Automatic changelog compile, [ci skip]

This commit is contained in:
tgstation-server
2019-10-26 04:35:30 +00:00
parent 19f357d6bc
commit cbb4c13082
29 changed files with 158 additions and 216 deletions
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-->
<div class="commit sansserif">
<h2 class="date">26 October 2019</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">spectral blade should now behave better</li>
</ul>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Renames the explosive kind of "black powder" to "gunpowder", to avoid confusion with the kind of "black powder" that dyes things black.</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="admin">You can now specify amount spawned in spawn verb in "path:amount" format.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added missing broken chameleon tie to broken chameleon kit.</li>
<li class="bugfix">Fixed an issue with a chameleon tie being invisible.</li>
<li class="bugfix">NASA jumpsuit now has proper sprite icons.</li>
<li class="bugfix">Fixed an issue where chocolate jelly donuts icons were invisible.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Plumbing smoke reactions no longer spam admin notifications.</li>
</ul>
<h3 class="author">Kaffe-work updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">moved vampire blood counter into status bar</li>
<li class="balance">vampire blood loss is now 1/3 of previous value</li>
</ul>
<h3 class="author">Neotw updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can put water bottles in chemistry bags again</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New opportunities for (unpaid) internships are available at CentCom for those willing to face danger and earn glory for your company!</li>
</ul>
<h3 class="author">Shapsy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Characters with albino skin now always look pale when examined.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some pointing inconsistencies in darkness and across walls. If you can see it, you can point at it.</li>
<li class="bugfix">HUD default no longer clockwork.</li>
</ul>
<h3 class="author">StonebayKyle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Destructive analyzer no longer breaks when an item with no materials is placed inside.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Material objects have a better color</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">mortar juices</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Replaced the shuttle manipulator ui with a tgui-next version</li>
<li class="refactor">Refactored tgui-next's initial open resulting in it now opening 2-2.5x as fast</li>
<li class="rscadd">Codex Gigas and Cargo Express Console now use tgui-next</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Request console announcements, like the ones in Head of Staff offices, have deadchat broadcasts.</li>
<li class="bugfix">Humanizing a monkey no longer yeets any buried smuggler's satchels from the tile invisibly onto their person.</li>
<li class="bugfix">Major victory for Nanotrasen! The Space Wizard Federation is no longer turning geese into vomiting necromancers.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Pacifists no longer crush cockroaches when stepping on them</li>
</ul>
<h3 class="author">defiantGrace updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">makes toilets constructable</li>
<li class="rscadd">makes sinks constructable</li>
</ul>
<h3 class="author">genessee596 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An empty, generic gas tank that is craftable at an Autolathe used for transporting gasses.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Body targeting should work without any initial interaction again</li>
</ul>
<h3 class="author">py01 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Debug uplinks automatically show all role and species restricted items.</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Improved tgui-next render performance by about 2x-2.5x.</li>
</ul>
<h2 class="date">24 October 2019</h2>
<h3 class="author">Cenrus updated:</h3>
<ul class="changes bgimages16">
@@ -1670,110 +1766,6 @@
<ul class="changes bgimages16">
<li class="bugfix">replaced the pubby outlet injector with the correct type so it expels gasses at the correct rate</li>
</ul>
<h2 class="date">24 August 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a Morrowind reference that occurs if you try to kill a divine plushie.</li>
<li class="tweak">Moved the robotic voiceboxes from the contraband section of the mostly-unused RoboTech vending machine to the contraband section of the RoboDrobe vending machine. Unfortunately, this meant that the price of techpriest robes had to be increased.</li>
</ul>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Money bags can be unloaded straight into ID cards.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new null rod option, the ancient spear.</li>
</ul>
<h3 class="author">MacBlaze1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New explosion for the strength of 1 and above, weaker than the maximum explosion right now.</li>
<li class="tweak">Made strength 2 the threshold for the maximum explosion for single tanks.</li>
</ul>
<h3 class="author">Mickyan, actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Skateboards have received a substantial overhaul</li>
<li class="rscadd">Bumping into objects will no longer instantly throw you off the skateboard, instead it will cause knockback and a severe amount of stamina damage.</li>
<li class="rscadd">Added ollies! Land on a table to do a sick grind! Both actions consume a moderate amount of stamina.</li>
<li class="soundadd">Added skateboard jump and roll sounds by actioninja</li>
<li class="rscadd">Performing tricks or bumping into things at low stamina will still make you fly off the skateboard!</li>
<li class="rscadd">New board types are available at the library's games vendor</li>
<li class="rscdel">Skateboard speed can no longer be adjusted</li>
</ul>
<h3 class="author">Wjohnston sprites and Mey Ha Zah for some help getting those sprites into a sane form updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the flight potion now works with lizards</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Canadian father figure expresses his disappointment with recent events</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">traitor stimulants syringe is now traitor stimulants medipen, no changes otherwise</li>
</ul>
<h3 class="author">loserXD updated:</h3>
<ul class="changes bgimages16">
<li class="admin">add/remove mutations in VV dropdown menu</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The sonic jackhammer can no longer destroy walls.</li>
<li class="rscadd">Crafting now tries to put stuff into your hands and can pull items from your pockets.</li>
<li class="bugfix">Fixes thermite on reinforced and immune wall types.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now stick butter on a rod.</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">smoker trait no longer gives cigars</li>
</ul>
<h2 class="date">23 August 2019</h2>
<h3 class="author">Cobby Healing Overhaul P1 of X- Category 2 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A variety of Category 2 Chems</li>
<li class="rscdel">Stypic/Old SilverSulf/Old Synthflesh/Injectables/Thializid/Oxylid have been removed</li>
<li class="tweak">Silver Sulf / Synthflesh are now C2s</li>
<li class="tweak">Borgs now have perf instead of salbu.</li>
<li class="admin">Borgs are now warned when using meds that cause side effects.</li>
<li class="code_imp">Category 2 is finally established in code!</li>
<li class="code_imp">A comprehensive table can be found @ https://github.com/tgstation/tgstation/pull/45749</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admin revives now set the mob's `suiciding` var to FALSE.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="balance">the durathread helmet is now flammable, similar to its armor counterpart</li>
<li class="balance">most helmets' armor values are now their counterpart suit's armor values</li>
</ul>
<h3 class="author">Medibotby updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Medibot no longer works off chems and instead performs a lesser equivalent to Tend wounds</li>
<li class="balance">They still heal all 4 base damages and use same clothing restrictions as previously</li>
<li class="rscdel">Medibot Beaker Holding / Virus Treating no longer exists</li>
<li class="rscadd">Medibots scale with Tend Wound research (1 tend wound surgery researched = 50% more healing)</li>
<li class="rscadd">Medibots heal more of a specific damage if the medkit used to make them was oriented around that damage (a tox medkit medibot will heal toxin better)</li>
<li class="tweak">Emagged Medibots now pretend to tend your wounds, actually damaging you and applying 5u chloral per step.</li>
</ul>
<h3 class="author">Sickbayby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Multiver is now a medicine, not an extremely potent toxin spelling: There is no Sanobital Level</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Canned peaches and beans have to be opened before they can be eaten. When finished they leave an empty can, which is useless trash. Canned food no longer says it's been bitten when examined.</li>
<li class="soundadd">Added a sound for opening canned food.</li>
<li class="imageadd">Added Kryson's unused unopened/open/empty bean and peach can sprites.</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">power sink and ominous beacon now wrenchable, not screwdriverable</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+62
View File
@@ -27983,3 +27983,65 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: New ChemHeater interface.
tralezab:
- rscadd: The mime's PDA messages are silent now!
2019-10-26:
4dplanner:
- bugfix: spectral blade should now behave better
ATHATH:
- tweak: Renames the explosive kind of "black powder" to "gunpowder", to avoid confusion
with the kind of "black powder" that dyes things black.
AnturK:
- admin: You can now specify amount spawned in spawn verb in "path:amount" format.
Arkatos:
- rscadd: Added missing broken chameleon tie to broken chameleon kit.
- bugfix: Fixed an issue with a chameleon tie being invisible.
- bugfix: NASA jumpsuit now has proper sprite icons.
- bugfix: Fixed an issue where chocolate jelly donuts icons were invisible.
Denton:
- admin: Plumbing smoke reactions no longer spam admin notifications.
Kaffe-work:
- tweak: moved vampire blood counter into status bar
- balance: vampire blood loss is now 1/3 of previous value
Neotw:
- bugfix: You can put water bottles in chemistry bags again
Ryll/Shaps:
- rscadd: New opportunities for (unpaid) internships are available at CentCom for
those willing to face danger and earn glory for your company!
Shapsy:
- tweak: Characters with albino skin now always look pale when examined.
Skoglol:
- bugfix: Fixed some pointing inconsistencies in darkness and across walls. If you
can see it, you can point at it.
- bugfix: HUD default no longer clockwork.
StonebayKyle:
- bugfix: Destructive analyzer no longer breaks when an item with no materials is
placed inside.
Time-Green:
- tweak: Material objects have a better color
Tlaltecuhtli:
- bugfix: mortar juices
actioninja:
- rscadd: Replaced the shuttle manipulator ui with a tgui-next version
- refactor: Refactored tgui-next's initial open resulting in it now opening 2-2.5x
as fast
- rscadd: Codex Gigas and Cargo Express Console now use tgui-next
bandit:
- tweak: Request console announcements, like the ones in Head of Staff offices,
have deadchat broadcasts.
- bugfix: Humanizing a monkey no longer yeets any buried smuggler's satchels from
the tile invisibly onto their person.
- bugfix: Major victory for Nanotrasen! The Space Wizard Federation is no longer
turning geese into vomiting necromancers.
cacogen:
- tweak: Pacifists no longer crush cockroaches when stepping on them
defiantGrace:
- rscadd: makes toilets constructable
- rscadd: makes sinks constructable
genessee596:
- rscadd: An empty, generic gas tank that is craftable at an Autolathe used for
transporting gasses.
ninjanomnom:
- bugfix: Body targeting should work without any initial interaction again
py01:
- code_imp: Debug uplinks automatically show all role and species restricted items.
stylemistake:
- refactor: Improved tgui-next render performance by about 2x-2.5x.
@@ -1,5 +0,0 @@
author: "Kaffe-work"
delete-after: True
changes:
- tweak: "moved vampire blood counter into status bar"
- balance: "vampire blood loss is now 1/3 of previous value"
@@ -1,4 +0,0 @@
author: "Time-Green"
delete-after: True
changes:
- tweak: "Material objects have a better color"
@@ -1,4 +0,0 @@
author: "Shapsy"
delete-after: True
changes:
- tweak: "Characters with albino skin now always look pale when examined."
@@ -1,4 +0,0 @@
author: "Ryll/Shaps"
delete-after: True
changes:
- rscadd: "New opportunities for (unpaid) internships are available at CentCom for those willing to face danger and earn glory for your company!"
@@ -1,4 +0,0 @@
author: "actioninja"
delete-after: True
changes:
- rscadd: "Replaced the shuttle manipulator ui with a tgui-next version"
@@ -1,4 +0,0 @@
author: "ATHATH"
delete-after: True
changes:
- tweak: "Renames the explosive kind of \"black powder\" to \"gunpowder\", to avoid confusion with the kind of \"black powder\" that dyes things black."
@@ -1,4 +0,0 @@
author: "bandit"
delete-after: True
changes:
- tweak: "Request console announcements, like the ones in Head of Staff offices, have deadchat broadcasts."
@@ -1,4 +0,0 @@
author: "bandit"
delete-after: True
changes:
- bugfix: "Humanizing a monkey no longer yeets any buried smuggler's satchels from the tile invisibly onto their person."
@@ -1,4 +0,0 @@
author: "actioninja"
delete-after: True
changes:
- refactor: "Refactored tgui-next's initial open resulting in it now opening 2-2.5x as fast"
@@ -1,4 +0,0 @@
author: "Tlaltecuhtli"
delete-after: True
changes:
- bugfix: "mortar juices"
@@ -1,4 +0,0 @@
author: "bandit"
delete-after: True
changes:
- bugfix: "Major victory for Nanotrasen! The Space Wizard Federation is no longer turning geese into vomiting necromancers."
@@ -1,4 +0,0 @@
author: "Denton"
delete-after: True
changes:
- admin: "Plumbing smoke reactions no longer spam admin notifications."
@@ -1,5 +0,0 @@
author: "defiantGrace"
delete-after: True
changes:
- rscadd: "makes toilets constructable"
- rscadd: "makes sinks constructable"
@@ -1,4 +0,0 @@
author: "genessee596"
delete-after: True
changes:
- rscadd: "An empty, generic gas tank that is craftable at an Autolathe used for transporting gasses."
@@ -1,6 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- rscadd: "Added missing broken chameleon tie to broken chameleon kit."
- bugfix: "Fixed an issue with a chameleon tie being invisible."
- bugfix: "NASA jumpsuit now has proper sprite icons."
@@ -1,4 +0,0 @@
author: "StonebayKyle"
delete-after: True
changes:
- bugfix: "Destructive analyzer no longer breaks when an item with no materials is placed inside."
@@ -1,4 +0,0 @@
author: "actioninja"
delete-after: True
changes:
- rscadd: "Codex Gigas and Cargo Express Console now use tgui-next"
@@ -1,4 +0,0 @@
author: "stylemistake"
delete-after: True
changes:
- refactor: "Improved tgui-next render performance by about 2x-2.5x."
@@ -1,4 +0,0 @@
author: "AnturK"
delete-after: True
changes:
- admin: "You can now specify amount spawned in spawn verb in \"path:amount\" format."
@@ -1,4 +0,0 @@
author: "4dplanner"
delete-after: True
changes:
- bugfix: "spectral blade should now behave better"
@@ -1,4 +0,0 @@
author: "cacogen"
delete-after: True
changes:
- tweak: "Pacifists no longer crush cockroaches when stepping on them"
@@ -1,4 +0,0 @@
author: "Neotw"
delete-after: True
changes:
- bugfix: "You can put water bottles in chemistry bags again"
@@ -1,4 +0,0 @@
author: "ninjanomnom"
delete-after: True
changes:
- bugfix: "Body targeting should work without any initial interaction again"
@@ -1,4 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- bugfix: "Fixed an issue where chocolate jelly donuts icons were invisible."
@@ -1,4 +0,0 @@
author: "py01"
delete-after: True
changes:
- code_imp: "Debug uplinks automatically show all role and species restricted items."
@@ -1,4 +0,0 @@
author: "Skoglol"
delete-after: True
changes:
- bugfix: "Fixed some pointing inconsistencies in darkness and across walls. If you can see it, you can point at it."
@@ -1,4 +0,0 @@
author: "Skoglol"
delete-after: True
changes:
- bugfix: "HUD default no longer clockwork."