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[MIRROR] Makes flags_inv better at actually hiding things when used on non-suit clothing [MDB IGNORE] (#18356)
* Makes `flags_inv` better at actually hiding things when used on non-suit clothing * big diff * fixes Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
This commit is contained in:
co-authored by
MrMelbert
tastyfish
parent
b9eeb21a49
commit
ce22bf5dc7
@@ -25,7 +25,7 @@
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icon_state = "wedding_dress"
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inhand_icon_state = null
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body_parts_covered = CHEST|GROIN|LEGS
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flags_cover = HIDESHOES
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flags_inv = HIDESHOES
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/obj/item/clothing/under/dress/redeveninggown
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name = "red evening gown"
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@@ -29,7 +29,7 @@
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update_worn_undersuit()
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if(slot_flags & ITEM_SLOT_SUITSTORE)
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update_suit_storage()
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if(slot_flags & ITEM_SLOT_LPOCKET || slot_flags & ITEM_SLOT_RPOCKET)
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if(slot_flags & (ITEM_SLOT_LPOCKET|ITEM_SLOT_RPOCKET))
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update_pockets()
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//IMPORTANT: Multiple animate() calls do not stack well, so try to do them all at once if you can.
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@@ -84,7 +84,7 @@ There are several things that need to be remembered:
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var/obj/item/clothing/under/uniform = w_uniform
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update_hud_uniform(uniform)
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if(wear_suit && (wear_suit.flags_inv & HIDEJUMPSUIT))
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if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_ICLOTHING)
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return
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@@ -93,7 +93,6 @@ There are several things that need to be remembered:
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target_overlay = "[target_overlay]_d"
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var/mutable_appearance/uniform_overlay
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//This is how non-humanoid clothing works. You check if the mob has the right bodyflag, and the clothing has the corresponding clothing flag.
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//handled_by_bodytype is used to track whether or not we successfully used an alternate sprite. It's set to TRUE to ease up on copy-paste.
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//icon_file MUST be set to null by default, or it causes issues.
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@@ -103,36 +102,35 @@ There are several things that need to be remembered:
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var/handled_by_bodytype = TRUE
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var/icon_file
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var/woman
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if(!uniform_overlay)
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//BEGIN SPECIES HANDLING
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if((dna?.species.bodytype & BODYTYPE_MONKEY) && (uniform.supports_variations_flags & CLOTHING_MONKEY_VARIATION))
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icon_file = MONKEY_UNIFORM_FILE
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else if((dna?.species.bodytype & BODYTYPE_DIGITIGRADE) && (uniform.supports_variations_flags & CLOTHING_DIGITIGRADE_VARIATION))
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icon_file = uniform.worn_icon_digi || DIGITIGRADE_UNIFORM_FILE // SKYRAT EDIT CHANGE
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//BEGIN SPECIES HANDLING
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if((dna?.species.bodytype & BODYTYPE_MONKEY) && (uniform.supports_variations_flags & CLOTHING_MONKEY_VARIATION))
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icon_file = MONKEY_UNIFORM_FILE
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else if((dna?.species.bodytype & BODYTYPE_DIGITIGRADE) && (uniform.supports_variations_flags & CLOTHING_DIGITIGRADE_VARIATION))
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icon_file = uniform.worn_icon_digi || DIGITIGRADE_UNIFORM_FILE // SKYRAT EDIT CHANGE
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// SKYRAT EDIT ADDITION - birbs
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else if(dna.species.bodytype & BODYTYPE_CUSTOM)
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icon_file = dna.species.generate_custom_worn_icon(LOADOUT_ITEM_UNIFORM, w_uniform)
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// SKYRAT EDIT END
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// SKYRAT EDIT ADDITION - birbs
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else if(dna.species.bodytype & BODYTYPE_CUSTOM)
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icon_file = dna.species.generate_custom_worn_icon(LOADOUT_ITEM_UNIFORM, w_uniform)
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// SKYRAT EDIT END
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//Female sprites have lower priority than digitigrade sprites
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else if(dna.species.sexes && (dna.species.bodytype & BODYTYPE_HUMANOID) && physique == FEMALE && !(uniform.female_sprite_flags & NO_FEMALE_UNIFORM)) //Agggggggghhhhh
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woman = TRUE
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//Female sprites have lower priority than digitigrade sprites
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else if(dna.species.sexes && (dna.species.bodytype & BODYTYPE_HUMANOID) && physique == FEMALE && !(uniform.female_sprite_flags & NO_FEMALE_UNIFORM)) //Agggggggghhhhh
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woman = TRUE
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(uniform)))
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icon_file = DEFAULT_UNIFORM_FILE
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handled_by_bodytype = FALSE
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(uniform)))
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icon_file = DEFAULT_UNIFORM_FILE
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handled_by_bodytype = FALSE
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//END SPECIES HANDLING
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uniform_overlay = uniform.build_worn_icon(
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default_layer = UNIFORM_LAYER,
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default_icon_file = icon_file,
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isinhands = FALSE,
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female_uniform = woman ? uniform.female_sprite_flags : null,
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override_state = target_overlay,
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override_file = handled_by_bodytype ? icon_file : null,
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taur_bodytype = uniform.gets_cropped_on_taurs && (dna.species.bodytype & BODYTYPE_TAUR), // SKYRAT EDIT ADDITION - Taur-friendly uniforms!
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)
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//END SPECIES HANDLING
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uniform_overlay = uniform.build_worn_icon(
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default_layer = UNIFORM_LAYER,
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default_icon_file = icon_file,
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isinhands = FALSE,
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female_uniform = woman ? uniform.female_sprite_flags : null,
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override_state = target_overlay,
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override_file = handled_by_bodytype ? icon_file : null,
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taur_bodytype = uniform.gets_cropped_on_taurs && (dna.species.bodytype & BODYTYPE_TAUR), // SKYRAT EDIT ADDITION - Taur-friendly uniforms!
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)
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if(!handled_by_bodytype && (OFFSET_UNIFORM in dna.species.offset_features)) // SKYRAT EDIT CHANGE
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uniform_overlay?.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
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@@ -191,11 +189,15 @@ There are several things that need to be remembered:
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add_overlay(bloody_overlay)
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//Bloody hands end
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var/mutable_appearance/gloves_overlay
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if(gloves)
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var/obj/item/worn_item = gloves
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update_hud_gloves(worn_item)
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if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_GLOVES)
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return
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var/icon_file
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// SKYRAT EDIT ADDITION
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var/mutant_override = FALSE
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if(dna.species.bodytype & BODYTYPE_CUSTOM)
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@@ -207,10 +209,8 @@ There are several things that need to be remembered:
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
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icon_file = 'icons/mob/clothing/hands.dmi'
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gloves_overlay = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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var/mutable_appearance/gloves_overlay = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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if(!gloves_overlay)
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return
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if(!mutant_override && (OFFSET_GLOVES in dna.species.offset_features)) // SKYRAT EDIT CHANGE
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gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
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gloves_overlay.pixel_y += dna.species.offset_features[OFFSET_GLOVES][2]
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@@ -230,9 +230,13 @@ There are several things that need to be remembered:
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if(glasses)
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var/obj/item/worn_item = glasses
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var/mutable_appearance/glasses_overlay
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update_hud_glasses(worn_item)
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if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_EYES)
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return
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var/icon_file
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// SKYRAT EDIT ADDITION
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var/mutant_override = FALSE
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if(dna.species.bodytype & BODYTYPE_CUSTOM)
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@@ -240,15 +244,12 @@ There are several things that need to be remembered:
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if(icon_file)
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mutant_override = TRUE
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// SKYRAT EDIT END
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if(!(head?.flags_inv & HIDEEYES) && !(wear_mask?.flags_inv & HIDEEYES))
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
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icon_file = 'icons/mob/clothing/eyes.dmi'
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
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icon_file = 'icons/mob/clothing/eyes.dmi'
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glasses_overlay = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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var/mutable_appearance/glasses_overlay = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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if(!glasses_overlay)
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return
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if(!mutant_override && (OFFSET_GLASSES in dna.species.offset_features)) // SKYRAT EDIT CHANGE
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glasses_overlay.pixel_x += dna.species.offset_features[OFFSET_GLASSES][1]
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glasses_overlay.pixel_y += dna.species.offset_features[OFFSET_GLASSES][2]
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@@ -268,9 +269,11 @@ There are several things that need to be remembered:
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if(ears)
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var/obj/item/worn_item = ears
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var/mutable_appearance/ears_overlay
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update_hud_ears(worn_item)
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if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_EARS)
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return
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var/icon_file
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// SKYRAT EDIT ADDITION
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@@ -281,13 +284,11 @@ There are several things that need to be remembered:
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mutant_override = TRUE
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// SKYRAT EDIT END
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if(!(icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item))))
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
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icon_file = 'icons/mob/clothing/ears.dmi'
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ears_overlay = ears.build_worn_icon(default_layer = EARS_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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var/mutable_appearance/ears_overlay = ears.build_worn_icon(default_layer = EARS_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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if(!ears_overlay)
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return
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if(!mutant_override && (OFFSET_EARS in dna.species.offset_features)) // SKYRAT EDIT CHANGE
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ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
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ears_overlay.pixel_y += dna.species.offset_features[OFFSET_EARS][2]
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@@ -304,29 +305,29 @@ There are several things that need to be remembered:
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if(wear_neck)
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var/obj/item/worn_item = wear_neck
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update_hud_neck(wear_neck)
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if(!(ITEM_SLOT_NECK & check_obscured_slots()))
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var/mutable_appearance/neck_overlay
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var/icon_file
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// SKYRAT EDIT ADDITION
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var/mutant_override = FALSE
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if(dna.species.bodytype & BODYTYPE_CUSTOM)
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icon_file = dna.species.generate_custom_worn_icon(LOADOUT_ITEM_NECK, wear_neck)
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if(icon_file)
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mutant_override = TRUE
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// SKYRAT EDIT END
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if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_NECK)
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return
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if(!(icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item))))
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icon_file = 'icons/mob/clothing/neck.dmi'
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var/icon_file
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neck_overlay = worn_item.build_worn_icon(default_layer = NECK_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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// SKYRAT EDIT ADDITION
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var/mutant_override = FALSE
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if(dna.species.bodytype & BODYTYPE_CUSTOM)
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icon_file = dna.species.generate_custom_worn_icon(LOADOUT_ITEM_NECK, wear_neck)
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if(icon_file)
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mutant_override = TRUE
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// SKYRAT EDIT END
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if(!neck_overlay)
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return
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if(!mutant_override && (OFFSET_NECK in dna.species.offset_features)) // SKYRAT EDIT CHANGE
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neck_overlay.pixel_x += dna.species.offset_features[OFFSET_NECK][1]
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neck_overlay.pixel_y += dna.species.offset_features[OFFSET_NECK][2]
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overlays_standing[NECK_LAYER] = neck_overlay
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
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icon_file = 'icons/mob/clothing/neck.dmi'
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var/mutable_appearance/neck_overlay = worn_item.build_worn_icon(default_layer = NECK_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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if(!mutant_override && (OFFSET_NECK in dna.species.offset_features)) // SKYRAT EDIT CHANGE
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neck_overlay.pixel_x += dna.species.offset_features[OFFSET_NECK][1]
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neck_overlay.pixel_y += dna.species.offset_features[OFFSET_NECK][2]
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overlays_standing[NECK_LAYER] = neck_overlay
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apply_overlay(NECK_LAYER)
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@@ -342,10 +343,12 @@ There are several things that need to be remembered:
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if(shoes)
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var/obj/item/worn_item = shoes
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var/mutable_appearance/shoes_overlay
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var/icon_file
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update_hud_shoes(worn_item)
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if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_FEET)
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return
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var/icon_file
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var/mutant_override = FALSE // SKYRAT EDIT ADDITION
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if((dna.species.bodytype & BODYTYPE_DIGITIGRADE) && (worn_item.supports_variations_flags & CLOTHING_DIGITIGRADE_VARIATION))
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@@ -362,13 +365,11 @@ There are several things that need to be remembered:
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return // We just don't want shoes that float if we're not displaying legs (useful for taurs, for now)
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// SKYRAT EDIT END
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if(!(icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item))))
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
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icon_file = DEFAULT_SHOES_FILE
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shoes_overlay = shoes.build_worn_icon(default_layer = SHOES_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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var/mutable_appearance/shoes_overlay = shoes.build_worn_icon(default_layer = SHOES_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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if(!shoes_overlay)
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return
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if(!mutant_override && (OFFSET_SHOES in dna.species.offset_features)) // SKYRAT EDIT CHANGE
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shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
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shoes_overlay.pixel_y += dna.species.offset_features[OFFSET_SHOES][2]
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@@ -388,13 +389,13 @@ There are several things that need to be remembered:
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if(s_store)
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var/obj/item/worn_item = s_store
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var/mutable_appearance/s_store_overlay
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update_hud_s_store(worn_item)
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s_store_overlay = worn_item.build_worn_icon(default_layer = SUIT_STORE_LAYER, default_icon_file = 'icons/mob/clothing/belt_mirror.dmi')
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if(!s_store_overlay)
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if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_SUITSTORE)
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return
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var/mutable_appearance/s_store_overlay = worn_item.build_worn_icon(default_layer = SUIT_STORE_LAYER, default_icon_file = 'icons/mob/clothing/belt_mirror.dmi')
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if(OFFSET_S_STORE in dna.species.offset_features)
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s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
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s_store_overlay.pixel_y += dna.species.offset_features[OFFSET_S_STORE][2]
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@@ -409,8 +410,11 @@ There are several things that need to be remembered:
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if(head)
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var/obj/item/worn_item = head
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var/mutable_appearance/head_overlay
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update_hud_head(worn_item)
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if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_HEAD)
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return
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var/icon_file
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// SKYRAT EDIT ADDITION - This needs to be refactored.
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@@ -425,13 +429,11 @@ There are several things that need to be remembered:
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mutant_override = TRUE
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// SKYRAT EDIT END
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if(!(icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item))))
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
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icon_file = 'icons/mob/clothing/head/default.dmi'
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head_overlay = head.build_worn_icon(default_layer = HEAD_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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var/mutable_appearance/head_overlay = head.build_worn_icon(default_layer = HEAD_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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if(!head_overlay)
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return
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if(!mutant_override && (OFFSET_HEAD in dna.species.offset_features)) // SKYRAT EDIT CHANGE
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head_overlay.pixel_x += dna.species.offset_features[OFFSET_HEAD][1]
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head_overlay.pixel_y += dna.species.offset_features[OFFSET_HEAD][2]
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@@ -449,8 +451,11 @@ There are several things that need to be remembered:
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if(belt)
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var/obj/item/worn_item = belt
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var/mutable_appearance/belt_overlay
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update_hud_belt(worn_item)
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if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_BELT)
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return
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var/icon_file
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// SKYRAT EDIT ADDITION
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@@ -461,13 +466,11 @@ There are several things that need to be remembered:
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mutant_override = TRUE
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// SKYRAT EDIT END
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if(!(icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item))))
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if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
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icon_file = 'icons/mob/clothing/belt.dmi'
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belt_overlay = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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var/mutable_appearance/belt_overlay = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
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if(!belt_overlay)
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return
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if(!mutant_override && (OFFSET_BELT in dna.species.offset_features)) // SKYRAT EDIT CHANGE
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||||
belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
|
||||
belt_overlay.pixel_y += dna.species.offset_features[OFFSET_BELT][2]
|
||||
@@ -484,7 +487,6 @@ There are several things that need to be remembered:
|
||||
|
||||
if(wear_suit)
|
||||
var/obj/item/worn_item = wear_suit
|
||||
var/mutable_appearance/suit_overlay
|
||||
update_hud_wear_suit(worn_item)
|
||||
var/icon_file
|
||||
|
||||
@@ -502,7 +504,7 @@ There are several things that need to be remembered:
|
||||
mutant_override = TRUE
|
||||
// SKYRAT EDIT END
|
||||
|
||||
if(!(icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item))))
|
||||
if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
|
||||
icon_file = DEFAULT_SUIT_FILE
|
||||
|
||||
// SKYRAT EDIT ADDITION START - Taur-friendly suits!
|
||||
@@ -510,10 +512,8 @@ There are several things that need to be remembered:
|
||||
if(!istype(wear_suit))
|
||||
worn_suit = null
|
||||
// SKYRAT EDIT END
|
||||
suit_overlay = wear_suit.build_worn_icon(default_layer = SUIT_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null, taur_bodytype = worn_suit?.gets_cropped_on_taurs && (dna.species.bodytype & BODYTYPE_TAUR)) // SKYRAT EDIT CHANGE - Mutant bodytypes and Taur-friendly suits!
|
||||
var/mutable_appearance/suit_overlay = wear_suit.build_worn_icon(default_layer = SUIT_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null, taur_bodytype = worn_suit?.gets_cropped_on_taurs && (dna.species.bodytype & BODYTYPE_TAUR)) // SKYRAT EDIT CHANGE - Mutant bodytypes and Taur-friendly suits!
|
||||
|
||||
if(!suit_overlay)
|
||||
return
|
||||
if(!mutant_override && (OFFSET_UNIFORM in dna.species.offset_features)) // SKYRAT EDIT CHANGE
|
||||
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
|
||||
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
|
||||
@@ -558,8 +558,11 @@ There are several things that need to be remembered:
|
||||
if(wear_mask)
|
||||
var/obj/item/worn_item = wear_mask
|
||||
update_hud_wear_mask(worn_item)
|
||||
var/mutable_appearance/mask_overlay
|
||||
var/icon_file // SKYRATE EDIT CHANGE - replace mask icon path with default null, which is standard for these procs
|
||||
|
||||
if(check_obscured_slots(transparent_protection = TRUE) & ITEM_SLOT_MASK)
|
||||
return
|
||||
|
||||
var/icon_file
|
||||
|
||||
// SKYRAT EDIT ADDITION
|
||||
var/mutant_override = FALSE
|
||||
@@ -573,15 +576,11 @@ There are several things that need to be remembered:
|
||||
mutant_override = TRUE
|
||||
// SKYRAT EDIT END
|
||||
|
||||
if(!(ITEM_SLOT_MASK & check_obscured_slots()))
|
||||
if(!icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item)))
|
||||
icon_file = 'icons/mob/clothing/mask.dmi'
|
||||
|
||||
if(!(icon_exists(icon_file, RESOLVE_ICON_STATE(worn_item))))
|
||||
icon_file = 'icons/mob/clothing/mask.dmi'
|
||||
var/mutable_appearance/mask_overlay = wear_mask.build_worn_icon(default_layer = FACEMASK_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
|
||||
|
||||
mask_overlay = wear_mask.build_worn_icon(default_layer = FACEMASK_LAYER, default_icon_file = icon_file, override_file = mutant_override ? icon_file : null) // SKYRAT EDIT CHANGE
|
||||
|
||||
if(!mask_overlay)
|
||||
return
|
||||
if(!mutant_override && (OFFSET_FACEMASK in dna.species.offset_features)) // SKYRAT EDIT CHANGE
|
||||
mask_overlay.pixel_x += dna.species.offset_features[OFFSET_FACEMASK][1]
|
||||
mask_overlay.pixel_y += dna.species.offset_features[OFFSET_FACEMASK][2]
|
||||
@@ -601,7 +600,7 @@ There are several things that need to be remembered:
|
||||
var/obj/item/worn_item = back
|
||||
var/mutable_appearance/back_overlay
|
||||
update_hud_back(worn_item)
|
||||
var/icon_file = 'icons/mob/clothing/back.dmi'
|
||||
var/icon_file
|
||||
|
||||
// SKYRAT EDIT ADDITION
|
||||
var/mutant_override = FALSE
|
||||
|
||||
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Reference in New Issue
Block a user