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The direction of your character changes when moving inside a cardboard box (#92985)
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@@ -44,7 +44,8 @@
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return
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move_delay = TRUE
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var/oldloc = loc
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try_step_multiz(direction);
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try_step_multiz(direction)
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user.setDir(dir)
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if(oldloc != loc)
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addtimer(CALLBACK(src, PROC_REF(ResetMoveDelay)), CONFIG_GET(number/movedelay/walk_delay) * move_speed_multiplier)
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else
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