] chest as if [affected_mob.p_their()] heart stopped!"))
else
affected_mob.losebreath += 10
need_mob_update = affected_mob.adjust_oxy_loss(rand(5,25), updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update = affected_mob.adjust_oxy_loss(rand(5,25), updating_health = FALSE, required_biotype = affected_biotype)
if(need_mob_update)
return UPDATE_MOB_HEALTH
@@ -1158,7 +1158,7 @@
. = ..()
if(current_cycle > 11)
affected_mob.Paralyze(240 * metabolization_ratio * seconds_per_tick)
if(affected_mob.adjust_oxy_loss(2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type))
if(affected_mob.adjust_oxy_loss(2 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype))
return UPDATE_MOB_HEALTH
/datum/reagent/toxin/heparin //Based on a real-life anticoagulant. I'm not a doctor, so this won't be realistic.
@@ -1502,7 +1502,7 @@
liver_tolerance_multiplier = 0
silent_toxin = TRUE
remove_paralysis(affected_mob)
need_mob_update += affected_mob.adjust_oxy_loss(-3.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype, required_respiration_type = affected_respiration_type)
need_mob_update += affected_mob.adjust_oxy_loss(-3.5 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update = affected_mob.adjust_tox_loss(-3.25 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_biotype = affected_biotype)
need_mob_update += affected_mob.adjust_brute_loss(-6 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
need_mob_update += affected_mob.adjust_fire_loss(-6.75 * metabolization_ratio * seconds_per_tick, updating_health = FALSE, required_bodytype = affected_bodytype)
@@ -7,8 +7,6 @@
gender = PLURAL
w_class = WEIGHT_CLASS_SMALL
var/respiration_type = NONE // The type(s) of gas this lung needs for respiration
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = STANDARD_ORGAN_DECAY * 0.9 // fails around 16.5 minutes, lungs are one of the last organs to die (of the ones we have)
@@ -111,22 +109,12 @@
var/heat_level_3_damage = HEAT_GAS_DAMAGE_LEVEL_3
var/heat_damage_type = BURN
var/crit_stabilizing_reagent = /datum/reagent/medicine/epinephrine
var/breath_noise = "steady in- and exhalation"
// assign the respiration_type
/obj/item/organ/lungs/Initialize(mapload)
. = ..()
breath_out = new(BREATH_VOLUME)
if(safe_nitro_min)
respiration_type |= RESPIRATION_N2
if(safe_oxygen_min)
respiration_type |= RESPIRATION_OXYGEN
if(safe_plasma_min)
respiration_type |= RESPIRATION_PLASMA
// Sets up what gases we want to react to, and in what way
// always is always processed, while_present is called when the gas is in the breath, and on_loss is called right after a gas is lost
// The naming convention goes like this
@@ -264,7 +252,7 @@
breathe_gas_volume(breath, /datum/gas/oxygen, /datum/gas/carbon_dioxide)
// Heal mob if not in crit.
if(breather.health >= breather.crit_threshold && breather.oxyloss)
if(breather.stat != SOFT_CRIT && breather.stat != HARD_CRIT && breather.get_oxy_loss())
breather.adjust_oxy_loss(-5)
/// Maximum Oxygen effects. "Too much O2!"
@@ -736,32 +724,28 @@
/obj/item/organ/lungs/proc/handle_suffocation(mob/living/carbon/human/suffocator = null, breath_pp = 0, safe_breath_min = 0, mole_count = 0)
. = 0
// Can't suffocate without a Human, or without minimum breath pressure.
if(!suffocator || !safe_breath_min)
if(isnull(suffocator) || safe_breath_min <= 0)
return
// Mob is suffocating.
suffocator.failed_last_breath = TRUE
// Give them a chance to notice something is wrong.
if(prob(20))
if(prob(25))
suffocator.emote("gasp")
// If mob is at critical health, check if they can be damaged further.
if(suffocator.health < suffocator.crit_threshold)
// Mob is immune to damage at critical health.
if(HAS_TRAIT(suffocator, TRAIT_NOCRITDAMAGE))
return
// Reagents like Epinephrine stop suffocation at critical health.
if(suffocator.reagents.has_reagent(crit_stabilizing_reagent, needs_metabolizing = TRUE))
return
// Low pressure.
if(breath_pp)
var/ratio = safe_breath_min / breath_pp
suffocator.apply_damage(min(5 * ratio, HUMAN_MAX_OXYLOSS), OXY)
return mole_count * ratio / 6
// Zero pressure.
if(suffocator.health >= suffocator.crit_threshold)
suffocator.apply_damage(HUMAN_MAX_OXYLOSS, OXY)
else
suffocator.apply_damage(HUMAN_CRIT_MAX_OXYLOSS, OXY)
// note: this is where crit damage is handled for mobs that breathe
var/oxy_damage_dealt = SUFFOCATION_OXYLOSS
if(breath_pp > 0)
// we got a partial breath, scale the damage based on how much we got
oxy_damage_dealt *= ((safe_breath_min - breath_pp) / safe_breath_min)
. = mole_count
// in hard crit, suffocation damage is reduced significantly (or to zero if the relevant trait is present)
if(suffocator.stat == SOFT_CRIT || suffocator.stat == HARD_CRIT)
oxy_damage_dealt *= (HAS_TRAIT(suffocator, TRAIT_NOCRITDAMAGE) ? 0 : SUFFOCATION_OXYLOSS_CRIT_MODIFIER)
if(oxy_damage_dealt > 0)
suffocator.apply_damage(oxy_damage_dealt, OXY)
return .
/obj/item/organ/lungs/proc/handle_breath_temperature(datum/gas_mixture/breath, mob/living/carbon/human/breather) // called by human/life, handles temperatures
var/breath_temperature = breath.temperature