Non-admin spawned atlas gravitronic spinal implants now use their intentional(?) sprite (#93428)

## About The Pull Request

so apparently there are two sprites for herculean gravitronics, one with
the core in and one without, but the code for adding a core to the
gravitronic doesn't actually change the sprite so it's unused unless an
admin spawns in an atlas with a core already in it which in that case
it'll have the sprite.

This single line of code makes the sprite change when a new core is put
in.

yes I tested it no it's not a web edit

## Why It's Good For The Game

bugfix

## Changelog

🆑
fix: Atlas gravitronic spinal implants now use their intended sprite
/🆑

Co-authored-by: Fghj240 <fakeemail@notrealemail.com>
This commit is contained in:
Fghj240
2025-10-14 00:11:18 +02:00
committed by GitHub
co-authored by Fghj240
parent da6cdf62e2
commit ccf799133c
@@ -335,6 +335,7 @@
added_throw_speed = /obj/item/organ/cyberimp/chest/spine/atlas::added_throw_speed
strength_bonus = /obj/item/organ/cyberimp/chest/spine/atlas::strength_bonus
core_applied = TRUE
icon_state = "herculean_implant_core"
update_appearance()
qdel(tool)
return ITEM_INTERACT_SUCCESS