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https://github.com/Bubberstation/Bubberstation.git
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Merge pull request #5647 from Miauw62/halloweenfixes
Makes spookoween things a bit nicer.
This commit is contained in:
@@ -10,23 +10,23 @@
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if (prob (49))
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M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
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if(prob(20))
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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playsound(loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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else
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M.show_message("<span class='game'><i>You hear muffled speech... you can almost make out some words...</i></span>", 2)
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// M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
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if(prob(30))
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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playsound(loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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else
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if(prob(50))
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return
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else if(prob (95))
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M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
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if(prob(20))
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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playsound(loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)
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else
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M.show_message("<span class='game'><i>You hear muffled speech... you can almost make out some words...</i></span>", 2)
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// M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
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playsound(src.loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)*/
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playsound(loc, pick('sound/effects/ghost.ogg','sound/effects/ghost2.ogg'), 10, 1)*/
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///////////////////////////////////////
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@@ -88,7 +88,7 @@
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trapped = HOWLING_GHOST
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return
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else
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var/mob/living/carbon/human/H = new (loc)
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var/mob/living/carbon/human/H = new(loc)
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H.makeSkeleton()
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H.health = 1e5
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insert(H)
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@@ -100,71 +100,59 @@
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if(!trapped)
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return
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if(trapped == SPOOKY_SKELETON)
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src.visible_message("<span class='userdanger'><font size='5'>BOO!</font></span>");
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playsound(src.loc, pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg','sound/spookoween/girlscream.ogg'), 300, 1)
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else if(trapped == SPOOKY_SKELETON)
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visible_message("<span class='userdanger'><font size='5'>BOO!</font></span>")
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playsound(loc, pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg','sound/spookoween/girlscream.ogg'), 300, 1)
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trapped = 0
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spawn(60)
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if(trapped_mob && trapped_mob.loc && trapped_mob.loc != loc)
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var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
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smoke.set_up(1,0, trapped_mob.loc, 0)
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spawn(90)
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if(trapped_mob && trapped_mob.loc)
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var/datum/effect/effect/system/harmless_smoke_spread/smoke = new()
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smoke.set_up(1, 0, trapped_mob.loc, 0)
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smoke.start()
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trapped_mob.loc = loc
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if(gc_destroyed)
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qdel(trapped_mob)
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return
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src.close()
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trapped = SPOOKY_SKELETON
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return
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if(trapped == ANGRY_FAITHLESS)
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src.visible_message("<span class='userdanger'>The closet bursts open!</span>");
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src.visible_message("<span class='userdanger'><font size='5'>THIS BEING RADIATES PURE EVIL! YOU BETTER RUN !!!</font></span>");
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playsound(src.loc, 'sound/hallucinations/wail.ogg', 300, 1)
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var/mob/living/simple_animal/hostile/faithless/F = new (loc)
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F.health =1e5
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else if(trapped == HOWLING_GHOST)
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visible_message("<span class='userdanger'><font size='5'>[pick("OooOOooooOOOoOoOOooooOOOOO", "BooOOooOooooOOOO", "BOO!", "WoOOoOoooOooo")]</font></span>")
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playsound(loc, 'sound/spookoween/ghosty_wind.ogg', 300, 1)
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new /mob/living/simple_animal/shade/howling_ghost(loc)
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trapped = 0
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else if(trapped == SCARY_BATS)
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visible_message("<span class='userdanger'><font size='5'>Protect your hair!</font></span>")
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playsound(loc, 'sound/spookoween/bats.ogg', 300, 1)
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var/number = rand(1,3)
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for(var/i=0,i < number,i++)
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new /mob/living/simple_animal/hostile/retaliate/bat(loc)
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trapped = 0
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else if(trapped == ANGRY_FAITHLESS)
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visible_message("<span class='userdanger'>The closet bursts open!</span>")
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visible_message("<span class='userdanger'><font size='5'>THIS BEING RADIATES PURE EVIL! YOU BETTER RUN!!!</font></span>")
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playsound(loc, 'sound/hallucinations/wail.ogg', 300, 1)
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var/mob/living/simple_animal/hostile/faithless/F = new(loc)
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F.stance = HOSTILE_STANCE_ATTACK
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F.GiveTarget(usr)
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trapped = 0
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qdel(src)
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spawn(120)
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if(F && F.loc)
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var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
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smoke.set_up(1,0, F.loc, 0)
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smoke.start()
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qdel(F)
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return
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if(trapped == SCARY_BATS)
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src.visible_message("<span class='userdanger'><font size='5'>Protect your hairs !!!</font></span>");
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playsound(src.loc, 'sound/spookoween/bats.ogg', 300, 1)
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var/number = rand(1,4)
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for(var/i=0,i < number,i++)
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new /mob/living/simple_animal/hostile/retaliate/bat (loc)
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trapped = 0
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return
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if(trapped == INSANE_CLOWN)
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src.visible_message("<span class='userdanger'><font size='5'>...</font></span>");
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playsound(src.loc, 'sound/spookoween/scary_clown_appear.ogg', 300, 1)
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else if(trapped == INSANE_CLOWN)
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visible_message("<span class='userdanger'><font size='5'>...</font></span>")
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playsound(loc, 'sound/spookoween/scary_clown_appear.ogg', 300, 1)
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var/mob/living/simple_animal/hostile/retaliate/clown/insane/IC = new (loc)
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IC.GiveTarget(usr)
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trapped = 0
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return
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if(trapped == HOWLING_GHOST)
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src.visible_message("<span class='userdanger'><font size='5'>Woo Woo</font></span>");
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playsound(src.loc, 'sound/spookoween/ghosty_wind.ogg', 300, 1)
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new /mob/living/simple_animal/shade/howling_ghost (loc)
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trapped = 0
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return
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//don't spawn in crates
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/obj/structure/closet/crate/trigger_spooky_trap()
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return 0
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return
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/obj/structure/closet/crate/set_spooky_trap()
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return 0
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return
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////////////////////
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@@ -172,8 +160,8 @@
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////////////////////
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/mob/living/simple_animal/shade/howling_ghost
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name ="Ghost"
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real_name = "Ghost"
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name = "ghost"
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real_name = "ghost"
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icon = 'icons/mob/mob.dmi'
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maxHealth = 1e6
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health = 1e6
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@@ -195,8 +183,9 @@
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/mob/living/simple_animal/shade/howling_ghost/Life()
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..()
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timer--
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if(timer == 0)
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if(prob(20))
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roam()
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if(timer == 0)
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spooky_ghosty()
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timer = rand(1,15)
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@@ -211,7 +200,7 @@
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/mob/living/simple_animal/shade/howling_ghost/proc/spooky_ghosty()
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if(prob(20)) //haunt
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playsound(src.loc, pick('sound/spookoween/ghosty_wind.ogg','sound/spookoween/ghost_whisper.ogg','sound/spookoween/chain_rattling.ogg'), 300, 1)
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playsound(loc, pick('sound/spookoween/ghosty_wind.ogg','sound/spookoween/ghost_whisper.ogg','sound/spookoween/chain_rattling.ogg'), 300, 1)
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if(prob(10)) //flickers
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var/obj/machinery/light/L = locate(/obj/machinery/light) in view(5, src)
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if(L)
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@@ -235,8 +224,8 @@
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///////////////////////////
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/mob/living/simple_animal/hostile/retaliate/clown/insane
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name = "Insane Clown"
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desc = "May the HonkMother have mercy..."
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name = "insane clown"
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desc = "Some clowns do not manage to be accepted, and go insane. This is one of them."
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icon_state = "scary_clown"
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icon_living = "scary_clown"
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icon_dead = "scary_clown"
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@@ -248,7 +237,6 @@
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heat_damage_per_tick = 0
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cold_damage_per_tick = 0
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unsuitable_atmos_damage = 0
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var/timer
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/mob/living/simple_animal/hostile/retaliate/clown/insane/New()
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@@ -279,7 +267,6 @@
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playsound(M.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 300, 1)
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spawn(12)
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loc = M.loc
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return
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/mob/living/simple_animal/hostile/retaliate/clown/insane/MoveToTarget()
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return
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@@ -289,18 +276,15 @@
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/mob/living/simple_animal/hostile/retaliate/clown/insane/adjustBruteLoss()
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if(prob(5))
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playsound(src.loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1)
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return
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playsound(loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1)
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/mob/living/simple_animal/hostile/retaliate/clown/insane/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O,/obj/item/weapon/nullrod))
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if(prob(5))
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visible_message("<span class='notice'>[src] finally found the peace it deserves. HONK for the HonkMother !</span>");
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playsound(src.loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1)
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visible_message("<span class='notice'>[src] finally found the peace it deserves. You hear honks echoing off into the distance.</span>")
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playsound(loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1)
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qdel(src)
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return
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else
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visible_message("<span class='userdanger'>It seems to be resisting the effect!!!</span>");
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return
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..()
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visible_message("<span class='userdanger'>[src] seems to be resisting the effect!</span>")
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else
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..()
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