Resprites kitsune masks and makes them adjustable (#86950)

## About The Pull Request
Resprites the kitsune mask, making it so it looks more foxy and fixing
some consistency issues with the mob sprite such as the addition of the
top stripe while making the color scheme consistent with other GAGS
items.
Kitsune masks are also now adjustable by using them in-hand

![image](https://github.com/user-attachments/assets/fb01fc38-7434-4e87-9cbc-8ed4edbc5633)

![dreamseeker_VQKSlC8mM8](https://github.com/user-attachments/assets/40681ca8-d949-4b4d-afe9-f3ac64ad676e)

![dreamseeker_9hDiKmeBzY](https://github.com/user-attachments/assets/ffe5f28c-7368-4552-9f13-7e2b622582b5)



## Why It's Good For The Game
Makes the mask look cleaner, consistent and better looking while giving
players an option to adjust the mask at will, allowing for more
customization options.


## Changelog
🆑 Hardly
image: Resprited kitsune masks
image: Kitsune masks are now adjustable. Use it in-hand!
/🆑
This commit is contained in:
Hardly3D
2024-10-01 13:39:17 -04:00
committed by GitHub
parent eaa0dcbba0
commit cc0ccd7599
4 changed files with 27 additions and 0 deletions
@@ -12,5 +12,19 @@
"blend_mode": "overlay",
"color_ids": [ 2 ]
}
],
"kitsune_up": [
{
"type": "icon_state",
"icon_state": "kitsune_base_up",
"blend_mode": "overlay",
"color_ids": [ 1 ]
},
{
"type": "icon_state",
"icon_state": "kitsune_stripe_up",
"blend_mode": "overlay",
"color_ids": [ 2 ]
}
]
}
+13
View File
@@ -38,6 +38,7 @@
icon_state = "kitsune"
inhand_icon_state = null
w_class = WEIGHT_CLASS_SMALL
adjusted_flags = ITEM_SLOT_HEAD
flags_inv = HIDEFACE|HIDEFACIALHAIR
custom_price = PAYCHECK_CREW
greyscale_colors = "#EEEEEE#AA0000"
@@ -45,6 +46,18 @@
greyscale_config_worn = /datum/greyscale_config/kitsune/worn
flags_1 = IS_PLAYER_COLORABLE_1
/obj/item/clothing/mask/kitsune/examine(mob/user)
. = ..()
if(up)
. += "Use in-hand to wear as a mask!"
return
else
. += "Use in-hand to tie it up to wear as a hat!"
/obj/item/clothing/mask/kitsune/attack_self(mob/user)
adjust_visor(user)
alternate_worn_layer = up ? ABOVE_BODY_FRONT_HEAD_LAYER : null
/obj/item/clothing/mask/rebellion
name = "rebellion mask"
desc = "Mask that is usually used during rebellions by insurgents. It covers the entire face and makes you unrecognizable."
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