Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2023-03-05 00:44:04 +00:00
parent dce7022b36
commit cc0103b60d
22 changed files with 63 additions and 95 deletions
@@ -1,5 +0,0 @@
author: "Paxilmaniac"
delete-after: True
changes:
- code_imp: "We no longer completely override a few tg files, including the automatic fire component, and the gun file."
- refactor: "Gun safeties and manufacturer names have been refactored into their own components."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Changeling meteors on Icebox will now land close to the station instead of a random map edge tile."
@@ -1,7 +0,0 @@
author: "OrionTheFox"
delete-after: True
changes:
- rscadd: "'ridiculous scientist outfit' has been renamed to 'science team uniform' and its description improved"
- rscdel: "Removed red security trousers (for those using either security/peacekeeper trousers, check your loadout and make sure to select the blue trousers that are still in!)"
- bugfix: "fixed engineering/peacekeeper trousers not covering legs, and fixed inconsistencies in their names"
- imageadd: "updated the sprites for the 'science team uniform', 'tacticasual uniform', 'shaft miner jumpsuit(s)', a few out-of-date cargo uniforms, and the hop formal uniforms"
@@ -1,4 +0,0 @@
author: "Motho"
delete-after: True
changes:
- bugfix: "Research Rum is actually make-able now."
@@ -1,4 +0,0 @@
author: "Paxilmaniac"
delete-after: True
changes:
- balance: "overalls can now hold anything an engineering winter coat could in their suit storage slots"
@@ -1,6 +0,0 @@
author: "Paxilmaniac"
delete-after: True
changes:
- balance: "Each of the equipment lockers in the assops base has a plain armor vest in it, if for some reason an operative wants to not wear their suit"
- balance: "The thermal goggles that assops can buy are now the chameleon variety"
- bugfix: "The assops ship is no longer missing a defib and weapon rechargers like I thought it did"
@@ -1,4 +0,0 @@
author: "Vlada - VastKilleroOm"
delete-after: True
changes:
- imageadd: "added 1 hairstyle icon"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed erroneous khinkali microwave recipe in the cooking menu. use a grill like a normal chef"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "The pipegun's chance to misfire and shoot at you rather than the person you're pointing it at has been removed"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Adds the tape wizard costume, both a real and fake variant"
- rscadd: "Adds the costume behind the autodrobe contraband wire, and the real variant in the wiz den\n:cl:"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed AIs being able to recognize a spessman's identity over a holopad call even if it was completely concealed, e.g. cloak of shadow, infiltrator suit"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "frozen gas tanks now release their contents upon shattering"
- bugfix: "holodeck gas tanks can now be deconstructed"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Introduces orderable rabbit crate to cargo livestock."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed missing inhand icon state for jaws of life"
@@ -1,7 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "Hijacked shuttles now count as \"escaping alive\" once agian"
- bugfix: "Hardcore random survival now actually checks that you've escaped alive, and not just made it to centcom"
- bugfix: "Intelligent zombies can now escape."
- bugfix: "Infectious zombies now don't count as escaped as intended."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The HoS' PDA painter can no longer paint PDAs into Lawyer ones."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "add new smite that adds deadchat control component to a victim"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- imageadd: "added prettier icons for the normal and absorbent galoshes"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Papercode has been significantly improved and trivially filled paper forms should no longer lag or crash players' game clients."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "You can no longer multiply banana peels, gatfruit and more by using sliceable custom food"
@@ -1,4 +0,0 @@
author: "tf-4"
delete-after: True
changes:
- bugfix: "Monkeys are no longer able to teleport out of the Interdyne xenobio slime pens."
+63
View File
@@ -131,3 +131,66 @@
- soundadd: 'Add eat food sound when goats eat plants code: Improved goat targeting
code'
- code_imp: The bane element now accepts `mob_biotypes` bitflags as an argument.
2023-03-05:
Melbert:
- bugfix: Hijacked shuttles now count as "escaping alive" once agian
- bugfix: Hardcore random survival now actually checks that you've escaped alive,
and not just made it to centcom
- bugfix: Intelligent zombies can now escape.
- bugfix: Infectious zombies now don't count as escaped as intended.
Motho:
- bugfix: Research Rum is actually make-able now.
OrionTheFox:
- rscadd: '''ridiculous scientist outfit'' has been renamed to ''science team uniform''
and its description improved'
- rscdel: Removed red security trousers (for those using either security/peacekeeper
trousers, check your loadout and make sure to select the blue trousers that
are still in!)
- bugfix: fixed engineering/peacekeeper trousers not covering legs, and fixed inconsistencies
in their names
- imageadd: updated the sprites for the 'science team uniform', 'tacticasual uniform',
'shaft miner jumpsuit(s)', a few out-of-date cargo uniforms, and the hop formal
uniforms
Paxilmaniac:
- balance: overalls can now hold anything an engineering winter coat could in their
suit storage slots
- code_imp: We no longer completely override a few tg files, including the automatic
fire component, and the gun file.
- refactor: Gun safeties and manufacturer names have been refactored into their
own components.
- balance: Each of the equipment lockers in the assops base has a plain armor vest
in it, if for some reason an operative wants to not wear their suit
- balance: The thermal goggles that assops can buy are now the chameleon variety
- bugfix: The assops ship is no longer missing a defib and weapon rechargers like
I thought it did
SkyratBot:
- bugfix: fixed erroneous khinkali microwave recipe in the cooking menu. use a grill
like a normal chef
- bugfix: Changeling meteors on Icebox will now land close to the station instead
of a random map edge tile.
- rscadd: add new smite that adds deadchat control component to a victim
- bugfix: fixed AIs being able to recognize a spessman's identity over a holopad
call even if it was completely concealed, e.g. cloak of shadow, infiltrator
suit
- bugfix: The HoS' PDA painter can no longer paint PDAs into Lawyer ones.
- bugfix: You can no longer multiply banana peels, gatfruit and more by using sliceable
custom food
- rscadd: Adds the tape wizard costume, both a real and fake variant
- rscadd: 'Adds the costume behind the autodrobe contraband wire, and the real variant
in the wiz den
:cl:'
- bugfix: frozen gas tanks now release their contents upon shattering
- bugfix: holodeck gas tanks can now be deconstructed
- balance: The pipegun's chance to misfire and shoot at you rather than the person
you're pointing it at has been removed
- bugfix: Papercode has been significantly improved and trivially filled paper forms
should no longer lag or crash players' game clients.
- imageadd: added prettier icons for the normal and absorbent galoshes
- rscadd: Introduces orderable rabbit crate to cargo livestock.
- bugfix: fixed missing inhand icon state for jaws of life
Vlada - VastKilleroOm:
- imageadd: added 1 hairstyle icon
tf-4:
- bugfix: Monkeys are no longer able to teleport out of the Interdyne xenobio slime
pens.