mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
Fixes certain situations where people in supplypods would sent to nullspace (#42087)
* reeling it in * Revert "reeling it in" This reverts commit 2b795a8baf5eec89fdc1e6b6a6ef9d36276c2e62. * ya dun know * huhuhuh tiny fan * Tweak tangentially related formatting * Update code/modules/cargo/centcom_podlauncher.dm Co-Authored-By: MrDoomBringer <emmanuelssr@gmail.com>
This commit is contained in:
committed by
Jordan Brown
parent
cd4b123a3a
commit
ccd618d877
+274
-256
@@ -2246,6 +2246,13 @@
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desc = "I bet you think you're pretty clever... well you are.";
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name = "easter egg"
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},
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dir = 8
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|
||||
/area/centcom/supplypod
|
||||
name = "Supplypod Facility"
|
||||
icon_state = "supplypod"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//This was originally created as a way to get adminspawned items to the station in an IC manner. It's evolved to contain a few more
|
||||
//features such as item removal, smiting, controllable delivery mobs, and more.
|
||||
|
||||
//This works by creating a supplypod (refered to as temp_pod) in a special room in the centcom map.
|
||||
//This works by creating a supplypod (refered to as temp_pod) in a special room in the centcom map.
|
||||
//IMPORTANT: Even though we call it a supplypod for our purposes, it can take on the appearance and function of many other things: Eg. cruise missiles, boxes, or walking, living gondolas.
|
||||
//When the user launched the pod, items from special "bays" on the centcom map are taken and put into the supplypod
|
||||
|
||||
@@ -71,7 +71,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
|
||||
data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
|
||||
data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
|
||||
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
|
||||
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
|
||||
data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
|
||||
data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
|
||||
data["effectOrgans"] = temp_pod.effectOrgans //If true, yeets the organs out of any bodies caught under the pod when it lands
|
||||
@@ -155,7 +155,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if("launchRandom") //Pick random turfs from the supplypod bay at centcom to launch
|
||||
if (launchChoice == 2)
|
||||
launchChoice = 0
|
||||
updateSelector()
|
||||
updateSelector()
|
||||
return
|
||||
launchChoice = 2
|
||||
updateSelector()
|
||||
@@ -375,7 +375,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
temp_pod.soundVolume = soundInput
|
||||
. = TRUE
|
||||
////////////////////////////STYLE CHANGES//////////////////
|
||||
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
|
||||
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
|
||||
//as a way to get the proper icon state, name, and description of the pod.
|
||||
if("styleStandard")
|
||||
temp_pod.setStyle(STYLE_STANDARD)
|
||||
@@ -416,7 +416,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
if("refresh") //Refresh the Pod bay. User should press this if they spawn something new in the centcom bay. Automatically called whenever the user launches a pod
|
||||
refreshBay()
|
||||
. = TRUE
|
||||
if("giveLauncher") //Enters the "Launch Mode". When the launcher is activated, temp_pod is cloned, and the result it filled and launched anywhere the user clicks (unless specificTarget is true)
|
||||
if("giveLauncher") //Enters the "Launch Mode". When the launcher is activated, temp_pod is cloned, and the result it filled and launched anywhere the user clicks (unless specificTarget is true)
|
||||
launcherActivated = !launcherActivated
|
||||
updateCursor(launcherActivated) //Update the cursor of the user to a cool looking target icon
|
||||
. = TRUE
|
||||
@@ -489,7 +489,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
orderedArea = list()
|
||||
if (!isemptylist(A.contents)) //Go through the area passed into the proc, and figure out the top left and bottom right corners by calculating max and min values
|
||||
var/startX = A.contents[1].x //Create the four values (we do it off a.contents[1] so they have some sort of arbitrary initial value. They should be overwritten in a few moments)
|
||||
var/endX = A.contents[1].x
|
||||
var/endX = A.contents[1].x
|
||||
var/startY = A.contents[1].y
|
||||
var/endY = A.contents[1].y
|
||||
for (var/turf/T in A) //For each turf in the area, go through and find:
|
||||
@@ -506,7 +506,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
orderedArea.Add(locate(j,startY - (i - endY),1)) //After gathering the start/end x and y, go through locating each turf from top left to bottom right, like one would read a book
|
||||
return orderedArea //Return the filled list
|
||||
|
||||
/datum/centcom_podlauncher/proc/preLaunch() //Creates a list of acceptable items,
|
||||
/datum/centcom_podlauncher/proc/preLaunch() //Creates a list of acceptable items,
|
||||
numTurfs = 0 //Counts the number of turfs that can be launched (remember, supplypods either launch all at once or one turf-worth of items at a time)
|
||||
acceptableTurfs = list()
|
||||
for (var/turf/T in orderedArea) //Go through the orderedArea list
|
||||
@@ -531,16 +531,18 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
//UpdateSelector() is here (instead if the if(1) switch block) because it also moves the selector to nullspace (to hide it) if needed
|
||||
|
||||
/datum/centcom_podlauncher/proc/launch(turf/A) //Game time started
|
||||
if (isnull(A))
|
||||
if (isnull(A))
|
||||
return
|
||||
var/obj/structure/closet/supplypod/centcompod/toLaunch = DuplicateObject(temp_pod) //Duplicate the temp_pod (which we have been varediting or configuring with the UI) and store the result
|
||||
toLaunch.bay = bay //Bay is currently a nonstatic expression, so it cant go into toLaunch using DuplicateObject
|
||||
toLaunch.update_icon()//we update_icon() here so that the door doesnt "flicker on" right after it lands
|
||||
var/shippingLane = GLOB.areas_by_type[/area/centcom/supplypod/flyMeToTheMoon]
|
||||
toLaunch.forceMove(shippingLane)
|
||||
if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those
|
||||
for (var/atom/movable/O in launchList)
|
||||
DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod
|
||||
new /obj/effect/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
|
||||
else
|
||||
else
|
||||
for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList
|
||||
O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
|
||||
new /obj/effect/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
|
||||
@@ -567,7 +569,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
var/podString = effectBurst ? "5 pods" : "a pod"
|
||||
var/whomString = ""
|
||||
if (LAZYLEN(whoDyin))
|
||||
for (var/mob/living/M in whoDyin)
|
||||
for (var/mob/living/M in whoDyin)
|
||||
whomString += "[key_name(M)], "
|
||||
|
||||
var/delayString = temp_pod.landingDelay == initial(temp_pod.landingDelay) ? "" : " Delay=[temp_pod.landingDelay*0.1]s"
|
||||
@@ -578,9 +580,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
|
||||
explosionString = " Boom=|"
|
||||
for (var/X in temp_pod.explosionSize)
|
||||
explosionString += "[X]|"
|
||||
|
||||
var/msg = "launched [podString][whomString].[delayString][damageString][explosionString]]"
|
||||
|
||||
var/msg = "launched [podString][whomString].[delayString][damageString][explosionString]"
|
||||
message_admins("[key_name_admin(usr)] [msg] in [AREACOORD(specificTarget)].")
|
||||
if (!isemptylist(whoDyin))
|
||||
for (var/mob/living/M in whoDyin)
|
||||
admin_ticket_log(M, "[key_name_admin(usr)] [msg]")
|
||||
admin_ticket_log(M, "[key_name_admin(usr)] [msg]")
|
||||
|
||||
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Reference in New Issue
Block a user