[MIRROR] Small TGUI tweaks and fixes (#353)

* Small TGUI tweaks and fixes (#52955)

* LaborClaimConsole cleanup

* UI tweaks

* Small TGUI tweaks and fixes

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
This commit is contained in:
SkyratBot
2020-08-15 23:04:33 +02:00
committed by GitHub
co-authored by Arkatos1
parent a27d0ee1e3
commit cbbbc0d5d3
12 changed files with 90 additions and 82 deletions
@@ -206,7 +206,7 @@
"neutralize_unidentified" = turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS,
"neutralize_nonmindshielded" = turret_flags & TURRET_FLAG_SHOOT_UNSHIELDED,
"neutralize_cyborgs" = turret_flags & TURRET_FLAG_SHOOT_BORGS,
"ignore_heads" = turret_flags & TURRET_FLAG_SHOOT_HEADS,
"neutralize_heads" = turret_flags & TURRET_FLAG_SHOOT_HEADS,
"manual_control" = manual_control,
"silicon_user" = FALSE,
"allow_manual_control" = FALSE,
@@ -203,9 +203,9 @@
/obj/item/transfer_valve/ui_data(mob/user)
var/list/data = list()
data["tank_one"] = tank_one
data["tank_two"] = tank_two
data["attached_device"] = attached_device
data["tank_one"] = tank_one ? tank_one.name : null
data["tank_two"] = tank_two ? tank_two.name : null
data["attached_device"] = attached_device ? attached_device.name : null
data["valve"] = valve_open
return data
+32 -27
View File
@@ -8,12 +8,12 @@ GLOBAL_LIST(labor_sheet_values)
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
/// Connected stacking machine
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
/// Direction of the stacking machine
var/machinedir = SOUTH
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/obj/item/radio/Radio //needed to send messages to sec radio
/// Needed to send messages to sec radio
var/obj/item/radio/Radio
/obj/machinery/mineral/labor_claim_console/Initialize()
. = ..()
@@ -39,12 +39,18 @@ GLOBAL_LIST(labor_sheet_values)
ui = new(user, src, "LaborClaimConsole", name)
ui.open()
/obj/machinery/mineral/labor_claim_console/ui_static_data(mob/user)
var/list/data = list()
data["ores"] = GLOB.labor_sheet_values
return data
/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
var/list/data = list()
var/can_go_home = FALSE
data["emagged"] = (obj_flags & EMAGGED) ? 1 : 0
data["emagged"] = FALSE
if(obj_flags & EMAGGED)
data["emagged"] = TRUE
can_go_home = TRUE
var/obj/item/card/id/I = user.get_idcard(TRUE)
@@ -63,43 +69,42 @@ GLOBAL_LIST(labor_sheet_values)
if(stacking_machine)
data["unclaimed_points"] = stacking_machine.points
data["ores"] = GLOB.labor_sheet_values
data["can_go_home"] = can_go_home
return data
/obj/machinery/mineral/labor_claim_console/ui_act(action, params)
if(..())
return
var/mob/M = usr
switch(action)
if("claim_points")
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/P = I
P.points += stacking_machine.points
stacking_machine.points = 0
to_chat(usr, "<span class='notice'>Points transferred.</span>")
. = TRUE
to_chat(M, "<span class='notice'>Points transferred.</span>")
return TRUE
else
to_chat(usr, "<span class='alert'>No valid id for point transfer detected.</span>")
to_chat(M, "<span class='alert'>No valid id for point transfer detected.</span>")
if("move_shuttle")
if(!alone_in_area(get_area(src), usr))
to_chat(usr, "<span class='alert'>Prisoners are only allowed to be released while alone.</span>")
else
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
to_chat(usr, "<span class='alert'>Shuttle not found.</span>")
if(2)
to_chat(usr, "<span class='alert'>Shuttle already at station.</span>")
if(3)
to_chat(usr, "<span class='alert'>No permission to dock could be granted.</span>")
else
if(!(obj_flags & EMAGGED))
Radio.set_frequency(FREQ_SECURITY)
Radio.talk_into(src, "A prisoner has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
. = TRUE
if(!alone_in_area(get_area(src), M))
to_chat(M, "<span class='alert'>Prisoners are only allowed to be released while alone.</span>")
return
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
to_chat(M, "<span class='alert'>Shuttle not found.</span>")
if(2)
to_chat(M, "<span class='alert'>Shuttle already at station.</span>")
if(3)
to_chat(M, "<span class='alert'>No permission to dock could be granted.</span>")
else
if(!(obj_flags & EMAGGED))
Radio.set_frequency(FREQ_SECURITY)
Radio.talk_into(src, "A prisoner has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
to_chat(M, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
return TRUE
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
+11 -7
View File
@@ -1,5 +1,6 @@
import { useBackend } from '../backend';
import { Button, LabeledList, NoticeBox, Section } from '../components';
import { AnimatedNumber, Button, LabeledList, NoticeBox, Section } from '../components';
import { formatMoney } from '../format';
import { Window } from '../layouts';
export const BankMachine = (props, context) => {
@@ -11,9 +12,12 @@ export const BankMachine = (props, context) => {
} = data;
return (
<Window
width={335}
height={160}>
width={350}
height={155}>
<Window.Content>
<NoticeBox danger>
Authorized personnel only
</NoticeBox>
<Section title={station_name + ' Vault'}>
<LabeledList>
<LabeledList.Item
@@ -25,13 +29,13 @@ export const BankMachine = (props, context) => {
selected={siphoning}
onClick={() => act(siphoning ? 'halt' : 'siphon')} />
)}>
{current_balance + ' cr'}
<AnimatedNumber
value={current_balance}
format={value => formatMoney(value)} />
{' cr'}
</LabeledList.Item>
</LabeledList>
</Section>
<NoticeBox textAlign="center">
Authorized personnel only
</NoticeBox>
</Window.Content>
</Window>
);
@@ -11,7 +11,7 @@ export const GravityGenerator = (props, context) => {
return (
<Window
width={400}
height={165}>
height={155}>
<Window.Content>
{!operational && (
<NoticeBox>
@@ -15,7 +15,7 @@ export const LaborClaimConsole = (props, context) => {
return (
<Window
width={315}
height={430}>
height={440}>
<Window.Content>
<Section>
<LabeledList>
@@ -15,15 +15,15 @@ export const PortableTurret = (props, context) => {
neutralize_unidentified,
neutralize_nonmindshielded,
neutralize_cyborgs,
ignore_heads,
neutralize_heads,
manual_control,
allow_manual_control,
lasertag_turret,
} = data;
return (
<Window
width={305}
height={lasertag_turret ? 110 : 300}>
width={310}
height={lasertag_turret ? 110 : 292}>
<Window.Content>
<NoticeBox>
Swipe an ID card to {locked ? 'unlock' : 'lock'} this interface.
@@ -58,8 +58,8 @@ export const PortableTurret = (props, context) => {
title="Target Settings"
buttons={(
<Button.Checkbox
checked={ignore_heads}
content="Ignore Heads"
checked={!neutralize_heads}
content="Ignore Command"
disabled={locked}
onClick={() => act('shootheads')} />
)}>
@@ -47,8 +47,8 @@ export const ProbingConsole = (props, context) => {
{occupant_status === 3
? 'Deceased'
: occupant_status === 2
? 'Unconcious'
: 'Concious'}
? 'Unconscious'
: 'Conscious'}
</LabeledList.Item>
<LabeledList.Item label="Experiments">
<Button
+31 -32
View File
@@ -1,5 +1,5 @@
import { useBackend } from '../backend';
import { Button, LabeledList, NoticeBox, Section } from '../components';
import { Box, Button, LabeledList, Section } from '../components';
import { Window } from '../layouts';
export const TransferValve = (props, context) => {
@@ -13,7 +13,7 @@ export const TransferValve = (props, context) => {
return (
<Window
width={310}
height={320}>
height={300}>
<Window.Content>
<Section>
<LabeledList>
@@ -30,60 +30,59 @@ export const TransferValve = (props, context) => {
title="Valve Attachment"
buttons={(
<Button
textAlign="center"
width="30px"
content="Configure"
icon={"cog"}
disabled={(!attached_device)}
disabled={!attached_device}
onClick={() => act('device')} />
)}>
<LabeledList>
{attached_device ? (
<LabeledList.Item label="Attachment">
<LabeledList.Item label="Attachment">
{attached_device ? (
<Button
icon={"wrench"}
icon={"eject"}
content={attached_device}
disabled={!attached_device}
onClick={() => act('remove_device')} />
</LabeledList.Item>
) : (
<NoticeBox textAlign="center">
Insert Assembly
</NoticeBox>
)}
) : (
<Box color="average">
No Assembly
</Box>
)}
</LabeledList.Item>
</LabeledList>
</Section>
<Section title="Attachment One">
<LabeledList>
{tank_one ? (
<LabeledList.Item label="Attachment">
<LabeledList.Item label="Attachment">
{tank_one ? (
<Button
icon={"wrench"}
icon={"eject"}
content={tank_one}
disabled={!tank_one}
onClick={() => act('tankone')} />
</LabeledList.Item>
) : (
<NoticeBox textAlign="center">
Insert Tank
</NoticeBox>
)}
) : (
<Box color="average">
No Tank
</Box>
)}
</LabeledList.Item>
</LabeledList>
</Section>
<Section title="Attachment Two">
<LabeledList>
{tank_two ? (
<LabeledList.Item label="Attachment">
<LabeledList.Item label="Attachment">
{tank_two ? (
<Button
icon={"wrench"}
icon={"eject"}
content={tank_two}
disabled={!tank_two}
onClick={() => act('tanktwo')} />
</LabeledList.Item>
) : (
<NoticeBox textAlign="center">
Insert Tank
</NoticeBox>
)}
) : (
<Box color="average">
No Tank
</Box>
)}
</LabeledList.Item>
</LabeledList>
</Section>
</Window.Content>
@@ -14,7 +14,7 @@ export const TurretControl = (props, context) => {
return (
<Window
width={305}
height={168}>
height={172}>
<Window.Content>
<InterfaceLockNoticeBox />
<Section>
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