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Makes 2 turrets on interdyne pirate ship have regular integrity instead of varedited 10k (#93828)
## About The Pull Request title ## Why It's Good For The Game consistency ## Changelog 🆑 map: Removed two over-strong turrets on interdyne pirate ship. /🆑
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@@ -802,13 +802,6 @@
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/obj/effect/mapping_helpers/airlock/access/all/syndicate/general,
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/turf/open/floor/iron/dark,
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/area/shuttle/pirate)
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"Tr" = (
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/obj/machinery/porta_turret/syndicate/energy/heavy{
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faction = list("pirate","Syndicate");
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max_integrity = 10000
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},
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/turf/closed/wall/mineral/plastitanium/nodiagonal,
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/area/shuttle/pirate)
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"Ur" = (
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/obj/effect/turf_decal/tile/dark_blue/anticorner/contrasted{
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dir = 8
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@@ -967,7 +960,7 @@ aj
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aj
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aa
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aj
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Tr
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aO
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"}
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(8,1,1) = {"
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vz
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@@ -1039,7 +1032,7 @@ aj
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aj
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DD
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aj
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Tr
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aO
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"}
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(12,1,1) = {"
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af
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