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https://github.com/Bubberstation/Bubberstation.git
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Makes the pronoun helper proc names less horrifyingly long (#20780)
* why were these so LONG, what the fuck * gosh * pronoun agenda the true agenda is killing coiax's squished lines
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@@ -83,24 +83,21 @@
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user << "<span class='warning'>The wisp has gone missing!</span>"
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return
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if(wisp.loc == src)
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user << "<span class='notice'>You release the wisp. It begins to \
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bob around your head.</span>"
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user << "<span class='notice'>You release the wisp. It begins to bob around your head.</span>"
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user.sight |= SEE_MOBS
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icon_state = "lantern"
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wisp.orbit(user, 20)
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feedback_add_details("wisp_lantern","F") // freed
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else
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user << "<span class='notice'>You return the wisp to the lantern.\
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</span>"
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user << "<span class='notice'>You return the wisp to the lantern.</span>"
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if(wisp.orbiting)
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var/atom/A = wisp.orbiting.orbiting
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if(isliving(A))
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var/mob/living/M = A
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M.sight &= ~SEE_MOBS
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M << "<span class='notice'>Your vision returns to \
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normal.</span>"
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M << "<span class='notice'>Your vision returns to normal.</span>"
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wisp.stop_orbit()
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wisp.loc = src
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@@ -116,8 +113,7 @@
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if(wisp.loc == src)
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qdel(wisp)
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else
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wisp.visible_message("<span class='notice'>[wisp] has a sad \
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feeling for a moment, then it passes.</span>")
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wisp.visible_message("<span class='notice'>[wisp] has a sad feeling for a moment, then it passes.</span>")
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..()
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//Wisp Lantern
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@@ -233,7 +229,7 @@
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if(cooldown < world.time)
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feedback_add_details("immortality_talisman","U") // usage
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cooldown = world.time + 600
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user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a a hole in their place!</span>")
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user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a a hole in [user.p_their()] place!</span>")
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var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
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Z.name = "hole in reality"
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Z.desc = "It's shaped an awful lot like [user.name]."
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@@ -513,7 +509,7 @@
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return
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user << "You call out for aid, attempting to summon spirits to your side."
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notify_ghosts("[user] is raising their [src], calling for your help!",
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notify_ghosts("[user] is raising [user.p_their()] [src], calling for your help!",
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enter_link="<a href=?src=\ref[src];orbit=1>(Click to help)</a>",
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source = user, action=NOTIFY_ORBIT)
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@@ -755,7 +751,7 @@
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for(var/mob/living/carbon/human/H in player_list)
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if(H == L)
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continue
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H << "<span class='userdanger'>You have an overwhelming desire to kill [L]. They have been marked red! Go kill them!</span>"
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H << "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>"
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H.put_in_hands_or_del(new /obj/item/weapon/kitchen/knife/butcher(H))
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qdel(src)
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@@ -813,9 +809,12 @@
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friendly_fire_check = !friendly_fire_check
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user << "<span class='warning'>You toggle friendly fire [friendly_fire_check ? "off":"on"]!</span>"
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return
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if(!user.is_holding(src)) //you need to hold the staff to teleport
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user << "<span class='warning'>You need to hold the staff in your hands to [rune ? "teleport with it":"create a rune"]!</span>"
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return
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if(!rune)
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if(isturf(user.loc))
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user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of them, moving it in a strange pattern...</span>", \
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user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of [user.p_them()], moving it in a strange pattern...</span>", \
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"<span class='notice'>You start creating a hierophant rune to teleport to...</span>")
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timer = world.time + 51
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if(do_after(user, 50, target = user))
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@@ -825,7 +824,7 @@
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var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
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rune = H
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user.update_action_buttons_icon()
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user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath them!</span>", \
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user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath [user.p_them()]!</span>", \
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"<span class='hierophant'>You create a hierophant rune, which you can teleport yourself and any allies to at any time!</span>\n\
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<span class='notice'>You can remove the rune to place a new one by striking it with the staff.</span>")
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else
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@@ -833,9 +832,6 @@
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else
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user << "<span class='warning'>You need to be on solid ground to produce a rune!</span>"
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return
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if(!user.is_holding(src)) //you need to hold the staff to teleport
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user << "<span class='warning'>You need to hold the staff in your hands to [rune ? "teleport with it":"create a rune"]!</span>"
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return
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if(get_dist(user, rune) <= 2) //rune too close abort
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user << "<span class='warning'>You are too close to the rune to teleport to it!</span>"
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return
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