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[MIRROR] Finishes the allocation refactor (#2646)
* Finishes the allocation refactor (#55965) #53841 continuation I recall that the reason for infinite stuns and such was that the priority wasn't being cleared properly when something hitched and I fixed it and I don't remember where exactly but it works now (TM) A variation of this is TMed on TGMC and it works fine * Finishes the allocation refactor Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
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@@ -2,5 +2,5 @@ PROCESSING_SUBSYSTEM_DEF(fields)
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name = "Fields"
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wait = 2
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priority = FIRE_PRIORITY_FIELDS
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flags = SS_KEEP_TIMING | SS_NO_INIT
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flags = SS_KEEP_TIMING | SS_NO_INIT | SS_BACKGROUND
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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@@ -3,7 +3,7 @@
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SUBSYSTEM_DEF(processing)
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name = "Processing"
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priority = FIRE_PRIORITY_PROCESS
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flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
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flags = SS_POST_FIRE_TIMING|SS_NO_INIT
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wait = 1 SECONDS
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var/stat_tag = "P" //Used for logging
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@@ -3,5 +3,6 @@ PROCESSING_SUBSYSTEM_DEF(wet_floors)
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priority = FIRE_PRIORITY_WET_FLOORS
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wait = 10
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stat_tag = "WFP" //Used for logging
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flags = SS_BACKGROUND
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var/temperature_coeff = 2
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var/time_ratio = 1.5 SECONDS
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