Makes 2 turrets on interdyne pirate ship have regular integrity instead of varedited 10k (#93828)

## About The Pull Request

title

## Why It's Good For The Game

consistency

## Changelog

🆑
map: Removed two over-strong turrets on interdyne pirate ship.
/🆑
This commit is contained in:
Aliceee2ch
2025-11-09 16:33:13 +02:00
committed by GitHub
parent d46330b1f3
commit ce9423c6de
+2 -9
View File
@@ -802,13 +802,6 @@
/obj/effect/mapping_helpers/airlock/access/all/syndicate/general,
/turf/open/floor/iron/dark,
/area/shuttle/pirate)
"Tr" = (
/obj/machinery/porta_turret/syndicate/energy/heavy{
faction = list("pirate","Syndicate");
max_integrity = 10000
},
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/area/shuttle/pirate)
"Ur" = (
/obj/effect/turf_decal/tile/dark_blue/anticorner/contrasted{
dir = 8
@@ -967,7 +960,7 @@ aj
aj
aa
aj
Tr
aO
"}
(8,1,1) = {"
vz
@@ -1039,7 +1032,7 @@ aj
aj
DD
aj
Tr
aO
"}
(12,1,1) = {"
af