Makes the pronoun helper proc names less horrifyingly long (#20780)

* why were these so LONG, what the fuck

* gosh

* pronoun agenda
the true agenda is killing coiax's squished lines
This commit is contained in:
Joan Lung
2016-10-10 12:28:25 +13:00
committed by oranges
parent 970f88c6b5
commit ce40d29ead
36 changed files with 151 additions and 167 deletions
+5 -5
View File
@@ -33,16 +33,16 @@
src << playstyle_string
/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
var/t_He = they_pronoun(TRUE)
var/plurality = (gender == PLURAL)
var/t_He = p_they(TRUE)
var/t_s = p_s()
var/msg = "<span class='brass'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
msg += "[desc]\n"
if(health < maxHealth)
msg += "<span class='warning'>"
if (src.health >= src.maxHealth/2)
msg += "[t_He] look[plurality ? "":"s"] slightly dented.\n"
if(health >= maxHealth/2)
msg += "[t_He] look[t_s] slightly dented.\n"
else
msg += "<b>[t_He] look[plurality ? "":"s"] severely dented!</b>\n"
msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
msg += "</span>"
msg += "*---------*</span>"
@@ -301,7 +301,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
for(var/i in 1 to healseverity)
PoolOrNew(/obj/effect/overlay/temp/heal, list(targetturf, "#1E8CE1"))
invoker << "<span class='brass'>You bathe [L] in Inath-neq's power!</span>"
L.visible_message("<span class='warning'>A blue light washes over [L], mending [L.their_pronoun()] bruises and burns!</span>", \
L.visible_message("<span class='warning'>A blue light washes over [L], mending [L.p_their()] bruises and burns!</span>", \
"<span class='heavy_brass'>You feel Inath-neq's power healing your wounds, but a deep nausea overcomes you!</span>")
playsound(targetturf, 'sound/magic/Staff_Healing.ogg', 50, 1)
return 1
@@ -825,7 +825,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
return create_marauder()
/datum/clockwork_scripture/memory_allocation/proc/create_marauder()
invoker.visible_message("<span class='warning'>A yellow tendril appears from [invoker]'s [slab.name] and impales itself in [invoker.their_pronoun()] forehead!</span>", \
invoker.visible_message("<span class='warning'>A yellow tendril appears from [invoker]'s [slab.name] and impales itself in [invoker.p_their()] forehead!</span>", \
"<span class='heavy_brass'>A tendril flies from [slab] into your forehead. You begin waiting while it painfully rearranges your thought pattern...</span>")
invoker.notransform = TRUE //Vulnerable during the process
slab.busy = "Thought modification in process"
@@ -42,8 +42,8 @@
..()
desc = initial(desc)
if(!(resistance_flags & INDESTRUCTIBLE))
var/t_It = they_pronoun(TRUE)
var/t_is = get_is()
var/t_It = p_they(TRUE)
var/t_is = p_are()
var/servant_message = "[t_It] [t_is] at <b>[obj_integrity]/[max_integrity]</b> integrity"
var/heavily_damaged = FALSE
var/healthpercent = (obj_integrity/max_integrity) * 100
@@ -911,7 +911,7 @@
var/obj/effect/overlay/temp/ratvar/sigil/vitality/V = PoolOrNew(/obj/effect/overlay/temp/ratvar/sigil/vitality, get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/WandODeath.ogg', 50, 1)
L.visible_message("<span class='warning'>[L] collapses in on [L.them_pronoun()]self as [src] flares bright blue!</span>")
L.visible_message("<span class='warning'>[L] collapses in on [L.p_them()]self as [src] flares bright blue!</span>")
L << "<span class='inathneq_large'>\"[text2ratvar("Your life will not be wasted.")]\"</span>"
for(var/obj/item/W in L)
L.unEquip(W)
@@ -939,7 +939,7 @@
ghost.reenter_corpse()
L.revive(1, 1)
playsound(L, 'sound/magic/Staff_Healing.ogg', 50, 1)
L.visible_message("<span class='warning'>[L] suddenly gets back up, [L.their_pronoun()] mouth dripping blue ichor!</span>", \
L.visible_message("<span class='warning'>[L] suddenly gets back up, [L.p_their()] mouth dripping blue ichor!</span>", \
"<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
vitality -= revival_cost
break
+5 -5
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@@ -9,11 +9,11 @@
/obj/structure/destructible/cult/examine(mob/user)
..()
var/can_see_cult = iscultist(user) || isobserver(user)
var/t_It = they_pronoun(TRUE)
var/t_is = get_is()
var/t_It = p_they(TRUE)
var/t_is = p_are()
if(!(resistance_flags & INDESTRUCTIBLE))
if(can_see_cult)
user << "<span class='cult'>[t_It] [t_is] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability</span>"
user << "<span class='cult'>[t_It] [t_is] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability.</span>"
user << "<span class='notice'>\The [src] is [anchored ? "":"not "]secured to the floor.</span>"
if(can_see_cult && cooldowntime > world.time)
user << "<span class='cultitalic'>The magic in [src] is too weak, [t_It] will be ready to use again in [getETA()].</span>"
@@ -24,9 +24,9 @@
obj_integrity = min(max_integrity, obj_integrity + 5)
Beam(M, icon_state="sendbeam", time=4)
M.visible_message("<span class='danger'>[M] repairs \the <b>[src]</b>.</span>", \
"<span class='cult'>You repair <b>[src]</b>, leaving [they_pronoun()] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability.</span>")
"<span class='cult'>You repair <b>[src]</b>, leaving [p_they()] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability.</span>")
else
M << "<span class='cult'>You cannot repair [src], as [they_pronoun()] [get_is()] undamaged!</span>"
M << "<span class='cult'>You cannot repair [src], as [p_they()] [p_are()] undamaged!</span>"
else
..()
+5 -5
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@@ -392,7 +392,7 @@ var/list/teleport_runes = list()
convertee.adjustBruteLoss(-(brutedamage * 0.75))
convertee.adjustFireLoss(-(burndamage * 0.75))
convertee.visible_message("<span class='warning'>[convertee] writhes in pain \
[brutedamage || burndamage ? "even as [convertee.their_pronoun()] wounds heal and close" : "as the markings below [convertee.them_pronoun()] glow a bloody red"]!</span>", \
[brutedamage || burndamage ? "even as [convertee.p_their()] wounds heal and close" : "as the markings below [convertee.p_them()] glow a bloody red"]!</span>", \
"<span class='cultlarge'><i>AAAAAAAAAAAAAA-</i></span>")
ticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/weapon/tome(get_turf(src))
@@ -572,7 +572,7 @@ var/list/teleport_runes = list()
mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
mob_to_revive.grab_ghost()
mob_to_revive << "<span class='cultlarge'>\"PASNAR SAVRAE YAM'TOTH. Arise.\"</span>"
mob_to_revive.visible_message("<span class='warning'>[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.their_pronoun()] eyes.</span>", \
mob_to_revive.visible_message("<span class='warning'>[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.p_their()] eyes.</span>", \
"<span class='cultlarge'>You awaken suddenly from the void. You're alive!</span>")
rune_in_use = 0
@@ -687,11 +687,11 @@ var/list/teleport_runes = list()
return
affecting.apply_damage(0.1, BRUTE)
if(!(user in T))
user.visible_message("<span class='warning'>A spectral tendril wraps around [user] and pulls [user.them_pronoun()] back to the rune!</span>")
user.visible_message("<span class='warning'>A spectral tendril wraps around [user] and pulls [user.p_them()] back to the rune!</span>")
Beam(user,icon_state="drainbeam",time=2)
user.forceMove(get_turf(src)) //NO ESCAPE :^)
if(user.key)
user.visible_message("<span class='warning'>[user] slowly relaxes, the glow around [user.them_pronoun()] dimming.</span>", \
user.visible_message("<span class='warning'>[user] slowly relaxes, the glow around [user.p_them()] dimming.</span>", \
"<span class='danger'>You are re-united with your physical form. [src] releases its hold over you.</span>")
user.color = initial(user.color)
user.Weaken(3)
@@ -754,7 +754,7 @@ var/list/wall_runes = list()
update_state()
if(density)
spread_density()
user.visible_message("<span class='warning'>[user] [iscarbon(user) ? "places [user.their_pronoun()] hands on":"stares intently at"] [src], and [density ? "the air above it begins to shimmer" : "the shimmer above it fades"].</span>", \
user.visible_message("<span class='warning'>[user] [iscarbon(user) ? "places [user.p_their()] hands on":"stares intently at"] [src], and [density ? "the air above it begins to shimmer" : "the shimmer above it fades"].</span>", \
"<span class='cultitalic'>You channel your life energy into [src], [density ? "temporarily preventing" : "allowing"] passage above it.</span>")
if(iscarbon(user))
var/mob/living/carbon/C = user