mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 16:47:13 +01:00
Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "Hatterhat"
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delete-after: True
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changes:
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- rscadd: "The Free Trade Union has reported losing small stocks of their \"Archangel\" rifle furniture sets. Coincidentally, in-sector black markets (accessible, as always, via appropriate black market uplinks) now report an uptick in availability of the very same parts. Prospective crazed gunmen are advised to bring a screwdriver."
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@@ -1,4 +0,0 @@
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author: "vinylspiders"
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delete-after: True
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changes:
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- bugfix: "the mothic mantella and mothic flightsuit will now always hide moth wings again"
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- qol: "Categorizes chef vendor"
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@@ -1,6 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed being unable to reimburse syndicate spawners via uplinks. This includes nukie reinforcements, cyborgs, and holoparasite injectors."
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- refactor: "Turned TC reimbursement into a bespoke element."
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- spellcheck: "Tuned demon's blood message when there's no ghosts to pick to be a little more understandable and sensible."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "autolathe, protolathe, mech fabricator and component printers material capacity are now in 20 times less, as intended."
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- bugfix: "protolathe material menu now should display material ejecting correctly."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Rockets can no longer embed in people and cause blunt wounds instead of piercing"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed Godwoken Syndrome VoG commands triggering the spam filter"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed the honourbound trauma not reacting to attacks from basic mobs"
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- bugfix: "Fixed the \"Declare Evil\" spell not working against the medical department."
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@@ -1,7 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: " material container[and hence autolathe] now won't touch the content's of abstract/hologram item's like the tentacle gun"
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- bugfix: "material container[and hence autolathe] consuming indestructible items"
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- bugfix: "material container[and hence autolathe] cosuming half the content's of an object and leaving out the rest if there isn't space producing broken behaviour in those item's"
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- qol: "material container[and hence autolathe] display's the item name consumed and it's material worth to let player's fully know the content's of the item being recycled"
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@@ -1,9 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "air sensor's are craftable"
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- refactor: "air sensor's can now be turned off by hand and can only be deconstructed by a welding tool"
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- refactor: "removed `Params()` proc"
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- qol: "unwrenched air sensors can be picked up & recycled like regular item's"
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- rscdel: "air sensor are removed from the RPD UI"
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- qol: "air sensor's are no longer restricted by their unique ID's which mean you can craft as many air sensors as you want."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "changed station floor tiles to be worth 25 instead of 50, one quarter of an iron sheet."
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Fixed EMP'd / signaled microwaves not running as they should"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "attacking non-carbon mobs with a cuffsnapping object will no longer runtime."
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "The colossus's finale attack is now 100x more lethal, because it was firing 100x fewer projectiles than intended"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- sound: "explosive implant's beeps get louder as it gets closer to exploding"
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Fix runtimes from Bileworms targeting mechas (or other objects people are hiding in)"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Maps loaded post init will no longer randomly enter a failed state. Hopefully."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed mecha generators using way too much fuel due to using the old values of material units per sheet"
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@@ -1,4 +0,0 @@
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author: "GoldenAlpharex"
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delete-after: True
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changes:
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- bugfix: "Inflatable barrier box can now only contain inflatables, and should be able to hold as many as they spawn with. They also hold a nicer amount of items (7 doors and 14 walls, instead of 8 doors and 16 walls, which looked stupid)."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "Embedding an object inside a cake or loaf of bread now requires a right-click instead of a left-click. No more accidentally putting your knife inside it!"
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- qol: "Added context tips for slicing, embedding, and removing embedded items from cake, bread, and cheese wheels."
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@@ -1,4 +0,0 @@
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author: "Skyrat"
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delete-after: True
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changes:
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- balance: "Nanotrasen's accounting department flipped out when they noticed how much money the station was spending on confetti. Employees are now advised to have birthdays less often and/or with less celebration."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Dehardcodes some stuff with tram windows, they'll be easier to map with now"
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- refactor: "Border objects can now smooth with each other. I'm sure something cool will come of this"
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@@ -1,5 +0,0 @@
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author: "Paxilmaniac"
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delete-after: True
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changes:
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- qol: "If you are either flying or floating, you can now traverse differently heighted tiles (for example, pool tiles onto a normal floor) without having to climb."
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- bugfix: "Pool tiles are no longer forever jail if the gravity system shuts off."
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@@ -1,4 +0,0 @@
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author: "Wallem"
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delete-after: True
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changes:
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- image: "Tweaks cardboard sheet sprite"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- code_imp: "makes sure cargo computer doesn't use `usr` var inside `ui_act()` which could cause undefined behaviour"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Baseballs can now be crafted with 3 leather."
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "The Syndicate Assault Cyborg can autofire their LMG"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "Add UI preference menus for AI hologram and status displays"
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@@ -1,4 +0,0 @@
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author: "Guillaume Prata"
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delete-after: True
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changes:
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- rscadd: "New Wizard spell branch: Vendormacy! Summon runic vending machines with your Vending Scepter, force push them on your enemies to squish them or blow them up while they are busy buying from the machines."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "Instrument delivery beacons now fit in pockets."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "pill press' max volume for bottles are 50, as the volume of bottles itself."
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@@ -1,4 +0,0 @@
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author: "OrionTheFox"
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delete-after: True
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changes:
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- qol: "made Balaclavas layer below glasses and radios"
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@@ -1,5 +0,0 @@
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author: "LT3"
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delete-after: True
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changes:
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- image: "Delam and tram flipsigns have been replaced with information displays"
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- bugfix: "Tram hit count is centrally managed instead of independently on each sign, so they won't get out of sync"
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@@ -938,3 +938,96 @@
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softcerv:
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- bugfix: soulcatcher join actions no longer duplicate themselves when a ghost logs
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in and out.
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2023-06-24:
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GoldenAlpharex:
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- bugfix: Inflatable barrier box can now only contain inflatables, and should be
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able to hold as many as they spawn with. They also hold a nicer amount of items
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(7 doors and 14 walls, instead of 8 doors and 16 walls, which looked stupid).
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Guillaume Prata:
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- rscadd: 'New Wizard spell branch: Vendormacy! Summon runic vending machines with
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your Vending Scepter, force push them on your enemies to squish them or blow
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them up while they are busy buying from the machines.'
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Hatterhat:
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- rscadd: The Free Trade Union has reported losing small stocks of their "Archangel"
|
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rifle furniture sets. Coincidentally, in-sector black markets (accessible, as
|
||||
always, via appropriate black market uplinks) now report an uptick in availability
|
||||
of the very same parts. Prospective crazed gunmen are advised to bring a screwdriver.
|
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LT3:
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- image: Delam and tram flipsigns have been replaced with information displays
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- bugfix: Tram hit count is centrally managed instead of independently on each sign,
|
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so they won't get out of sync
|
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Melbert:
|
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- qol: Categorizes chef vendor
|
||||
- bugfix: The colossus's finale attack is now 100x more lethal, because it was firing
|
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100x fewer projectiles than intended
|
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- bugfix: Fixed EMP'd / signaled microwaves not running as they should
|
||||
- bugfix: Fix runtimes from Bileworms targeting mechas (or other objects people
|
||||
are hiding in)
|
||||
- bugfix: The Syndicate Assault Cyborg can autofire their LMG
|
||||
OrionTheFox:
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- qol: made Balaclavas layer below glasses and radios
|
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Paxilmaniac:
|
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- qol: If you are either flying or floating, you can now traverse differently heighted
|
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tiles (for example, pool tiles onto a normal floor) without having to climb.
|
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- bugfix: Pool tiles are no longer forever jail if the gravity system shuts off.
|
||||
Skyrat:
|
||||
- balance: Nanotrasen's accounting department flipped out when they noticed how
|
||||
much money the station was spending on confetti. Employees are now advised to
|
||||
have birthdays less often and/or with less celebration.
|
||||
SkyratBot:
|
||||
- bugfix: Fixed being unable to reimburse syndicate spawners via uplinks. This includes
|
||||
nukie reinforcements, cyborgs, and holoparasite injectors.
|
||||
- refactor: Turned TC reimbursement into a bespoke element.
|
||||
- spellcheck: Tuned demon's blood message when there's no ghosts to pick to be a
|
||||
little more understandable and sensible.
|
||||
- qol: pill press' max volume for bottles are 50, as the volume of bottles itself.
|
||||
- bugfix: changed station floor tiles to be worth 25 instead of 50, one quarter
|
||||
of an iron sheet.
|
||||
- rscadd: air sensor's are craftable
|
||||
- refactor: air sensor's can now be turned off by hand and can only be deconstructed
|
||||
by a welding tool
|
||||
- refactor: removed `Params()` proc
|
||||
- qol: unwrenched air sensors can be picked up & recycled like regular item's
|
||||
- rscdel: air sensor are removed from the RPD UI
|
||||
- qol: air sensor's are no longer restricted by their unique ID's which mean you
|
||||
can craft as many air sensors as you want.
|
||||
- qol: Instrument delivery beacons now fit in pockets.
|
||||
- bugfix: ' material container[and hence autolathe] now won''t touch the content''s
|
||||
of abstract/hologram item''s like the tentacle gun'
|
||||
- bugfix: material container[and hence autolathe] consuming indestructible items
|
||||
- bugfix: material container[and hence autolathe] cosuming half the content's of
|
||||
an object and leaving out the rest if there isn't space producing broken behaviour
|
||||
in those item's
|
||||
- qol: material container[and hence autolathe] display's the item name consumed
|
||||
and it's material worth to let player's fully know the content's of the item
|
||||
being recycled
|
||||
- bugfix: Rockets can no longer embed in people and cause blunt wounds instead of
|
||||
piercing
|
||||
- bugfix: Dehardcodes some stuff with tram windows, they'll be easier to map with
|
||||
now
|
||||
- refactor: Border objects can now smooth with each other. I'm sure something cool
|
||||
will come of this
|
||||
- sound: explosive implant's beeps get louder as it gets closer to exploding
|
||||
- bugfix: fixed Godwoken Syndrome VoG commands triggering the spam filter
|
||||
- qol: Embedding an object inside a cake or loaf of bread now requires a right-click
|
||||
instead of a left-click. No more accidentally putting your knife inside it!
|
||||
- qol: Added context tips for slicing, embedding, and removing embedded items from
|
||||
cake, bread, and cheese wheels.
|
||||
- bugfix: Fixed the honourbound trauma not reacting to attacks from basic mobs
|
||||
- bugfix: Fixed the "Declare Evil" spell not working against the medical department.
|
||||
- rscadd: Baseballs can now be crafted with 3 leather.
|
||||
- bugfix: fixed mecha generators using way too much fuel due to using the old values
|
||||
of material units per sheet
|
||||
- bugfix: Maps loaded post init will no longer randomly enter a failed state. Hopefully.
|
||||
- bugfix: attacking non-carbon mobs with a cuffsnapping object will no longer runtime.
|
||||
- code_imp: makes sure cargo computer doesn't use `usr` var inside `ui_act()` which
|
||||
could cause undefined behaviour
|
||||
- qol: Add UI preference menus for AI hologram and status displays
|
||||
- bugfix: autolathe, protolathe, mech fabricator and component printers material
|
||||
capacity are now in 20 times less, as intended.
|
||||
- bugfix: protolathe material menu now should display material ejecting correctly.
|
||||
Wallem:
|
||||
- image: Tweaks cardboard sheet sprite
|
||||
vinylspiders:
|
||||
- bugfix: the mothic mantella and mothic flightsuit will now always hide moth wings
|
||||
again
|
||||
|
||||
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