Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2023-06-24 00:44:21 +00:00
parent 2e058fa426
commit ce3bcf968f
34 changed files with 93 additions and 148 deletions
@@ -1,4 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- rscadd: "The Free Trade Union has reported losing small stocks of their \"Archangel\" rifle furniture sets. Coincidentally, in-sector black markets (accessible, as always, via appropriate black market uplinks) now report an uptick in availability of the very same parts. Prospective crazed gunmen are advised to bring a screwdriver."
@@ -1,4 +0,0 @@
author: "vinylspiders"
delete-after: True
changes:
- bugfix: "the mothic mantella and mothic flightsuit will now always hide moth wings again"
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- qol: "Categorizes chef vendor"
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixed being unable to reimburse syndicate spawners via uplinks. This includes nukie reinforcements, cyborgs, and holoparasite injectors."
- refactor: "Turned TC reimbursement into a bespoke element."
- spellcheck: "Tuned demon's blood message when there's no ghosts to pick to be a little more understandable and sensible."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "autolathe, protolathe, mech fabricator and component printers material capacity are now in 20 times less, as intended."
- bugfix: "protolathe material menu now should display material ejecting correctly."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Rockets can no longer embed in people and cause blunt wounds instead of piercing"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed Godwoken Syndrome VoG commands triggering the spam filter"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixed the honourbound trauma not reacting to attacks from basic mobs"
- bugfix: "Fixed the \"Declare Evil\" spell not working against the medical department."
@@ -1,7 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: " material container[and hence autolathe] now won't touch the content's of abstract/hologram item's like the tentacle gun"
- bugfix: "material container[and hence autolathe] consuming indestructible items"
- bugfix: "material container[and hence autolathe] cosuming half the content's of an object and leaving out the rest if there isn't space producing broken behaviour in those item's"
- qol: "material container[and hence autolathe] display's the item name consumed and it's material worth to let player's fully know the content's of the item being recycled"
@@ -1,9 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "air sensor's are craftable"
- refactor: "air sensor's can now be turned off by hand and can only be deconstructed by a welding tool"
- refactor: "removed `Params()` proc"
- qol: "unwrenched air sensors can be picked up & recycled like regular item's"
- rscdel: "air sensor are removed from the RPD UI"
- qol: "air sensor's are no longer restricted by their unique ID's which mean you can craft as many air sensors as you want."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "changed station floor tiles to be worth 25 instead of 50, one quarter of an iron sheet."
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "Fixed EMP'd / signaled microwaves not running as they should"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "attacking non-carbon mobs with a cuffsnapping object will no longer runtime."
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "The colossus's finale attack is now 100x more lethal, because it was firing 100x fewer projectiles than intended"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- sound: "explosive implant's beeps get louder as it gets closer to exploding"
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "Fix runtimes from Bileworms targeting mechas (or other objects people are hiding in)"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Maps loaded post init will no longer randomly enter a failed state. Hopefully."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed mecha generators using way too much fuel due to using the old values of material units per sheet"
@@ -1,4 +0,0 @@
author: "GoldenAlpharex"
delete-after: True
changes:
- bugfix: "Inflatable barrier box can now only contain inflatables, and should be able to hold as many as they spawn with. They also hold a nicer amount of items (7 doors and 14 walls, instead of 8 doors and 16 walls, which looked stupid)."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- qol: "Embedding an object inside a cake or loaf of bread now requires a right-click instead of a left-click. No more accidentally putting your knife inside it!"
- qol: "Added context tips for slicing, embedding, and removing embedded items from cake, bread, and cheese wheels."
@@ -1,4 +0,0 @@
author: "Skyrat"
delete-after: True
changes:
- balance: "Nanotrasen's accounting department flipped out when they noticed how much money the station was spending on confetti. Employees are now advised to have birthdays less often and/or with less celebration."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Dehardcodes some stuff with tram windows, they'll be easier to map with now"
- refactor: "Border objects can now smooth with each other. I'm sure something cool will come of this"
@@ -1,5 +0,0 @@
author: "Paxilmaniac"
delete-after: True
changes:
- qol: "If you are either flying or floating, you can now traverse differently heighted tiles (for example, pool tiles onto a normal floor) without having to climb."
- bugfix: "Pool tiles are no longer forever jail if the gravity system shuts off."
@@ -1,4 +0,0 @@
author: "Wallem"
delete-after: True
changes:
- image: "Tweaks cardboard sheet sprite"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- code_imp: "makes sure cargo computer doesn't use `usr` var inside `ui_act()` which could cause undefined behaviour"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Baseballs can now be crafted with 3 leather."
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "The Syndicate Assault Cyborg can autofire their LMG"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- qol: "Add UI preference menus for AI hologram and status displays"
@@ -1,4 +0,0 @@
author: "Guillaume Prata"
delete-after: True
changes:
- rscadd: "New Wizard spell branch: Vendormacy! Summon runic vending machines with your Vending Scepter, force push them on your enemies to squish them or blow them up while they are busy buying from the machines."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- qol: "Instrument delivery beacons now fit in pockets."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- qol: "pill press' max volume for bottles are 50, as the volume of bottles itself."
@@ -1,4 +0,0 @@
author: "OrionTheFox"
delete-after: True
changes:
- qol: "made Balaclavas layer below glasses and radios"
@@ -1,5 +0,0 @@
author: "LT3"
delete-after: True
changes:
- image: "Delam and tram flipsigns have been replaced with information displays"
- bugfix: "Tram hit count is centrally managed instead of independently on each sign, so they won't get out of sync"
+93
View File
@@ -938,3 +938,96 @@
softcerv:
- bugfix: soulcatcher join actions no longer duplicate themselves when a ghost logs
in and out.
2023-06-24:
GoldenAlpharex:
- bugfix: Inflatable barrier box can now only contain inflatables, and should be
able to hold as many as they spawn with. They also hold a nicer amount of items
(7 doors and 14 walls, instead of 8 doors and 16 walls, which looked stupid).
Guillaume Prata:
- rscadd: 'New Wizard spell branch: Vendormacy! Summon runic vending machines with
your Vending Scepter, force push them on your enemies to squish them or blow
them up while they are busy buying from the machines.'
Hatterhat:
- rscadd: The Free Trade Union has reported losing small stocks of their "Archangel"
rifle furniture sets. Coincidentally, in-sector black markets (accessible, as
always, via appropriate black market uplinks) now report an uptick in availability
of the very same parts. Prospective crazed gunmen are advised to bring a screwdriver.
LT3:
- image: Delam and tram flipsigns have been replaced with information displays
- bugfix: Tram hit count is centrally managed instead of independently on each sign,
so they won't get out of sync
Melbert:
- qol: Categorizes chef vendor
- bugfix: The colossus's finale attack is now 100x more lethal, because it was firing
100x fewer projectiles than intended
- bugfix: Fixed EMP'd / signaled microwaves not running as they should
- bugfix: Fix runtimes from Bileworms targeting mechas (or other objects people
are hiding in)
- bugfix: The Syndicate Assault Cyborg can autofire their LMG
OrionTheFox:
- qol: made Balaclavas layer below glasses and radios
Paxilmaniac:
- qol: If you are either flying or floating, you can now traverse differently heighted
tiles (for example, pool tiles onto a normal floor) without having to climb.
- bugfix: Pool tiles are no longer forever jail if the gravity system shuts off.
Skyrat:
- balance: Nanotrasen's accounting department flipped out when they noticed how
much money the station was spending on confetti. Employees are now advised to
have birthdays less often and/or with less celebration.
SkyratBot:
- bugfix: Fixed being unable to reimburse syndicate spawners via uplinks. This includes
nukie reinforcements, cyborgs, and holoparasite injectors.
- refactor: Turned TC reimbursement into a bespoke element.
- spellcheck: Tuned demon's blood message when there's no ghosts to pick to be a
little more understandable and sensible.
- qol: pill press' max volume for bottles are 50, as the volume of bottles itself.
- bugfix: changed station floor tiles to be worth 25 instead of 50, one quarter
of an iron sheet.
- rscadd: air sensor's are craftable
- refactor: air sensor's can now be turned off by hand and can only be deconstructed
by a welding tool
- refactor: removed `Params()` proc
- qol: unwrenched air sensors can be picked up & recycled like regular item's
- rscdel: air sensor are removed from the RPD UI
- qol: air sensor's are no longer restricted by their unique ID's which mean you
can craft as many air sensors as you want.
- qol: Instrument delivery beacons now fit in pockets.
- bugfix: ' material container[and hence autolathe] now won''t touch the content''s
of abstract/hologram item''s like the tentacle gun'
- bugfix: material container[and hence autolathe] consuming indestructible items
- bugfix: material container[and hence autolathe] cosuming half the content's of
an object and leaving out the rest if there isn't space producing broken behaviour
in those item's
- qol: material container[and hence autolathe] display's the item name consumed
and it's material worth to let player's fully know the content's of the item
being recycled
- bugfix: Rockets can no longer embed in people and cause blunt wounds instead of
piercing
- bugfix: Dehardcodes some stuff with tram windows, they'll be easier to map with
now
- refactor: Border objects can now smooth with each other. I'm sure something cool
will come of this
- sound: explosive implant's beeps get louder as it gets closer to exploding
- bugfix: fixed Godwoken Syndrome VoG commands triggering the spam filter
- qol: Embedding an object inside a cake or loaf of bread now requires a right-click
instead of a left-click. No more accidentally putting your knife inside it!
- qol: Added context tips for slicing, embedding, and removing embedded items from
cake, bread, and cheese wheels.
- bugfix: Fixed the honourbound trauma not reacting to attacks from basic mobs
- bugfix: Fixed the "Declare Evil" spell not working against the medical department.
- rscadd: Baseballs can now be crafted with 3 leather.
- bugfix: fixed mecha generators using way too much fuel due to using the old values
of material units per sheet
- bugfix: Maps loaded post init will no longer randomly enter a failed state. Hopefully.
- bugfix: attacking non-carbon mobs with a cuffsnapping object will no longer runtime.
- code_imp: makes sure cargo computer doesn't use `usr` var inside `ui_act()` which
could cause undefined behaviour
- qol: Add UI preference menus for AI hologram and status displays
- bugfix: autolathe, protolathe, mech fabricator and component printers material
capacity are now in 20 times less, as intended.
- bugfix: protolathe material menu now should display material ejecting correctly.
Wallem:
- image: Tweaks cardboard sheet sprite
vinylspiders:
- bugfix: the mothic mantella and mothic flightsuit will now always hide moth wings
again