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[NO GBP] powered sheath counter runtime removal (#95027)
## About The Pull Request If you were armless, this would have runtimed, and not done anything. now it doesnt do anything but without runtiming. ## Why It's Good For The Game Runtime error ## Changelog It does the same thing as before if you cant see the runtimes
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@@ -793,6 +793,10 @@
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var/obj/item/bodypart/worthless_hand = holder.get_active_hand()
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if(!worthless_hand)
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worthless_hand = holder.get_inactive_hand()
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if(!worthless_hand)
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holder.visible_message(span_danger("[holder]'s sheath misfires, sending their blade flying!"),
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span_danger("Your sheath misfires, sending your blade flying!"))
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return
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if(IS_ROBOTIC_LIMB(worthless_hand) || !worthless_hand.dismember(BRUTE, FALSE, WOUND_BLUNT))
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holder.visible_message(span_danger("[holder]'s arm is mutilated as they misfire [p_their(holder)] sheathed blade!"),
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