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@@ -27,9 +27,6 @@
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/datum/dynamic_ruleset/midround/from_ghosts/revenant
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repeatable = FALSE
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease
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repeatable = FALSE
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/datum/dynamic_ruleset/midround/pirates
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repeatable = FALSE
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@@ -20,11 +20,6 @@
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if(32 to INFINITY)
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to_chat(breather, span_warning("The smell of rotting carcasses is unbearable!"))
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breather.add_mood_event("miasma", /datum/mood_event/miasma/heavy)
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if(prob(miasma_pp))
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var/datum/disease/advance/floorfood/miasma/miasma_disease = new
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if(breather.CanContractDisease(miasma_disease))
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breather.AirborneContractDisease(miasma_disease, TRUE)
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breather.vomit(VOMIT_CATEGORY_DEFAULT)
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else
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breather.clear_mood_event("miasma")
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@@ -1,21 +0,0 @@
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// NEW SYMPTOM
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/datum/disease_ability/symptom/mild/hidden
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name = "Adaption" //Symptom to increase Sentient Virus base Stealth+Resistance
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symptoms = list(/datum/symptom/hidden)
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cost = 0 //Cost is 0 because the virus will already have this by default.
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required_total_points = 0 //Available at start if refunded.
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start_with = TRUE //Starts the virus with the symptom. For balancing reasons.
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short_desc = "Hightens your stealth and resistance."
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long_desc = "An adaptation that allows for greater stealth and resistance."
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// Overrides
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/datum/disease_ability/action/infect
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cost = 0
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required_total_points = 0
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start_with = TRUE
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/datum/disease_ability/symptom/medium
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required_total_points = 6
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/datum/disease_ability/symptom/powerful
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required_total_points = 10
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@@ -31,7 +31,6 @@
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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light_range = 5
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light_on = FALSE
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charged = TRUE
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charge_time = 10
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detonation_damage = 35
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backstab_bonus = 20
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@@ -72,7 +71,6 @@
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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light_range = 8
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light_on = FALSE
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charged = TRUE
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charge_time = 15
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detonation_damage = 35
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backstab_bonus = 20
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@@ -118,7 +116,6 @@
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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light_range = 5
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light_on = FALSE
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charged = TRUE
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charge_time = 20
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detonation_damage = 70
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backstab_bonus = 0
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@@ -126,7 +123,6 @@
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/obj/item/kinetic_crusher/hammer/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=20)
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/obj/item/kinetic_crusher/hammer/attack(mob/living/target, mob/living/user)
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var/relative_direction = get_cardinal_dir(src, target)
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@@ -169,7 +165,6 @@
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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light_range = 4
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light_on = FALSE
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charged = TRUE
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charge_time = 2
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detonation_damage = 40
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backstab_bonus = 120
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@@ -8811,7 +8811,6 @@
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#include "modular_zubbers\master_files\skyrat\modules\opposing_force\code\opposing_force_subsystem.dm"
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#include "modular_zubbers\master_files\skyrat\modules\verbs\code\subtle.dm"
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#include "modular_zubbers\modules\antagonists\nightmare\nightmare_species.dm"
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#include "modular_zubbers\modules\antagonists\sentient_disease\code\disease_abilities.dm"
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#include "modular_zubbers\modules\arcades\assets\arcade.dm"
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#include "modular_zubbers\modules\arcades\code\loot\arcade_weights_classic.dm"
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#include "modular_zubbers\modules\arcades\code\loot\arcade_weights_mechanical.dm"
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