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https://github.com/Bubberstation/Bubberstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
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author: "Paxilmaniac"
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delete-after: True
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changes:
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- code_imp: "We no longer completely override a few tg files, including the automatic fire component, and the gun file."
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- refactor: "Gun safeties and manufacturer names have been refactored into their own components."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Changeling meteors on Icebox will now land close to the station instead of a random map edge tile."
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@@ -1,7 +0,0 @@
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author: "OrionTheFox"
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delete-after: True
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changes:
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- rscadd: "'ridiculous scientist outfit' has been renamed to 'science team uniform' and its description improved"
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- rscdel: "Removed red security trousers (for those using either security/peacekeeper trousers, check your loadout and make sure to select the blue trousers that are still in!)"
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- bugfix: "fixed engineering/peacekeeper trousers not covering legs, and fixed inconsistencies in their names"
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- imageadd: "updated the sprites for the 'science team uniform', 'tacticasual uniform', 'shaft miner jumpsuit(s)', a few out-of-date cargo uniforms, and the hop formal uniforms"
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@@ -1,4 +0,0 @@
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author: "Motho"
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delete-after: True
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changes:
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- bugfix: "Research Rum is actually make-able now."
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@@ -1,4 +0,0 @@
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author: "Paxilmaniac"
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delete-after: True
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changes:
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- balance: "overalls can now hold anything an engineering winter coat could in their suit storage slots"
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@@ -1,6 +0,0 @@
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author: "Paxilmaniac"
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delete-after: True
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changes:
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- balance: "Each of the equipment lockers in the assops base has a plain armor vest in it, if for some reason an operative wants to not wear their suit"
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- balance: "The thermal goggles that assops can buy are now the chameleon variety"
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- bugfix: "The assops ship is no longer missing a defib and weapon rechargers like I thought it did"
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@@ -1,4 +0,0 @@
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author: "Vlada - VastKilleroOm"
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delete-after: True
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changes:
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- imageadd: "added 1 hairstyle icon"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed erroneous khinkali microwave recipe in the cooking menu. use a grill like a normal chef"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- balance: "The pipegun's chance to misfire and shoot at you rather than the person you're pointing it at has been removed"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Adds the tape wizard costume, both a real and fake variant"
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- rscadd: "Adds the costume behind the autodrobe contraband wire, and the real variant in the wiz den\n:cl:"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed AIs being able to recognize a spessman's identity over a holopad call even if it was completely concealed, e.g. cloak of shadow, infiltrator suit"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "frozen gas tanks now release their contents upon shattering"
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- bugfix: "holodeck gas tanks can now be deconstructed"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Introduces orderable rabbit crate to cargo livestock."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed missing inhand icon state for jaws of life"
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@@ -1,7 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Hijacked shuttles now count as \"escaping alive\" once agian"
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- bugfix: "Hardcore random survival now actually checks that you've escaped alive, and not just made it to centcom"
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- bugfix: "Intelligent zombies can now escape."
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- bugfix: "Infectious zombies now don't count as escaped as intended."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "The HoS' PDA painter can no longer paint PDAs into Lawyer ones."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "add new smite that adds deadchat control component to a victim"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- imageadd: "added prettier icons for the normal and absorbent galoshes"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Papercode has been significantly improved and trivially filled paper forms should no longer lag or crash players' game clients."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "You can no longer multiply banana peels, gatfruit and more by using sliceable custom food"
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@@ -1,4 +0,0 @@
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author: "tf-4"
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delete-after: True
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changes:
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- bugfix: "Monkeys are no longer able to teleport out of the Interdyne xenobio slime pens."
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@@ -131,3 +131,66 @@
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- soundadd: 'Add eat food sound when goats eat plants code: Improved goat targeting
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code'
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- code_imp: The bane element now accepts `mob_biotypes` bitflags as an argument.
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2023-03-05:
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Melbert:
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- bugfix: Hijacked shuttles now count as "escaping alive" once agian
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- bugfix: Hardcore random survival now actually checks that you've escaped alive,
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and not just made it to centcom
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- bugfix: Intelligent zombies can now escape.
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- bugfix: Infectious zombies now don't count as escaped as intended.
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Motho:
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- bugfix: Research Rum is actually make-able now.
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OrionTheFox:
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- rscadd: '''ridiculous scientist outfit'' has been renamed to ''science team uniform''
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and its description improved'
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- rscdel: Removed red security trousers (for those using either security/peacekeeper
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trousers, check your loadout and make sure to select the blue trousers that
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are still in!)
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- bugfix: fixed engineering/peacekeeper trousers not covering legs, and fixed inconsistencies
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in their names
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- imageadd: updated the sprites for the 'science team uniform', 'tacticasual uniform',
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'shaft miner jumpsuit(s)', a few out-of-date cargo uniforms, and the hop formal
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uniforms
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Paxilmaniac:
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- balance: overalls can now hold anything an engineering winter coat could in their
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suit storage slots
|
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- code_imp: We no longer completely override a few tg files, including the automatic
|
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fire component, and the gun file.
|
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- refactor: Gun safeties and manufacturer names have been refactored into their
|
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own components.
|
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- balance: Each of the equipment lockers in the assops base has a plain armor vest
|
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in it, if for some reason an operative wants to not wear their suit
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- balance: The thermal goggles that assops can buy are now the chameleon variety
|
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- bugfix: The assops ship is no longer missing a defib and weapon rechargers like
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I thought it did
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SkyratBot:
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- bugfix: fixed erroneous khinkali microwave recipe in the cooking menu. use a grill
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like a normal chef
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- bugfix: Changeling meteors on Icebox will now land close to the station instead
|
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of a random map edge tile.
|
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- rscadd: add new smite that adds deadchat control component to a victim
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- bugfix: fixed AIs being able to recognize a spessman's identity over a holopad
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call even if it was completely concealed, e.g. cloak of shadow, infiltrator
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suit
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- bugfix: The HoS' PDA painter can no longer paint PDAs into Lawyer ones.
|
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- bugfix: You can no longer multiply banana peels, gatfruit and more by using sliceable
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custom food
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- rscadd: Adds the tape wizard costume, both a real and fake variant
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- rscadd: 'Adds the costume behind the autodrobe contraband wire, and the real variant
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in the wiz den
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:cl:'
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- bugfix: frozen gas tanks now release their contents upon shattering
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- bugfix: holodeck gas tanks can now be deconstructed
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- balance: The pipegun's chance to misfire and shoot at you rather than the person
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you're pointing it at has been removed
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- bugfix: Papercode has been significantly improved and trivially filled paper forms
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should no longer lag or crash players' game clients.
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- imageadd: added prettier icons for the normal and absorbent galoshes
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- rscadd: Introduces orderable rabbit crate to cargo livestock.
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- bugfix: fixed missing inhand icon state for jaws of life
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Vlada - VastKilleroOm:
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- imageadd: added 1 hairstyle icon
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tf-4:
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- bugfix: Monkeys are no longer able to teleport out of the Interdyne xenobio slime
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pens.
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