Reworks spearguns, adds Syndicate bundle, carp clothing adds carp faction (#42102)

* Reworks magspears, adds Syndicate bundle, carp clothing adds carp faction

* 20 magspears

* Replaces bandolier with quiver

* Slightly increases throwforce to OHKO space carps
This commit is contained in:
81Denton
2019-01-07 19:19:45 +13:00
committed by oranges
parent 3a95ae3370
commit cd3d97c1a6
11 changed files with 85 additions and 59 deletions
+45 -2
View File
@@ -32,6 +32,8 @@
var/charge_tick = 0
var/charge_type
var/selfcharge = FALSE
var/fire_sound = 'sound/weapons/sonic_jackhammer.ogg'
var/spin_item = TRUE //Do the projectiles spin when launched?
trigger_guard = TRIGGER_GUARD_NORMAL
@@ -165,7 +167,7 @@
"<span class='danger'>You fire \the [src]!</span>")
log_combat(user, target, "fired at", src)
var/turf/T = get_target(target, get_turf(src))
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
playsound(src, fire_sound, 50, 1)
fire_items(T, user)
if(pressureSetting >= 3 && iscarbon(user))
var/mob/living/carbon/C = user
@@ -195,7 +197,7 @@
loadedItems -= I
loadedWeightClass -= I.w_class
I.forceMove(get_turf(src))
I.throw_at(target, pressureSetting * 10 * range_multiplier, pressureSetting * 2, user)
I.throw_at(target, pressureSetting * 10 * range_multiplier, pressureSetting * 2, user, spin_item)
return TRUE
/obj/item/pneumatic_cannon/proc/get_target(turf/target, turf/starting)
@@ -292,3 +294,44 @@
charge_type = /obj/item/reagent_containers/food/snacks/pie/cream/nostun
maxWeightClass = 6 //2 pies
charge_ticks = 2 //4 second/pie
/obj/item/pneumatic_cannon/speargun
name = "kinetic speargun"
desc = "A weapon favored by carp hunters. Fires specialized spears using kinetic energy."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "speargun"
item_state = "speargun"
w_class = WEIGHT_CLASS_BULKY
force = 10
fire_sound = 'sound/weapons/grenadelaunch.ogg'
gasPerThrow = 0
checktank = FALSE
range_multiplier = 3
throw_amount = 1
maxWeightClass = 2 //a single magspear
spin_item = FALSE
var/static/list/magspear_typecache = typecacheof(/obj/item/throwing_star/magspear)
/obj/item/pneumatic_cannon/speargun/Initialize()
. = ..()
allowed_typecache = magspear_typecache
/obj/item/storage/backpack/magspear_quiver
name = "quiver"
desc = "A quiver for holding magspears."
icon_state = "quiver"
item_state = "quiver"
/obj/item/storage/backpack/magspear_quiver/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 20
STR.max_combined_w_class = 40
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(
/obj/item/throwing_star/magspear
))
/obj/item/storage/backpack/magspear_quiver/PopulateContents()
for(var/i in 1 to 20)
new /obj/item/throwing_star/magspear(src)
@@ -1,7 +1,7 @@
/obj/item/storage/box/syndicate
/obj/item/storage/box/syndicate/PopulateContents()
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1, "white_whale_holy_grail" = 2)))
if("bloodyspai") // 27 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
@@ -126,6 +126,13 @@
new /obj/item/card/id/syndicate(src) // 2 tc
new /obj/item/chameleon(src) // 7 tc
if("white_whale_holy_grail") //Unique items that don't appear anywhere else
new /obj/item/pneumatic_cannon/speargun(src)
new /obj/item/storage/backpack/magspear_quiver(src)
new /obj/item/clothing/suit/space/hardsuit/carp(src)
new /obj/item/clothing/mask/gas/carp(src)
new /obj/item/grenade/spawnergrenade/spesscarp(src)
/obj/item/storage/box/syndie_kit
name = "box"
desc = "A sleek, sturdy box."
+10 -1
View File
@@ -277,7 +277,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
force = 2
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
throwforce = 20 //20 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 28 damage on hit due to guaranteed embedding
throw_speed = 4
embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
w_class = WEIGHT_CLASS_SMALL
@@ -285,6 +285,15 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
materials = list(MAT_METAL=500, MAT_GLASS=500)
resistance_flags = FIRE_PROOF
/obj/item/throwing_star/magspear
name = "magnetic spear"
desc = "A reusable spear that is typically loaded into kinetic spearguns."
icon = 'icons/obj/ammo.dmi'
icon_state = "magspear"
throwforce = 25 //kills regular carps in one hit
force = 10
attack_verb = list("stabbed", "ripped", "gored", "impaled")
embedding = list("embedded_pain_multiplier" = 8, "embed_chance" = 100, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 15) //55 damage+embed on hit
/obj/item/switchblade
name = "switchblade"
@@ -277,7 +277,6 @@ Contains:
actions_types = list()
item_flags = NODROP
/obj/item/clothing/suit/space/hardsuit/carp
name = "carp space suit"
desc = "A slimming piece of dubious space carp technology, you suspect it won't stand up to hand-to-hand blows."
@@ -285,9 +284,18 @@ Contains:
item_state = "space_suit_syndicate"
slowdown = 0 //Space carp magic, never stop believing
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy whimpy whoo
allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here
allowed = list(/obj/item/tank/internals, /obj/item/pneumatic_cannon/speargun) //I'm giving you a hint here
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp
/obj/item/clothing/head/helmet/space/hardsuit/carp/equipped(mob/living/carbon/human/user, slot)
..()
if (slot == SLOT_HEAD)
user.faction |= "carp"
/obj/item/clothing/head/helmet/space/hardsuit/carp/dropped(mob/living/carbon/human/user)
..()
if (user.head == src)
user.faction -= "carp"
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
name = "paranormal response team helmet"
+11 -1
View File
@@ -255,7 +255,7 @@
body_parts_covered = CHEST|GROIN|ARMS
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun)
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pneumatic_cannon/speargun)
hoodtype = /obj/item/clothing/head/hooded/carp_hood
/obj/item/clothing/head/hooded/carp_hood
@@ -267,6 +267,16 @@
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/head/hooded/carp_hood/equipped(mob/living/carbon/human/user, slot)
..()
if (slot == SLOT_HEAD)
user.faction |= "carp"
/obj/item/clothing/head/hooded/carp_hood/dropped(mob/living/carbon/human/user)
..()
if (user.head == src)
user.faction -= "carp"
/obj/item/clothing/suit/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts?
name = "corgi costume"
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
@@ -1,12 +1,3 @@
/obj/item/ammo_casing/caseless/magspear
name = "magnetic spear"
desc = "A reusable spear that is typically loaded into kinetic spearguns."
projectile_type = /obj/item/projectile/bullet/reusable/magspear
caliber = "speargun"
icon_state = "magspear"
throwforce = 15 //still deadly when thrown
throw_speed = 3
/obj/item/ammo_casing/caseless/laser
name = "laser casing"
desc = "You shouldn't be seeing this."
@@ -1,9 +1,3 @@
/obj/item/ammo_box/magazine/internal/speargun
name = "speargun internal magazine"
ammo_type = /obj/item/ammo_casing/caseless/magspear
caliber = "speargun"
max_ammo = 1
/obj/item/ammo_box/magazine/internal/minigun
name = "gatling gun fusion core"
ammo_type = /obj/item/ammo_casing/caseless/laser/gatling
@@ -45,35 +45,6 @@
..()
icon_state = "[initial(icon_state)][magazine ? "loaded" : ""]"
/obj/item/gun/ballistic/automatic/speargun
name = "kinetic speargun"
desc = "A weapon favored by carp hunters. Fires specialized spears using kinetic energy."
icon_state = "speargun"
item_state = "speargun"
w_class = WEIGHT_CLASS_BULKY
force = 10
can_suppress = FALSE
mag_type = /obj/item/ammo_box/magazine/internal/speargun
fire_sound = 'sound/weapons/grenadelaunch.ogg'
burst_size = 1
fire_delay = 0
select = 0
actions_types = list()
casing_ejector = FALSE
/obj/item/gun/ballistic/automatic/speargun/update_icon()
return
/obj/item/gun/ballistic/automatic/speargun/attack_self()
return
/obj/item/gun/ballistic/automatic/speargun/attackby(obj/item/A, mob/user, params)
var/num_loaded = magazine.attackby(A, user, params, 1)
if(num_loaded)
to_chat(user, "<span class='notice'>You load [num_loaded] spear\s into \the [src].</span>")
update_icon()
chamber_round()
/obj/item/gun/ballistic/rocketlauncher
name = "rocket propelled grenade launcher"
desc = "A reusable rocket propelled grenade launcher."
@@ -1,6 +0,0 @@
/obj/item/projectile/bullet/reusable/magspear
name = "magnetic spear"
desc = "WHITE WHALE, HOLY GRAIL"
damage = 30 //takes 3 spears to kill a mega carp, one to kill a normal carp
icon_state = "magspear"
ammo_type = /obj/item/ammo_casing/caseless/magspear
@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(summoned_guns, list(
/obj/item/gun/ballistic/automatic/ar,
/obj/item/gun/ballistic/revolver/mateba,
/obj/item/gun/ballistic/shotgun/boltaction,
/obj/item/gun/ballistic/automatic/speargun,
/obj/item/pneumatic_cannon/speargun,
/obj/item/gun/ballistic/automatic/mini_uzi,
/obj/item/gun/energy/lasercannon,
/obj/item/gun/energy/kinetic_accelerator/crossbow/large,
-1
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@@ -2381,7 +2381,6 @@
#include "code\modules\projectiles\projectile\magic\spellcard.dm"
#include "code\modules\projectiles\projectile\reusable\_reusable.dm"
#include "code\modules\projectiles\projectile\reusable\foam_dart.dm"
#include "code\modules\projectiles\projectile\reusable\magspear.dm"
#include "code\modules\projectiles\projectile\special\curse.dm"
#include "code\modules\projectiles\projectile\special\floral.dm"
#include "code\modules\projectiles\projectile\special\gravity.dm"