mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 07:08:00 +01:00
Merge pull request #15999 from ChangelingRain/placesplease
Goon-style blob placement
This commit is contained in:
@@ -30,6 +30,8 @@
|
||||
/obj/screen/blob/JumpToCore/Click()
|
||||
if(isovermind(usr))
|
||||
var/mob/camera/blob/B = usr
|
||||
if(!B.placed)
|
||||
B.place_blob_core()
|
||||
B.transport_core()
|
||||
|
||||
/obj/screen/blob/Blobbernaut
|
||||
|
||||
@@ -7,6 +7,7 @@ var/list/overminds = list()
|
||||
var/list/blob_nodes = list()
|
||||
var/list/blobs_legit = list() //used for win-score calculations, contains only blobs counted for win condition
|
||||
|
||||
#define BLOB_NO_PLACE_TIME 1800 //time, in deciseconds, blobs are prevented from bursting in the gamemode
|
||||
|
||||
/datum/game_mode/blob
|
||||
name = "blob"
|
||||
@@ -18,7 +19,6 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
|
||||
recommended_enemies = 1
|
||||
|
||||
round_ends_with_antag_death = 1
|
||||
restricted_jobs = list("Cyborg", "AI")
|
||||
|
||||
var/burst = 0
|
||||
|
||||
@@ -28,10 +28,10 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
|
||||
|
||||
var/blobwincount = 350
|
||||
|
||||
var/burstdelay_low = 1200 //in deciseconds
|
||||
var/burstdelay_high = 1800 //blobs will burst after a random value between these * 2.5(minimum 5 minutes, maximum 7 and a half minutes)
|
||||
var/messagedelay_low = 2400 //in deciseconds
|
||||
var/messagedelay_high = 3600 //blob report will be sent after a random value between these (minimum 4 minutes, maximum 6 minutes)
|
||||
|
||||
var/list/infected_crew = list()
|
||||
var/list/blob_overminds = list()
|
||||
|
||||
/datum/game_mode/blob/pre_setup()
|
||||
cores_to_spawn = max(round(num_players()/players_per_core, 1), 1)
|
||||
@@ -42,18 +42,17 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
|
||||
if (!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/blob = pick(antag_candidates)
|
||||
infected_crew += blob
|
||||
blob_overminds += blob
|
||||
blob.assigned_role = "Blob"
|
||||
blob.special_role = "Blob"
|
||||
blob.restricted_roles = restricted_jobs
|
||||
log_game("[blob.key] (ckey) has been selected as a Blob")
|
||||
antag_candidates -= blob
|
||||
|
||||
if(!infected_crew.len)
|
||||
if(!blob_overminds.len)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/blob/proc/get_blob_candidates()
|
||||
var/list/candidates = list()
|
||||
for(var/mob/living/carbon/human/player in player_list)
|
||||
@@ -62,96 +61,23 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
|
||||
candidates += player
|
||||
return candidates
|
||||
|
||||
|
||||
/datum/game_mode/blob/proc/blobize(mob/living/carbon/human/blob)
|
||||
var/datum/mind/blobmind = blob.mind
|
||||
if(!istype(blobmind))
|
||||
return 0
|
||||
infected_crew += blobmind
|
||||
blobmind.special_role = "Blob"
|
||||
log_game("[blob.key] (ckey) has been selected as a Blob")
|
||||
greet_blob(blobmind)
|
||||
blob << "<span class='userdanger'>You feel very tired and bloated! You don't have long before you burst!</span>"
|
||||
spawn(600)
|
||||
burst_blob(blobmind)
|
||||
return 1
|
||||
|
||||
/datum/game_mode/blob/proc/make_blobs(count)
|
||||
var/list/candidates = get_blob_candidates()
|
||||
var/mob/living/carbon/human/blob = null
|
||||
count=min(count, candidates.len)
|
||||
for(var/i = 0, i < count, i++)
|
||||
blob = pick(candidates)
|
||||
candidates -= blob
|
||||
blobize(blob)
|
||||
return count
|
||||
|
||||
|
||||
|
||||
/datum/game_mode/blob/announce()
|
||||
world << "<B>The current game mode is - <font color='green'>Blob</font>!</B>"
|
||||
world << "<B>A dangerous alien organism is rapidly spreading throughout the station!</B>"
|
||||
world << "You must kill it all while minimizing the damage to the station."
|
||||
|
||||
|
||||
/datum/game_mode/blob/proc/greet_blob(datum/mind/blob)
|
||||
blob.current << "<span class='userdanger'>You are infected by the Blob!</span>"
|
||||
blob.current << "<b>Your body is ready to give spawn to a new blob core which will eat this station.</b>"
|
||||
blob.current << "<b>Find a good location to spawn the core and then take control and overwhelm the station!</b>"
|
||||
blob.current << "<b>When you have found a location, wait until you spawn; this will happen automatically and you cannot speed up the process.</b>"
|
||||
blob.current << "<b>If you go outside of the station level, or in space, then you will die; make sure your location has lots of ground to cover.</b>"
|
||||
return
|
||||
|
||||
/datum/game_mode/blob/proc/show_message(message)
|
||||
for(var/datum/mind/blob in infected_crew)
|
||||
for(var/datum/mind/blob in blob_overminds)
|
||||
blob.current << message
|
||||
|
||||
/datum/game_mode/blob/proc/burst_blobs()
|
||||
for(var/datum/mind/blob in infected_crew)
|
||||
if(blob.special_role != "Blob Overmind")
|
||||
burst_blob(blob)
|
||||
|
||||
/datum/game_mode/blob/proc/burst_blob(datum/mind/blob, warned=0)
|
||||
var/client/blob_client = null
|
||||
var/turf/location = null
|
||||
|
||||
if(iscarbon(blob.current))
|
||||
var/mob/living/carbon/C = blob.current
|
||||
if(directory[ckey(blob.key)])
|
||||
blob_client = directory[ckey(blob.key)]
|
||||
location = get_turf(C)
|
||||
if(location.z != ZLEVEL_STATION || istype(location, /turf/space))
|
||||
if(!warned)
|
||||
C << "<span class='userdanger'>You feel ready to burst, but this isn't an appropriate place! You must return to the station!</span>"
|
||||
message_admins("[key_name(C)] was in space when the blobs burst, and will die if he doesn't return to the station.")
|
||||
spawn(300)
|
||||
burst_blob(blob, 1)
|
||||
else
|
||||
burst ++
|
||||
log_admin("[key_name(C)] was in space when attempting to burst as a blob.")
|
||||
message_admins("[key_name(C)] was in space when attempting to burst as a blob.")
|
||||
C.gib()
|
||||
make_blobs(1)
|
||||
check_finished() //Still needed in case we can't make any blobs
|
||||
|
||||
else if(blob_client && location)
|
||||
burst ++
|
||||
C.gib()
|
||||
var/obj/effect/blob/core/core = new(location, 200, blob_client, blob_point_rate)
|
||||
if(core.overmind && core.overmind.mind)
|
||||
core.overmind.mind.name = blob.name
|
||||
infected_crew -= blob
|
||||
infected_crew += core.overmind.mind
|
||||
core.overmind.mind.special_role = "Blob Overmind"
|
||||
|
||||
/datum/game_mode/blob/post_setup()
|
||||
|
||||
for(var/datum/mind/blob in infected_crew)
|
||||
greet_blob(blob)
|
||||
var/datum/action/innate/blob/earlyhelp/B = new
|
||||
B.Grant(blob.current)
|
||||
var/datum/action/innate/blob/earlycomm/C = new
|
||||
C.Grant(blob.current)
|
||||
for(var/datum/mind/blob in blob_overminds)
|
||||
var/mob/camera/blob/B = blob.current.become_overmind(1)
|
||||
var/turf/T = pick(blobstart)
|
||||
B.loc = T
|
||||
B.base_point_rate = blob_point_rate
|
||||
|
||||
SSshuttle.emergencyNoEscape = 1
|
||||
|
||||
// Disable the blob event for this round.
|
||||
@@ -160,21 +86,9 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
|
||||
B.max_occurrences = 0 // disable the event
|
||||
|
||||
spawn(0)
|
||||
var/burst_delay = rand(burstdelay_low, burstdelay_high) //between 5 and 7 and a half minutes with 1200 low and 1800 high.
|
||||
var/message_delay = rand(messagedelay_low, messagedelay_high) //between 4 and 6 minutes with 2400 low and 3600 high.
|
||||
|
||||
sleep(burst_delay)
|
||||
|
||||
show_message("<span class='userdanger'>You feel tired and bloated.</span>")
|
||||
|
||||
sleep(burst_delay)
|
||||
|
||||
show_message("<span class='userdanger'>You feel like you are about to burst.</span>")
|
||||
|
||||
sleep(burst_delay * 0.5)
|
||||
|
||||
burst_blobs()
|
||||
|
||||
sleep(burst_delay * 0.5)
|
||||
sleep(message_delay)
|
||||
|
||||
send_intercept(1)
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/datum/game_mode/blob/check_finished()
|
||||
if(infected_crew.len > burst)//Some blobs have yet to burst
|
||||
if(blob_overminds.len > cores_to_spawn && cores_to_spawn > blob_cores.len)//Some blobs have yet to burst
|
||||
return 0
|
||||
if(blobwincount <= blobs_legit.len)//Blob took over
|
||||
return 1
|
||||
if(!blob_cores.len && !overminds.len) //blob is dead
|
||||
if(!overminds.len && !blob_cores.len) //blob is dead
|
||||
if(config.continuous["blob"])
|
||||
continuous_sanity_checked = 1 //Nonstandard definition of "alive" gets past the check otherwise
|
||||
SSshuttle.emergencyNoEscape = 0
|
||||
@@ -43,9 +43,9 @@
|
||||
/datum/game_mode/proc/auto_declare_completion_blob()
|
||||
if(istype(ticker.mode,/datum/game_mode/blob) )
|
||||
var/datum/game_mode/blob/blob_mode = src
|
||||
if(blob_mode.infected_crew.len)
|
||||
var/text = "<FONT size = 2><B>The blob[(blob_mode.infected_crew.len > 1 ? "s were" : " was")]:</B></FONT>"
|
||||
for(var/datum/mind/blob in blob_mode.infected_crew)
|
||||
if(blob_mode.blob_overminds.len)
|
||||
var/text = "<FONT size = 2><B>The blob[(blob_mode.blob_overminds.len > 1 ? "s were" : " was")]:</B></FONT>"
|
||||
for(var/datum/mind/blob in blob_mode.blob_overminds)
|
||||
text += printplayer(blob)
|
||||
world << text
|
||||
return 1
|
||||
@@ -15,16 +15,16 @@
|
||||
var/point_rate = 2
|
||||
|
||||
|
||||
/obj/effect/blob/core/New(loc, var/h = 200, var/client/new_overmind = null, var/new_rate = 2)
|
||||
/obj/effect/blob/core/New(loc, client/new_overmind = null, new_rate = 2, placed = 0)
|
||||
blob_cores += src
|
||||
SSobj.processing |= src
|
||||
update_icon() //so it atleast appears
|
||||
if(!overmind)
|
||||
if(!placed && !overmind)
|
||||
create_overmind(new_overmind)
|
||||
if(overmind)
|
||||
update_icon()
|
||||
point_rate = new_rate
|
||||
..(loc, h)
|
||||
..()
|
||||
|
||||
/obj/effect/blob/core/update_icon()
|
||||
overlays.Cut()
|
||||
@@ -95,7 +95,7 @@
|
||||
C = new_overmind
|
||||
|
||||
if(C)
|
||||
var/mob/camera/blob/B = new(src.loc)
|
||||
var/mob/camera/blob/B = new(src.loc, 1)
|
||||
B.key = C.key
|
||||
B.blob_core = src
|
||||
src.overmind = B
|
||||
|
||||
@@ -18,8 +18,22 @@
|
||||
var/datum/reagent/blob/blob_reagent_datum = new/datum/reagent/blob()
|
||||
var/list/blob_mobs = list()
|
||||
var/ghostimage = null
|
||||
var/placed = 0
|
||||
var/base_point_rate = 2 //for blob core placement
|
||||
var/manualplace_min_time = 600 //in deciseconds //a minute, to get bearings
|
||||
var/autoplace_max_time = 3600 //six minutes, as long as should be needed
|
||||
|
||||
/mob/camera/blob/New()
|
||||
/mob/camera/blob/New(loc, pre_placed = 0, mode_made = 0)
|
||||
if(pre_placed) //we already have a core!
|
||||
manualplace_min_time = 0
|
||||
autoplace_max_time = 0
|
||||
placed = 1
|
||||
else
|
||||
if(mode_made)
|
||||
manualplace_min_time = world.time + BLOB_NO_PLACE_TIME
|
||||
else
|
||||
manualplace_min_time += world.time
|
||||
autoplace_max_time += world.time
|
||||
overminds += src
|
||||
var/new_name = "[initial(name)] ([rand(1, 999)])"
|
||||
name = new_name
|
||||
@@ -39,7 +53,15 @@
|
||||
|
||||
/mob/camera/blob/Life()
|
||||
if(!blob_core)
|
||||
qdel(src)
|
||||
if(!placed)
|
||||
if(manualplace_min_time && world.time >= manualplace_min_time)
|
||||
src << "<b><span class='big'><font color=\"#EE4000\">You may now place your blob core.</font></span></b>"
|
||||
src << "<span class='big'><font color=\"#EE4000\">You will automatically place your blob core in [round((autoplace_max_time - world.time)/600, 0.5)] minutes.</font></span>"
|
||||
manualplace_min_time = 0
|
||||
if(autoplace_max_time && world.time >= autoplace_max_time)
|
||||
place_blob_core(base_point_rate, 1)
|
||||
else
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/mob/camera/blob/Destroy()
|
||||
@@ -115,13 +137,24 @@
|
||||
if(blob_core)
|
||||
stat(null, "Core Health: [blob_core.health]")
|
||||
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
|
||||
if(!placed)
|
||||
stat(null, "Time Before Automatic Placement: [max(round((autoplace_max_time - world.time)*0.1, 0.1), 0)]")
|
||||
if(manualplace_min_time)
|
||||
stat(null, "Time Before Manual Placement: [max(round((manualplace_min_time - world.time)*0.1, 0.1), 0)]")
|
||||
|
||||
/mob/camera/blob/Move(NewLoc, Dir = 0)
|
||||
var/obj/effect/blob/B = locate() in range("3x3", NewLoc)
|
||||
if(B)
|
||||
loc = NewLoc
|
||||
if(placed)
|
||||
var/obj/effect/blob/B = locate() in range("3x3", NewLoc)
|
||||
if(B)
|
||||
loc = NewLoc
|
||||
else
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
var/area/A = get_area(NewLoc)
|
||||
if(istype(NewLoc, /turf/space) || istype(A, /area/shuttle)) //if unplaced, can't go on shuttles or space tiles
|
||||
return 0
|
||||
loc = NewLoc
|
||||
return 1
|
||||
|
||||
/mob/camera/blob/proc/can_attack()
|
||||
return (world.time > (last_attack + CLICK_CD_RANGE))
|
||||
|
||||
@@ -7,6 +7,50 @@
|
||||
|
||||
// Power verbs
|
||||
|
||||
/mob/camera/blob/proc/place_blob_core(var/point_rate = base_point_rate, var/override = 0)
|
||||
if(!override && world.time <= manualplace_min_time && world.time <= autoplace_max_time)
|
||||
src << "<span class='warning'>It is too early to place your blob core!</span>"
|
||||
return 0
|
||||
if(placed)
|
||||
return 1
|
||||
if(!override)
|
||||
for(var/mob/living/M in range(7, src))
|
||||
if("blob" in M.faction)
|
||||
continue
|
||||
if(M.client)
|
||||
src << "<span class='warning'>There is someone too close to place your blob core!</span>"
|
||||
return 0
|
||||
for(var/mob/living/M in view(13, src))
|
||||
if("blob" in M.faction)
|
||||
continue
|
||||
if(M.client)
|
||||
src << "<span class='warning'>Someone could see your blob core from here!</span>"
|
||||
return 0
|
||||
var/turf/T = get_turf(src)
|
||||
if(T.density)
|
||||
src << "<span class='warning'>This spot is too dense to place a blob core on!</span>"
|
||||
return 0
|
||||
for(var/obj/O in T)
|
||||
if(istype(O, /obj/effect/blob))
|
||||
if(istype(O, /obj/effect/blob/normal))
|
||||
qdel(O)
|
||||
else
|
||||
src << "<span class='warning'>There is already a blob here!</span>"
|
||||
return 0
|
||||
if(O.density)
|
||||
src << "<span class='warning'>This spot is too dense to place a blob core on!</span>"
|
||||
return 0
|
||||
else if(override == 1)
|
||||
var/turf/T = pick(blobstart)
|
||||
loc = T //got overrided? you're somewhere random, motherfucker
|
||||
var/obj/effect/blob/core/core = new(get_turf(src), null, point_rate, 1)
|
||||
core.overmind = src
|
||||
blob_core = core
|
||||
core.update_icon()
|
||||
update_health_hud()
|
||||
placed = 1
|
||||
return 1
|
||||
|
||||
/mob/camera/blob/verb/transport_core()
|
||||
set category = "Blob"
|
||||
set name = "Jump to Core"
|
||||
@@ -263,32 +307,6 @@
|
||||
src << "<b>In addition to the buttons on your HUD, there are a few click shortcuts to speed up expansion and defense.</b>"
|
||||
src << "<b>Shortcuts:</b> Click = Expand Blob <b>|</b> Middle Mouse Click = Rally Spores <b>|</b> Ctrl Click = Create Shield Blob <b>|</b> Alt Click = Remove Blob"
|
||||
src << "Attempting to talk will send a message to all other overminds, allowing you to coordinate with them."
|
||||
|
||||
/datum/action/innate/blob
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/blob/earlyhelp
|
||||
name = "Blob Help"
|
||||
button_icon_state = "blob"
|
||||
|
||||
/datum/action/innate/blob_earlyhelp/Activate()
|
||||
owner << "<b>You are a blob!</b>"
|
||||
owner << "You will shortly burst, and should find a quiet place to do so, out of sight of the station."
|
||||
owner << "Alternatively, you could burst near a place that would hinder the station, such as telecomms or science."
|
||||
owner << "Once you burst, you can get additional information by <b>pressing this button again.</b>"
|
||||
|
||||
/datum/action/innate/blob/earlycomm
|
||||
name = "Blob Communication"
|
||||
button_icon_state = "blob_comm"
|
||||
|
||||
/datum/action/innate/blob/earlycomm/Activate()
|
||||
var/msg = stripped_input(owner, "What do you wish to tell your fellow blobs?", null, "")
|
||||
if(msg && owner)
|
||||
var/mob/living/carbon/human/O = owner
|
||||
var/spanned_message = O.say_quote(msg, O.get_spans())
|
||||
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [O.real_name]</b> [spanned_message]</font></span>"
|
||||
var/datum/game_mode/blob/B = ticker.mode
|
||||
B.show_message("[rendered]")
|
||||
for(var/mob/M in mob_list)
|
||||
if(isobserver(M))
|
||||
M << "<a href='?src=\ref[M];follow=\ref[O]'>(F)</a> [rendered]"
|
||||
if(!placed)
|
||||
src << "<span class='big'><font color=\"#EE4000\">You will automatically place your blob core in [round((autoplace_max_time - world.time)/600, 0.5)] minutes.</font></span>"
|
||||
src << "<span class='big'><font color=\"#EE4000\">You [manualplace_min_time ? "will be able to":"can"] manually place your blob core by pressing the button in the bottom right corner of the screen.</font></span>"
|
||||
|
||||
@@ -588,7 +588,7 @@
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Blob</B></td><td></td><td></td></tr>"
|
||||
if(istype(ticker.mode,/datum/game_mode/blob))
|
||||
var/datum/game_mode/blob/mode = ticker.mode
|
||||
blob_minds |= mode.infected_crew
|
||||
blob_minds |= mode.blob_overminds
|
||||
dat += "<tr><td><i>Progress: [blobs_legit.len]/[mode.blobwincount]</i></td></tr>"
|
||||
|
||||
for(var/datum/mind/blob in blob_minds)
|
||||
|
||||
@@ -261,7 +261,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
log_admin("[key_name(src)] has blobized [M.key].")
|
||||
var/mob/living/carbon/human/H = M
|
||||
spawn(0)
|
||||
H.Blobize()
|
||||
var/mob/camera/blob/B = H.become_overmind()
|
||||
B.place_blob_core(B.base_point_rate, -1) //place them wherever they are
|
||||
|
||||
else
|
||||
alert("Invalid mob")
|
||||
|
||||
@@ -26,4 +26,4 @@
|
||||
var/turf/T = pick(blobstart)
|
||||
if(!T)
|
||||
return kill()
|
||||
new/obj/effect/blob/core(T, 200, null, new_rate)
|
||||
new/obj/effect/blob/core(T, null, new_rate)
|
||||
|
||||
@@ -418,14 +418,14 @@
|
||||
. = new_slime
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/proc/Blobize()
|
||||
if (notransform)
|
||||
return
|
||||
if(!client) //TOO BAD
|
||||
new /obj/effect/blob/core (loc)
|
||||
/mob/proc/become_overmind(mode_made = 0)
|
||||
var/mob/camera/blob/B = new /mob/camera/blob(loc, 0, mode_made)
|
||||
if(mind)
|
||||
mind.transfer_to(B)
|
||||
else
|
||||
new /obj/effect/blob/core (loc,new_overmind = src.client)
|
||||
gib(src)
|
||||
B.key = key
|
||||
. = B
|
||||
qdel(src)
|
||||
|
||||
|
||||
/mob/proc/become_god(var/side_colour)
|
||||
|
||||
Reference in New Issue
Block a user