Upstream 2406a

This commit is contained in:
Waterpig
2024-06-02 13:39:31 +02:00
parent 5da11912cb
commit cdeeefccac
7 changed files with 0 additions and 35 deletions
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@@ -27,9 +27,6 @@
/datum/dynamic_ruleset/midround/from_ghosts/revenant
repeatable = FALSE
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease
repeatable = FALSE
/datum/dynamic_ruleset/midround/pirates
repeatable = FALSE
@@ -20,11 +20,6 @@
if(32 to INFINITY)
to_chat(breather, span_warning("The smell of rotting carcasses is unbearable!"))
breather.add_mood_event("miasma", /datum/mood_event/miasma/heavy)
if(prob(miasma_pp))
var/datum/disease/advance/floorfood/miasma/miasma_disease = new
if(breather.CanContractDisease(miasma_disease))
breather.AirborneContractDisease(miasma_disease, TRUE)
breather.vomit(VOMIT_CATEGORY_DEFAULT)
else
breather.clear_mood_event("miasma")
@@ -1,21 +0,0 @@
// NEW SYMPTOM
/datum/disease_ability/symptom/mild/hidden
name = "Adaption" //Symptom to increase Sentient Virus base Stealth+Resistance
symptoms = list(/datum/symptom/hidden)
cost = 0 //Cost is 0 because the virus will already have this by default.
required_total_points = 0 //Available at start if refunded.
start_with = TRUE //Starts the virus with the symptom. For balancing reasons.
short_desc = "Hightens your stealth and resistance."
long_desc = "An adaptation that allows for greater stealth and resistance."
// Overrides
/datum/disease_ability/action/infect
cost = 0
required_total_points = 0
start_with = TRUE
/datum/disease_ability/symptom/medium
required_total_points = 6
/datum/disease_ability/symptom/powerful
required_total_points = 10
@@ -31,7 +31,6 @@
light_system = OVERLAY_LIGHT_DIRECTIONAL
light_range = 5
light_on = FALSE
charged = TRUE
charge_time = 10
detonation_damage = 35
backstab_bonus = 20
@@ -72,7 +71,6 @@
light_system = OVERLAY_LIGHT_DIRECTIONAL
light_range = 8
light_on = FALSE
charged = TRUE
charge_time = 15
detonation_damage = 35
backstab_bonus = 20
@@ -118,7 +116,6 @@
light_system = OVERLAY_LIGHT_DIRECTIONAL
light_range = 5
light_on = FALSE
charged = TRUE
charge_time = 20
detonation_damage = 70
backstab_bonus = 0
@@ -126,7 +123,6 @@
/obj/item/kinetic_crusher/hammer/Initialize(mapload)
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=20)
/obj/item/kinetic_crusher/hammer/attack(mob/living/target, mob/living/user)
var/relative_direction = get_cardinal_dir(src, target)
@@ -169,7 +165,6 @@
light_system = OVERLAY_LIGHT_DIRECTIONAL
light_range = 4
light_on = FALSE
charged = TRUE
charge_time = 2
detonation_damage = 40
backstab_bonus = 120
-1
View File
@@ -8811,7 +8811,6 @@
#include "modular_zubbers\master_files\skyrat\modules\opposing_force\code\opposing_force_subsystem.dm"
#include "modular_zubbers\master_files\skyrat\modules\verbs\code\subtle.dm"
#include "modular_zubbers\modules\antagonists\nightmare\nightmare_species.dm"
#include "modular_zubbers\modules\antagonists\sentient_disease\code\disease_abilities.dm"
#include "modular_zubbers\modules\arcades\assets\arcade.dm"
#include "modular_zubbers\modules\arcades\code\loot\arcade_weights_classic.dm"
#include "modular_zubbers\modules\arcades\code\loot\arcade_weights_mechanical.dm"