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[MIRROR] Fixes dynamic lighting not impacting is_softly_lit (#1426)
* Fixes dynamic lighting not impacting is_softly_lit (#54518) This fixes an issue with visible messages being hidden, despite being on lit looking turfs * Fixes dynamic lighting not impacting is_softly_lit Co-authored-by: Azarak <azarak10@gmail.com>
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@@ -75,7 +75,7 @@
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if (!lighting_object)
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return FALSE
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return !lighting_object.luminosity
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return !(lighting_object.luminosity || dynamic_lumcount)
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///Proc to add movable sources of opacity on the turf and let it handle lighting code.
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