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Reduces maptick with this spicy one line change (warranty not included) (#54052)
The way appearance_flags works is it does extra calculations if it does NOT have the TILE_BOUND flag Tile bound will make it avoid calculating pixel offset and large sprite render checks This meant that for every turf and every area, it was doing extra calculations to see if it should render the sprite as it might be larger than 32x32.....despite no turf or area being larger than 32x32
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@@ -7,6 +7,7 @@
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/atom
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layer = TURF_LAYER
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plane = GAME_PLANE
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appearance_flags = TILE_BOUND
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///If non-null, overrides a/an/some in all cases
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var/article
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