mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-18 19:44:58 +01:00
Cleans up some martial art code. (#45502)
* Removes/Moves some weirdly placed variables in martial arts. Splits NO_GUNS and CHUNCKY_FINGERS traits. * Maybe this should actually compile * c begone
This commit is contained in:
@@ -71,6 +71,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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#define TRAIT_HUSK "husk"
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#define TRAIT_BADDNA "baddna"
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#define TRAIT_CLUMSY "clumsy"
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#define TRAIT_CHUNKYFINGERS "chunkyfingers" //means that you can't use weapons with normal trigger guards.
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#define TRAIT_DUMB "dumb"
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#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
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#define TRAIT_PACIFISM "pacifism"
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@@ -234,6 +235,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define VR_ZONE_TRAIT "vr_zone_trait"
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#define SLEEPING_CARP_TRAIT "sleeping_carp"
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#define SANGUIOSE_TRAIT "sanguiose"
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#define FROGENITE_TRAIT "frogenite"
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#define FERVEATIUM_TRAIT "ferveatium"
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@@ -6,9 +6,7 @@
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var/current_target
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var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
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var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
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var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
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var/help_verb
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var/no_guns = FALSE
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var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
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/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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@@ -25,14 +23,16 @@
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/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
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if(D != current_target)
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current_target = D
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streak = ""
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restraining = 0
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reset_streak(D)
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streak = streak+element
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if(length(streak) > max_streak_length)
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streak = copytext(streak,2)
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return
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/datum/martial_art/proc/reset_streak(mob/living/carbon/human/new_target)
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current_target = new_target
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streak = ""
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/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
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var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
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@@ -78,7 +78,7 @@
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D.forcesay(GLOB.hit_appends)
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return 1
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/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
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/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=FALSE)
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if(!istype(H) || !H.mind)
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return FALSE
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if(H.mind.martial_art)
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+14
-13
@@ -9,22 +9,13 @@
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id = MARTIALART_CQC
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help_verb = /mob/living/carbon/human/proc/CQC_help
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block_chance = 75
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var/just_a_cook = FALSE
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var/old_grab_state = null
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var/restraining = FALSE
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/datum/martial_art/cqc/under_siege
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name = "Close Quarters Cooking"
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just_a_cook = TRUE
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/datum/martial_art/cqc/proc/drop_restraining()
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/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
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. = ..()
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restraining = FALSE
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/datum/martial_art/cqc/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
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var/area/A = get_area(H)
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if(just_a_cook && !(istype(A, /area/crew_quarters/kitchen)))
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return FALSE
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return ..()
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/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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@@ -102,7 +93,7 @@
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D.adjustStaminaLoss(20)
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D.Stun(100)
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restraining = TRUE
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addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
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addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
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return TRUE
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/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
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@@ -215,3 +206,13 @@
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to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
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to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
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///Subtype of CQC. Only used for the chef.
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/datum/martial_art/cqc/under_siege
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name = "Close Quarters Cooking"
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///Prevents use if the cook is not in the kitchen.
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/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
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if(!istype(get_area(H), /area/crew_quarters/kitchen))
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return FALSE
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return ..()
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@@ -7,7 +7,6 @@
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/datum/martial_art/the_sleeping_carp
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name = "The Sleeping Carp"
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id = MARTIALART_SLEEPINGCARP
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no_guns = TRUE
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allow_temp_override = FALSE
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help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
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var/old_grab_state = null
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@@ -162,6 +161,16 @@
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P.setAngle(rand(0, 360))//SHING
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return BULLET_ACT_FORCE_PIERCE
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/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
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. = ..()
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if(!.)
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return
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ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
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/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
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. = ..()
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REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
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/mob/living/carbon/human/proc/sleeping_carp_help()
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set name = "Recall Teachings"
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@@ -16,6 +16,7 @@
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return
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ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
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ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
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ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
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owner.update_body_parts()
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
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RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
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@@ -34,6 +35,7 @@
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return
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REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
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REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
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REMOVE_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
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owner.update_body_parts()
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SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
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@@ -77,15 +77,9 @@
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if (!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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if(HAS_TRAIT(user, TRAIT_NOGUNS))
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if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
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to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna.check_mutation(HULK))
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to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
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return
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add_fingerprint(user)
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//nothing happens if the battery is drained
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@@ -138,17 +138,12 @@
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. = ..()
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if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
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if(src.dna.check_mutation(HULK))
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if(HAS_TRAIT(src, TRAIT_CHUNKYFINGERS))
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to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
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return FALSE
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if(HAS_TRAIT(src, TRAIT_NOGUNS))
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to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
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return FALSE
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if(mind)
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if(mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry
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to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
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return FALSE
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if(HAS_TRAIT(src, TRAIT_NOGUNS))
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to_chat(src, "<span class='warning'>You can't bring yourself to use a ranged weapon!</span>")
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return FALSE
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return .
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/mob/living/carbon/human/proc/get_bank_account()
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@@ -4,7 +4,7 @@
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say_mod = "gibbers"
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sexes = FALSE
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species_traits = list(NOBLOOD,NOEYESPRITES)
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_CHUNKYFINGERS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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mutanttongue = /obj/item/organ/tongue/abductor
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changesource_flags = MIRROR_BADMIN | WABBAJACK | MIRROR_PRIDE | MIRROR_MAGIC | RACE_SWAP | ERT_SPAWN | SLIME_EXTRACT
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@@ -3,7 +3,7 @@
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name = "Golem"
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id = "iron golem"
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species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
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mutant_organs = list(/obj/item/organ/adamantine_resonator)
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speedmod = 2
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@@ -86,7 +86,7 @@
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fixed_mut_color = "a3d"
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meat = /obj/item/stack/ore/plasma
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//Can burn and takes damage from heat
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER) //no RESISTHEAT, NOFIRE
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER) //no RESISTHEAT, NOFIRE
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info_text = "As a <span class='danger'>Plasma Golem</span>, you burn easily. Be careful, if you get hot enough while burning, you'll blow up!"
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heatmod = 0 //fine until they blow up
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prefix = "Plasma"
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@@ -275,7 +275,7 @@
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fixed_mut_color = "9E704B"
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meat = /obj/item/stack/sheet/mineral/wood
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//Can burn and take damage from heat
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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armor = 30
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burnmod = 1.25
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heatmod = 1.5
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@@ -700,7 +700,7 @@
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info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable. \
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Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
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species_traits = list(NOBLOOD,NO_UNDERWEAR) //no mutcolors, and can burn
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_CHUNKYFINGERS)
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inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
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armor = 15 //feels no pain, but not too resistant
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burnmod = 2 // don't get burned
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@@ -899,7 +899,7 @@
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special_names = list("Box")
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info_text = "As a <span class='danger'>Cardboard Golem</span>, you aren't very strong, but you are a bit quicker and can easily create more brethren by using cardboard on yourself."
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYESPRITES,NOFLASH)
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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limbs_id = "c_golem" //special sprites
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attack_verb = "whips"
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attack_sound = 'sound/weapons/whip.ogg'
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@@ -944,7 +944,7 @@
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name = "Leather Golem"
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id = "leather golem"
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special_names = list("Face", "Man", "Belt") //Ah dude 4 strength 4 stam leather belt AHHH
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER, TRAIT_STRONG_GRABBER)
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER, TRAIT_STRONG_GRABBER)
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prefix = "Leather"
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fixed_mut_color = "624a2e"
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info_text = "As a <span class='danger'>Leather Golem</span>, you are flammable, but you can grab things with incredible ease, allowing all your grabs to start at a strong level."
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@@ -959,7 +959,7 @@
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special_names = list("Boll","Weave")
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYESPRITES,NOFLASH)
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fixed_mut_color = null
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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info_text = "As a <span class='danger'>Durathread Golem</span>, your strikes will cause those your targets to start choking, but your woven body won't withstand fire as well."
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/datum/species/golem/durathread/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
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@@ -980,7 +980,7 @@
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mutanttongue = /obj/item/organ/tongue/bone
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sexes = FALSE
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fixed_mut_color = null
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH)
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info_text = "As a <span class='danger'>Bone Golem</span>, You have a powerful spell that lets you chill your enemies with fear, and milk heals you! Just make sure to watch our for bone-hurting juice."
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var/datum/action/innate/bonechill/bonechill
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@@ -78,4 +78,4 @@
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id = "ashlizard"
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limbs_id = "lizard"
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
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inherent_traits = list(TRAIT_NOGUNS,TRAIT_NOBREATH)
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inherent_traits = list(TRAIT_CHUNKYFINGERS,TRAIT_NOBREATH)
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@@ -37,7 +37,7 @@
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burnmod = 1.5
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no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYESPRITES,NOFLASH)
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
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mutant_organs = list(/obj/item/organ/heart/nightmare)
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mutant_brain = /obj/item/organ/brain/nightmare
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