Fix bundle

This commit is contained in:
Xhuis
2016-03-25 15:37:29 -04:00
parent 92fdc4d76d
commit cc62b89baf
14 changed files with 74 additions and 35 deletions
+2
View File
@@ -18,6 +18,8 @@
..()
if(!affected_mob.dna)
cure()
if(affected_mob.dna.species.specflags & NOTRANSSTING) //Only species that can be spread by transformation sting can be spread by the retrovirus
cure()
if(!strain_data["dna"])
//Absorbs the target DNA.
@@ -36,6 +36,11 @@
user << "<span class='warning'>You cannot glare at allies!</span>"
revert_cast()
return
var/mob/living/L = user
if(L.incorporeal_move) //Other abilities can still be used, but glare needed balancing
user << "<span class='warning'>You cannot glare while shadow walking!</span>"
revert_cast()
return
var/mob/living/carbon/human/M = target
user.visible_message("<span class='warning'><b>[user]'s eyes flash a blinding red!</b></span>")
target.visible_message("<span class='danger'>[target] freezes in place, their eyes glazing over...</span>")
+6 -5
View File
@@ -374,11 +374,12 @@ var/list/airlock_overlays = list()
if("closing")
update_icon(AIRLOCK_CLOSING)
if("deny")
update_icon(AIRLOCK_DENY)
playsound(src,doorDeni,50,0,3)
sleep(6)
update_icon(AIRLOCK_CLOSED)
icon_state = "closed"
if(!stat)
update_icon(AIRLOCK_DENY)
playsound(src,doorDeni,50,0,3)
sleep(6)
update_icon(AIRLOCK_CLOSED)
icon_state = "closed"
/obj/machinery/door/airlock/examine(mob/user)
..()
@@ -179,6 +179,7 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
*/
var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
new/datum/stack_recipe("runed girder", /obj/structure/girder/cult, 2, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("pylon", /obj/structure/cult/pylon, 4, time = 40, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("forge", /obj/structure/cult/forge, 6, time = 40, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("archives", /obj/structure/cult/tome, 4, time = 40, one_per_turf = 1, on_floor = 1), \
@@ -463,7 +463,7 @@
boxes.layer = 19
closer = new /obj/screen/close()
closer.master = src
closer.icon_state = "x"
closer.icon_state = "backpack_close"
closer.layer = 20
orient2hud()
@@ -126,7 +126,7 @@
if(!isliving(AM)) //let's not put ghosts or camera mobs inside closets...
return
var/mob/living/L = AM
if(L.buckled || L.buckled_mobs.len)
if(L.buckled || L.incorporeal_move || L.buckled_mobs.len)
return
if(L.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items.
if(horizontal && !L.lying)
@@ -259,7 +259,7 @@
"<span class='notice'>You stuff [O] into [src].</span>", \
"<span class='italics'>You hear a loud metal bang.</span>")
var/mob/living/L = O
if(istype(L))
if(istype(L) && !issilicon(L))
L.Weaken(2)
step_towards(O, loc)
close()
+46 -16
View File
@@ -12,6 +12,7 @@
layer = 2.9
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
var/can_displace = TRUE //If the girder can be moved around by wrenching it
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
@@ -49,7 +50,7 @@
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
else if(state == GIRDER_NORMAL)
else if(state == GIRDER_NORMAL && can_displace)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "<span class='notice'>You start unsecuring the girder...</span>"
if(do_after(user, 40/W.toolspeed, target = src))
@@ -311,16 +312,22 @@
//////////////////////////////////////////// cult girder //////////////////////////////////////////////
/obj/structure/cultgirder
icon= 'icons/obj/cult.dmi'
/obj/structure/girder/cult
name = "runed girder"
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
icon = 'icons/obj/cult.dmi'
icon_state= "cultgirder"
anchored = 1
density = 1
layer = 2
can_displace = FALSE
/obj/structure/cultgirder/attackby(obj/item/W, mob/user, params)
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/weapon/weldingtool))
if(istype(W, /obj/item/weapon/tome) && iscultist(user)) //Cultists can demolish cult girders instantly with their tomes
user.visible_message("<span class='warning'>[user] strikes [src] with [W]!</span>", "<span class='notice'>You demolish [src].</span>")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 2
qdel(src)
else if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
@@ -329,7 +336,8 @@
if( !WT.isOn() )
return
user << "<span class='notice'>You slice apart the girder.</span>"
var/obj/effect/decal/remains/human/R = new (get_turf(src))
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 2
transfer_fingerprints_to(R)
qdel(src)
@@ -338,32 +346,54 @@
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, 30, target = src))
user << "<span class='notice'>You slice apart the girder.</span>"
var/obj/effect/decal/remains/human/R = new (get_turf(src))
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 2
transfer_fingerprints_to(R)
qdel(src)
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
user << "<span class='notice'>Your jackhammer smashes through the girder!</span>"
var/obj/effect/decal/remains/human/R = new (get_turf(src))
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 2
transfer_fingerprints_to(R)
D.playDigSound()
qdel(src)
/obj/structure/cultgirder/blob_act()
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
if(R.amount < 2)
user << "<span class='warning'>You need at least two sheets of runed metal to construct a runed wall!</span>"
return 0
user.visible_message("<span class='notice'>[user] begins laying runed metal on [src]...</span>", "<span class='notice'>You begin constructing a runed wall...</span>")
if(!do_after(user, 50, target = src))
return 0
user.visible_message("<span class='notice'>[user] plates [src] with runed metal.</span>", "<span class='notice'>You construct a runed wall.</span>")
R.amount -= 2
if(R.amount <= 0)
user.drop_item()
qdel(R)
new/turf/simulated/wall/cult(get_turf(src))
qdel(src)
else
..()
/obj/structure/girder/cult/blob_act()
if(prob(40))
qdel(src)
/obj/structure/cultgirder/ex_act(severity, target)
/obj/structure/girder/cult/ex_act(severity, target)
switch(severity)
if(1)
qdel(src)
if(2)
if(prob(30))
new /obj/effect/decal/remains/human(loc)
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 2
qdel(src)
if(3)
if(prob(5))
new /obj/effect/decal/remains/human(loc)
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 2
qdel(src)
+5 -4
View File
@@ -1,6 +1,6 @@
/turf/simulated/wall/cult
name = "wall"
desc = "The patterns engraved on the wall seem to shift as you try to focus on them. You feel sick."
name = "runed wall"
desc = "A cold metal wall engraved with indecipherable symbols. Studying them causes your head to pound."
icon = 'icons/turf/walls/cult_wall.dmi'
icon_state = "cult"
walltype = "cult"
@@ -12,8 +12,9 @@
..()
/turf/simulated/wall/cult/break_wall()
new /obj/effect/decal/cleanable/blood(src)
return (new /obj/structure/cultgirder(src))
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 2
return (new /obj/structure/girder/cult(src))
/turf/simulated/wall/cult/devastate_wall()
new /obj/effect/decal/cleanable/blood(src)
+1 -1
View File
@@ -69,7 +69,7 @@
set waitfor = 0
playsound_global('sound/magic/lightning_chargeup.ogg', repeat=0, channel=1, volume=100)
sleep(80)
priority_announce("Attention personnel of [world.name]: incoming portal storm!")
priority_announce("Massive bluespace anomaly detected en route to [station_name()]. Brace for impact.")
sleep(20)
playsound_global('sound/magic/lightningbolt.ogg', repeat=0, channel=1, volume=100)
+1 -1
View File
@@ -178,7 +178,7 @@
/turf/simulated/mineral/gibtonite/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) && stage == 1)
user.visible_message("<span class='notice'>You use [I] to locate where to cut off the chain reaction and attempt to stop it...</span>")
user.visible_message("<span class='notice'>[user] holds [I] to [src]...</span>", "<span class='notice'>You use [I] to locate where to cut off the chain reaction and attempt to stop it...</span>")
defuse()
..()
+1 -1
View File
@@ -2,7 +2,7 @@
if(stat == DEAD)
return
if(!gibbed)
emote("me", 1, "sparks and its screen flickers, its systems slowly coming to a halt.")
visible_message("<b>[src]</b> lets out a flurry of sparks, its screen flickering as its systems slowly halt.")
stat = DEAD
@@ -22,7 +22,7 @@
if(stat == DEAD)
return
if(!gibbed)
emote("deathgasp")
visible_message("<b>[src]</b> shudders violently for a moment before falling still, its eyes slowly darkening.")
locked = 0 //unlock cover
stat = DEAD
update_canmove()
@@ -66,9 +66,8 @@
max_ammo = 6
/obj/item/ammo_box/magazine/internal/cylinder/rev38/can_load(mob/user)
user << "<span class='notice'>You start reloading \the [src]...</span>"
if(!do_after(user, 30))
user << "<span class='danger'>You didn't manage to reload \the [src]!</span>"
user << "<span class='notice'>You start reloading...</span>"
if(!do_after(user, 30, target = user))
return 0
return 1
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